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-rw-r--r--constants/gfx_constants.asm2
-rw-r--r--engine/battle/core.asm2
-rw-r--r--engine/events/halloffame.asm4
-rw-r--r--engine/gfx/pic_animation.asm8
4 files changed, 8 insertions, 8 deletions
diff --git a/constants/gfx_constants.asm b/constants/gfx_constants.asm
index 41a67a648..70b243447 100644
--- a/constants/gfx_constants.asm
+++ b/constants/gfx_constants.asm
@@ -49,6 +49,6 @@ NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
const ANIM_MON_TRADE
const ANIM_MON_EVOLVE
const ANIM_MON_HATCH
- const ANIM_MON_UNUSED
+ const ANIM_MON_HOF
const ANIM_MON_EGG1
const ANIM_MON_EGG2
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index d1bd41b84..7e92a3e31 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -9094,7 +9094,7 @@ BattleStartMessage:
jr .skip_cry ; cry is played during the animation
.cry_no_anim
- ld a, $0f
+ ld a, $f
ld [wCryTracks], a
ld a, [wTempEnemyMonSpecies]
call PlayStereoCry
diff --git a/engine/events/halloffame.asm b/engine/events/halloffame.asm
index 6cbc749d5..fcbcc1593 100644
--- a/engine/events/halloffame.asm
+++ b/engine/events/halloffame.asm
@@ -124,7 +124,7 @@ AnimateHallOfFame:
call PlaceString
call WaitBGMap
decoord 6, 5
- ld c, $6
+ ld c, ANIM_MON_HOF
predef HOF_AnimateFrontpic
ld c, 60
call DelayFrames
@@ -390,7 +390,7 @@ _HallOfFamePC:
call GetSGBLayout
call SetPalettes
decoord 6, 5
- ld c, $6
+ ld c, ANIM_MON_HOF
predef HOF_AnimateFrontpic
and a
ret
diff --git a/engine/gfx/pic_animation.asm b/engine/gfx/pic_animation.asm
index 843e5cba4..93852f3cf 100644
--- a/engine/gfx/pic_animation.asm
+++ b/engine/gfx/pic_animation.asm
@@ -40,8 +40,8 @@ AnimateMon_Hatch:
call AnimateFrontpic
ret
-AnimateMon_Unused:
- ld e, ANIM_MON_UNUSED
+AnimateMon_HOF:
+ ld e, ANIM_MON_HOF
ld d, $0
call AnimateFrontpic
ret
@@ -65,7 +65,7 @@ PokeAnims:
dw .Trade
dw .Evolve
dw .Hatch
- dw .Unused ; same as .Menu
+ dw .HOF
dw .Egg1
dw .Egg2
@@ -75,7 +75,7 @@ PokeAnims:
.Trade: pokeanim Idle, Play2, Idle, Play, SetWait, Wait, Cry, Setup, Play
.Evolve: pokeanim Idle, Play, SetWait, Wait, CryNoWait, Setup, Play
.Hatch: pokeanim Idle, Play, CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
-.Unused: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
+.HOF: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
.Egg1: pokeanim Setup, Play
.Egg2: pokeanim Idle, Play