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-rw-r--r--docs/bugs_and_glitches.md6
-rw-r--r--engine/battle/effect_commands.asm2641
-rwxr-xr-xengine/battle/move_effects/attract.asm (renamed from engine/battle/effect_commands/attract.asm)2
-rw-r--r--engine/battle/move_effects/baton_pass.asm241
-rw-r--r--engine/battle/move_effects/beat_up.asm219
-rw-r--r--engine/battle/move_effects/belly_drum.asm36
-rw-r--r--engine/battle/move_effects/bide.asm105
-rw-r--r--engine/battle/move_effects/conversion.asm98
-rw-r--r--engine/battle/move_effects/conversion2.asm66
-rw-r--r--engine/battle/move_effects/counter.asm60
-rw-r--r--engine/battle/move_effects/curse.asm (renamed from engine/battle/effect_commands/curse.asm)0
-rw-r--r--engine/battle/move_effects/destiny_bond.asm11
-rw-r--r--engine/battle/move_effects/disable.asm74
-rw-r--r--engine/battle/move_effects/encore.asm122
-rw-r--r--engine/battle/move_effects/endure.asm (renamed from engine/battle/effect_commands/endure.asm)0
-rw-r--r--engine/battle/move_effects/false_swipe.asm44
-rw-r--r--engine/battle/move_effects/focus_energy.asm17
-rw-r--r--engine/battle/move_effects/foresight.asm (renamed from engine/battle/effect_commands/foresight.asm)2
-rw-r--r--engine/battle/move_effects/frustration.asm29
-rw-r--r--engine/battle/move_effects/fury_cutter.asm61
-rw-r--r--engine/battle/move_effects/future_sight.asm85
-rw-r--r--engine/battle/move_effects/heal_bell.asm36
-rw-r--r--engine/battle/move_effects/hidden_power.asm10
-rw-r--r--engine/battle/move_effects/leech_seed.asm42
-rw-r--r--engine/battle/move_effects/lock_on.asm23
-rw-r--r--engine/battle/move_effects/magnitude.asm29
-rw-r--r--engine/battle/move_effects/metronome.asm (renamed from engine/battle/effect_commands/metronome.asm)0
-rw-r--r--engine/battle/move_effects/mimic.asm52
-rw-r--r--engine/battle/move_effects/mirror_coat.asm61
-rw-r--r--engine/battle/move_effects/mirror_move.asm (renamed from engine/battle/effect_commands/mirror_move.asm)0
-rw-r--r--engine/battle/move_effects/mist.asm17
-rw-r--r--engine/battle/move_effects/nightmare.asm (renamed from engine/battle/effect_commands/nightmare.asm)0
-rw-r--r--engine/battle/move_effects/pain_split.asm97
-rw-r--r--engine/battle/move_effects/pay_day.asm28
-rw-r--r--engine/battle/move_effects/perish_song.asm (renamed from engine/battle/effect_commands/perish_song.asm)0
-rwxr-xr-xengine/battle/move_effects/present.asm (renamed from engine/battle/effect_commands/present.asm)0
-rw-r--r--engine/battle/move_effects/protect.asm (renamed from engine/battle/effect_commands/protect.asm)0
-rw-r--r--engine/battle/move_effects/psych_up.asm51
-rw-r--r--engine/battle/move_effects/pursuit.asm26
-rw-r--r--engine/battle/move_effects/rage.asm8
-rw-r--r--engine/battle/move_effects/rain_dance.asm11
-rw-r--r--engine/battle/move_effects/rapid_spin.asm38
-rw-r--r--engine/battle/move_effects/return.asm27
-rw-r--r--engine/battle/move_effects/rollout.asm (renamed from engine/battle/effect_commands/rollout.asm)0
-rw-r--r--engine/battle/move_effects/safeguard.asm25
-rw-r--r--engine/battle/move_effects/sandstorm.asm (renamed from engine/battle/effect_commands/sandstorm.asm)0
-rw-r--r--engine/battle/move_effects/selfdestruct.asm31
-rw-r--r--engine/battle/move_effects/sketch.asm119
-rw-r--r--engine/battle/move_effects/sleep_talk.asm145
-rw-r--r--engine/battle/move_effects/snore.asm13
-rw-r--r--engine/battle/move_effects/spikes.asm (renamed from engine/battle/effect_commands/spikes.asm)2
-rw-r--r--engine/battle/move_effects/spite.asm88
-rw-r--r--engine/battle/move_effects/splash.asm6
-rw-r--r--engine/battle/move_effects/substitute.asm90
-rw-r--r--engine/battle/move_effects/sunny_day.asm11
-rw-r--r--engine/battle/move_effects/teleport.asm91
-rw-r--r--engine/battle/move_effects/thief.asm (renamed from engine/battle/effect_commands/thief.asm)0
-rw-r--r--engine/battle/move_effects/thunder.asm20
-rwxr-xr-xengine/battle/move_effects/transform.asm (renamed from engine/battle/effect_commands/transform.asm)0
-rw-r--r--engine/battle/move_effects/triple_kick.asm39
60 files changed, 2581 insertions, 2574 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 31d642464..3755fa1a7 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -155,7 +155,7 @@ This is a bug with `DittoMetalPowder` in [engine/battle/effect_commands.asm](/en
([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))
-This is a bug with `BattleCommand_BellyDrum` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
+This is a bug with `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](/engine/battle/move_effects/belly_drum.asm):
```asm
BattleCommand_BellyDrum: ; 37c1a
@@ -307,7 +307,7 @@ CheckHiddenOpponent: ; 37daa
([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
-This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
+This is a bug with `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm):
```asm
.got_mon
@@ -346,7 +346,7 @@ This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm]
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
-This is a bug with `BattleCommand_Present` in [engine/battle/effect_commands/present.asm](/engine/battle/effect_commands/present.asm):
+This is a bug with `BattleCommand_Present` in [engine/battle/move_effects/present.asm](/engine/battle/move_effects/present.asm):
```asm
BattleCommand_Present: ; 37874
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 604d9f2d9..53c8438e5 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -1306,45 +1306,7 @@ INCLUDE "data/battle/critical_hits.asm"
; 346b2
-BattleCommand_TripleKick: ; 346b2
-; triplekick
-
- ld a, [wKickCounter]
- ld b, a
- inc b
- ld hl, CurDamage + 1
- ld a, [hld]
- ld e, a
- ld a, [hli]
- ld d, a
-.next_kick
- dec b
- ret z
- ld a, [hl]
- add e
- ld [hld], a
- ld a, [hl]
- adc d
- ld [hli], a
-
-; No overflow.
- jr nc, .next_kick
- ld a, $ff
- ld [hld], a
- ld [hl], a
- ret
-
-; 346cd
-
-
-BattleCommand_KickCounter: ; 346cd
-; kickcounter
-
- ld hl, wKickCounter
- inc [hl]
- ret
-
-; 346d2
+INCLUDE "engine/battle/move_effects/triple_kick.asm"
BattleCommand_Stab: ; 346d2
@@ -1637,10 +1599,12 @@ BattleCommand_ResetTypeMatchup: ; 34833
; 3484e
+
INCLUDE "engine/battle/ai/switch.asm"
INCLUDE "data/types/type_matchups.asm"
+
BattleCommand_DamageVariation: ; 34cfd
; damagevariation
@@ -2144,20 +2108,19 @@ BattleCommand_HitTargetNoSub: ; 34f60
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_MULTI_HIT
- jr z, .multihit
+ jr z, .alternate_anim
cp EFFECT_CONVERSION
- jr z, .conversion
+ jr z, .alternate_anim
cp EFFECT_DOUBLE_HIT
- jr z, .doublehit
+ jr z, .alternate_anim
cp EFFECT_POISON_MULTI_HIT
- jr z, .twineedle
+ jr z, .alternate_anim
cp EFFECT_TRIPLE_KICK
jr z, .triplekick
xor a
ld [wKickCounter], a
.triplekick
-
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld e, a
@@ -2167,18 +2130,13 @@ BattleCommand_HitTargetNoSub: ; 34f60
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp FLY
- jr z, .fly_dig
+ jr z, .clear_sprite
cp DIG
ret nz
-
-.fly_dig
-; clear sprite
+.clear_sprite
jp AppearUserLowerSub
-.multihit
-.conversion
-.doublehit
-.twineedle
+.alternate_anim
ld a, [wKickCounter]
and 1
xor 1
@@ -3136,225 +3094,7 @@ EnemyAttackDamage: ; 353f6
; 35461
-BattleCommand_BeatUp: ; 35461
-; beatup
-
- call ResetDamage
- ld a, [hBattleTurn]
- and a
- jp nz, .enemy_beats_up
- ld a, [PlayerSubStatus3]
- bit SUBSTATUS_IN_LOOP, a
- jr nz, .next_mon
- ld c, 20
- call DelayFrames
- xor a
- ld [PlayerRolloutCount], a
- ld [wd002], a
- ld [wBeatUpHitAtLeastOnce], a
- jr .got_mon
-
-.next_mon
- ld a, [PlayerRolloutCount]
- ld b, a
- ld a, [PartyCount]
- sub b
- ld [wd002], a
-
-.got_mon
- ld a, [wd002]
- ld hl, PartyMonNicknames
- call GetNick
- ld a, MON_HP
- call GetBeatupMonLocation
- ld a, [hli]
- or [hl]
- jp z, .beatup_fail ; fainted
- ld a, [wd002]
- ld c, a
- ld a, [CurBattleMon]
- ; BUG: this can desynchronize link battles
- ; Change "cp [hl]" to "cp c" to fix
- cp [hl]
- ld hl, BattleMonStatus
- jr z, .active_mon
- ld a, MON_STATUS
- call GetBeatupMonLocation
-.active_mon
- ld a, [hl]
- and a
- jp nz, .beatup_fail
-
- ld a, $1
- ld [wBeatUpHitAtLeastOnce], a
- ld hl, BeatUpAttackText
- call StdBattleTextBox
- ld a, [EnemyMonSpecies]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseDefense]
- ld c, a
- push bc
- ld a, MON_SPECIES
- call GetBeatupMonLocation
- ld a, [hl]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseAttack]
- pop bc
- ld b, a
- push bc
- ld a, MON_LEVEL
- call GetBeatupMonLocation
- ld a, [hl]
- ld e, a
- pop bc
- ld a, [wPlayerMoveStructPower]
- ld d, a
- ret
-
-.enemy_beats_up
- ld a, [EnemySubStatus3]
- bit SUBSTATUS_IN_LOOP, a
- jr nz, .not_first_enemy_beatup
-
- xor a
- ld [EnemyRolloutCount], a
- ld [wd002], a
- ld [wBeatUpHitAtLeastOnce], a
- jr .enemy_continue
-
-.not_first_enemy_beatup
- ld a, [EnemyRolloutCount]
- ld b, a
- ld a, [OTPartyCount]
- sub b
- ld [wd002], a
-.enemy_continue
- ld a, [wBattleMode]
- dec a
- jr z, .wild
-
- ld a, [wLinkMode]
- and a
- jr nz, .link_or_tower
-
- ld a, [InBattleTowerBattle]
- and a
- jr nz, .link_or_tower
-
- ld a, [wd002]
- ld c, a
- ld b, 0
- ld hl, OTPartySpecies
- add hl, bc
- ld a, [hl]
- ld [wNamedObjectIndexBuffer], a
- call GetPokemonName
- jr .got_enemy_nick
-
-.link_or_tower
- ld a, [wd002]
- ld hl, OTPartyMonNicknames
- ld bc, NAME_LENGTH
- call AddNTimes
- ld de, StringBuffer1
- call CopyBytes
-.got_enemy_nick
- ld a, MON_HP
- call GetBeatupMonLocation
- ld a, [hli]
- or [hl]
- jp z, .beatup_fail
- ld a, [wd002]
- ld b, a
- ld a, [CurOTMon]
- cp b
- ld hl, EnemyMonStatus
- jr z, .active_enemy
-
- ld a, MON_STATUS
- call GetBeatupMonLocation
-.active_enemy
- ld a, [hl]
- and a
- jr nz, .beatup_fail
-
- ld a, $1
- ld [wBeatUpHitAtLeastOnce], a
- jr .finish_beatup
-
-.wild
- ld a, [EnemyMonSpecies]
- ld [wNamedObjectIndexBuffer], a
- call GetPokemonName
- ld hl, BeatUpAttackText
- call StdBattleTextBox
- jp EnemyAttackDamage
-
-.finish_beatup
- ld hl, BeatUpAttackText
- call StdBattleTextBox
- ld a, [BattleMonSpecies]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseDefense]
- ld c, a
- push bc
- ld a, MON_SPECIES
- call GetBeatupMonLocation
- ld a, [hl]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseAttack]
- pop bc
- ld b, a
- push bc
- ld a, MON_LEVEL
- call GetBeatupMonLocation
- ld a, [hl]
- ld e, a
- pop bc
- ld a, [wEnemyMoveStructPower]
- ld d, a
- ret
-
-; 355b0
-
-
-.beatup_fail ; 355b0
- ld b, buildopponentrage_command
- jp SkipToBattleCommand
-
-; 355b5
-
-
-BattleCommanda8: ; 355b5
- ld a, [wBeatUpHitAtLeastOnce]
- and a
- ret nz
-
- jp PrintButItFailed
-
-; 355bd
-
-
-GetBeatupMonLocation: ; 355bd
- push bc
- ld c, a
- ld b, 0
- ld a, [hBattleTurn]
- and a
- ld hl, PartyMon1Species
- jr z, .got_species
- ld hl, OTPartyMon1Species
-
-.got_species
- ld a, [wd002]
- add hl, bc
- call GetPartyLocation
- pop bc
- ret
+INCLUDE "engine/battle/move_effects/beat_up.asm"
BattleCommand_ClearMissDamage: ; 355d5
@@ -3691,7 +3431,7 @@ BattleCommand_ConstantDamage: ; 35726
cp b
jr nc, .psywave_loop
ld b, a
- ld a, $0
+ ld a, 0
jr .got_power
.super_fang
@@ -3712,9 +3452,9 @@ BattleCommand_ConstantDamage: ; 35726
and a
jr nz, .got_power
or b
- ld a, $0
+ ld a, 0
jr nz, .got_power
- ld b, $1
+ ld b, 1
jr .got_power
.got_power
@@ -3806,518 +3546,19 @@ BattleCommand_ConstantDamage: ; 35726
INCLUDE "data/moves/flail_reversal_power.asm"
-BattleCommand_Counter: ; 35813
-; counter
-
- ld a, 1
- ld [AttackMissed], a
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- ret z
-
- ld b, a
- callfar GetMoveEffect
- ld a, b
- cp EFFECT_COUNTER
- ret z
-
- call BattleCommand_ResetTypeMatchup
- ld a, [wTypeMatchup]
- and a
- ret z
-
- call CheckOpponentWentFirst
- ret z
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- dec a
- ld de, StringBuffer1
- call GetMoveData
-
- ld a, [StringBuffer1 + MOVE_POWER]
- and a
- ret z
-
- ld a, [StringBuffer1 + MOVE_TYPE]
- cp SPECIAL
- ret nc
-
- ld hl, CurDamage
- ld a, [hli]
- or [hl]
- ret z
-
- ld a, [hl]
- add a
- ld [hld], a
- ld a, [hl]
- adc a
- ld [hl], a
- jr nc, .capped
- ld a, $ff
- ld [hli], a
- ld [hl], a
-.capped
-
- xor a
- ld [AttackMissed], a
- ret
-
-; 35864
-
-
-BattleCommand_Encore: ; 35864
-; encore
-
- ld hl, EnemyMonMoves
- ld de, EnemyEncoreCount
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, BattleMonMoves
- ld de, PlayerEncoreCount
-.ok
- ld a, BATTLE_VARS_LAST_MOVE_OPP
- call GetBattleVar
- and a
- jp z, .failed
- cp STRUGGLE
- jp z, .failed
- cp ENCORE
- jp z, .failed
- cp MIRROR_MOVE
- jp z, .failed
- ld b, a
-
-.got_move
- ld a, [hli]
- cp b
- jr nz, .got_move
-
- ld bc, BattleMonPP - BattleMonMoves - 1
- add hl, bc
- ld a, [hl]
- and PP_MASK
- jp z, .failed
- ld a, [AttackMissed]
- and a
- jp nz, .failed
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_ENCORED, [hl]
- jp nz, .failed
- set SUBSTATUS_ENCORED, [hl]
- call BattleRandom
- and $3
- inc a
- inc a
- inc a
- ld [de], a
- call CheckOpponentWentFirst
- jr nz, .finish_move
- ld a, [hBattleTurn]
- and a
- jr z, .force_last_enemy_move
-
- push hl
- ld a, [LastPlayerMove]
- ld b, a
- ld c, 0
- ld hl, BattleMonMoves
-.find_player_move
- ld a, [hli]
- cp b
- jr z, .got_player_move
- inc c
- ld a, c
- cp NUM_MOVES
- jr c, .find_player_move
- pop hl
- res SUBSTATUS_ENCORED, [hl]
- xor a
- ld [de], a
- jr .failed
-
-.got_player_move
- pop hl
- ld a, c
- ld [CurMoveNum], a
- ld a, b
- ld [CurPlayerMove], a
- dec a
- ld de, wPlayerMoveStruct
- call GetMoveData
- jr .finish_move
-
-.force_last_enemy_move
- push hl
- ld a, [LastEnemyMove]
- ld b, a
- ld c, 0
- ld hl, EnemyMonMoves
-.find_enemy_move
- ld a, [hli]
- cp b
- jr z, .got_enemy_move
- inc c
- ld a, c
- cp NUM_MOVES
- jr c, .find_enemy_move
- pop hl
- res SUBSTATUS_ENCORED, [hl]
- xor a
- ld [de], a
- jr .failed
-
-.got_enemy_move
- pop hl
- ld a, c
- ld [CurEnemyMoveNum], a
- ld a, b
- ld [CurEnemyMove], a
- dec a
- ld de, wEnemyMoveStruct
- call GetMoveData
-
-.finish_move
- call AnimateCurrentMove
- ld hl, GotAnEncoreText
- jp StdBattleTextBox
-
-.failed
- jp PrintDidntAffect2
-
-; 35926
-
-
-BattleCommand_PainSplit: ; 35926
-; painsplit
-
- ld a, [AttackMissed]
- and a
- jp nz, .ButItFailed
- call CheckSubstituteOpp
- jp nz, .ButItFailed
- call AnimateCurrentMove
- ld hl, BattleMonMaxHP + 1
- ld de, EnemyMonMaxHP + 1
- call .PlayerShareHP
- ld a, $1
- ld [wWhichHPBar], a
- hlcoord 10, 9
- predef AnimateHPBar
- ld hl, EnemyMonHP
- ld a, [hli]
- ld [Buffer4], a
- ld a, [hli]
- ld [Buffer3], a
- ld a, [hli]
- ld [Buffer2], a
- ld a, [hl]
- ld [Buffer1], a
- call .EnemyShareHP
- xor a
- ld [wWhichHPBar], a
- call ResetDamage
- hlcoord 2, 2
- predef AnimateHPBar
- farcall _UpdateBattleHUDs
-
- ld hl, SharedPainText
- jp StdBattleTextBox
-
-.PlayerShareHP:
- ld a, [hld]
- ld [Buffer1], a
- ld a, [hld]
- ld [Buffer2], a
- ld a, [hld]
- ld b, a
- ld [Buffer3], a
- ld a, [hl]
- ld [Buffer4], a
- dec de
- dec de
- ld a, [de]
- dec de
- add b
- ld [CurDamage + 1], a
- ld b, [hl]
- ld a, [de]
- adc b
- srl a
- ld [CurDamage], a
- ld a, [CurDamage + 1]
- rr a
- ld [CurDamage + 1], a
- inc hl
- inc hl
- inc hl
- inc de
- inc de
- inc de
-
-.EnemyShareHP: ; 359ac
- ld c, [hl]
- dec hl
- ld a, [CurDamage + 1]
- sub c
- ld b, [hl]
- dec hl
- ld a, [CurDamage]
- sbc b
- jr nc, .skip
-
- ld a, [CurDamage]
- ld b, a
- ld a, [CurDamage + 1]
- ld c, a
-.skip
- ld a, c
- ld [hld], a
- ld [Buffer5], a
- ld a, b
- ld [hli], a
- ld [Buffer6], a
- ret
-
-; 359cd
-
-.ButItFailed:
- jp PrintDidntAffect2
-
-; 359d0
-
-
-BattleCommand_Snore: ; 359d0
-; snore
- ld a, BATTLE_VARS_STATUS
- call GetBattleVar
- and SLP
- ret nz
- call ResetDamage
- ld a, $1
- ld [AttackMissed], a
- call FailSnore
- jp EndMoveEffect
-
-; 359e6
+INCLUDE "engine/battle/move_effects/counter.asm"
+INCLUDE "engine/battle/move_effects/encore.asm"
-BattleCommand_Conversion2: ; 359e6
-; conversion2
+INCLUDE "engine/battle/move_effects/pain_split.asm"
- ld a, [AttackMissed]
- and a
- jr nz, .failed
- ld hl, BattleMonType1
- ld a, [hBattleTurn]
- and a
- jr z, .got_type
- ld hl, EnemyMonType1
-.got_type
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .failed
- push hl
- dec a
- ld hl, Moves + MOVE_TYPE
- call GetMoveAttr
- ld d, a
- pop hl
- cp CURSE_T
- jr z, .failed
- call AnimateCurrentMove
- call BattleCommand_SwitchTurn
+INCLUDE "engine/battle/move_effects/snore.asm"
-.loop
- call BattleRandom
- and $1f
- cp UNUSED_TYPES
- jr c, .okay
- cp UNUSED_TYPES_END
- jr c, .loop
- cp TYPES_END
- jr nc, .loop
-.okay
- ld [hli], a
- ld [hld], a
- push hl
- ld a, BATTLE_VARS_MOVE_TYPE
- call GetBattleVarAddr
- push af
- push hl
- ld a, d
- ld [hl], a
- call BattleCheckTypeMatchup
- pop hl
- pop af
- ld [hl], a
- pop hl
- ld a, [wTypeMatchup]
- cp 10
- jr nc, .loop
- call BattleCommand_SwitchTurn
+INCLUDE "engine/battle/move_effects/conversion2.asm"
- ld a, [hl]
- ld [wNamedObjectIndexBuffer], a
- predef GetTypeName
- ld hl, TransformedTypeText
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/lock_on.asm"
-.failed
- jp FailConversion2
-
-; 35a53
-
-
-BattleCommand_LockOn: ; 35a53
-; lockon
-
- call CheckSubstituteOpp
- jr nz, .fail
-
- ld a, [AttackMissed]
- and a
- jr nz, .fail
-
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- set SUBSTATUS_LOCK_ON, [hl]
- call AnimateCurrentMove
-
- ld hl, TookAimText
- jp StdBattleTextBox
-
-.fail
- call AnimateFailedMove
- jp PrintDidntAffect
-
-; 35a74
-
-
-BattleCommand_Sketch: ; 35a74
-; sketch
-
- call ClearLastMove
-; Don't sketch during a link battle
- ld a, [wLinkMode]
- and a
- jr z, .not_linked
- call AnimateFailedMove
- jp PrintNothingHappened
-
-.not_linked
-; If the opponent has a substitute up, fail.
- call CheckSubstituteOpp
- jp nz, .fail
-; If the opponent is transformed, fail.
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_TRANSFORMED, [hl]
- jp nz, .fail
-; Get the user's moveset in its party struct.
-; This move replacement shall be permanent.
-; Pointer will be in de.
- ld a, MON_MOVES
- call UserPartyAttr
- ld d, h
- ld e, l
-; Get the battle move structs.
- ld hl, BattleMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .get_last_move
- ld hl, EnemyMonMoves
-.get_last_move
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- ld [wTypeMatchup], a
- ld b, a
-; Fail if move is invalid or is Struggle.
- and a
- jr z, .fail
- cp STRUGGLE
- jr z, .fail
-; Fail if user already knows that move
- ld c, NUM_MOVES
-.does_user_already_know_move
- ld a, [hli]
- cp b
- jr z, .fail
- dec c
- jr nz, .does_user_already_know_move
-; Find Sketch in the user's moveset.
-; Pointer in hl, and index in c.
- dec hl
- ld c, NUM_MOVES
-.find_sketch
- dec c
- ld a, [hld]
- cp SKETCH
- jr nz, .find_sketch
- inc hl
-; The Sketched move is loaded to that slot.
- ld a, b
- ld [hl], a
-; Copy the base PP from that move.
- push bc
- push hl
- dec a
- ld hl, Moves + MOVE_PP
- call GetMoveAttr
- pop hl
- ld bc, BattleMonPP - BattleMonMoves
- add hl, bc
- ld [hl], a
- pop bc
-
- ld a, [hBattleTurn]
- and a
- jr z, .user_trainer
- ld a, [wBattleMode]
- dec a
- jr nz, .user_trainer
-; wildmon
- ld a, [hl]
- push bc
- ld hl, wWildMonPP
- ld b, 0
- add hl, bc
- ld [hl], a
- ld hl, wWildMonMoves
- add hl, bc
- pop bc
- ld [hl], b
- jr .done_copy
-
-.user_trainer
- ld a, [hl]
- push af
- ld l, c
- ld h, 0
- add hl, de
- ld a, b
- ld [hl], a
- pop af
- ld de, MON_PP - MON_MOVES
- add hl, de
- ld [hl], a
-.done_copy
- call GetMoveName
- call AnimateCurrentMove
-
- ld hl, SketchedText
- jp StdBattleTextBox
-
-.fail
- call AnimateFailedMove
- jp PrintDidntAffect
-
-; 35b16
+INCLUDE "engine/battle/move_effects/sketch.asm"
BattleCommand_DefrostOpponent: ; 35b16
@@ -4349,338 +3590,15 @@ BattleCommand_DefrostOpponent: ; 35b16
; 35b33
-BattleCommand_SleepTalk: ; 35b33
-; sleeptalk
-
- call ClearLastMove
- ld a, [AttackMissed]
- and a
- jr nz, .fail
- ld a, [hBattleTurn]
- and a
- ld hl, BattleMonMoves + 1
- ld a, [DisabledMove]
- ld d, a
- jr z, .got_moves
- ld hl, EnemyMonMoves + 1
- ld a, [EnemyDisabledMove]
- ld d, a
-.got_moves
- ld a, BATTLE_VARS_STATUS
- call GetBattleVar
- and SLP
- jr z, .fail
- ld a, [hl]
- and a
- jr z, .fail
- call .safely_check_has_usable_move
- jr c, .fail
- dec hl
-.sample_move
- push hl
- call BattleRandom
- maskbits NUM_MOVES
- ld c, a
- ld b, 0
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .sample_move
- ld e, a
- ld a, BATTLE_VARS_MOVE_ANIM
- call GetBattleVar
- cp e
- jr z, .sample_move
- ld a, e
- cp d
- jr z, .sample_move
- call .check_two_turn_move
- jr z, .sample_move
- ld a, BATTLE_VARS_MOVE
- call GetBattleVarAddr
- ld a, e
- ld [hl], a
- call CheckUserIsCharging
- jr nz, .charging
- ld a, [wKickCounter]
- push af
- call BattleCommand_LowerSub
- pop af
- ld [wKickCounter], a
-.charging
- call LoadMoveAnim
- call UpdateMoveData
- jp ResetTurn
-
-.fail
- call AnimateFailedMove
- jp TryPrintButItFailed
-
-.safely_check_has_usable_move
- push hl
- push de
- push bc
- call .check_has_usable_move
- pop bc
- pop de
- pop hl
- ret
-
-.check_has_usable_move
- ld a, [hBattleTurn]
- and a
- ld a, [DisabledMove]
- jr z, .got_move_2
-
- ld a, [EnemyDisabledMove]
-.got_move_2
- ld b, a
- ld a, BATTLE_VARS_MOVE
- call GetBattleVar
- ld c, a
- dec hl
- ld d, NUM_MOVES
-.loop2
- ld a, [hl]
- and a
- jr z, .carry
-
- cp c
- jr z, .nope
- cp b
- jr z, .nope
-
- call .check_two_turn_move
- jr nz, .no_carry
-
-.nope
- inc hl
- dec d
- jr nz, .loop2
-
-.carry
- scf
- ret
-
-.no_carry
- and a
- ret
-
-.check_two_turn_move
- push hl
- push de
- push bc
-
- ld b, a
- callfar GetMoveEffect
- ld a, b
+INCLUDE "engine/battle/move_effects/sleep_talk.asm"
- pop bc
- pop de
- pop hl
+INCLUDE "engine/battle/move_effects/destiny_bond.asm"
- cp EFFECT_SKULL_BASH
- ret z
- cp EFFECT_RAZOR_WIND
- ret z
- cp EFFECT_SKY_ATTACK
- ret z
- cp EFFECT_SOLARBEAM
- ret z
- cp EFFECT_FLY
- ret z
- cp EFFECT_BIDE
- ret
+INCLUDE "engine/battle/move_effects/spite.asm"
-; 35bff
+INCLUDE "engine/battle/move_effects/false_swipe.asm"
-
-BattleCommand_DestinyBond: ; 35bff
-; destinybond
-
- ld a, BATTLE_VARS_SUBSTATUS5
- call GetBattleVarAddr
- set SUBSTATUS_DESTINY_BOND, [hl]
- call AnimateCurrentMove
- ld hl, DestinyBondEffectText
- jp StdBattleTextBox
-
-; 35c0f
-
-
-BattleCommand_Spite: ; 35c0f
-; spite
-
- ld a, [AttackMissed]
- and a
- jp nz, .failed
- ld bc, PARTYMON_STRUCT_LENGTH ; ????
- ld hl, EnemyMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .got_moves
- ld hl, BattleMonMoves
-.got_moves
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .failed
- cp STRUGGLE
- jr z, .failed
- ld b, a
- ld c, -1
-.loop
- inc c
- ld a, [hli]
- cp b
- jr nz, .loop
- ld [wTypeMatchup], a
- dec hl
- ld b, 0
- push bc
- ld c, BattleMonPP - BattleMonMoves
- add hl, bc
- pop bc
- ld a, [hl]
- and PP_MASK
- jr z, .failed
- push bc
- call GetMoveName
- ; lose 2-5 PP
- call BattleRandom
- and %11
- inc a
- inc a
- ld b, a
- ld a, [hl]
- and PP_MASK
- cp b
- jr nc, .deplete_pp
- ld b, a
-.deplete_pp
- ld a, [hl]
- sub b
- ld [hl], a
- push af
- ld a, MON_PP
- call OpponentPartyAttr
- ld d, b
- pop af
- pop bc
- add hl, bc
- ld e, a
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVar
- bit SUBSTATUS_TRANSFORMED, a
- jr nz, .transformed
- ld a, [hBattleTurn]
- and a
- jr nz, .not_wildmon
- ld a, [wBattleMode]
- dec a
- jr nz, .not_wildmon
- ld hl, wWildMonPP
- add hl, bc
-.not_wildmon
- ld [hl], e
-.transformed
- push de
- call AnimateCurrentMove
- pop de
- ld a, d
- ld [wTypeMatchup], a
- ld hl, SpiteEffectText
- jp StdBattleTextBox
-
-.failed
- jp PrintDidntAffect2
-
-; 35c94
-
-
-BattleCommand_FalseSwipe: ; 35c94
-; falseswipe
-
- ld hl, EnemyMonHP
- ld a, [hBattleTurn]
- and a
- jr z, .got_hp
- ld hl, BattleMonHP
-.got_hp
- ld de, CurDamage
- ld c, 2
- push hl
- push de
- call StringCmp
- pop de
- pop hl
- jr c, .done
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- dec a
- ld [de], a
- inc a
- jr nz, .okay
- dec de
- ld a, [de]
- dec a
- ld [de], a
-.okay
- ld a, [CriticalHit]
- cp 2
- jr nz, .carry
- xor a
- ld [CriticalHit], a
-.carry
- scf
- ret
-
-.done
- and a
- ret
-
-; 35cc9
-
-
-BattleCommand_HealBell: ; 35cc9
-; healbell
-
- ld a, BATTLE_VARS_SUBSTATUS1
- call GetBattleVarAddr
- res SUBSTATUS_NIGHTMARE, [hl]
- ld de, PartyMon1Status
- ld a, [hBattleTurn]
- and a
- jr z, .got_status
- ld de, OTPartyMon1Status
-.got_status
- ld a, BATTLE_VARS_STATUS
- call GetBattleVarAddr
- xor a
- ld [hl], a
- ld h, d
- ld l, e
- ld bc, PARTYMON_STRUCT_LENGTH
- ld d, PARTY_LENGTH
-.loop
- ld [hl], a
- add hl, bc
- dec d
- jr nz, .loop
- call AnimateCurrentMove
-
- ld hl, BellChimedText
- call StdBattleTextBox
-
- ld a, [hBattleTurn]
- and a
- jp z, CalcPlayerStats
- jp CalcEnemyStats
-
-; 35d00
+INCLUDE "engine/battle/move_effects/heal_bell.asm"
FarPlayBattleAnimation: ; 35d00
@@ -6377,111 +5295,7 @@ CalcStats: ; 3661d
; 36671
-BattleCommand_StoreEnergy: ; 36671
-; storeenergy
-
- ld a, BATTLE_VARS_SUBSTATUS3
- call GetBattleVar
- bit SUBSTATUS_BIDE, a
- ret z
-
- ld hl, PlayerRolloutCount
- ld a, [hBattleTurn]
- and a
- jr z, .check_still_storing_energy
- ld hl, EnemyRolloutCount
-.check_still_storing_energy
- dec [hl]
- jr nz, .still_storing
-
- ld a, BATTLE_VARS_SUBSTATUS3
- call GetBattleVarAddr
- res SUBSTATUS_BIDE, [hl]
-
- ld hl, UnleashedEnergyText
- call StdBattleTextBox
-
- ld a, BATTLE_VARS_MOVE_POWER
- call GetBattleVarAddr
- ld a, 1
- ld [hl], a
- ld hl, PlayerDamageTaken + 1
- ld de, wPlayerCharging ; player
- ld a, [hBattleTurn]
- and a
- jr z, .player
- ld hl, EnemyDamageTaken + 1
- ld de, wEnemyCharging ; enemy
-.player
- ld a, [hld]
- add a
- ld b, a
- ld [CurDamage + 1], a
- ld a, [hl]
- rl a
- ld [CurDamage], a
- jr nc, .not_maxed
- ld a, $ff
- ld [CurDamage], a
- ld [CurDamage + 1], a
-.not_maxed
- or b
- jr nz, .built_up_something
- ld a, 1
- ld [AttackMissed], a
-.built_up_something
- xor a
- ld [hli], a
- ld [hl], a
- ld [de], a
-
- ld a, BATTLE_VARS_MOVE_ANIM
- call GetBattleVarAddr
- ld a, BIDE
- ld [hl], a
-
- ld b, unleashenergy_command
- jp SkipToBattleCommand
-
-.still_storing
- ld hl, StoringEnergyText
- call StdBattleTextBox
- jp EndMoveEffect
-
-; 366e5
-
-
-BattleCommand_UnleashEnergy: ; 366e5
-; unleashenergy
-
- ld de, PlayerDamageTaken
- ld bc, PlayerRolloutCount
- ld a, [hBattleTurn]
- and a
- jr z, .got_damage
- ld de, EnemyDamageTaken
- ld bc, EnemyRolloutCount
-.got_damage
- ld a, BATTLE_VARS_SUBSTATUS3
- call GetBattleVarAddr
- set SUBSTATUS_BIDE, [hl]
- xor a
- ld [de], a
- inc de
- ld [de], a
- ld [wPlayerMoveStructEffect], a
- ld [wEnemyMoveStructEffect], a
- call BattleRandom
- and 1
- inc a
- inc a
- ld [bc], a
- ld a, 1
- ld [wKickCounter], a
- call AnimateCurrentMove
- jp EndMoveEffect
-
-; 3671a
+INCLUDE "engine/battle/move_effects/bide.asm"
BattleCommand_CheckRampage: ; 3671a
@@ -6554,97 +5368,7 @@ BattleCommand_Rampage: ; 36751
; 36778
-BattleCommand_Teleport: ; 36778
-; teleport
-
- ld a, [BattleType]
- cp BATTLETYPE_SHINY
- jr z, .failed
- cp BATTLETYPE_TRAP
- jr z, .failed
- cp BATTLETYPE_CELEBI
- jr z, .failed
- cp BATTLETYPE_SUICUNE
- jr z, .failed
-
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVar
- bit SUBSTATUS_CANT_RUN, a
- jr nz, .failed
-; Only need to check these next things if it's your turn
- ld a, [hBattleTurn]
- and a
- jr nz, .enemy_turn
-; Can't teleport from a trainer battle
- ld a, [wBattleMode]
- dec a
- jr nz, .failed
-; If your level is greater than the opponent's, you run without fail.
- ld a, [CurPartyLevel]
- ld b, a
- ld a, [BattleMonLevel]
- cp b
- jr nc, .run_away
-; Generate a number between 0 and (YourLevel + TheirLevel).
- add b
- ld c, a
- inc c
-.loop_player
- call BattleRandom
- cp c
- jr nc, .loop_player
-; If that number is greater than 4 times your level, run away.
- srl b
- srl b
- cp b
- jr nc, .run_away
-
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
-
-.enemy_turn
- ld a, [wBattleMode]
- dec a
- jr nz, .failed
- ld a, [BattleMonLevel]
- ld b, a
- ld a, [CurPartyLevel]
- cp b
- jr nc, .run_away
- add b
- ld c, a
- inc c
-.loop_enemy
- call BattleRandom
- cp c
- jr nc, .loop_enemy
- srl b
- srl b
- cp b
- ; This does the wrong thing. What was
- ; probably intended was jr c, .failed
- ; The way this is made makes enemy use
- ; of Teleport always succeed if able
- jr nc, .run_away
-.run_away
- call UpdateBattleMonInParty
- xor a
- ld [wNumHits], a
- inc a
- ld [wForcedSwitch], a
- ld [wKickCounter], a
- call SetBattleDraw
- call BattleCommand_LowerSub
- call LoadMoveAnim
- ld c, 20
- call DelayFrames
- call SetBattleDraw
-
- ld hl, FledFromBattleText
- jp StdBattleTextBox
-
-; 36804
+INCLUDE "engine/battle/move_effects/teleport.asm"
SetBattleDraw: ; 36804
@@ -7420,42 +6144,9 @@ BattleCommand_TrapTarget: ; 36c2d
; 36c7e
-BattleCommand_Mist: ; 36c7e
-; mist
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- bit SUBSTATUS_MIST, [hl]
- jr nz, .already_mist
- set SUBSTATUS_MIST, [hl]
- call AnimateCurrentMove
- ld hl, MistText
- jp StdBattleTextBox
-
-.already_mist
- call AnimateFailedMove
- jp PrintButItFailed
-
-; 36c98
+INCLUDE "engine/battle/move_effects/mist.asm"
-
-BattleCommand_FocusEnergy: ; 36c98
-; focusenergy
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- bit SUBSTATUS_FOCUS_ENERGY, [hl]
- jr nz, .already_pumped
- set SUBSTATUS_FOCUS_ENERGY, [hl]
- call AnimateCurrentMove
- ld hl, GettingPumpedText
- jp StdBattleTextBox
-
-.already_pumped
- call AnimateFailedMove
- jp PrintButItFailed
-
-; 36cb2
+INCLUDE "engine/battle/move_effects/focus_energy.asm"
BattleCommand_Recoil: ; 36cb2
@@ -7755,96 +6446,8 @@ CheckMoveTypeMatchesTarget: ; 36e5b
; 36e7c
-BattleCommand_Substitute: ; 36e7c
-; substitute
-
- call BattleCommand_MoveDelay
- ld hl, BattleMonMaxHP
- ld de, PlayerSubstituteHP
- ld a, [hBattleTurn]
- and a
- jr z, .got_hp
- ld hl, EnemyMonMaxHP
- ld de, EnemySubstituteHP
-.got_hp
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVar
- bit SUBSTATUS_SUBSTITUTE, a
- jr nz, .already_has_sub
-
- ld a, [hli]
- ld b, [hl]
- srl a
- rr b
- srl a
- rr b
- dec hl
- dec hl
- ld a, b
- ld [de], a
- ld a, [hld]
- sub b
- ld e, a
- ld a, [hl]
- sbc 0
- ld d, a
- jr c, .too_weak_to_sub
- ld a, d
- or e
- jr z, .too_weak_to_sub
- ld [hl], d
- inc hl
- ld [hl], e
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- set SUBSTATUS_SUBSTITUTE, [hl]
-
- ld hl, wPlayerWrapCount
- ld de, wPlayerTrappingMove
- ld a, [hBattleTurn]
- and a
- jr z, .player
- ld hl, wEnemyWrapCount
- ld de, wEnemyTrappingMove
-.player
-
- xor a
- ld [hl], a
- ld [de], a
- call _CheckBattleScene
- jr c, .no_anim
-
- xor a
- ld [wNumHits], a
- ld [FXAnimID + 1], a
- ld [wKickCounter], a
- ld a, SUBSTITUTE
- call LoadAnim
- jr .finish
-
-.no_anim
- call BattleCommand_RaiseSubNoAnim
-.finish
- ld hl, MadeSubstituteText
- call StdBattleTextBox
- jp RefreshBattleHuds
-
-.already_has_sub
- call CheckUserIsCharging
- call nz, BattleCommand_RaiseSub
- ld hl, HasSubstituteText
- jr .jp_stdbattletextbox
-
-.too_weak_to_sub
- call CheckUserIsCharging
- call nz, BattleCommand_RaiseSub
- ld hl, TooWeakSubText
-.jp_stdbattletextbox
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/substitute.asm"
-; 36f0b
BattleCommand_RechargeNextTurn: ; 36f0b
; rechargenextturn
@@ -7867,14 +6470,7 @@ EndRechargeOpp: ; 36f13
; 36f1d
-BattleCommand_Rage: ; 36f1d
-; rage
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- set SUBSTATUS_RAGE, [hl]
- ret
-
-; 36f25
+INCLUDE "engine/battle/move_effects/rage.asm"
BattleCommand_DoubleFlyingDamage: ; 36f25
@@ -7915,316 +6511,17 @@ DoubleDamage: ; 36f37
; 36f46
-BattleCommand_Mimic: ; 36f46
-; mimic
-
- call ClearLastMove
- call BattleCommand_MoveDelay
- ld a, [AttackMissed]
- and a
- jr nz, .fail
- ld hl, BattleMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .player_turn
- ld hl, EnemyMonMoves
-.player_turn
- call CheckHiddenOpponent
- jr nz, .fail
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .fail
- cp STRUGGLE
- jr z, .fail
- ld b, a
- ld c, NUM_MOVES
-.check_already_knows_move
- ld a, [hli]
- cp b
- jr z, .fail
- dec c
- jr nz, .check_already_knows_move
- dec hl
-.find_mimic
- ld a, [hld]
- cp MIMIC
- jr nz, .find_mimic
- inc hl
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- ld [hl], a
- ld [wNamedObjectIndexBuffer], a
- ld bc, BattleMonPP - BattleMonMoves
- add hl, bc
- ld [hl], 5
- call GetMoveName
- call AnimateCurrentMove
- ld hl, LearnedMoveText
- jp StdBattleTextBox
-
-.fail
- jp FailMimic
-
-; 36f9d
-
-
-BattleCommand_LeechSeed: ; 36f9d
-; leechseed
- ld a, [AttackMissed]
- and a
- jr nz, .evaded
- call CheckSubstituteOpp
- jr nz, .evaded
-
- ld de, EnemyMonType1
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld de, BattleMonType1
-.ok
-
- ld a, [de]
- cp GRASS
- jr z, .grass
- inc de
- ld a, [de]
- cp GRASS
- jr z, .grass
-
- ld a, BATTLE_VARS_SUBSTATUS4_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_LEECH_SEED, [hl]
- jr nz, .evaded
- set SUBSTATUS_LEECH_SEED, [hl]
- call AnimateCurrentMove
- ld hl, WasSeededText
- jp StdBattleTextBox
-
-.grass
- call AnimateFailedMove
- jp PrintDoesntAffect
-
-.evaded
- call AnimateFailedMove
- ld hl, EvadedText
- jp StdBattleTextBox
-
-; 36fe1
+INCLUDE "engine/battle/move_effects/mimic.asm"
+INCLUDE "engine/battle/move_effects/leech_seed.asm"
-BattleCommand_Splash: ; 36fe1
- call AnimateCurrentMove
- farcall StubbedTrainerRankings_Splash
- jp PrintNothingHappened
+INCLUDE "engine/battle/move_effects/splash.asm"
-; 36fed
+INCLUDE "engine/battle/move_effects/disable.asm"
+INCLUDE "engine/battle/move_effects/pay_day.asm"
-BattleCommand_Disable: ; 36fed
-; disable
-
- ld a, [AttackMissed]
- and a
- jr nz, .failed
-
- ld de, EnemyDisableCount
- ld hl, EnemyMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .got_moves
- ld de, PlayerDisableCount
- ld hl, BattleMonMoves
-.got_moves
-
- ld a, [de]
- and a
- jr nz, .failed
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .failed
- cp STRUGGLE
- jr z, .failed
-
- ld b, a
- ld c, $ff
-.loop
- inc c
- ld a, [hli]
- cp b
- jr nz, .loop
-
- ld a, [hBattleTurn]
- and a
- ld hl, EnemyMonPP
- jr z, .got_pp
- ld hl, BattleMonPP
-.got_pp
- ld b, 0
- add hl, bc
- ld a, [hl]
- and a
- jr z, .failed
-.loop2
- call BattleRandom
- and 7
- jr z, .loop2
- inc a
- inc c
- swap c
- add c
- ld [de], a
- call AnimateCurrentMove
- ld hl, DisabledMove
- ld a, [hBattleTurn]
- and a
- jr nz, .got_disabled_move_pointer
- inc hl
-.got_disabled_move_pointer
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- ld [hl], a
- ld [wNamedObjectIndexBuffer], a
- call GetMoveName
- ld hl, WasDisabledText
- jp StdBattleTextBox
-
-.failed
- jp FailDisable
-
-; 3705c
-
-
-BattleCommand_PayDay: ; 3705c
-; payday
-
- xor a
- ld hl, StringBuffer1
- ld [hli], a
-
- ld a, [hBattleTurn]
- and a
- ld a, [BattleMonLevel]
- jr z, .ok
- ld a, [EnemyMonLevel]
-.ok
-
- add a
- ld hl, wPayDayMoney + 2
- add [hl]
- ld [hld], a
- jr nc, .done
- inc [hl]
- dec hl
- jr nz, .done
- inc [hl]
-.done
- ld hl, CoinsScatteredText
- jp StdBattleTextBox
-
-; 3707f
-
-
-BattleCommand_Conversion: ; 3707f
-; conversion
-
- ld hl, BattleMonMoves
- ld de, BattleMonType1
- ld a, [hBattleTurn]
- and a
- jr z, .got_moves
- ld hl, EnemyMonMoves
- ld de, EnemyMonType1
-.got_moves
- push de
- ld c, 0
- ld de, StringBuffer1
-.loop
- push hl
- ld b, 0
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .okay
- push hl
- push bc
- dec a
- ld hl, Moves + MOVE_TYPE
- call GetMoveAttr
- ld [de], a
- inc de
- pop bc
- pop hl
- inc c
- ld a, c
- cp NUM_MOVES
- jr c, .loop
-.okay
- ld a, $ff
- ld [de], a
- inc de
- ld [de], a
- inc de
- ld [de], a
- pop de
- ld hl, StringBuffer1
-.loop2
- ld a, [hl]
- cp -1
- jr z, .fail
- cp CURSE_T
- jr z, .next
- ld a, [de]
- cp [hl]
- jr z, .next
- inc de
- ld a, [de]
- dec de
- cp [hl]
- jr nz, .done
-.next
- inc hl
- jr .loop2
-
-.fail
- call AnimateFailedMove
- jp PrintButItFailed
-
-.done
-.loop3
- call BattleRandom
- maskbits NUM_MOVES
- ld c, a
- ld b, 0
- ld hl, StringBuffer1
- add hl, bc
- ld a, [hl]
- cp -1
- jr z, .loop3
- cp CURSE_T
- jr z, .loop3
- ld a, [de]
- cp [hl]
- jr z, .loop3
- inc de
- ld a, [de]
- dec de
- cp [hl]
- jr z, .loop3
- ld a, [hl]
- ld [de], a
- inc de
- ld [de], a
- ld [wNamedObjectIndexBuffer], a
- farcall GetTypeName
- call AnimateCurrentMove
- ld hl, TransformedTypeText
- jp StdBattleTextBox
-
-; 3710e
+INCLUDE "engine/battle/move_effects/conversion.asm"
BattleCommand_ResetStats: ; 3710e
@@ -8347,7 +6644,9 @@ BattleCommand_Heal: ; 3713e
; 371cd
-INCLUDE "engine/battle/effect_commands/transform.asm"
+
+INCLUDE "engine/battle/move_effects/transform.asm"
+
BattleSideCopy: ; 372c6
; Copy bc bytes from hl to de if it's the player's turn.
@@ -8489,12 +6788,7 @@ PrintButItFailed: ; 3734e
; 37354
-FailSnore:
-FailDisable:
-FailConversion2:
-FailAttract:
-FailForesight:
-FailSpikes:
+FailMove:
call AnimateFailedMove
; fallthrough
; 37357
@@ -8541,42 +6835,11 @@ CheckSubstituteOpp: ; 37378
; 37380
-BattleCommand_Selfdestruct: ; 37380
- farcall StubbedTrainerRankings_Selfdestruct
- ld a, BATTLEANIM_PLAYER_DAMAGE
- ld [wNumHits], a
- ld c, 3
- call DelayFrames
- ld a, BATTLE_VARS_STATUS
- call GetBattleVarAddr
- xor a
- ld [hli], a
- inc hl
- ld [hli], a
- ld [hl], a
- ld a, $1
- ld [wKickCounter], a
- call BattleCommand_LowerSub
- call LoadMoveAnim
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- res SUBSTATUS_LEECH_SEED, [hl]
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- res SUBSTATUS_DESTINY_BOND, [hl]
- call _CheckBattleScene
- ret nc
- farcall DrawPlayerHUD
- farcall DrawEnemyHUD
- call WaitBGMap
- jp RefreshBattleHuds
-
-; 373c9
+INCLUDE "engine/battle/move_effects/selfdestruct.asm"
+INCLUDE "engine/battle/move_effects/mirror_move.asm"
-INCLUDE "engine/battle/effect_commands/mirror_move.asm"
-
-INCLUDE "engine/battle/effect_commands/metronome.asm"
+INCLUDE "engine/battle/move_effects/metronome.asm"
CheckUserMove: ; 37462
@@ -8623,7 +6886,7 @@ ResetTurn: ; 3747b
; 37492
-INCLUDE "engine/battle/effect_commands/thief.asm"
+INCLUDE "engine/battle/move_effects/thief.asm"
BattleCommand_ArenaTrap: ; 37517
@@ -8655,7 +6918,7 @@ BattleCommand_ArenaTrap: ; 37517
; 37536
-INCLUDE "engine/battle/effect_commands/nightmare.asm"
+INCLUDE "engine/battle/move_effects/nightmare.asm"
BattleCommand_Defrost: ; 37563
@@ -8692,21 +6955,21 @@ BattleCommand_Defrost: ; 37563
; 37588
-INCLUDE "engine/battle/effect_commands/curse.asm"
+INCLUDE "engine/battle/move_effects/curse.asm"
-INCLUDE "engine/battle/effect_commands/protect.asm"
+INCLUDE "engine/battle/move_effects/protect.asm"
-INCLUDE "engine/battle/effect_commands/endure.asm"
+INCLUDE "engine/battle/move_effects/endure.asm"
-INCLUDE "engine/battle/effect_commands/spikes.asm"
+INCLUDE "engine/battle/move_effects/spikes.asm"
-INCLUDE "engine/battle/effect_commands/foresight.asm"
+INCLUDE "engine/battle/move_effects/foresight.asm"
-INCLUDE "engine/battle/effect_commands/perish_song.asm"
+INCLUDE "engine/battle/move_effects/perish_song.asm"
-INCLUDE "engine/battle/effect_commands/sandstorm.asm"
+INCLUDE "engine/battle/move_effects/sandstorm.asm"
-INCLUDE "engine/battle/effect_commands/rollout.asm"
+INCLUDE "engine/battle/move_effects/rollout.asm"
BattleCommand5d: ; 37791
@@ -8716,158 +6979,17 @@ BattleCommand5d: ; 37791
; 37792
-BattleCommand_FuryCutter: ; 37792
-; furycutter
-
- ld hl, PlayerFuryCutterCount
- ld a, [hBattleTurn]
- and a
- jr z, .go
- ld hl, EnemyFuryCutterCount
-
-.go
- ld a, [AttackMissed]
- and a
- jp nz, ResetFuryCutterCount
-
- inc [hl]
-
-; Damage capped at 5 turns' worth (16x).
- ld a, [hl]
- ld b, a
- cp 6
- jr c, .checkdouble
- ld b, 5
-
-.checkdouble
- dec b
- ret z
-
-; Double the damage
- ld hl, CurDamage + 1
- sla [hl]
- dec hl
- rl [hl]
- jr nc, .checkdouble
-
-; No overflow
- ld a, $ff
- ld [hli], a
- ld [hl], a
- ret
-
-; 377be
-
-
-ResetFuryCutterCount: ; 377be
-
- push hl
-
- ld hl, PlayerFuryCutterCount
- ld a, [hBattleTurn]
- and a
- jr z, .reset
- ld hl, EnemyFuryCutterCount
-
-.reset
- xor a
- ld [hl], a
-
- pop hl
- ret
-
-; 377ce
-
-
-INCLUDE "engine/battle/effect_commands/attract.asm"
-
-BattleCommand_HappinessPower: ; 3784b
-; happinesspower
- push bc
- ld hl, BattleMonHappiness
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, EnemyMonHappiness
-.ok
- xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
- ld a, [hl]
- ld [hMultiplicand + 2], a
- ld a, 10
- ld [hMultiplier], a
- call Multiply
- ld a, 25
- ld [hDivisor], a
- ld b, 4
- call Divide
- ld a, [hQuotient + 2]
- ld d, a
- pop bc
- ret
-
-; 37874
-
-
-INCLUDE "engine/battle/effect_commands/present.asm"
-
-BattleCommand_FrustrationPower: ; 3790e
-; frustrationpower
-
- push bc
- ld hl, BattleMonHappiness
- ld a, [hBattleTurn]
- and a
- jr z, .got_happiness
- ld hl, EnemyMonHappiness
-.got_happiness
- ld a, $ff
- sub [hl]
- ld [hMultiplicand + 2], a
- xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
- ld a, 10
- ld [hMultiplier], a
- call Multiply
- ld a, 25
- ld [hDivisor], a
- ld b, 4
- call Divide
- ld a, [hQuotient + 2]
- ld d, a
- pop bc
- ret
-
-; 37939
+INCLUDE "engine/battle/move_effects/fury_cutter.asm"
+INCLUDE "engine/battle/move_effects/attract.asm"
-BattleCommand_Safeguard: ; 37939
-; safeguard
+INCLUDE "engine/battle/move_effects/return.asm"
- ld hl, PlayerScreens
- ld de, PlayerSafeguardCount
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, EnemyScreens
- ld de, EnemySafeguardCount
-.ok
- bit SCREENS_SAFEGUARD, [hl]
- jr nz, .failed
- set SCREENS_SAFEGUARD, [hl]
- ld a, 5
- ld [de], a
- call AnimateCurrentMove
- ld hl, CoveredByVeilText
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/present.asm"
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
+INCLUDE "engine/battle/move_effects/frustration.asm"
-; 37962
+INCLUDE "engine/battle/move_effects/safeguard.asm"
SafeCheckSafeguard: ; 37962
@@ -8906,346 +7028,13 @@ BattleCommand_CheckSafeguard: ; 37972
; 37991
-BattleCommand_GetMagnitude: ; 37991
-; getmagnitude
-
- push bc
- call BattleRandom
- ld b, a
- ld hl, MagnitudePower
-.loop
- ld a, [hli]
- cp b
- jr nc, .ok
- inc hl
- inc hl
- jr .loop
-
-.ok
- ld d, [hl]
- push de
- inc hl
- ld a, [hl]
- ld [wTypeMatchup], a
- call BattleCommand_MoveDelay
- ld hl, MagnitudeText
- call StdBattleTextBox
- pop de
- pop bc
- ret
-
-INCLUDE "data/moves/magnitude_power.asm"
-
-
-BattleCommand_BatonPass: ; 379c9
-; batonpass
-
- ld a, [hBattleTurn]
- and a
- jp nz, .Enemy
-
-
-; Need something to switch to
- call CheckAnyOtherAlivePartyMons
- jp z, FailedBatonPass
-
- call UpdateBattleMonInParty
- call AnimateCurrentMove
-
- ld c, 50
- call DelayFrames
-
-; Transition into switchmon menu
- call LoadStandardMenuHeader
- farcall SetUpBattlePartyMenu_NoLoop
-
- farcall ForcePickSwitchMonInBattle
-
-; Return to battle scene
- call ClearPalettes
- farcall _LoadBattleFontsHPBar
- call CloseWindow
- call ClearSprites
- hlcoord 1, 0
- lb bc, 4, 10
- call ClearBox
- ld b, SCGB_BATTLE_COLORS
- call GetSGBLayout
- call SetPalettes
- call BatonPass_LinkPlayerSwitch
-
-; Mobile link battles handle entrances differently
- farcall CheckMobileBattleError
- jp c, EndMoveEffect
-
- ld hl, PassedBattleMonEntrance
- call CallBattleCore
-
- call ResetBatonPassStatus
- ret
-
-
-.Enemy:
-
-; Wildmons don't have anything to switch to
- ld a, [wBattleMode]
- dec a ; WILDMON
- jp z, FailedBatonPass
-
- call CheckAnyOtherAliveEnemyMons
- jp z, FailedBatonPass
-
- call UpdateEnemyMonInParty
- call AnimateCurrentMove
- call BatonPass_LinkEnemySwitch
-
-; Mobile link battles handle entrances differently
- farcall CheckMobileBattleError
- jp c, EndMoveEffect
-
-; Passed enemy PartyMon entrance
- xor a
- ld [wEnemySwitchMonIndex], a
- ld hl, EnemySwitch_SetMode
- call CallBattleCore
- ld hl, ResetBattleParticipants
- call CallBattleCore
- ld a, 1
- ld [wTypeMatchup], a
- ld hl, ApplyStatLevelMultiplierOnAllStats
- call CallBattleCore
-
- ld hl, SpikesDamage
- call CallBattleCore
-
- jr ResetBatonPassStatus
-
-; 37a67
-
-
-BatonPass_LinkPlayerSwitch: ; 37a67
- ld a, [wLinkMode]
- and a
- ret z
-
- ld a, 1
- ld [wPlayerAction], a
-
- call LoadStandardMenuHeader
- ld hl, LinkBattleSendReceiveAction
- call CallBattleCore
- call CloseWindow
-
- xor a
- ld [wPlayerAction], a
- ret
-
-; 37a82
-
-
-BatonPass_LinkEnemySwitch: ; 37a82
- ld a, [wLinkMode]
- and a
- ret z
-
- call LoadStandardMenuHeader
- ld hl, LinkBattleSendReceiveAction
- call CallBattleCore
-
- ld a, [OTPartyCount]
- add BATTLEACTION_SWITCH1
- ld b, a
- ld a, [wBattleAction]
- cp BATTLEACTION_SWITCH1
- jr c, .baton_pass
- cp b
- jr c, .switch
-
-.baton_pass
- ld a, [CurOTMon]
- add BATTLEACTION_SWITCH1
- ld [wBattleAction], a
-.switch
- jp CloseWindow
-
-; 37aab
-
-
-FailedBatonPass: ; 37aab
- call AnimateFailedMove
- jp PrintButItFailed
-
-; 37ab1
-
-
-ResetBatonPassStatus: ; 37ab1
-; Reset status changes that aren't passed by Baton Pass.
-
- ; Nightmare isn't passed.
- ld a, BATTLE_VARS_STATUS
- call GetBattleVar
- and SLP
- jr nz, .ok
-
- ld a, BATTLE_VARS_SUBSTATUS1
- call GetBattleVarAddr
- res SUBSTATUS_NIGHTMARE, [hl]
-.ok
-
- ; Disable isn't passed.
- call ResetActorDisable
-
- ; Attraction isn't passed.
- ld hl, PlayerSubStatus1
- res SUBSTATUS_IN_LOVE, [hl]
- ld hl, EnemySubStatus1
- res SUBSTATUS_IN_LOVE, [hl]
- ld hl, PlayerSubStatus5
-
- ld a, BATTLE_VARS_SUBSTATUS5
- call GetBattleVarAddr
- res SUBSTATUS_TRANSFORMED, [hl]
- res SUBSTATUS_ENCORED, [hl]
-
- ; New mon hasn't used a move yet.
- ld a, BATTLE_VARS_LAST_MOVE
- call GetBattleVarAddr
- ld [hl], 0
-
- xor a
- ld [wPlayerWrapCount], a
- ld [wEnemyWrapCount], a
- ret
-
-; 37ae9
-
-
-CheckAnyOtherAlivePartyMons: ; 37ae9
- ld hl, PartyMon1HP
- ld a, [PartyCount]
- ld d, a
- ld a, [CurBattleMon]
- ld e, a
- jr CheckAnyOtherAliveMons
-
-; 37af6
+INCLUDE "engine/battle/move_effects/magnitude.asm"
+INCLUDE "engine/battle/move_effects/baton_pass.asm"
-CheckAnyOtherAliveEnemyMons: ; 37af6
- ld hl, OTPartyMon1HP
- ld a, [OTPartyCount]
- ld d, a
- ld a, [CurOTMon]
- ld e, a
-
- ; fallthrough
-; 37b01
+INCLUDE "engine/battle/move_effects/pursuit.asm"
-CheckAnyOtherAliveMons: ; 37b01
-; Check for nonzero HP starting from partymon
-; HP at hl for d partymons, besides current mon e.
-
-; Return nz if any are alive.
-
- xor a
- ld b, a
- ld c, a
-.loop
- ld a, c
- cp d
- jr z, .done
- cp e
- jr z, .next
-
- ld a, [hli]
- or b
- ld b, a
- ld a, [hld]
- or b
- ld b, a
-
-.next
- push bc
- ld bc, PARTYMON_STRUCT_LENGTH
- add hl, bc
- pop bc
- inc c
- jr .loop
-
-.done
- ld a, b
- and a
- ret
-
-; 37b1d
-
-
-BattleCommand_Pursuit: ; 37b1d
-; pursuit
-; Double damage if the opponent is switching.
-
- ld hl, wEnemyIsSwitching
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, wPlayerIsSwitching
-.ok
- ld a, [hl]
- and a
- ret z
-
- ld hl, CurDamage + 1
- sla [hl]
- dec hl
- rl [hl]
- ret nc
-
- ld a, $ff
- ld [hli], a
- ld [hl], a
- ret
-
-; 37b39
-
-
-BattleCommand_ClearHazards: ; 37b39
-; clearhazards
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- bit SUBSTATUS_LEECH_SEED, [hl]
- jr z, .not_leeched
- res SUBSTATUS_LEECH_SEED, [hl]
- ld hl, ShedLeechSeedText
- call StdBattleTextBox
-.not_leeched
-
- ld hl, PlayerScreens
- ld de, wPlayerWrapCount
- ld a, [hBattleTurn]
- and a
- jr z, .got_screens_wrap
- ld hl, EnemyScreens
- ld de, wEnemyWrapCount
-.got_screens_wrap
- bit SCREENS_SPIKES, [hl]
- jr z, .no_spikes
- res SCREENS_SPIKES, [hl]
- ld hl, BlewSpikesText
- push de
- call StdBattleTextBox
- pop de
-.no_spikes
-
- ld a, [de]
- and a
- ret z
- xor a
- ld [de], a
- ld hl, ReleasedByText
- jp StdBattleTextBox
-
-; 37b74
+INCLUDE "engine/battle/move_effects/rapid_spin.asm"
BattleCommand_HealMorn: ; 37b74
@@ -9352,196 +7141,17 @@ BattleCommand_TimeBasedHealContinue: ; 37b7e
; 37be8
-BattleCommand_HiddenPower: ; 37be8
-; hiddenpower
-
- ld a, [AttackMissed]
- and a
- ret nz
- farcall HiddenPowerDamage
- ret
-
-; 37bf4
-
-
-BattleCommand_StartRain: ; 37bf4
-; startrain
- ld a, WEATHER_RAIN
- ld [Weather], a
- ld a, 5
- ld [WeatherCount], a
- call AnimateCurrentMove
- ld hl, DownpourText
- jp StdBattleTextBox
-
-; 37c07
-
-
-BattleCommand_StartSun: ; 37c07
-; startsun
- ld a, WEATHER_SUN
- ld [Weather], a
- ld a, 5
- ld [WeatherCount], a
- call AnimateCurrentMove
- ld hl, SunGotBrightText
- jp StdBattleTextBox
-
-; 37c1a
-
-
-BattleCommand_BellyDrum: ; 37c1a
-; bellydrum
-; This command is buggy because it raises the user's attack
-; before checking that it has enough HP to use the move.
-; Swap the order of these two blocks to fix.
- call BattleCommand_AttackUp2
- ld a, [AttackMissed]
- and a
- jr nz, .failed
-
- callfar GetHalfMaxHP
- callfar CheckUserHasEnoughHP
- jr nc, .failed
-
- push bc
- call AnimateCurrentMove
- pop bc
- callfar SubtractHPFromUser
- call UpdateUserInParty
- ld a, 5
-
-.max_attack_loop
- push af
- call BattleCommand_AttackUp2
- pop af
- dec a
- jr nz, .max_attack_loop
-
- ld hl, BellyDrumText
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/hidden_power.asm"
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
+INCLUDE "engine/battle/move_effects/rain_dance.asm"
-; 37c55
+INCLUDE "engine/battle/move_effects/sunny_day.asm"
+INCLUDE "engine/battle/move_effects/belly_drum.asm"
-BattleCommand_PsychUp: ; 37c55
-; psychup
+INCLUDE "engine/battle/move_effects/psych_up.asm"
- ld hl, EnemyStatLevels
- ld de, PlayerStatLevels
- ld a, [hBattleTurn]
- and a
- jr z, .pointers_correct
-; It's the enemy's turn, so swap the pointers.
- push hl
- ld h, d
- ld l, e
- pop de
-.pointers_correct
- push hl
- ld b, NUM_LEVEL_STATS
-; If any of the enemy's stats is modified from its base level,
-; the move succeeds. Otherwise, it fails.
-.loop
- ld a, [hli]
- cp BASE_STAT_LEVEL
- jr nz, .break
- dec b
- jr nz, .loop
- pop hl
- call AnimateFailedMove
- jp PrintButItFailed
-
-.break
- pop hl
- ld b, NUM_LEVEL_STATS
-.loop2
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop2
- ld a, [hBattleTurn]
- and a
- jr nz, .calc_enemy_stats
- call CalcPlayerStats
- jr .merge
-
-.calc_enemy_stats
- call CalcEnemyStats
-.merge
- call AnimateCurrentMove
- ld hl, CopiedStatsText
- jp StdBattleTextBox
-
-; 37c95
-
-
-BattleCommand_MirrorCoat: ; 37c95
-; mirrorcoat
-
- ld a, 1
- ld [AttackMissed], a
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- ret z
-
- ld b, a
- callfar GetMoveEffect
- ld a, b
- cp EFFECT_MIRROR_COAT
- ret z
-
- call BattleCommand_ResetTypeMatchup
- ld a, [wTypeMatchup]
- and a
- ret z
-
- call CheckOpponentWentFirst
- ret z
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- dec a
- ld de, StringBuffer1
- call GetMoveData
-
- ld a, [StringBuffer1 + 2]
- and a
- ret z
-
- ld a, [StringBuffer1 + 3]
- cp SPECIAL
- ret c
-
- ld hl, CurDamage
- ld a, [hli]
- or [hl]
- ret z
-
- ld a, [hl]
- add a
- ld [hld], a
- ld a, [hl]
- adc a
- ld [hl], a
- jr nc, .capped
- ld a, $ff
- ld [hli], a
- ld [hl], a
-.capped
-
- xor a
- ld [AttackMissed], a
- ret
-
-; 37ce6
+INCLUDE "engine/battle/move_effects/mirror_coat.asm"
BattleCommand_DoubleMinimizeDamage: ; 37ce6
@@ -9580,113 +7190,9 @@ BattleCommand_SkipSunCharge: ; 37d02
; 37d0d
-BattleCommand_CheckFutureSight: ; 37d0d
-; checkfuturesight
+INCLUDE "engine/battle/move_effects/future_sight.asm"
- ld hl, wPlayerFutureSightCount
- ld de, wPlayerFutureSightDamage
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, wEnemyFutureSightCount
- ld de, wEnemyFutureSightDamage
-.ok
-
- ld a, [hl]
- and a
- ret z
- cp 1
- ret nz
-
- ld [hl], 0
- ld a, [de]
- inc de
- ld [CurDamage], a
- ld a, [de]
- ld [CurDamage + 1], a
- ld b, futuresight_command
- jp SkipToBattleCommand
-
-; 37d34
-
-BattleCommand_FutureSight: ; 37d34
-; futuresight
-
- call CheckUserIsCharging
- jr nz, .AlreadyChargingFutureSight
- ld a, BATTLE_VARS_MOVE_ANIM
- call GetBattleVar
- ld b, a
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE
- call GetBattleVarAddr
- ld [hl], b
- ld a, BATTLE_VARS_LAST_MOVE
- call GetBattleVarAddr
- ld [hl], b
-.AlreadyChargingFutureSight:
- ld hl, wPlayerFutureSightCount
- ld a, [hBattleTurn]
- and a
- jr z, .GotFutureSightCount
- ld hl, wEnemyFutureSightCount
-.GotFutureSightCount:
- ld a, [hl]
- and a
- jr nz, .failed
- ld a, 4
- ld [hl], a
- call BattleCommand_LowerSub
- call BattleCommand_MoveDelay
- ld hl, ForesawAttackText
- call StdBattleTextBox
- call BattleCommand_RaiseSub
- ld de, wPlayerFutureSightDamage
- ld a, [hBattleTurn]
- and a
- jr z, .StoreDamage
- ld de, wEnemyFutureSightDamage
-.StoreDamage:
- ld hl, CurDamage
- ld a, [hl]
- ld [de], a
- ld [hl], 0
- inc hl
- inc de
- ld a, [hl]
- ld [de], a
- ld [hl], 0
- jp EndMoveEffect
-
-.failed
- pop bc
- call ResetDamage
- call AnimateFailedMove
- call PrintButItFailed
- jp EndMoveEffect
-
-; 37d94
-
-
-BattleCommand_ThunderAccuracy: ; 37d94
-; thunderaccuracy
-
- ld a, BATTLE_VARS_MOVE_TYPE
- call GetBattleVarAddr
- inc hl
- ld a, [Weather]
- cp WEATHER_RAIN
- jr z, .rain
- cp WEATHER_SUN
- ret nz
- ld [hl], 50 percent + 1
- ret
-
-.rain
- ; Redundant with CheckHit guranteeing hit
- ld [hl], 100 percent
- ret
-
-; 37daa
+INCLUDE "engine/battle/move_effects/thunder.asm"
CheckHiddenOpponent: ; 37daa
@@ -9828,7 +7334,6 @@ LoadMoveAnim: ; 37e36
LoadAnim: ; 37e44
-
ld [FXAnimID], a
; fallthrough
diff --git a/engine/battle/effect_commands/attract.asm b/engine/battle/move_effects/attract.asm
index 0a6d7c975..44cb7bec4 100755
--- a/engine/battle/effect_commands/attract.asm
+++ b/engine/battle/move_effects/attract.asm
@@ -20,7 +20,7 @@ BattleCommand_Attract: ; 377ce
jp StdBattleTextBox
.failed
- jp FailAttract
+ jp FailMove
; 377f5
diff --git a/engine/battle/move_effects/baton_pass.asm b/engine/battle/move_effects/baton_pass.asm
new file mode 100644
index 000000000..0561b6db9
--- /dev/null
+++ b/engine/battle/move_effects/baton_pass.asm
@@ -0,0 +1,241 @@
+BattleCommand_BatonPass: ; 379c9
+; batonpass
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .Enemy
+
+
+; Need something to switch to
+ call CheckAnyOtherAlivePartyMons
+ jp z, FailedBatonPass
+
+ call UpdateBattleMonInParty
+ call AnimateCurrentMove
+
+ ld c, 50
+ call DelayFrames
+
+; Transition into switchmon menu
+ call LoadStandardMenuHeader
+ farcall SetUpBattlePartyMenu_NoLoop
+
+ farcall ForcePickSwitchMonInBattle
+
+; Return to battle scene
+ call ClearPalettes
+ farcall _LoadBattleFontsHPBar
+ call CloseWindow
+ call ClearSprites
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ call SetPalettes
+ call BatonPass_LinkPlayerSwitch
+
+; Mobile link battles handle entrances differently
+ farcall CheckMobileBattleError
+ jp c, EndMoveEffect
+
+ ld hl, PassedBattleMonEntrance
+ call CallBattleCore
+
+ call ResetBatonPassStatus
+ ret
+
+
+.Enemy:
+
+; Wildmons don't have anything to switch to
+ ld a, [wBattleMode]
+ dec a ; WILDMON
+ jp z, FailedBatonPass
+
+ call CheckAnyOtherAliveEnemyMons
+ jp z, FailedBatonPass
+
+ call UpdateEnemyMonInParty
+ call AnimateCurrentMove
+ call BatonPass_LinkEnemySwitch
+
+; Mobile link battles handle entrances differently
+ farcall CheckMobileBattleError
+ jp c, EndMoveEffect
+
+; Passed enemy PartyMon entrance
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ ld hl, EnemySwitch_SetMode
+ call CallBattleCore
+ ld hl, ResetBattleParticipants
+ call CallBattleCore
+ ld a, 1
+ ld [wTypeMatchup], a
+ ld hl, ApplyStatLevelMultiplierOnAllStats
+ call CallBattleCore
+
+ ld hl, SpikesDamage
+ call CallBattleCore
+
+ jr ResetBatonPassStatus
+
+; 37a67
+
+
+BatonPass_LinkPlayerSwitch: ; 37a67
+ ld a, [wLinkMode]
+ and a
+ ret z
+
+ ld a, 1
+ ld [wPlayerAction], a
+
+ call LoadStandardMenuHeader
+ ld hl, LinkBattleSendReceiveAction
+ call CallBattleCore
+ call CloseWindow
+
+ xor a
+ ld [wPlayerAction], a
+ ret
+
+; 37a82
+
+
+BatonPass_LinkEnemySwitch: ; 37a82
+ ld a, [wLinkMode]
+ and a
+ ret z
+
+ call LoadStandardMenuHeader
+ ld hl, LinkBattleSendReceiveAction
+ call CallBattleCore
+
+ ld a, [OTPartyCount]
+ add BATTLEACTION_SWITCH1
+ ld b, a
+ ld a, [wBattleAction]
+ cp BATTLEACTION_SWITCH1
+ jr c, .baton_pass
+ cp b
+ jr c, .switch
+
+.baton_pass
+ ld a, [CurOTMon]
+ add BATTLEACTION_SWITCH1
+ ld [wBattleAction], a
+.switch
+ jp CloseWindow
+
+; 37aab
+
+
+FailedBatonPass: ; 37aab
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37ab1
+
+
+ResetBatonPassStatus: ; 37ab1
+; Reset status changes that aren't passed by Baton Pass.
+
+ ; Nightmare isn't passed.
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ jr nz, .ok
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_NIGHTMARE, [hl]
+.ok
+
+ ; Disable isn't passed.
+ call ResetActorDisable
+
+ ; Attraction isn't passed.
+ ld hl, PlayerSubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ld hl, EnemySubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ld hl, PlayerSubStatus5
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ res SUBSTATUS_TRANSFORMED, [hl]
+ res SUBSTATUS_ENCORED, [hl]
+
+ ; New mon hasn't used a move yet.
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ ld [hl], 0
+
+ xor a
+ ld [wPlayerWrapCount], a
+ ld [wEnemyWrapCount], a
+ ret
+
+; 37ae9
+
+
+CheckAnyOtherAlivePartyMons: ; 37ae9
+ ld hl, PartyMon1HP
+ ld a, [PartyCount]
+ ld d, a
+ ld a, [CurBattleMon]
+ ld e, a
+ jr CheckAnyOtherAliveMons
+
+; 37af6
+
+
+CheckAnyOtherAliveEnemyMons: ; 37af6
+ ld hl, OTPartyMon1HP
+ ld a, [OTPartyCount]
+ ld d, a
+ ld a, [CurOTMon]
+ ld e, a
+
+ ; fallthrough
+; 37b01
+
+CheckAnyOtherAliveMons: ; 37b01
+; Check for nonzero HP starting from partymon
+; HP at hl for d partymons, besides current mon e.
+
+; Return nz if any are alive.
+
+ xor a
+ ld b, a
+ ld c, a
+.loop
+ ld a, c
+ cp d
+ jr z, .done
+ cp e
+ jr z, .next
+
+ ld a, [hli]
+ or b
+ ld b, a
+ ld a, [hld]
+ or b
+ ld b, a
+
+.next
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ inc c
+ jr .loop
+
+.done
+ ld a, b
+ and a
+ ret
+
+; 37b1d
diff --git a/engine/battle/move_effects/beat_up.asm b/engine/battle/move_effects/beat_up.asm
new file mode 100644
index 000000000..31b07726e
--- /dev/null
+++ b/engine/battle/move_effects/beat_up.asm
@@ -0,0 +1,219 @@
+BattleCommand_BeatUp: ; 35461
+; beatup
+
+ call ResetDamage
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .enemy_beats_up
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_IN_LOOP, a
+ jr nz, .next_mon
+ ld c, 20
+ call DelayFrames
+ xor a
+ ld [PlayerRolloutCount], a
+ ld [wd002], a
+ ld [wBeatUpHitAtLeastOnce], a
+ jr .got_mon
+
+.next_mon
+ ld a, [PlayerRolloutCount]
+ ld b, a
+ ld a, [PartyCount]
+ sub b
+ ld [wd002], a
+
+.got_mon
+ ld a, [wd002]
+ ld hl, PartyMonNicknames
+ call GetNick
+ ld a, MON_HP
+ call GetBeatupMonLocation
+ ld a, [hli]
+ or [hl]
+ jp z, .beatup_fail ; fainted
+ ld a, [wd002]
+ ld c, a
+ ld a, [CurBattleMon]
+ ; BUG: this can desynchronize link battles
+ ; Change "cp [hl]" to "cp c" to fix
+ cp [hl]
+ ld hl, BattleMonStatus
+ jr z, .active_mon
+ ld a, MON_STATUS
+ call GetBeatupMonLocation
+.active_mon
+ ld a, [hl]
+ and a
+ jp nz, .beatup_fail
+
+ ld a, $1
+ ld [wBeatUpHitAtLeastOnce], a
+ ld hl, BeatUpAttackText
+ call StdBattleTextBox
+ ld a, [EnemyMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseDefense]
+ ld c, a
+ push bc
+ ld a, MON_SPECIES
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseAttack]
+ pop bc
+ ld b, a
+ push bc
+ ld a, MON_LEVEL
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld e, a
+ pop bc
+ ld a, [wPlayerMoveStructPower]
+ ld d, a
+ ret
+
+.enemy_beats_up
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_IN_LOOP, a
+ jr nz, .not_first_enemy_beatup
+
+ xor a
+ ld [EnemyRolloutCount], a
+ ld [wd002], a
+ ld [wBeatUpHitAtLeastOnce], a
+ jr .enemy_continue
+
+.not_first_enemy_beatup
+ ld a, [EnemyRolloutCount]
+ ld b, a
+ ld a, [OTPartyCount]
+ sub b
+ ld [wd002], a
+.enemy_continue
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+
+ ld a, [wLinkMode]
+ and a
+ jr nz, .link_or_tower
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jr nz, .link_or_tower
+
+ ld a, [wd002]
+ ld c, a
+ ld b, 0
+ ld hl, OTPartySpecies
+ add hl, bc
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetPokemonName
+ jr .got_enemy_nick
+
+.link_or_tower
+ ld a, [wd002]
+ ld hl, OTPartyMonNicknames
+ ld bc, NAME_LENGTH
+ call AddNTimes
+ ld de, StringBuffer1
+ call CopyBytes
+.got_enemy_nick
+ ld a, MON_HP
+ call GetBeatupMonLocation
+ ld a, [hli]
+ or [hl]
+ jp z, .beatup_fail
+ ld a, [wd002]
+ ld b, a
+ ld a, [CurOTMon]
+ cp b
+ ld hl, EnemyMonStatus
+ jr z, .active_enemy
+
+ ld a, MON_STATUS
+ call GetBeatupMonLocation
+.active_enemy
+ ld a, [hl]
+ and a
+ jr nz, .beatup_fail
+
+ ld a, $1
+ ld [wBeatUpHitAtLeastOnce], a
+ jr .finish_beatup
+
+.wild
+ ld a, [EnemyMonSpecies]
+ ld [wNamedObjectIndexBuffer], a
+ call GetPokemonName
+ ld hl, BeatUpAttackText
+ call StdBattleTextBox
+ jp EnemyAttackDamage
+
+.finish_beatup
+ ld hl, BeatUpAttackText
+ call StdBattleTextBox
+ ld a, [BattleMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseDefense]
+ ld c, a
+ push bc
+ ld a, MON_SPECIES
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseAttack]
+ pop bc
+ ld b, a
+ push bc
+ ld a, MON_LEVEL
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld e, a
+ pop bc
+ ld a, [wEnemyMoveStructPower]
+ ld d, a
+ ret
+
+; 355b0
+
+
+.beatup_fail ; 355b0
+ ld b, buildopponentrage_command
+ jp SkipToBattleCommand
+
+; 355b5
+
+
+BattleCommanda8: ; 355b5
+ ld a, [wBeatUpHitAtLeastOnce]
+ and a
+ ret nz
+
+ jp PrintButItFailed
+
+; 355bd
+
+
+GetBeatupMonLocation: ; 355bd
+ push bc
+ ld c, a
+ ld b, 0
+ ld a, [hBattleTurn]
+ and a
+ ld hl, PartyMon1Species
+ jr z, .got_species
+ ld hl, OTPartyMon1Species
+
+.got_species
+ ld a, [wd002]
+ add hl, bc
+ call GetPartyLocation
+ pop bc
+ ret
diff --git a/engine/battle/move_effects/belly_drum.asm b/engine/battle/move_effects/belly_drum.asm
new file mode 100644
index 000000000..eea10ef8a
--- /dev/null
+++ b/engine/battle/move_effects/belly_drum.asm
@@ -0,0 +1,36 @@
+BattleCommand_BellyDrum: ; 37c1a
+; bellydrum
+; This command is buggy because it raises the user's attack
+; before checking that it has enough HP to use the move.
+; Swap the order of these two blocks to fix.
+ call BattleCommand_AttackUp2
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+
+ callfar GetHalfMaxHP
+ callfar CheckUserHasEnoughHP
+ jr nc, .failed
+
+ push bc
+ call AnimateCurrentMove
+ pop bc
+ callfar SubtractHPFromUser
+ call UpdateUserInParty
+ ld a, 5
+
+.max_attack_loop
+ push af
+ call BattleCommand_AttackUp2
+ pop af
+ dec a
+ jr nz, .max_attack_loop
+
+ ld hl, BellyDrumText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37c55
diff --git a/engine/battle/move_effects/bide.asm b/engine/battle/move_effects/bide.asm
new file mode 100644
index 000000000..608bcff37
--- /dev/null
+++ b/engine/battle/move_effects/bide.asm
@@ -0,0 +1,105 @@
+BattleCommand_StoreEnergy: ; 36671
+; storeenergy
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ bit SUBSTATUS_BIDE, a
+ ret z
+
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .check_still_storing_energy
+ ld hl, EnemyRolloutCount
+.check_still_storing_energy
+ dec [hl]
+ jr nz, .still_storing
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ res SUBSTATUS_BIDE, [hl]
+
+ ld hl, UnleashedEnergyText
+ call StdBattleTextBox
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call GetBattleVarAddr
+ ld a, 1
+ ld [hl], a
+ ld hl, PlayerDamageTaken + 1
+ ld de, wPlayerCharging ; player
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld hl, EnemyDamageTaken + 1
+ ld de, wEnemyCharging ; enemy
+.player
+ ld a, [hld]
+ add a
+ ld b, a
+ ld [CurDamage + 1], a
+ ld a, [hl]
+ rl a
+ ld [CurDamage], a
+ jr nc, .not_maxed
+ ld a, $ff
+ ld [CurDamage], a
+ ld [CurDamage + 1], a
+.not_maxed
+ or b
+ jr nz, .built_up_something
+ ld a, 1
+ ld [AttackMissed], a
+.built_up_something
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [de], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+ ld a, BIDE
+ ld [hl], a
+
+ ld b, unleashenergy_command
+ jp SkipToBattleCommand
+
+.still_storing
+ ld hl, StoringEnergyText
+ call StdBattleTextBox
+ jp EndMoveEffect
+
+; 366e5
+
+
+BattleCommand_UnleashEnergy: ; 366e5
+; unleashenergy
+
+ ld de, PlayerDamageTaken
+ ld bc, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_damage
+ ld de, EnemyDamageTaken
+ ld bc, EnemyRolloutCount
+.got_damage
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ set SUBSTATUS_BIDE, [hl]
+ xor a
+ ld [de], a
+ inc de
+ ld [de], a
+ ld [wPlayerMoveStructEffect], a
+ ld [wEnemyMoveStructEffect], a
+ call BattleRandom
+ and 1
+ inc a
+ inc a
+ ld [bc], a
+ ld a, 1
+ ld [wKickCounter], a
+ call AnimateCurrentMove
+ jp EndMoveEffect
+
+; 3671a
diff --git a/engine/battle/move_effects/conversion.asm b/engine/battle/move_effects/conversion.asm
new file mode 100644
index 000000000..cb20d6801
--- /dev/null
+++ b/engine/battle/move_effects/conversion.asm
@@ -0,0 +1,98 @@
+BattleCommand_Conversion: ; 3707f
+; conversion
+
+ ld hl, BattleMonMoves
+ ld de, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_moves
+ ld hl, EnemyMonMoves
+ ld de, EnemyMonType1
+.got_moves
+ push de
+ ld c, 0
+ ld de, StringBuffer1
+.loop
+ push hl
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ and a
+ jr z, .okay
+ push hl
+ push bc
+ dec a
+ ld hl, Moves + MOVE_TYPE
+ call GetMoveAttr
+ ld [de], a
+ inc de
+ pop bc
+ pop hl
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr c, .loop
+.okay
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+ inc de
+ ld [de], a
+ pop de
+ ld hl, StringBuffer1
+.loop2
+ ld a, [hl]
+ cp -1
+ jr z, .fail
+ cp CURSE_T
+ jr z, .next
+ ld a, [de]
+ cp [hl]
+ jr z, .next
+ inc de
+ ld a, [de]
+ dec de
+ cp [hl]
+ jr nz, .done
+.next
+ inc hl
+ jr .loop2
+
+.fail
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+.done
+.loop3
+ call BattleRandom
+ maskbits NUM_MOVES
+ ld c, a
+ ld b, 0
+ ld hl, StringBuffer1
+ add hl, bc
+ ld a, [hl]
+ cp -1
+ jr z, .loop3
+ cp CURSE_T
+ jr z, .loop3
+ ld a, [de]
+ cp [hl]
+ jr z, .loop3
+ inc de
+ ld a, [de]
+ dec de
+ cp [hl]
+ jr z, .loop3
+ ld a, [hl]
+ ld [de], a
+ inc de
+ ld [de], a
+ ld [wNamedObjectIndexBuffer], a
+ farcall GetTypeName
+ call AnimateCurrentMove
+ ld hl, TransformedTypeText
+ jp StdBattleTextBox
+
+; 3710e
diff --git a/engine/battle/move_effects/conversion2.asm b/engine/battle/move_effects/conversion2.asm
new file mode 100644
index 000000000..f4fbe768c
--- /dev/null
+++ b/engine/battle/move_effects/conversion2.asm
@@ -0,0 +1,66 @@
+BattleCommand_Conversion2: ; 359e6
+; conversion2
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+ ld hl, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_type
+ ld hl, EnemyMonType1
+.got_type
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ push hl
+ dec a
+ ld hl, Moves + MOVE_TYPE
+ call GetMoveAttr
+ ld d, a
+ pop hl
+ cp CURSE_T
+ jr z, .failed
+ call AnimateCurrentMove
+ call BattleCommand_SwitchTurn
+
+.loop
+ call BattleRandom
+ and $1f
+ cp UNUSED_TYPES
+ jr c, .okay
+ cp UNUSED_TYPES_END
+ jr c, .loop
+ cp TYPES_END
+ jr nc, .loop
+.okay
+ ld [hli], a
+ ld [hld], a
+ push hl
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ push af
+ push hl
+ ld a, d
+ ld [hl], a
+ call BattleCheckTypeMatchup
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ ld a, [wTypeMatchup]
+ cp 10
+ jr nc, .loop
+ call BattleCommand_SwitchTurn
+
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ predef GetTypeName
+ ld hl, TransformedTypeText
+ jp StdBattleTextBox
+
+.failed
+ jp FailMove
+
+; 35a53
diff --git a/engine/battle/move_effects/counter.asm b/engine/battle/move_effects/counter.asm
new file mode 100644
index 000000000..c32a79c14
--- /dev/null
+++ b/engine/battle/move_effects/counter.asm
@@ -0,0 +1,60 @@
+BattleCommand_Counter: ; 35813
+; counter
+
+ ld a, 1
+ ld [AttackMissed], a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ ret z
+
+ ld b, a
+ callfar GetMoveEffect
+ ld a, b
+ cp EFFECT_COUNTER
+ ret z
+
+ call BattleCommand_ResetTypeMatchup
+ ld a, [wTypeMatchup]
+ and a
+ ret z
+
+ call CheckOpponentWentFirst
+ ret z
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ dec a
+ ld de, StringBuffer1
+ call GetMoveData
+
+ ld a, [StringBuffer1 + MOVE_POWER]
+ and a
+ ret z
+
+ ld a, [StringBuffer1 + MOVE_TYPE]
+ cp SPECIAL
+ ret nc
+
+ ld hl, CurDamage
+ ld a, [hli]
+ or [hl]
+ ret z
+
+ ld a, [hl]
+ add a
+ ld [hld], a
+ ld a, [hl]
+ adc a
+ ld [hl], a
+ jr nc, .capped
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.capped
+
+ xor a
+ ld [AttackMissed], a
+ ret
+
+; 35864
diff --git a/engine/battle/effect_commands/curse.asm b/engine/battle/move_effects/curse.asm
index dceb3b8d5..dceb3b8d5 100644
--- a/engine/battle/effect_commands/curse.asm
+++ b/engine/battle/move_effects/curse.asm
diff --git a/engine/battle/move_effects/destiny_bond.asm b/engine/battle/move_effects/destiny_bond.asm
new file mode 100644
index 000000000..2dc125ddf
--- /dev/null
+++ b/engine/battle/move_effects/destiny_bond.asm
@@ -0,0 +1,11 @@
+BattleCommand_DestinyBond: ; 35bff
+; destinybond
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ set SUBSTATUS_DESTINY_BOND, [hl]
+ call AnimateCurrentMove
+ ld hl, DestinyBondEffectText
+ jp StdBattleTextBox
+
+; 35c0f
diff --git a/engine/battle/move_effects/disable.asm b/engine/battle/move_effects/disable.asm
new file mode 100644
index 000000000..370d6cc86
--- /dev/null
+++ b/engine/battle/move_effects/disable.asm
@@ -0,0 +1,74 @@
+BattleCommand_Disable: ; 36fed
+; disable
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+
+ ld de, EnemyDisableCount
+ ld hl, EnemyMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_moves
+ ld de, PlayerDisableCount
+ ld hl, BattleMonMoves
+.got_moves
+
+ ld a, [de]
+ and a
+ jr nz, .failed
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ cp STRUGGLE
+ jr z, .failed
+
+ ld b, a
+ ld c, $ff
+.loop
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .loop
+
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonPP
+ jr z, .got_pp
+ ld hl, BattleMonPP
+.got_pp
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .failed
+.loop2
+ call BattleRandom
+ and 7
+ jr z, .loop2
+ inc a
+ inc c
+ swap c
+ add c
+ ld [de], a
+ call AnimateCurrentMove
+ ld hl, DisabledMove
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .got_disabled_move_pointer
+ inc hl
+.got_disabled_move_pointer
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ ld [hl], a
+ ld [wNamedObjectIndexBuffer], a
+ call GetMoveName
+ ld hl, WasDisabledText
+ jp StdBattleTextBox
+
+.failed
+ jp FailMove
+
+; 3705c
diff --git a/engine/battle/move_effects/encore.asm b/engine/battle/move_effects/encore.asm
new file mode 100644
index 000000000..316c53f2c
--- /dev/null
+++ b/engine/battle/move_effects/encore.asm
@@ -0,0 +1,122 @@
+BattleCommand_Encore: ; 35864
+; encore
+
+ ld hl, EnemyMonMoves
+ ld de, EnemyEncoreCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, BattleMonMoves
+ ld de, PlayerEncoreCount
+.ok
+ ld a, BATTLE_VARS_LAST_MOVE_OPP
+ call GetBattleVar
+ and a
+ jp z, .failed
+ cp STRUGGLE
+ jp z, .failed
+ cp ENCORE
+ jp z, .failed
+ cp MIRROR_MOVE
+ jp z, .failed
+ ld b, a
+
+.got_move
+ ld a, [hli]
+ cp b
+ jr nz, .got_move
+
+ ld bc, BattleMonPP - BattleMonMoves - 1
+ add hl, bc
+ ld a, [hl]
+ and PP_MASK
+ jp z, .failed
+ ld a, [AttackMissed]
+ and a
+ jp nz, .failed
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_ENCORED, [hl]
+ jp nz, .failed
+ set SUBSTATUS_ENCORED, [hl]
+ call BattleRandom
+ and $3
+ inc a
+ inc a
+ inc a
+ ld [de], a
+ call CheckOpponentWentFirst
+ jr nz, .finish_move
+ ld a, [hBattleTurn]
+ and a
+ jr z, .force_last_enemy_move
+
+ push hl
+ ld a, [LastPlayerMove]
+ ld b, a
+ ld c, 0
+ ld hl, BattleMonMoves
+.find_player_move
+ ld a, [hli]
+ cp b
+ jr z, .got_player_move
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr c, .find_player_move
+ pop hl
+ res SUBSTATUS_ENCORED, [hl]
+ xor a
+ ld [de], a
+ jr .failed
+
+.got_player_move
+ pop hl
+ ld a, c
+ ld [CurMoveNum], a
+ ld a, b
+ ld [CurPlayerMove], a
+ dec a
+ ld de, wPlayerMoveStruct
+ call GetMoveData
+ jr .finish_move
+
+.force_last_enemy_move
+ push hl
+ ld a, [LastEnemyMove]
+ ld b, a
+ ld c, 0
+ ld hl, EnemyMonMoves
+.find_enemy_move
+ ld a, [hli]
+ cp b
+ jr z, .got_enemy_move
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr c, .find_enemy_move
+ pop hl
+ res SUBSTATUS_ENCORED, [hl]
+ xor a
+ ld [de], a
+ jr .failed
+
+.got_enemy_move
+ pop hl
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ld a, b
+ ld [CurEnemyMove], a
+ dec a
+ ld de, wEnemyMoveStruct
+ call GetMoveData
+
+.finish_move
+ call AnimateCurrentMove
+ ld hl, GotAnEncoreText
+ jp StdBattleTextBox
+
+.failed
+ jp PrintDidntAffect2
+
+; 35926
diff --git a/engine/battle/effect_commands/endure.asm b/engine/battle/move_effects/endure.asm
index ed4329ff5..ed4329ff5 100644
--- a/engine/battle/effect_commands/endure.asm
+++ b/engine/battle/move_effects/endure.asm
diff --git a/engine/battle/move_effects/false_swipe.asm b/engine/battle/move_effects/false_swipe.asm
new file mode 100644
index 000000000..ae8bcedb3
--- /dev/null
+++ b/engine/battle/move_effects/false_swipe.asm
@@ -0,0 +1,44 @@
+BattleCommand_FalseSwipe: ; 35c94
+; falseswipe
+
+ ld hl, EnemyMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, BattleMonHP
+.got_hp
+ ld de, CurDamage
+ ld c, 2
+ push hl
+ push de
+ call StringCmp
+ pop de
+ pop hl
+ jr c, .done
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ dec a
+ ld [de], a
+ inc a
+ jr nz, .okay
+ dec de
+ ld a, [de]
+ dec a
+ ld [de], a
+.okay
+ ld a, [CriticalHit]
+ cp 2
+ jr nz, .carry
+ xor a
+ ld [CriticalHit], a
+.carry
+ scf
+ ret
+
+.done
+ and a
+ ret
+
+; 35cc9
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
new file mode 100644
index 000000000..2a3726c53
--- /dev/null
+++ b/engine/battle/move_effects/focus_energy.asm
@@ -0,0 +1,17 @@
+BattleCommand_FocusEnergy: ; 36c98
+; focusenergy
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_FOCUS_ENERGY, [hl]
+ jr nz, .already_pumped
+ set SUBSTATUS_FOCUS_ENERGY, [hl]
+ call AnimateCurrentMove
+ ld hl, GettingPumpedText
+ jp StdBattleTextBox
+
+.already_pumped
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 36cb2
diff --git a/engine/battle/effect_commands/foresight.asm b/engine/battle/move_effects/foresight.asm
index 6f4f97cd2..0e6b1dd4e 100644
--- a/engine/battle/effect_commands/foresight.asm
+++ b/engine/battle/move_effects/foresight.asm
@@ -19,5 +19,5 @@ BattleCommand_Foresight: ; 376a0
jp StdBattleTextBox
.failed
- jp FailForesight
+ jp FailMove
; 376c2
diff --git a/engine/battle/move_effects/frustration.asm b/engine/battle/move_effects/frustration.asm
new file mode 100644
index 000000000..ddf09afb1
--- /dev/null
+++ b/engine/battle/move_effects/frustration.asm
@@ -0,0 +1,29 @@
+BattleCommand_FrustrationPower: ; 3790e
+; frustrationpower
+
+ push bc
+ ld hl, BattleMonHappiness
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_happiness
+ ld hl, EnemyMonHappiness
+.got_happiness
+ ld a, $ff
+ sub [hl]
+ ld [hMultiplicand + 2], a
+ xor a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, 10
+ ld [hMultiplier], a
+ call Multiply
+ ld a, 25
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ld a, [hQuotient + 2]
+ ld d, a
+ pop bc
+ ret
+
+; 37939
diff --git a/engine/battle/move_effects/fury_cutter.asm b/engine/battle/move_effects/fury_cutter.asm
new file mode 100644
index 000000000..9a667552a
--- /dev/null
+++ b/engine/battle/move_effects/fury_cutter.asm
@@ -0,0 +1,61 @@
+BattleCommand_FuryCutter: ; 37792
+; furycutter
+
+ ld hl, PlayerFuryCutterCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, EnemyFuryCutterCount
+
+.go
+ ld a, [AttackMissed]
+ and a
+ jp nz, ResetFuryCutterCount
+
+ inc [hl]
+
+; Damage capped at 5 turns' worth (16x).
+ ld a, [hl]
+ ld b, a
+ cp 6
+ jr c, .checkdouble
+ ld b, 5
+
+.checkdouble
+ dec b
+ ret z
+
+; Double the damage
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .checkdouble
+
+; No overflow
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+
+; 377be
+
+
+ResetFuryCutterCount: ; 377be
+
+ push hl
+
+ ld hl, PlayerFuryCutterCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .reset
+ ld hl, EnemyFuryCutterCount
+
+.reset
+ xor a
+ ld [hl], a
+
+ pop hl
+ ret
+
+; 377ce
diff --git a/engine/battle/move_effects/future_sight.asm b/engine/battle/move_effects/future_sight.asm
new file mode 100644
index 000000000..cd01db838
--- /dev/null
+++ b/engine/battle/move_effects/future_sight.asm
@@ -0,0 +1,85 @@
+BattleCommand_CheckFutureSight: ; 37d0d
+; checkfuturesight
+
+ ld hl, wPlayerFutureSightCount
+ ld de, wPlayerFutureSightDamage
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyFutureSightCount
+ ld de, wEnemyFutureSightDamage
+.ok
+
+ ld a, [hl]
+ and a
+ ret z
+ cp 1
+ ret nz
+
+ ld [hl], 0
+ ld a, [de]
+ inc de
+ ld [CurDamage], a
+ ld a, [de]
+ ld [CurDamage + 1], a
+ ld b, futuresight_command
+ jp SkipToBattleCommand
+
+; 37d34
+
+BattleCommand_FutureSight: ; 37d34
+; futuresight
+
+ call CheckUserIsCharging
+ jr nz, .AlreadyChargingFutureSight
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld b, a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+.AlreadyChargingFutureSight:
+ ld hl, wPlayerFutureSightCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .GotFutureSightCount
+ ld hl, wEnemyFutureSightCount
+.GotFutureSightCount:
+ ld a, [hl]
+ and a
+ jr nz, .failed
+ ld a, 4
+ ld [hl], a
+ call BattleCommand_LowerSub
+ call BattleCommand_MoveDelay
+ ld hl, ForesawAttackText
+ call StdBattleTextBox
+ call BattleCommand_RaiseSub
+ ld de, wPlayerFutureSightDamage
+ ld a, [hBattleTurn]
+ and a
+ jr z, .StoreDamage
+ ld de, wEnemyFutureSightDamage
+.StoreDamage:
+ ld hl, CurDamage
+ ld a, [hl]
+ ld [de], a
+ ld [hl], 0
+ inc hl
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld [hl], 0
+ jp EndMoveEffect
+
+.failed
+ pop bc
+ call ResetDamage
+ call AnimateFailedMove
+ call PrintButItFailed
+ jp EndMoveEffect
+
+; 37d94
diff --git a/engine/battle/move_effects/heal_bell.asm b/engine/battle/move_effects/heal_bell.asm
new file mode 100644
index 000000000..b4f6ccecb
--- /dev/null
+++ b/engine/battle/move_effects/heal_bell.asm
@@ -0,0 +1,36 @@
+BattleCommand_HealBell: ; 35cc9
+; healbell
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_NIGHTMARE, [hl]
+ ld de, PartyMon1Status
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_status
+ ld de, OTPartyMon1Status
+.got_status
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarAddr
+ xor a
+ ld [hl], a
+ ld h, d
+ ld l, e
+ ld bc, PARTYMON_STRUCT_LENGTH
+ ld d, PARTY_LENGTH
+.loop
+ ld [hl], a
+ add hl, bc
+ dec d
+ jr nz, .loop
+ call AnimateCurrentMove
+
+ ld hl, BellChimedText
+ call StdBattleTextBox
+
+ ld a, [hBattleTurn]
+ and a
+ jp z, CalcPlayerStats
+ jp CalcEnemyStats
+
+; 35d00
diff --git a/engine/battle/move_effects/hidden_power.asm b/engine/battle/move_effects/hidden_power.asm
new file mode 100644
index 000000000..8fbdba42d
--- /dev/null
+++ b/engine/battle/move_effects/hidden_power.asm
@@ -0,0 +1,10 @@
+BattleCommand_HiddenPower: ; 37be8
+; hiddenpower
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+ farcall HiddenPowerDamage
+ ret
+
+; 37bf4
diff --git a/engine/battle/move_effects/leech_seed.asm b/engine/battle/move_effects/leech_seed.asm
new file mode 100644
index 000000000..25f7a9a18
--- /dev/null
+++ b/engine/battle/move_effects/leech_seed.asm
@@ -0,0 +1,42 @@
+BattleCommand_LeechSeed: ; 36f9d
+; leechseed
+ ld a, [AttackMissed]
+ and a
+ jr nz, .evaded
+ call CheckSubstituteOpp
+ jr nz, .evaded
+
+ ld de, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, BattleMonType1
+.ok
+
+ ld a, [de]
+ cp GRASS
+ jr z, .grass
+ inc de
+ ld a, [de]
+ cp GRASS
+ jr z, .grass
+
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_LEECH_SEED, [hl]
+ jr nz, .evaded
+ set SUBSTATUS_LEECH_SEED, [hl]
+ call AnimateCurrentMove
+ ld hl, WasSeededText
+ jp StdBattleTextBox
+
+.grass
+ call AnimateFailedMove
+ jp PrintDoesntAffect
+
+.evaded
+ call AnimateFailedMove
+ ld hl, EvadedText
+ jp StdBattleTextBox
+
+; 36fe1
diff --git a/engine/battle/move_effects/lock_on.asm b/engine/battle/move_effects/lock_on.asm
new file mode 100644
index 000000000..de92e0751
--- /dev/null
+++ b/engine/battle/move_effects/lock_on.asm
@@ -0,0 +1,23 @@
+BattleCommand_LockOn: ; 35a53
+; lockon
+
+ call CheckSubstituteOpp
+ jr nz, .fail
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .fail
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ set SUBSTATUS_LOCK_ON, [hl]
+ call AnimateCurrentMove
+
+ ld hl, TookAimText
+ jp StdBattleTextBox
+
+.fail
+ call AnimateFailedMove
+ jp PrintDidntAffect
+
+; 35a74
diff --git a/engine/battle/move_effects/magnitude.asm b/engine/battle/move_effects/magnitude.asm
new file mode 100644
index 000000000..f56ec5c1b
--- /dev/null
+++ b/engine/battle/move_effects/magnitude.asm
@@ -0,0 +1,29 @@
+BattleCommand_GetMagnitude: ; 37991
+; getmagnitude
+
+ push bc
+ call BattleRandom
+ ld b, a
+ ld hl, MagnitudePower
+.loop
+ ld a, [hli]
+ cp b
+ jr nc, .ok
+ inc hl
+ inc hl
+ jr .loop
+
+.ok
+ ld d, [hl]
+ push de
+ inc hl
+ ld a, [hl]
+ ld [wTypeMatchup], a
+ call BattleCommand_MoveDelay
+ ld hl, MagnitudeText
+ call StdBattleTextBox
+ pop de
+ pop bc
+ ret
+
+INCLUDE "data/moves/magnitude_power.asm"
diff --git a/engine/battle/effect_commands/metronome.asm b/engine/battle/move_effects/metronome.asm
index 6835ab569..6835ab569 100644
--- a/engine/battle/effect_commands/metronome.asm
+++ b/engine/battle/move_effects/metronome.asm
diff --git a/engine/battle/move_effects/mimic.asm b/engine/battle/move_effects/mimic.asm
new file mode 100644
index 000000000..c1a3bc592
--- /dev/null
+++ b/engine/battle/move_effects/mimic.asm
@@ -0,0 +1,52 @@
+BattleCommand_Mimic: ; 36f46
+; mimic
+
+ call ClearLastMove
+ call BattleCommand_MoveDelay
+ ld a, [AttackMissed]
+ and a
+ jr nz, .fail
+ ld hl, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player_turn
+ ld hl, EnemyMonMoves
+.player_turn
+ call CheckHiddenOpponent
+ jr nz, .fail
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .fail
+ cp STRUGGLE
+ jr z, .fail
+ ld b, a
+ ld c, NUM_MOVES
+.check_already_knows_move
+ ld a, [hli]
+ cp b
+ jr z, .fail
+ dec c
+ jr nz, .check_already_knows_move
+ dec hl
+.find_mimic
+ ld a, [hld]
+ cp MIMIC
+ jr nz, .find_mimic
+ inc hl
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ ld [hl], a
+ ld [wNamedObjectIndexBuffer], a
+ ld bc, BattleMonPP - BattleMonMoves
+ add hl, bc
+ ld [hl], 5
+ call GetMoveName
+ call AnimateCurrentMove
+ ld hl, LearnedMoveText
+ jp StdBattleTextBox
+
+.fail
+ jp FailMimic
+
+; 36f9d
diff --git a/engine/battle/move_effects/mirror_coat.asm b/engine/battle/move_effects/mirror_coat.asm
new file mode 100644
index 000000000..8e9c7c1b4
--- /dev/null
+++ b/engine/battle/move_effects/mirror_coat.asm
@@ -0,0 +1,61 @@
+BattleCommand_MirrorCoat: ; 37c95
+; mirrorcoat
+
+ ld a, 1
+ ld [AttackMissed], a
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ ret z
+
+ ld b, a
+ callfar GetMoveEffect
+ ld a, b
+ cp EFFECT_MIRROR_COAT
+ ret z
+
+ call BattleCommand_ResetTypeMatchup
+ ld a, [wTypeMatchup]
+ and a
+ ret z
+
+ call CheckOpponentWentFirst
+ ret z
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ dec a
+ ld de, StringBuffer1
+ call GetMoveData
+
+ ld a, [StringBuffer1 + 2]
+ and a
+ ret z
+
+ ld a, [StringBuffer1 + 3]
+ cp SPECIAL
+ ret c
+
+ ld hl, CurDamage
+ ld a, [hli]
+ or [hl]
+ ret z
+
+ ld a, [hl]
+ add a
+ ld [hld], a
+ ld a, [hl]
+ adc a
+ ld [hl], a
+ jr nc, .capped
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.capped
+
+ xor a
+ ld [AttackMissed], a
+ ret
+
+; 37ce6
diff --git a/engine/battle/effect_commands/mirror_move.asm b/engine/battle/move_effects/mirror_move.asm
index c4f208d77..c4f208d77 100644
--- a/engine/battle/effect_commands/mirror_move.asm
+++ b/engine/battle/move_effects/mirror_move.asm
diff --git a/engine/battle/move_effects/mist.asm b/engine/battle/move_effects/mist.asm
new file mode 100644
index 000000000..9ffd86c8e
--- /dev/null
+++ b/engine/battle/move_effects/mist.asm
@@ -0,0 +1,17 @@
+BattleCommand_Mist: ; 36c7e
+; mist
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_MIST, [hl]
+ jr nz, .already_mist
+ set SUBSTATUS_MIST, [hl]
+ call AnimateCurrentMove
+ ld hl, MistText
+ jp StdBattleTextBox
+
+.already_mist
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 36c98
diff --git a/engine/battle/effect_commands/nightmare.asm b/engine/battle/move_effects/nightmare.asm
index 788e3de41..788e3de41 100644
--- a/engine/battle/effect_commands/nightmare.asm
+++ b/engine/battle/move_effects/nightmare.asm
diff --git a/engine/battle/move_effects/pain_split.asm b/engine/battle/move_effects/pain_split.asm
new file mode 100644
index 000000000..5a6b72686
--- /dev/null
+++ b/engine/battle/move_effects/pain_split.asm
@@ -0,0 +1,97 @@
+BattleCommand_PainSplit: ; 35926
+; painsplit
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, .ButItFailed
+ call CheckSubstituteOpp
+ jp nz, .ButItFailed
+ call AnimateCurrentMove
+ ld hl, BattleMonMaxHP + 1
+ ld de, EnemyMonMaxHP + 1
+ call .PlayerShareHP
+ ld a, $1
+ ld [wWhichHPBar], a
+ hlcoord 10, 9
+ predef AnimateHPBar
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ ld [Buffer4], a
+ ld a, [hli]
+ ld [Buffer3], a
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ call .EnemyShareHP
+ xor a
+ ld [wWhichHPBar], a
+ call ResetDamage
+ hlcoord 2, 2
+ predef AnimateHPBar
+ farcall _UpdateBattleHUDs
+
+ ld hl, SharedPainText
+ jp StdBattleTextBox
+
+.PlayerShareHP:
+ ld a, [hld]
+ ld [Buffer1], a
+ ld a, [hld]
+ ld [Buffer2], a
+ ld a, [hld]
+ ld b, a
+ ld [Buffer3], a
+ ld a, [hl]
+ ld [Buffer4], a
+ dec de
+ dec de
+ ld a, [de]
+ dec de
+ add b
+ ld [CurDamage + 1], a
+ ld b, [hl]
+ ld a, [de]
+ adc b
+ srl a
+ ld [CurDamage], a
+ ld a, [CurDamage + 1]
+ rr a
+ ld [CurDamage + 1], a
+ inc hl
+ inc hl
+ inc hl
+ inc de
+ inc de
+ inc de
+
+.EnemyShareHP: ; 359ac
+ ld c, [hl]
+ dec hl
+ ld a, [CurDamage + 1]
+ sub c
+ ld b, [hl]
+ dec hl
+ ld a, [CurDamage]
+ sbc b
+ jr nc, .skip
+
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [CurDamage + 1]
+ ld c, a
+.skip
+ ld a, c
+ ld [hld], a
+ ld [Buffer5], a
+ ld a, b
+ ld [hli], a
+ ld [Buffer6], a
+ ret
+
+; 359cd
+
+.ButItFailed:
+ jp PrintDidntAffect2
+
+; 359d0
diff --git a/engine/battle/move_effects/pay_day.asm b/engine/battle/move_effects/pay_day.asm
new file mode 100644
index 000000000..05231fc1a
--- /dev/null
+++ b/engine/battle/move_effects/pay_day.asm
@@ -0,0 +1,28 @@
+BattleCommand_PayDay: ; 3705c
+; payday
+
+ xor a
+ ld hl, StringBuffer1
+ ld [hli], a
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [BattleMonLevel]
+ jr z, .ok
+ ld a, [EnemyMonLevel]
+.ok
+
+ add a
+ ld hl, wPayDayMoney + 2
+ add [hl]
+ ld [hld], a
+ jr nc, .done
+ inc [hl]
+ dec hl
+ jr nz, .done
+ inc [hl]
+.done
+ ld hl, CoinsScatteredText
+ jp StdBattleTextBox
+
+; 3707f
diff --git a/engine/battle/effect_commands/perish_song.asm b/engine/battle/move_effects/perish_song.asm
index ac491ef6b..ac491ef6b 100644
--- a/engine/battle/effect_commands/perish_song.asm
+++ b/engine/battle/move_effects/perish_song.asm
diff --git a/engine/battle/effect_commands/present.asm b/engine/battle/move_effects/present.asm
index 24db2a7fb..24db2a7fb 100755
--- a/engine/battle/effect_commands/present.asm
+++ b/engine/battle/move_effects/present.asm
diff --git a/engine/battle/effect_commands/protect.asm b/engine/battle/move_effects/protect.asm
index 568ac00f8..568ac00f8 100644
--- a/engine/battle/effect_commands/protect.asm
+++ b/engine/battle/move_effects/protect.asm
diff --git a/engine/battle/move_effects/psych_up.asm b/engine/battle/move_effects/psych_up.asm
new file mode 100644
index 000000000..c7e7e59b6
--- /dev/null
+++ b/engine/battle/move_effects/psych_up.asm
@@ -0,0 +1,51 @@
+BattleCommand_PsychUp: ; 37c55
+; psychup
+
+ ld hl, EnemyStatLevels
+ ld de, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .pointers_correct
+; It's the enemy's turn, so swap the pointers.
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+.pointers_correct
+ push hl
+ ld b, NUM_LEVEL_STATS
+; If any of the enemy's stats is modified from its base level,
+; the move succeeds. Otherwise, it fails.
+.loop
+ ld a, [hli]
+ cp BASE_STAT_LEVEL
+ jr nz, .break
+ dec b
+ jr nz, .loop
+ pop hl
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+.break
+ pop hl
+ ld b, NUM_LEVEL_STATS
+.loop2
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop2
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .calc_enemy_stats
+ call CalcPlayerStats
+ jr .merge
+
+.calc_enemy_stats
+ call CalcEnemyStats
+.merge
+ call AnimateCurrentMove
+ ld hl, CopiedStatsText
+ jp StdBattleTextBox
+
+; 37c95
diff --git a/engine/battle/move_effects/pursuit.asm b/engine/battle/move_effects/pursuit.asm
new file mode 100644
index 000000000..c75204fb3
--- /dev/null
+++ b/engine/battle/move_effects/pursuit.asm
@@ -0,0 +1,26 @@
+BattleCommand_Pursuit: ; 37b1d
+; pursuit
+; Double damage if the opponent is switching.
+
+ ld hl, wEnemyIsSwitching
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wPlayerIsSwitching
+.ok
+ ld a, [hl]
+ and a
+ ret z
+
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ ret nc
+
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+
+; 37b39
diff --git a/engine/battle/move_effects/rage.asm b/engine/battle/move_effects/rage.asm
new file mode 100644
index 000000000..ac01f8137
--- /dev/null
+++ b/engine/battle/move_effects/rage.asm
@@ -0,0 +1,8 @@
+BattleCommand_Rage: ; 36f1d
+; rage
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ set SUBSTATUS_RAGE, [hl]
+ ret
+
+; 36f25
diff --git a/engine/battle/move_effects/rain_dance.asm b/engine/battle/move_effects/rain_dance.asm
new file mode 100644
index 000000000..8448ccb57
--- /dev/null
+++ b/engine/battle/move_effects/rain_dance.asm
@@ -0,0 +1,11 @@
+BattleCommand_StartRain: ; 37bf4
+; startrain
+ ld a, WEATHER_RAIN
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call AnimateCurrentMove
+ ld hl, DownpourText
+ jp StdBattleTextBox
+
+; 37c07
diff --git a/engine/battle/move_effects/rapid_spin.asm b/engine/battle/move_effects/rapid_spin.asm
new file mode 100644
index 000000000..e429d9cb2
--- /dev/null
+++ b/engine/battle/move_effects/rapid_spin.asm
@@ -0,0 +1,38 @@
+BattleCommand_ClearHazards: ; 37b39
+; clearhazards
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_LEECH_SEED, [hl]
+ jr z, .not_leeched
+ res SUBSTATUS_LEECH_SEED, [hl]
+ ld hl, ShedLeechSeedText
+ call StdBattleTextBox
+.not_leeched
+
+ ld hl, PlayerScreens
+ ld de, wPlayerWrapCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_screens_wrap
+ ld hl, EnemyScreens
+ ld de, wEnemyWrapCount
+.got_screens_wrap
+ bit SCREENS_SPIKES, [hl]
+ jr z, .no_spikes
+ res SCREENS_SPIKES, [hl]
+ ld hl, BlewSpikesText
+ push de
+ call StdBattleTextBox
+ pop de
+.no_spikes
+
+ ld a, [de]
+ and a
+ ret z
+ xor a
+ ld [de], a
+ ld hl, ReleasedByText
+ jp StdBattleTextBox
+
+; 37b74
diff --git a/engine/battle/move_effects/return.asm b/engine/battle/move_effects/return.asm
new file mode 100644
index 000000000..8d8046385
--- /dev/null
+++ b/engine/battle/move_effects/return.asm
@@ -0,0 +1,27 @@
+BattleCommand_HappinessPower: ; 3784b
+; happinesspower
+ push bc
+ ld hl, BattleMonHappiness
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonHappiness
+.ok
+ xor a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [hMultiplicand + 2], a
+ ld a, 10
+ ld [hMultiplier], a
+ call Multiply
+ ld a, 25
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ld a, [hQuotient + 2]
+ ld d, a
+ pop bc
+ ret
+
+; 37874
diff --git a/engine/battle/effect_commands/rollout.asm b/engine/battle/move_effects/rollout.asm
index 4ce9ab3d8..4ce9ab3d8 100644
--- a/engine/battle/effect_commands/rollout.asm
+++ b/engine/battle/move_effects/rollout.asm
diff --git a/engine/battle/move_effects/safeguard.asm b/engine/battle/move_effects/safeguard.asm
new file mode 100644
index 000000000..cdf5bf7dc
--- /dev/null
+++ b/engine/battle/move_effects/safeguard.asm
@@ -0,0 +1,25 @@
+BattleCommand_Safeguard: ; 37939
+; safeguard
+
+ ld hl, PlayerScreens
+ ld de, PlayerSafeguardCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyScreens
+ ld de, EnemySafeguardCount
+.ok
+ bit SCREENS_SAFEGUARD, [hl]
+ jr nz, .failed
+ set SCREENS_SAFEGUARD, [hl]
+ ld a, 5
+ ld [de], a
+ call AnimateCurrentMove
+ ld hl, CoveredByVeilText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37962
diff --git a/engine/battle/effect_commands/sandstorm.asm b/engine/battle/move_effects/sandstorm.asm
index 27b8e8e2c..27b8e8e2c 100644
--- a/engine/battle/effect_commands/sandstorm.asm
+++ b/engine/battle/move_effects/sandstorm.asm
diff --git a/engine/battle/move_effects/selfdestruct.asm b/engine/battle/move_effects/selfdestruct.asm
new file mode 100644
index 000000000..6f6b0966f
--- /dev/null
+++ b/engine/battle/move_effects/selfdestruct.asm
@@ -0,0 +1,31 @@
+BattleCommand_Selfdestruct: ; 37380
+ farcall StubbedTrainerRankings_Selfdestruct
+ ld a, BATTLEANIM_PLAYER_DAMAGE
+ ld [wNumHits], a
+ ld c, 3
+ call DelayFrames
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarAddr
+ xor a
+ ld [hli], a
+ inc hl
+ ld [hli], a
+ ld [hl], a
+ ld a, $1
+ ld [wKickCounter], a
+ call BattleCommand_LowerSub
+ call LoadMoveAnim
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ res SUBSTATUS_LEECH_SEED, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_DESTINY_BOND, [hl]
+ call _CheckBattleScene
+ ret nc
+ farcall DrawPlayerHUD
+ farcall DrawEnemyHUD
+ call WaitBGMap
+ jp RefreshBattleHuds
+
+; 373c9
diff --git a/engine/battle/move_effects/sketch.asm b/engine/battle/move_effects/sketch.asm
new file mode 100644
index 000000000..af6f8cc8c
--- /dev/null
+++ b/engine/battle/move_effects/sketch.asm
@@ -0,0 +1,119 @@
+BattleCommand_Sketch: ; 35a74
+; sketch
+
+ call ClearLastMove
+; Don't sketch during a link battle
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call AnimateFailedMove
+ jp PrintNothingHappened
+
+.not_linked
+; If the opponent has a substitute up, fail.
+ call CheckSubstituteOpp
+ jp nz, .fail
+; If the opponent is transformed, fail.
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_TRANSFORMED, [hl]
+ jp nz, .fail
+; Get the user's moveset in its party struct.
+; This move replacement shall be permanent.
+; Pointer will be in de.
+ ld a, MON_MOVES
+ call UserPartyAttr
+ ld d, h
+ ld e, l
+; Get the battle move structs.
+ ld hl, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .get_last_move
+ ld hl, EnemyMonMoves
+.get_last_move
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ ld [wTypeMatchup], a
+ ld b, a
+; Fail if move is invalid or is Struggle.
+ and a
+ jr z, .fail
+ cp STRUGGLE
+ jr z, .fail
+; Fail if user already knows that move
+ ld c, NUM_MOVES
+.does_user_already_know_move
+ ld a, [hli]
+ cp b
+ jr z, .fail
+ dec c
+ jr nz, .does_user_already_know_move
+; Find Sketch in the user's moveset.
+; Pointer in hl, and index in c.
+ dec hl
+ ld c, NUM_MOVES
+.find_sketch
+ dec c
+ ld a, [hld]
+ cp SKETCH
+ jr nz, .find_sketch
+ inc hl
+; The Sketched move is loaded to that slot.
+ ld a, b
+ ld [hl], a
+; Copy the base PP from that move.
+ push bc
+ push hl
+ dec a
+ ld hl, Moves + MOVE_PP
+ call GetMoveAttr
+ pop hl
+ ld bc, BattleMonPP - BattleMonMoves
+ add hl, bc
+ ld [hl], a
+ pop bc
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .user_trainer
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .user_trainer
+; wildmon
+ ld a, [hl]
+ push bc
+ ld hl, wWildMonPP
+ ld b, 0
+ add hl, bc
+ ld [hl], a
+ ld hl, wWildMonMoves
+ add hl, bc
+ pop bc
+ ld [hl], b
+ jr .done_copy
+
+.user_trainer
+ ld a, [hl]
+ push af
+ ld l, c
+ ld h, 0
+ add hl, de
+ ld a, b
+ ld [hl], a
+ pop af
+ ld de, MON_PP - MON_MOVES
+ add hl, de
+ ld [hl], a
+.done_copy
+ call GetMoveName
+ call AnimateCurrentMove
+
+ ld hl, SketchedText
+ jp StdBattleTextBox
+
+.fail
+ call AnimateFailedMove
+ jp PrintDidntAffect
+
+; 35b16
diff --git a/engine/battle/move_effects/sleep_talk.asm b/engine/battle/move_effects/sleep_talk.asm
new file mode 100644
index 000000000..254b13814
--- /dev/null
+++ b/engine/battle/move_effects/sleep_talk.asm
@@ -0,0 +1,145 @@
+BattleCommand_SleepTalk: ; 35b33
+; sleeptalk
+
+ call ClearLastMove
+ ld a, [AttackMissed]
+ and a
+ jr nz, .fail
+ ld a, [hBattleTurn]
+ and a
+ ld hl, BattleMonMoves + 1
+ ld a, [DisabledMove]
+ ld d, a
+ jr z, .got_moves
+ ld hl, EnemyMonMoves + 1
+ ld a, [EnemyDisabledMove]
+ ld d, a
+.got_moves
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ jr z, .fail
+ ld a, [hl]
+ and a
+ jr z, .fail
+ call .safely_check_has_usable_move
+ jr c, .fail
+ dec hl
+.sample_move
+ push hl
+ call BattleRandom
+ maskbits NUM_MOVES
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ and a
+ jr z, .sample_move
+ ld e, a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp e
+ jr z, .sample_move
+ ld a, e
+ cp d
+ jr z, .sample_move
+ call .check_two_turn_move
+ jr z, .sample_move
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ ld a, e
+ ld [hl], a
+ call CheckUserIsCharging
+ jr nz, .charging
+ ld a, [wKickCounter]
+ push af
+ call BattleCommand_LowerSub
+ pop af
+ ld [wKickCounter], a
+.charging
+ call LoadMoveAnim
+ call UpdateMoveData
+ jp ResetTurn
+
+.fail
+ call AnimateFailedMove
+ jp TryPrintButItFailed
+
+.safely_check_has_usable_move
+ push hl
+ push de
+ push bc
+ call .check_has_usable_move
+ pop bc
+ pop de
+ pop hl
+ ret
+
+.check_has_usable_move
+ ld a, [hBattleTurn]
+ and a
+ ld a, [DisabledMove]
+ jr z, .got_move_2
+
+ ld a, [EnemyDisabledMove]
+.got_move_2
+ ld b, a
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ ld c, a
+ dec hl
+ ld d, NUM_MOVES
+.loop2
+ ld a, [hl]
+ and a
+ jr z, .carry
+
+ cp c
+ jr z, .nope
+ cp b
+ jr z, .nope
+
+ call .check_two_turn_move
+ jr nz, .no_carry
+
+.nope
+ inc hl
+ dec d
+ jr nz, .loop2
+
+.carry
+ scf
+ ret
+
+.no_carry
+ and a
+ ret
+
+.check_two_turn_move
+ push hl
+ push de
+ push bc
+
+ ld b, a
+ callfar GetMoveEffect
+ ld a, b
+
+ pop bc
+ pop de
+ pop hl
+
+ cp EFFECT_SKULL_BASH
+ ret z
+ cp EFFECT_RAZOR_WIND
+ ret z
+ cp EFFECT_SKY_ATTACK
+ ret z
+ cp EFFECT_SOLARBEAM
+ ret z
+ cp EFFECT_FLY
+ ret z
+ cp EFFECT_BIDE
+ ret
+
+; 35bff
diff --git a/engine/battle/move_effects/snore.asm b/engine/battle/move_effects/snore.asm
new file mode 100644
index 000000000..926ee462d
--- /dev/null
+++ b/engine/battle/move_effects/snore.asm
@@ -0,0 +1,13 @@
+BattleCommand_Snore: ; 359d0
+; snore
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ ret nz
+ call ResetDamage
+ ld a, $1
+ ld [AttackMissed], a
+ call FailMove
+ jp EndMoveEffect
+
+; 359e6
diff --git a/engine/battle/effect_commands/spikes.asm b/engine/battle/move_effects/spikes.asm
index 3d15e4cfd..bc23d6559 100644
--- a/engine/battle/effect_commands/spikes.asm
+++ b/engine/battle/move_effects/spikes.asm
@@ -23,5 +23,5 @@ BattleCommand_Spikes: ; 37683
jp StdBattleTextBox
.failed
- jp FailSpikes
+ jp FailMove
; 376a0
diff --git a/engine/battle/move_effects/spite.asm b/engine/battle/move_effects/spite.asm
new file mode 100644
index 000000000..96058de60
--- /dev/null
+++ b/engine/battle/move_effects/spite.asm
@@ -0,0 +1,88 @@
+BattleCommand_Spite: ; 35c0f
+; spite
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, .failed
+ ld bc, PARTYMON_STRUCT_LENGTH ; ????
+ ld hl, EnemyMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_moves
+ ld hl, BattleMonMoves
+.got_moves
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ cp STRUGGLE
+ jr z, .failed
+ ld b, a
+ ld c, -1
+.loop
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .loop
+ ld [wTypeMatchup], a
+ dec hl
+ ld b, 0
+ push bc
+ ld c, BattleMonPP - BattleMonMoves
+ add hl, bc
+ pop bc
+ ld a, [hl]
+ and PP_MASK
+ jr z, .failed
+ push bc
+ call GetMoveName
+ ; lose 2-5 PP
+ call BattleRandom
+ and %11
+ inc a
+ inc a
+ ld b, a
+ ld a, [hl]
+ and PP_MASK
+ cp b
+ jr nc, .deplete_pp
+ ld b, a
+.deplete_pp
+ ld a, [hl]
+ sub b
+ ld [hl], a
+ push af
+ ld a, MON_PP
+ call OpponentPartyAttr
+ ld d, b
+ pop af
+ pop bc
+ add hl, bc
+ ld e, a
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVar
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .transformed
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .not_wildmon
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .not_wildmon
+ ld hl, wWildMonPP
+ add hl, bc
+.not_wildmon
+ ld [hl], e
+.transformed
+ push de
+ call AnimateCurrentMove
+ pop de
+ ld a, d
+ ld [wTypeMatchup], a
+ ld hl, SpiteEffectText
+ jp StdBattleTextBox
+
+.failed
+ jp PrintDidntAffect2
+
+; 35c94
diff --git a/engine/battle/move_effects/splash.asm b/engine/battle/move_effects/splash.asm
new file mode 100644
index 000000000..5b5e504b8
--- /dev/null
+++ b/engine/battle/move_effects/splash.asm
@@ -0,0 +1,6 @@
+BattleCommand_Splash: ; 36fe1
+ call AnimateCurrentMove
+ farcall StubbedTrainerRankings_Splash
+ jp PrintNothingHappened
+
+; 36fed
diff --git a/engine/battle/move_effects/substitute.asm b/engine/battle/move_effects/substitute.asm
new file mode 100644
index 000000000..c761f88e1
--- /dev/null
+++ b/engine/battle/move_effects/substitute.asm
@@ -0,0 +1,90 @@
+BattleCommand_Substitute: ; 36e7c
+; substitute
+
+ call BattleCommand_MoveDelay
+ ld hl, BattleMonMaxHP
+ ld de, PlayerSubstituteHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, EnemyMonMaxHP
+ ld de, EnemySubstituteHP
+.got_hp
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ jr nz, .already_has_sub
+
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ dec hl
+ dec hl
+ ld a, b
+ ld [de], a
+ ld a, [hld]
+ sub b
+ ld e, a
+ ld a, [hl]
+ sbc 0
+ ld d, a
+ jr c, .too_weak_to_sub
+ ld a, d
+ or e
+ jr z, .too_weak_to_sub
+ ld [hl], d
+ inc hl
+ ld [hl], e
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ set SUBSTATUS_SUBSTITUTE, [hl]
+
+ ld hl, wPlayerWrapCount
+ ld de, wPlayerTrappingMove
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld hl, wEnemyWrapCount
+ ld de, wEnemyTrappingMove
+.player
+
+ xor a
+ ld [hl], a
+ ld [de], a
+ call _CheckBattleScene
+ jr c, .no_anim
+
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ ld [wKickCounter], a
+ ld a, SUBSTITUTE
+ call LoadAnim
+ jr .finish
+
+.no_anim
+ call BattleCommand_RaiseSubNoAnim
+.finish
+ ld hl, MadeSubstituteText
+ call StdBattleTextBox
+ jp RefreshBattleHuds
+
+.already_has_sub
+ call CheckUserIsCharging
+ call nz, BattleCommand_RaiseSub
+ ld hl, HasSubstituteText
+ jr .jp_stdbattletextbox
+
+.too_weak_to_sub
+ call CheckUserIsCharging
+ call nz, BattleCommand_RaiseSub
+ ld hl, TooWeakSubText
+.jp_stdbattletextbox
+ jp StdBattleTextBox
+
+; 36f0b
diff --git a/engine/battle/move_effects/sunny_day.asm b/engine/battle/move_effects/sunny_day.asm
new file mode 100644
index 000000000..7d8a9cef1
--- /dev/null
+++ b/engine/battle/move_effects/sunny_day.asm
@@ -0,0 +1,11 @@
+BattleCommand_StartSun: ; 37c07
+; startsun
+ ld a, WEATHER_SUN
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call AnimateCurrentMove
+ ld hl, SunGotBrightText
+ jp StdBattleTextBox
+
+; 37c1a
diff --git a/engine/battle/move_effects/teleport.asm b/engine/battle/move_effects/teleport.asm
new file mode 100644
index 000000000..e3a0535ca
--- /dev/null
+++ b/engine/battle/move_effects/teleport.asm
@@ -0,0 +1,91 @@
+BattleCommand_Teleport: ; 36778
+; teleport
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SHINY
+ jr z, .failed
+ cp BATTLETYPE_TRAP
+ jr z, .failed
+ cp BATTLETYPE_CELEBI
+ jr z, .failed
+ cp BATTLETYPE_SUICUNE
+ jr z, .failed
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVar
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, .failed
+; Only need to check these next things if it's your turn
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy_turn
+; Can't teleport from a trainer battle
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .failed
+; If your level is greater than the opponent's, you run without fail.
+ ld a, [CurPartyLevel]
+ ld b, a
+ ld a, [BattleMonLevel]
+ cp b
+ jr nc, .run_away
+; Generate a number between 0 and (YourLevel + TheirLevel).
+ add b
+ ld c, a
+ inc c
+.loop_player
+ call BattleRandom
+ cp c
+ jr nc, .loop_player
+; If that number is greater than 4 times your level, run away.
+ srl b
+ srl b
+ cp b
+ jr nc, .run_away
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+.enemy_turn
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .failed
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [CurPartyLevel]
+ cp b
+ jr nc, .run_away
+ add b
+ ld c, a
+ inc c
+.loop_enemy
+ call BattleRandom
+ cp c
+ jr nc, .loop_enemy
+ srl b
+ srl b
+ cp b
+ ; This does the wrong thing. What was
+ ; probably intended was jr c, .failed
+ ; The way this is made makes enemy use
+ ; of Teleport always succeed if able
+ jr nc, .run_away
+.run_away
+ call UpdateBattleMonInParty
+ xor a
+ ld [wNumHits], a
+ inc a
+ ld [wForcedSwitch], a
+ ld [wKickCounter], a
+ call SetBattleDraw
+ call BattleCommand_LowerSub
+ call LoadMoveAnim
+ ld c, 20
+ call DelayFrames
+ call SetBattleDraw
+
+ ld hl, FledFromBattleText
+ jp StdBattleTextBox
+
+; 36804
diff --git a/engine/battle/effect_commands/thief.asm b/engine/battle/move_effects/thief.asm
index 6d32d68d4..6d32d68d4 100644
--- a/engine/battle/effect_commands/thief.asm
+++ b/engine/battle/move_effects/thief.asm
diff --git a/engine/battle/move_effects/thunder.asm b/engine/battle/move_effects/thunder.asm
new file mode 100644
index 000000000..adfb4dd33
--- /dev/null
+++ b/engine/battle/move_effects/thunder.asm
@@ -0,0 +1,20 @@
+BattleCommand_ThunderAccuracy: ; 37d94
+; thunderaccuracy
+
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ inc hl
+ ld a, [Weather]
+ cp WEATHER_RAIN
+ jr z, .rain
+ cp WEATHER_SUN
+ ret nz
+ ld [hl], 50 percent + 1
+ ret
+
+.rain
+ ; Redundant with CheckHit guranteeing hit
+ ld [hl], 100 percent
+ ret
+
+; 37daa
diff --git a/engine/battle/effect_commands/transform.asm b/engine/battle/move_effects/transform.asm
index 65c3f3e60..65c3f3e60 100755
--- a/engine/battle/effect_commands/transform.asm
+++ b/engine/battle/move_effects/transform.asm
diff --git a/engine/battle/move_effects/triple_kick.asm b/engine/battle/move_effects/triple_kick.asm
new file mode 100644
index 000000000..e66e5a9a7
--- /dev/null
+++ b/engine/battle/move_effects/triple_kick.asm
@@ -0,0 +1,39 @@
+BattleCommand_TripleKick: ; 346b2
+; triplekick
+
+ ld a, [wKickCounter]
+ ld b, a
+ inc b
+ ld hl, CurDamage + 1
+ ld a, [hld]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+.next_kick
+ dec b
+ ret z
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hli], a
+
+; No overflow.
+ jr nc, .next_kick
+ ld a, $ff
+ ld [hld], a
+ ld [hl], a
+ ret
+
+; 346cd
+
+
+BattleCommand_KickCounter: ; 346cd
+; kickcounter
+
+ ld hl, wKickCounter
+ inc [hl]
+ ret
+
+; 346d2