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-rw-r--r--constants/wram_constants.asm5
-rw-r--r--engine/battle/core.asm8
-rw-r--r--engine/menus/intro_menu.asm2
-rw-r--r--engine/pokemon/move_mon.asm4
-rw-r--r--engine/tilesets/tileset_palettes.asm4
-rw-r--r--home.asm14
-rw-r--r--wram.asm2
7 files changed, 23 insertions, 16 deletions
diff --git a/constants/wram_constants.asm b/constants/wram_constants.asm
index 4d60f6f8d..f49f8fa90 100644
--- a/constants/wram_constants.asm
+++ b/constants/wram_constants.asm
@@ -1,6 +1,11 @@
; wInputType:: ; c2c7
AUTO_INPUT EQU $ff
+; wDebugFlags:: ; c2cc
+ const_def
+ const DEBUG_BATTLE_F
+ const DEBUG_FIELD_F
+
; wCurDexMode:: ; c7d4
const_def
const DEXMODE_NEW
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 9ac99c587..6f76b6c5c 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2371,8 +2371,8 @@ WinTrainerBattle:
jr nz, .skip_heal
predef HealParty
.skip_heal
- ld a, [wMonStatusFlags]
- bit 0, a
+ ld a, [wDebugFlags]
+ bit DEBUG_BATTLE_F, a
jr nz, .skip_win_loss_text
call PrintWinLossText
@@ -2921,8 +2921,8 @@ LostBattle:
ld c, 40
call DelayFrames
- ld a, [wMonStatusFlags]
- bit 0, a
+ ld a, [wDebugFlags]
+ bit DEBUG_BATTLE_F, a
jr nz, .skip_win_loss_text
call PrintWinLossText
.skip_win_loss_text
diff --git a/engine/menus/intro_menu.asm b/engine/menus/intro_menu.asm
index 3068269d1..df0cc4edc 100644
--- a/engine/menus/intro_menu.asm
+++ b/engine/menus/intro_menu.asm
@@ -60,7 +60,7 @@ OptionsMenu:
NewGame:
xor a
- ld [wMonStatusFlags], a
+ ld [wDebugFlags], a
call ResetWRAM
call NewGame_ClearTileMapEtc
call AreYouABoyOrAreYouAGirl
diff --git a/engine/pokemon/move_mon.asm b/engine/pokemon/move_mon.asm
index 6e9d90d36..c67d210b9 100644
--- a/engine/pokemon/move_mon.asm
+++ b/engine/pokemon/move_mon.asm
@@ -1194,8 +1194,8 @@ GiveEgg::
ld hl, wPartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
- ld a, [wMonStatusFlags]
- bit 1, a
+ ld a, [wDebugFlags]
+ bit DEBUG_FIELD_F, a
ld a, 1
jr nz, .got_init_happiness
ld a, [wBaseEggSteps]
diff --git a/engine/tilesets/tileset_palettes.asm b/engine/tilesets/tileset_palettes.asm
index 1e433b158..459cd74c2 100644
--- a/engine/tilesets/tileset_palettes.asm
+++ b/engine/tilesets/tileset_palettes.asm
@@ -123,12 +123,12 @@ LoadMansionPalette:
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_WATER
- ld hl, MansionPalette1 + 6 palettes
+ ld hl, MansionPalette1 palette 6
ld bc, 1 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_ROOF
- ld hl, MansionPalette1 + 8 palettes
+ ld hl, MansionPalette1 palette 8
ld bc, 1 palettes
call FarCopyWRAM
ret
diff --git a/home.asm b/home.asm
index 78315b0bf..f9f3575ec 100644
--- a/home.asm
+++ b/home.asm
@@ -56,9 +56,11 @@ INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
INCLUDE "home/flag.asm"
-Unreferenced_Function2ebb::
- ld a, [wMonStatusFlags]
- bit 1, a
+Unreferenced_CheckBPressedDebug::
+; Used in debug ROMs to walk through walls and avoid encounters.
+
+ ld a, [wDebugFlags]
+ bit DEBUG_FIELD_F, a
ret z
ldh a, [hJoyDown]
@@ -74,10 +76,10 @@ xor_a_dec_a::
dec a
ret
-Unreferenced_Function2ecb::
+Unreferenced_CheckFieldDebug::
push hl
- ld hl, wMonStatusFlags
- bit 1, [hl]
+ ld hl, wDebugFlags
+ bit DEBUG_FIELD_F, [hl]
pop hl
ret
diff --git a/wram.asm b/wram.asm
index 12c515e57..a50023705 100644
--- a/wram.asm
+++ b/wram.asm
@@ -141,7 +141,7 @@ wAutoInputAddress:: dw ; c2c8
wAutoInputBank:: db ; c2ca
wAutoInputLength:: db ; c2cb
-wMonStatusFlags:: db
+wDebugFlags:: db
wGameLogicPaused:: db ; c2cd
wSpriteUpdatesEnabled:: db