diff options
| -rw-r--r-- | maps/BrunosRoom.asm | 22 | ||||
| -rw-r--r-- | maps/KarensRoom.asm | 42 | ||||
| -rw-r--r-- | maps/KogasRoom.asm | 42 | ||||
| -rw-r--r-- | maps/WillsRoom.asm | 46 | 
4 files changed, 76 insertions, 76 deletions
| diff --git a/maps/BrunosRoom.asm b/maps/BrunosRoom.asm index 19e7dc46d..ba1e8c3c8 100644 --- a/maps/BrunosRoom.asm +++ b/maps/BrunosRoom.asm @@ -17,7 +17,7 @@ BrunosRoom_MapScriptHeader:  	dbw MAPCALLBACK_TILES, .BrunosRoomDoors  .Trigger0: -	priorityjump UnknownScript_0x1809ad +	priorityjump .BrunosDoorLocksBehindYou  	end  .Trigger1: @@ -34,7 +34,7 @@ BrunosRoom_MapScriptHeader:  .OpenDoor:  	return -UnknownScript_0x1809ad: +.BrunosDoorLocksBehindYou:  	applymovement PLAYER, MovementData_0x1809f9  	refreshscreen $86  	playsound SFX_STRENGTH @@ -47,21 +47,21 @@ UnknownScript_0x1809ad:  	waitsfx  	end -BrunoScript_0x1809c5: +BrunoScript_Battle:  	faceplayer  	opentext  	checkevent EVENT_BEAT_ELITE_4_BRUNO  	iftrue UnknownScript_0x1809f3 -	writetext UnknownText_0x1809fe +	writetext BrunoScript_BrunoBeforeText  	waitbutton  	closetext -	winlosstext UnknownText_0x180b23, 0 +	winlosstext BrunoScript_BrunoBeatenText, 0  	loadtrainer BRUNO, 1  	startbattle  	reloadmapafterbattle  	setevent EVENT_BEAT_ELITE_4_BRUNO  	opentext -	writetext UnknownText_0x180b3c +	writetext BrunoScript_BrunoDefeatText  	waitbutton  	closetext  	playsound SFX_ENTER_DOOR @@ -73,7 +73,7 @@ BrunoScript_0x1809c5:  	end  UnknownScript_0x1809f3: -	writetext UnknownText_0x180b3c +	writetext BrunoScript_BrunoDefeatText  	waitbutton  	closetext  	end @@ -85,7 +85,7 @@ MovementData_0x1809f9:  	step UP  	step_end -UnknownText_0x1809fe: +BrunoScript_BrunoBeforeText:  	text "I am BRUNO of the"  	line "ELITE FOUR." @@ -115,12 +115,12 @@ UnknownText_0x1809fe:  	para "Hoo hah!"  	done -UnknownText_0x180b23: +BrunoScript_BrunoBeatenText:  	text "Why? How could we"  	line "lose?"  	done -UnknownText_0x180b3c: +BrunoScript_BrunoDefeatText:  	text "Having lost, I"  	line "have no right to"  	cont "say anything…" @@ -148,4 +148,4 @@ BrunosRoom_MapEventHeader:  .PersonEvents:  	db 1 -	person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_0x1809c5, -1 +	person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_Battle, -1 diff --git a/maps/KarensRoom.asm b/maps/KarensRoom.asm index 228dec1eb..6ab50b3fc 100644 --- a/maps/KarensRoom.asm +++ b/maps/KarensRoom.asm @@ -6,35 +6,35 @@ KarensRoom_MapScriptHeader:  	db 2  	; triggers -	dw UnknownScript_0x180bbc, 0 -	dw UnknownScript_0x180bc0, 0 +	dw .Trigger0, 0 +	dw .Trigger1, 0  .MapCallbacks:  	db 1  	; callbacks -	dbw MAPCALLBACK_TILES, UnknownScript_0x180bc1 +	dbw MAPCALLBACK_TILES, .KarensRoomDoors -UnknownScript_0x180bbc: -	priorityjump UnknownScript_0x180bd6 +.Trigger0: +	priorityjump .KarensDoorLocksBehindYou  	end -UnknownScript_0x180bc0: +.Trigger1:  	end -UnknownScript_0x180bc1: +.KarensRoomDoors:  	checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED -	iffalse UnknownScript_0x180bcb +	iffalse .KeepDoorsClosed  	changeblock $4, $e, $2a -UnknownScript_0x180bcb: +.KeepDoorsClosed:  	checkevent EVENT_KARENS_ROOM_EXIT_OPEN -	iffalse UnknownScript_0x180bd5 +	iffalse .OpenDoors  	changeblock $4, $2, $16 -UnknownScript_0x180bd5: +.OpenDoors:  	return -UnknownScript_0x180bd6: +.KarensDoorLocksBehindYou:  	applymovement PLAYER, MovementData_0x180c22  	refreshscreen $86  	playsound SFX_STRENGTH @@ -47,21 +47,21 @@ UnknownScript_0x180bd6:  	waitsfx  	end -KarenScript_0x180bee: +KarenScript_Battle:  	faceplayer  	opentext  	checkevent EVENT_BEAT_ELITE_4_KAREN  	iftrue UnknownScript_0x180c1c -	writetext UnknownText_0x180c27 +	writetext KarenScript_KarenBeforeText  	waitbutton  	closetext -	winlosstext UnknownText_0x180cf8, 0 +	winlosstext KarenScript_KarenBeatenText, 0  	loadtrainer KAREN, 1  	startbattle  	reloadmapafterbattle  	setevent EVENT_BEAT_ELITE_4_KAREN  	opentext -	writetext UnknownText_0x180d29 +	writetext KarenScript_KarenDefeatText  	waitbutton  	closetext  	playsound SFX_ENTER_DOOR @@ -73,7 +73,7 @@ KarenScript_0x180bee:  	end  UnknownScript_0x180c1c: -	writetext UnknownText_0x180d29 +	writetext KarenScript_KarenDefeatText  	waitbutton  	closetext  	end @@ -85,7 +85,7 @@ MovementData_0x180c22:  	step UP  	step_end -UnknownText_0x180c27: +KarenScript_KarenBeforeText:  	text "I am KAREN of the"  	line "ELITE FOUR." @@ -108,13 +108,13 @@ UnknownText_0x180c27:  	para "Let's go."  	done -UnknownText_0x180cf8: +KarenScript_KarenBeatenText:  	text "Well, aren't you"  	line "good. I like that"  	cont "in a trainer."  	done -UnknownText_0x180d29: +KarenScript_KarenDefeatText:  	text "Strong #MON."  	para "Weak #MON." @@ -156,4 +156,4 @@ KarensRoom_MapEventHeader:  .PersonEvents:  	db 1 -	person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1 +	person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_Battle, -1 diff --git a/maps/KogasRoom.asm b/maps/KogasRoom.asm index 0c6ca7eae..35fcb68b7 100644 --- a/maps/KogasRoom.asm +++ b/maps/KogasRoom.asm @@ -6,35 +6,35 @@ KogasRoom_MapScriptHeader:  	db 2  	; triggers -	dw UnknownScript_0x180728, 0 -	dw UnknownScript_0x18072c, 0 +	dw .Trigger0, 0 +	dw .Trigger1, 0  .MapCallbacks:  	db 1  	; callbacks -	dbw MAPCALLBACK_TILES, UnknownScript_0x18072d +	dbw MAPCALLBACK_TILES, .KogasRoomDoors -UnknownScript_0x180728: -	priorityjump UnknownScript_0x180742 +.Trigger0: +	priorityjump .KogasDoorLocksBehindYou  	end -UnknownScript_0x18072c: +.Trigger1:  	end -UnknownScript_0x18072d: +.KogasRoomDoors:  	checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED -	iffalse UnknownScript_0x180737 +	iffalse .KeepDoorsClosed  	changeblock $4, $e, $2a -UnknownScript_0x180737: +.KeepDoorsClosed:  	checkevent EVENT_KOGAS_ROOM_EXIT_OPEN -	iffalse UnknownScript_0x180741 +	iffalse .OpenDoors  	changeblock $4, $2, $16 -UnknownScript_0x180741: +.OpenDoors:  	return -UnknownScript_0x180742: +.KogasDoorLocksBehindYou:  	applymovement PLAYER, MovementData_0x18078e  	refreshscreen $86  	playsound SFX_STRENGTH @@ -47,21 +47,21 @@ UnknownScript_0x180742:  	waitsfx  	end -KogaScript_0x18075a: +KogaScript_Battle:  	faceplayer  	opentext  	checkevent EVENT_BEAT_ELITE_4_KOGA  	iftrue UnknownScript_0x180788 -	writetext UnknownText_0x180793 +	writetext KogaScript_KogaBeforeText  	waitbutton  	closetext -	winlosstext UnknownText_0x1808a9, 0 +	winlosstext KogaScript_KogaBeatenText, 0  	loadtrainer KOGA, 1  	startbattle  	reloadmapafterbattle  	setevent EVENT_BEAT_ELITE_4_KOGA  	opentext -	writetext UnknownText_0x1808ca +	writetext KogaScript_KogaDefeatText  	waitbutton  	closetext  	playsound SFX_ENTER_DOOR @@ -73,7 +73,7 @@ KogaScript_0x18075a:  	end  UnknownScript_0x180788: -	writetext UnknownText_0x1808ca +	writetext KogaScript_KogaDefeatText  	waitbutton  	closetext  	end @@ -85,7 +85,7 @@ MovementData_0x18078e:  	step UP  	step_end -UnknownText_0x180793: +KogaScript_KogaBeforeText:  	text "Fwahahahaha!"  	para "I am KOGA of the" @@ -114,13 +114,13 @@ UnknownText_0x180793:  	line "see soon enough!"  	done -UnknownText_0x1808a9: +KogaScript_KogaBeatenText:  	text "Ah!"  	line "You have proven"  	cont "your worth!"  	done -UnknownText_0x1808ca: +KogaScript_KogaDefeatText:  	text "I subjected you to"  	line "everything I could"  	cont "muster." @@ -153,4 +153,4 @@ KogasRoom_MapEventHeader:  .PersonEvents:  	db 1 -	person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_0x18075a, -1 +	person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_Battle, -1 diff --git a/maps/WillsRoom.asm b/maps/WillsRoom.asm index cc3986c33..0c6c5e4d1 100644 --- a/maps/WillsRoom.asm +++ b/maps/WillsRoom.asm @@ -6,35 +6,35 @@ WillsRoom_MapScriptHeader:  	db 2  	; triggers -	dw UnknownScript_0x1804c6, 0 -	dw UnknownScript_0x1804ca, 0 +	dw .Trigger0, 0 +	dw .Trigger1, 0  .MapCallbacks:  	db 1  	; callbacks -	dbw MAPCALLBACK_TILES, UnknownScript_0x1804cb +	dbw MAPCALLBACK_TILES, .WillsRoomDoors -UnknownScript_0x1804c6: -	priorityjump UnknownScript_0x1804e0 +.Trigger0: +	priorityjump .WillsDoorLocksBehindYou  	end -UnknownScript_0x1804ca: +.Trigger1:  	end -UnknownScript_0x1804cb: +.WillsRoomDoors:  	checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED -	iffalse UnknownScript_0x1804d5 +	iffalse .KeepDoorClosed  	changeblock $4, $e, $2a -UnknownScript_0x1804d5: +.KeepDoorClosed:  	checkevent EVENT_WILLS_ROOM_EXIT_OPEN -	iffalse UnknownScript_0x1804df +	iffalse .OpenDoor  	changeblock $4, $2, $16 -UnknownScript_0x1804df: +.OpenDoor:  	return -UnknownScript_0x1804e0: +.WillsDoorLocksBehindYou:  	applymovement PLAYER, MovementData_0x18052c  	refreshscreen $86  	playsound SFX_STRENGTH @@ -47,21 +47,21 @@ UnknownScript_0x1804e0:  	waitsfx  	end -WillScript_0x1804f8: +WillScript_Battle:  	faceplayer  	opentext  	checkevent EVENT_BEAT_ELITE_4_WILL -	iftrue UnknownScript_0x180526 -	writetext UnknownText_0x180531 +	iftrue WillsRoom_0x180526 +	writetext WillScript_WillBeforeText  	waitbutton  	closetext -	winlosstext UnknownText_0x18062c, 0 +	winlosstext WillScript_WillBeatenText, 0  	loadtrainer WILL, 1  	startbattle  	reloadmapafterbattle  	setevent EVENT_BEAT_ELITE_4_WILL  	opentext -	writetext UnknownText_0x180644 +	writetext WillScript_WillDefeatText  	waitbutton  	closetext  	playsound SFX_ENTER_DOOR @@ -72,8 +72,8 @@ WillScript_0x1804f8:  	waitsfx  	end -UnknownScript_0x180526: -	writetext UnknownText_0x180644 +WillScript_0x180526: +	writetext WillScript_WillDefeatText  	waitbutton  	closetext  	end @@ -85,7 +85,7 @@ MovementData_0x18052c:  	step UP  	step_end -UnknownText_0x180531: +WillScript_WillBeforeText:  	text "Welcome to #MON"  	line "LEAGUE, <PLAYER>." @@ -110,12 +110,12 @@ UnknownText_0x180531:  	line "option!"  	done -UnknownText_0x18062c: +WillScript_WillBeatenText:  	text "I… I can't…"  	line "believe it…"  	done -UnknownText_0x180644: +WillScript_WillDefeatText:  	text "Even though I was"  	line "defeated, I won't"  	cont "change my course." @@ -151,4 +151,4 @@ WillsRoom_MapEventHeader:  .PersonEvents:  	db 1 -	person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_0x1804f8, -1 +	person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_Battle, -1 | 
