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-rw-r--r--constants/scene_constants.asm3
1 files changed, 3 insertions, 0 deletions
diff --git a/constants/scene_constants.asm b/constants/scene_constants.asm
index 67a0351ce..6039d69b5 100644
--- a/constants/scene_constants.asm
+++ b/constants/scene_constants.asm
@@ -6,6 +6,9 @@ SCENE_DEFAULT EQU 0
; Often a map will have a one-time default event for scene 0, and switch to a
; do-nothing scene 1 when the event finishes.
SCENE_FINISHED EQU 1
+; A coord_event for scene -1 will always activate, regardless of the map's
+; scene variable value.
+SCENE_ALWAYS EQU -1
; wPokecenter2FSceneID
const_def 1