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-rw-r--r--engine/menus/save.asm2
-rw-r--r--home/joypad.asm1
-rw-r--r--home/time.asm4
3 files changed, 4 insertions, 3 deletions
diff --git a/engine/menus/save.asm b/engine/menus/save.asm
index 5d2138044..ef9926fe9 100644
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -670,7 +670,7 @@ TryLoadSaveData:
ld de, wOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
- call PanicResetClock
+ call ClearClock
ret
INCLUDE "data/default_options.asm"
diff --git a/home/joypad.asm b/home/joypad.asm
index f562d0878..b39f8c0f4 100644
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -14,6 +14,7 @@ ClearJoypad::
ret
Joypad::
+; This is called automatically every frame in VBlank.
; Read the joypad register and translate it to something more
; workable for use in-game. There are 8 buttons, so we can use
; one byte to contain all player input.
diff --git a/home/time.asm b/home/time.asm
index e631fe060..b708329c5 100644
--- a/home/time.asm
+++ b/home/time.asm
@@ -1,6 +1,6 @@
; Functions relating to the timer interrupt and the real-time-clock.
-AskTimer::
+Unreferenced_Timer::
push af
ldh a, [hMobile]
and a
@@ -195,7 +195,7 @@ InitTime::
farcall _InitTime
ret
-PanicResetClock::
+ClearClock::
call .ClearhRTC
call SetClock
ret