diff options
-rw-r--r-- | maps/BlackthornGym1F.asm | 6 | ||||
-rw-r--r-- | maps/BrunosRoom.asm | 24 | ||||
-rw-r--r-- | maps/BurnedTower1F.asm | 12 | ||||
-rw-r--r-- | maps/BurnedTowerB1F.asm | 8 | ||||
-rw-r--r-- | maps/CeladonDeptStore6F.asm | 6 | ||||
-rw-r--r-- | maps/GoldenrodDeptStoreB1F.asm | 8 | ||||
-rw-r--r-- | maps/GoldenrodDeptStoreRoof.asm | 8 | ||||
-rw-r--r-- | maps/GoldenrodUnderground.asm | 4 | ||||
-rw-r--r-- | maps/GoldenrodUndergroundSwitchRoomEntrances.asm | 1 | ||||
-rw-r--r-- | maps/KarensRoom.asm | 24 | ||||
-rw-r--r-- | maps/KogasRoom.asm | 24 | ||||
-rw-r--r-- | maps/LancesRoom.asm | 16 | ||||
-rw-r--r-- | maps/MahoganyMart1F.asm | 4 | ||||
-rw-r--r-- | maps/RadioTower3F.asm | 8 | ||||
-rw-r--r-- | maps/Route19.asm | 12 | ||||
-rw-r--r-- | maps/RuinsOfAlphAerodactylChamber.asm | 12 | ||||
-rw-r--r-- | maps/RuinsOfAlphHoOhChamber.asm | 12 | ||||
-rw-r--r-- | maps/RuinsOfAlphKabutoChamber.asm | 12 | ||||
-rw-r--r-- | maps/RuinsOfAlphOmanyteChamber.asm | 12 | ||||
-rw-r--r-- | maps/TeamRocketBaseB2F.asm | 8 | ||||
-rw-r--r-- | maps/TeamRocketBaseB3F.asm | 4 | ||||
-rw-r--r-- | maps/TinTower1F.asm | 4 | ||||
-rw-r--r-- | maps/WillsRoom.asm | 24 |
23 files changed, 127 insertions, 126 deletions
diff --git a/maps/BlackthornGym1F.asm b/maps/BlackthornGym1F.asm index 920442fe9..25de39246 100644 --- a/maps/BlackthornGym1F.asm +++ b/maps/BlackthornGym1F.asm @@ -16,15 +16,15 @@ BlackthornGym1F_MapScripts: .Boulders: checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1 iffalse .skip1 - changeblock 8, 2, $3b + changeblock 8, 2, $3b ; fallen boulder 2 .skip1 checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2 iffalse .skip2 - changeblock 2, 4, $3a + changeblock 2, 4, $3a ; fallen boulder 1 .skip2 checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3 iffalse .skip3 - changeblock 8, 6, $3b + changeblock 8, 6, $3b ; fallen boulder 2 .skip3 return diff --git a/maps/BrunosRoom.asm b/maps/BrunosRoom.asm index bdb93065e..9ddbb5664 100644 --- a/maps/BrunosRoom.asm +++ b/maps/BrunosRoom.asm @@ -20,21 +20,21 @@ BrunosRoom_MapScripts: .BrunosRoomDoors: checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED - iffalse .KeepDoorClosed - changeblock 4, 14, $2a -.KeepDoorClosed: + iffalse .KeepEntranceOpen + changeblock 4, 14, $2a ; wall +.KeepEntranceOpen: checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN - iffalse .OpenDoor - changeblock 4, 2, $16 -.OpenDoor: + iffalse .KeepExitClosed + changeblock 4, 2, $16 ; open door +.KeepExitClosed: return .BrunosDoorLocksBehindYou: - applymovement PLAYER, MovementData_0x1809f9 + applymovement PLAYER, BrunosRoom_EnterMovement refreshscreen $86 playsound SFX_STRENGTH earthquake 80 - changeblock 4, 14, $2a + changeblock 4, 14, $2a ; wall reloadmappart closetext setscene 1 @@ -46,7 +46,7 @@ BrunoScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_BRUNO - iftrue UnknownScript_0x1809f3 + iftrue BrunoScript_AfterBattle writetext BrunoScript_BrunoBeforeText waitbutton closetext @@ -60,20 +60,20 @@ BrunoScript_Battle: waitbutton closetext playsound SFX_ENTER_DOOR - changeblock 4, 2, $16 + changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_BRUNOS_ROOM_EXIT_OPEN waitsfx end -UnknownScript_0x1809f3: +BrunoScript_AfterBattle: writetext BrunoScript_BrunoDefeatText waitbutton closetext end -MovementData_0x1809f9: +BrunosRoom_EnterMovement: step UP step UP step UP diff --git a/maps/BurnedTower1F.asm b/maps/BurnedTower1F.asm index 2aca9c74e..4c307d710 100644 --- a/maps/BurnedTower1F.asm +++ b/maps/BurnedTower1F.asm @@ -28,13 +28,13 @@ BurnedTower1F_MapScripts: .HoleAndLadder: checkevent EVENT_HOLE_IN_BURNED_TOWER - iftrue .Next - changeblock 10, 8, $32 ; hole -.Next: + iftrue .KeepHoleOpen + changeblock 10, 8, $32 ; floor +.KeepHoleOpen: checkevent EVENT_RELEASED_THE_BEASTS - iftrue .Done + iftrue .HideBasement changeblock 6, 14, $09 ; ladder -.Done: +.HideBasement: return .MeetEusine: @@ -106,7 +106,7 @@ BurnedTowerRivalBattleScript: showemote EMOTE_SHOCK, PLAYER, 15 playsound SFX_ENTER_DOOR waitsfx - changeblock 10, 8, $25 + changeblock 10, 8, $25 ; hole reloadmappart pause 15 applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall diff --git a/maps/BurnedTowerB1F.asm b/maps/BurnedTowerB1F.asm index 7fb711543..3ad1d60f4 100644 --- a/maps/BurnedTowerB1F.asm +++ b/maps/BurnedTowerB1F.asm @@ -27,9 +27,9 @@ BurnedTowerB1F_MapScripts: .LadderCallback: checkevent EVENT_RELEASED_THE_BEASTS - iftrue .NoChange - changeblock 6, 14, $02 -.NoChange: + iftrue .HideLadder + changeblock 6, 14, $02 ; floor +.HideLadder: return ReleaseTheBeasts: @@ -93,7 +93,7 @@ ReleaseTheBeasts: setevent EVENT_BURNED_TOWER_1F_EUSINE appear BURNEDTOWERB1F_EUSINE refreshscreen - changeblock 6, 14, $1b + changeblock 6, 14, $1b ; ladder reloadmappart closetext setscene 1 diff --git a/maps/CeladonDeptStore6F.asm b/maps/CeladonDeptStore6F.asm index 3971efeed..b63ec99da 100644 --- a/maps/CeladonDeptStore6F.asm +++ b/maps/CeladonDeptStore6F.asm @@ -8,10 +8,10 @@ CeladonDeptStore6F_MapScripts: .MapCallbacks: db 1 - callback MAPCALLBACK_TILES, .Callback + callback MAPCALLBACK_TILES, .HideRooftopStairs -.Callback: - changeblock 12, 0, $03 +.HideRooftopStairs: + changeblock 12, 0, $03 ; wall return CeladonDeptStore6FSuperNerdScript: diff --git a/maps/GoldenrodDeptStoreB1F.asm b/maps/GoldenrodDeptStoreB1F.asm index 7d39dd8a9..4d0603d0f 100644 --- a/maps/GoldenrodDeptStoreB1F.asm +++ b/maps/GoldenrodDeptStoreB1F.asm @@ -23,7 +23,7 @@ UnknownScript_0x7d781: jump UnknownScript_0x7d791 UnknownScript_0x7d78a: - changeblock 16, 4, $0d + changeblock 16, 4, $0d ; floor jump UnknownScript_0x7d791 UnknownScript_0x7d791: @@ -31,15 +31,15 @@ UnknownScript_0x7d791: iftrue .Layout2 checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 iftrue .Layout3 - changeblock 10, 8, $0d + changeblock 10, 8, $0d ; floor return .Layout2: - changeblock 4, 10, $0d + changeblock 4, 10, $0d ; floor return .Layout3: - changeblock 10, 12, $0d + changeblock 10, 12, $0d ; floor return UnknownScript_0x7d7ac: diff --git a/maps/GoldenrodDeptStoreRoof.asm b/maps/GoldenrodDeptStoreRoof.asm index cbc2a6b76..55f885e62 100644 --- a/maps/GoldenrodDeptStoreRoof.asm +++ b/maps/GoldenrodDeptStoreRoof.asm @@ -19,12 +19,12 @@ GoldenrodDeptStoreRoof_MapScripts: .CheckSaleChangeBlock: checkflag ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON - iftrue .ChangeBlock + iftrue .SaleIsOn return -.ChangeBlock: - changeblock 0, 2, $3f - changeblock 0, 4, $0f +.SaleIsOn: + changeblock 0, 2, $3f ; cardboard boxes + changeblock 0, 4, $0f ; vendor booth return .CheckSaleChangeClerk: diff --git a/maps/GoldenrodUnderground.asm b/maps/GoldenrodUnderground.asm index c60f68ee5..e8e566666 100644 --- a/maps/GoldenrodUnderground.asm +++ b/maps/GoldenrodUnderground.asm @@ -45,7 +45,7 @@ GoldenrodUnderground_MapScripts: return .LockBasementDoor: - changeblock 18, 6, $3d + changeblock 18, 6, $3d ; locked door return .CheckDayOfWeek: @@ -384,7 +384,7 @@ BasementDoorScript:: writetext UnknownText_0x7c5d6 waitbutton closetext - changeblock 18, 6, $2e + changeblock 18, 6, $2e ; unlocked door reloadmappart closetext setevent EVENT_USED_BASEMENT_KEY diff --git a/maps/GoldenrodUndergroundSwitchRoomEntrances.asm b/maps/GoldenrodUndergroundSwitchRoomEntrances.asm index e01ee8470..621c133fd 100644 --- a/maps/GoldenrodUndergroundSwitchRoomEntrances.asm +++ b/maps/GoldenrodUndergroundSwitchRoomEntrances.asm @@ -1,3 +1,4 @@ +; block ids UNDERGROUND_DOOR_CLOSED1 EQU $2a UNDERGROUND_DOOR_CLOSED2 EQU $3e UNDERGROUND_DOOR_CLOSED3 EQU $3f diff --git a/maps/KarensRoom.asm b/maps/KarensRoom.asm index 4ceed61fc..eef62321d 100644 --- a/maps/KarensRoom.asm +++ b/maps/KarensRoom.asm @@ -20,21 +20,21 @@ KarensRoom_MapScripts: .KarensRoomDoors: checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED - iffalse .KeepDoorsClosed - changeblock 4, 14, $2a -.KeepDoorsClosed: + iffalse .KeepEntranceOpen + changeblock 4, 14, $2a ; wall +.KeepEntranceOpen: checkevent EVENT_KARENS_ROOM_EXIT_OPEN - iffalse .OpenDoors - changeblock 4, 2, $16 -.OpenDoors: + iffalse .KeepExitClosed + changeblock 4, 2, $16 ; open door +.KeepExitClosed: return .KarensDoorLocksBehindYou: - applymovement PLAYER, MovementData_0x180c22 + applymovement PLAYER, KarensMovementData_0x18078e refreshscreen $86 playsound SFX_STRENGTH earthquake 80 - changeblock 4, 14, $2a + changeblock 4, 14, $2a ; wall reloadmappart closetext setscene 1 @@ -46,7 +46,7 @@ KarenScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KAREN - iftrue UnknownScript_0x180c1c + iftrue KarenScript_AfterBattle writetext KarenScript_KarenBeforeText waitbutton closetext @@ -60,20 +60,20 @@ KarenScript_Battle: waitbutton closetext playsound SFX_ENTER_DOOR - changeblock 4, 2, $16 + changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_KARENS_ROOM_EXIT_OPEN waitsfx end -UnknownScript_0x180c1c: +KarenScript_AfterBattle: writetext KarenScript_KarenDefeatText waitbutton closetext end -MovementData_0x180c22: +KarensMovementData_0x18078e: step UP step UP step UP diff --git a/maps/KogasRoom.asm b/maps/KogasRoom.asm index d448d4661..fe1badec4 100644 --- a/maps/KogasRoom.asm +++ b/maps/KogasRoom.asm @@ -20,21 +20,21 @@ KogasRoom_MapScripts: .KogasRoomDoors: checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED - iffalse .KeepDoorsClosed - changeblock 4, 14, $2a -.KeepDoorsClosed: + iffalse .KeepEntranceOpen + changeblock 4, 14, $2a ; wall +.KeepEntranceOpen: checkevent EVENT_KOGAS_ROOM_EXIT_OPEN - iffalse .OpenDoors - changeblock 4, 2, $16 -.OpenDoors: + iffalse .KeepExitClosed + changeblock 4, 2, $16 ; open door +.KeepExitClosed: return .KogasDoorLocksBehindYou: - applymovement PLAYER, MovementData_0x18078e + applymovement PLAYER, KogasMovementData_0x18078e refreshscreen $86 playsound SFX_STRENGTH earthquake 80 - changeblock 4, 14, $2a + changeblock 4, 14, $2a ; wall reloadmappart closetext setscene 1 @@ -46,7 +46,7 @@ KogaScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KOGA - iftrue UnknownScript_0x180788 + iftrue KogaScript_AfterBattle writetext KogaScript_KogaBeforeText waitbutton closetext @@ -60,20 +60,20 @@ KogaScript_Battle: waitbutton closetext playsound SFX_ENTER_DOOR - changeblock 4, 2, $16 + changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_KOGAS_ROOM_EXIT_OPEN waitsfx end -UnknownScript_0x180788: +KogaScript_AfterBattle: writetext KogaScript_KogaDefeatText waitbutton closetext end -MovementData_0x18078e: +KogasMovementData_0x18078e: step UP step UP step UP diff --git a/maps/LancesRoom.asm b/maps/LancesRoom.asm index c073f0f1e..a3336251b 100644 --- a/maps/LancesRoom.asm +++ b/maps/LancesRoom.asm @@ -22,13 +22,13 @@ LancesRoom_MapScripts: .LancesRoomDoors: checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED - iffalse .KeepDoorsClosed - changeblock 4, 22, $34 -.KeepDoorsClosed: + iffalse .KeepEntranceOpen + changeblock 4, 22, $34 ; wall +.KeepEntranceOpen: checkevent EVENT_LANCES_ROOM_EXIT_OPEN - iffalse .OpenDoors - changeblock 4, 0, $0b -.OpenDoors: + iffalse .KeepExitClosed + changeblock 4, 0, $0b ; open door +.KeepExitClosed: return .LancesDoorLocksBehindYou: @@ -36,7 +36,7 @@ LancesRoom_MapScripts: refreshscreen $86 playsound SFX_STRENGTH earthquake 80 - changeblock 4, 22, $34 + changeblock 4, 22, $34 ; wall reloadmappart closetext setscene 1 @@ -69,7 +69,7 @@ LanceScript_0x180e7b: waitbutton closetext playsound SFX_ENTER_DOOR - changeblock 4, 0, $0b + changeblock 4, 0, $0b ; open door reloadmappart closetext setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED diff --git a/maps/MahoganyMart1F.asm b/maps/MahoganyMart1F.asm index a216b1079..5b3cfd43c 100644 --- a/maps/MahoganyMart1F.asm +++ b/maps/MahoganyMart1F.asm @@ -28,7 +28,7 @@ MahoganyMart1F_MapScripts: return .ShowStairs: - changeblock 6, 2, $1e + changeblock 6, 2, $1e ; stairs return PharmacistScript_0x6c367: @@ -89,7 +89,7 @@ UnknownScript_0x6c38f: waitbutton showemote EMOTE_SHOCK, MAHOGANYMART1F_PHARMACIST, 10 playsound SFX_FAINT - changeblock 6, 2, $1e + changeblock 6, 2, $1e ; stairs reloadmappart closetext setevent EVENT_UNCOVERED_STAIRCASE_IN_MAHOGANY_MART diff --git a/maps/RadioTower3F.asm b/maps/RadioTower3F.asm index 030aec018..0efc9e2db 100644 --- a/maps/RadioTower3F.asm +++ b/maps/RadioTower3F.asm @@ -21,8 +21,8 @@ RadioTower3F_MapScripts: return .Change: - changeblock 14, 2, $2a - changeblock 14, 4, $01 + changeblock 14, 2, $2a ; open shutter + changeblock 14, 4, $01 ; floor return RadioTower3FSuperNerdScript: @@ -143,8 +143,8 @@ UnknownScript_0x5e605: waitbutton setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER playsound SFX_ENTER_DOOR - changeblock 14, 2, $2a - changeblock 14, 4, $01 + changeblock 14, 2, $2a ; open shutter + changeblock 14, 4, $01 ; floor reloadmappart closetext waitsfx diff --git a/maps/Route19.asm b/maps/Route19.asm index 4c32af13f..8767a8b3b 100644 --- a/maps/Route19.asm +++ b/maps/Route19.asm @@ -17,12 +17,12 @@ Route19_MapScripts: .ClearRocks: checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .Done - changeblock 6, 6, $7a - changeblock 8, 6, $7a - changeblock 10, 6, $7a - changeblock 12, 8, $7a - changeblock 4, 8, $7a - changeblock 10, 10, $7a + changeblock 6, 6, $7a ; rock + changeblock 8, 6, $7a ; rock + changeblock 10, 6, $7a ; rock + changeblock 12, 8, $7a ; rock + changeblock 4, 8, $7a ; rock + changeblock 10, 10, $7a ; rock .Done: return diff --git a/maps/RuinsOfAlphAerodactylChamber.asm b/maps/RuinsOfAlphAerodactylChamber.asm index 3a195d430..91f2967a3 100644 --- a/maps/RuinsOfAlphAerodactylChamber.asm +++ b/maps/RuinsOfAlphAerodactylChamber.asm @@ -23,15 +23,15 @@ RuinsOfAlphAerodactylChamber_MapScripts: .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER iftrue .WallOpen - changeblock 4, 0, $2e + changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_AERODACTYL_PUZZLE iffalse .FloorClosed return .FloorClosed: - changeblock 2, 2, $01 - changeblock 4, 2, $02 + changeblock 2, 2, $01 ; left floor + changeblock 4, 2, $02 ; right floor return .WallOpenScript: @@ -40,7 +40,7 @@ RuinsOfAlphAerodactylChamber_MapScripts: showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH - changeblock 4, 0, $30 + changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene 1 @@ -62,8 +62,8 @@ UnknownScript_0x58df7: setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 - changeblock 2, 2, $18 - changeblock 4, 2, $19 + changeblock 2, 2, $18 ; left hole + changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 diff --git a/maps/RuinsOfAlphHoOhChamber.asm b/maps/RuinsOfAlphHoOhChamber.asm index 06a8d67fb..173f35e39 100644 --- a/maps/RuinsOfAlphHoOhChamber.asm +++ b/maps/RuinsOfAlphHoOhChamber.asm @@ -24,15 +24,15 @@ RuinsOfAlphHoOhChamber_MapScripts: .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_HO_OH_CHAMBER iftrue .WallOpen - changeblock 4, 0, $2e + changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_HO_OH_PUZZLE iffalse .FloorClosed return .FloorClosed: - changeblock 2, 2, $01 - changeblock 4, 2, $02 + changeblock 2, 2, $01 ; left floor + changeblock 4, 2, $02 ; right floor return .WallOpenScript: @@ -41,7 +41,7 @@ RuinsOfAlphHoOhChamber_MapScripts: showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH - changeblock 4, 0, $30 + changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene 1 @@ -63,8 +63,8 @@ UnknownScript_0x585ba: setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 - changeblock 2, 2, $18 - changeblock 4, 2, $19 + changeblock 2, 2, $18 ; left hole + changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 diff --git a/maps/RuinsOfAlphKabutoChamber.asm b/maps/RuinsOfAlphKabutoChamber.asm index f59b6d537..df4bcb881 100644 --- a/maps/RuinsOfAlphKabutoChamber.asm +++ b/maps/RuinsOfAlphKabutoChamber.asm @@ -27,15 +27,15 @@ RuinsOfAlphKabutoChamber_MapScripts: .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER iftrue .WallOpen - changeblock 4, 0, $2e + changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_KABUTO_PUZZLE iffalse .FloorClosed return .FloorClosed: - changeblock 2, 2, $01 - changeblock 4, 2, $02 + changeblock 2, 2, $01 ; left floor + changeblock 4, 2, $02 ; right floor return .WallOpenScript: @@ -44,7 +44,7 @@ RuinsOfAlphKabutoChamber_MapScripts: showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH - changeblock 4, 0, $30 + changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene 1 @@ -70,8 +70,8 @@ UnknownScript_0x58778: setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 - changeblock 2, 2, $18 - changeblock 4, 2, $19 + changeblock 2, 2, $18 ; left hole + changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 diff --git a/maps/RuinsOfAlphOmanyteChamber.asm b/maps/RuinsOfAlphOmanyteChamber.asm index 9385eb2ff..e9c937526 100644 --- a/maps/RuinsOfAlphOmanyteChamber.asm +++ b/maps/RuinsOfAlphOmanyteChamber.asm @@ -24,15 +24,15 @@ RuinsOfAlphOmanyteChamber_MapScripts: .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER iftrue .WallOpen - changeblock 4, 0, $2e + changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_OMANYTE_PUZZLE iffalse .FloorClosed return .FloorClosed: - changeblock 2, 2, $01 - changeblock 4, 2, $02 + changeblock 2, 2, $01 ; left floor + changeblock 4, 2, $02 ; right floor return .WallOpenScript: @@ -41,7 +41,7 @@ RuinsOfAlphOmanyteChamber_MapScripts: showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH - changeblock 4, 0, $30 + changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene 1 @@ -63,8 +63,8 @@ UnknownScript_0x58c36: setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 - changeblock 2, 2, $18 - changeblock 4, 2, $19 + changeblock 2, 2, $18 ; left hole + changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 diff --git a/maps/TeamRocketBaseB2F.asm b/maps/TeamRocketBaseB2F.asm index da8881af5..abfd227a1 100644 --- a/maps/TeamRocketBaseB2F.asm +++ b/maps/TeamRocketBaseB2F.asm @@ -40,11 +40,11 @@ TeamRocketBaseB2F_MapScripts: .TransmitterDoorCallback: checkevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER - iftrue .Change + iftrue .OpenDoor return -.Change: - changeblock 14, 12, $07 +.OpenDoor: + changeblock 14, 12, $07 ; floor return UnknownScript_0x6cf95: @@ -330,7 +330,7 @@ UnknownScript_0x6d1e8: writetext UnknownText_0x6dd6b waitbutton playsound SFX_ENTER_DOOR - changeblock 14, 12, $07 + changeblock 14, 12, $07 ; floor reloadmappart closetext setevent EVENT_OPENED_DOOR_TO_ROCKET_HIDEOUT_TRANSMITTER diff --git a/maps/TeamRocketBaseB3F.asm b/maps/TeamRocketBaseB3F.asm index f0c9af09e..3f7fe5d39 100644 --- a/maps/TeamRocketBaseB3F.asm +++ b/maps/TeamRocketBaseB3F.asm @@ -45,7 +45,7 @@ TeamRocketBaseB3F_MapScripts: return .OpenSesame: - changeblock 10, 8, $07 + changeblock 10, 8, $07 ; floor return LanceGetPasswordScript: @@ -194,7 +194,7 @@ TeamRocketBaseB3FLockedDoor: writetext UnknownText_0x6e9a3 waitbutton playsound SFX_ENTER_DOOR - changeblock 10, 8, $07 + changeblock 10, 8, $07 ; floor reloadmappart closetext setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE diff --git a/maps/TinTower1F.asm b/maps/TinTower1F.asm index cb04e8845..cd20d59b2 100644 --- a/maps/TinTower1F.asm +++ b/maps/TinTower1F.asm @@ -79,7 +79,7 @@ TinTower1F_MapScripts: .StairsCallback: checkevent EVENT_GOT_RAINBOW_WING iftrue .DontHideStairs - changeblock 10, 2, $09 + changeblock 10, 2, $09 ; floor .DontHideStairs: return @@ -201,7 +201,7 @@ TinTower1FSage5Script: earthquake 72 waitsfx playsound SFX_STRENGTH - changeblock 10, 2, $20 + changeblock 10, 2, $20 ; stairs reloadmappart setevent EVENT_GOT_RAINBOW_WING closetext diff --git a/maps/WillsRoom.asm b/maps/WillsRoom.asm index 5198c8407..1b0522ce9 100644 --- a/maps/WillsRoom.asm +++ b/maps/WillsRoom.asm @@ -20,21 +20,21 @@ WillsRoom_MapScripts: .WillsRoomDoors: checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED - iffalse .KeepDoorsClosed - changeblock 4, 14, $2a -.KeepDoorsClosed: + iffalse .KeepEntranceOpen + changeblock 4, 14, $2a ; wall +.KeepEntranceOpen: checkevent EVENT_WILLS_ROOM_EXIT_OPEN - iffalse .OpenDoors - changeblock 4, 2, $16 -.OpenDoors: + iffalse .KeepExitClosed + changeblock 4, 2, $16 ; open door +.KeepExitClosed: return .WillsDoorLocksBehindYou: - applymovement PLAYER, MovementData_0x18052c + applymovement PLAYER, WillsRoom_EnterMovement refreshscreen $86 playsound SFX_STRENGTH earthquake 80 - changeblock 4, 14, $2a + changeblock 4, 14, $2a ; wall reloadmappart closetext setscene 1 @@ -46,7 +46,7 @@ WillScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_WILL - iftrue WillScript_0x180526 + iftrue WillScript_AfterBattle writetext WillScript_WillBeforeText waitbutton closetext @@ -60,20 +60,20 @@ WillScript_Battle: waitbutton closetext playsound SFX_ENTER_DOOR - changeblock 4, 2, $16 + changeblock 4, 2, $16 ; open door reloadmappart closetext setevent EVENT_WILLS_ROOM_EXIT_OPEN waitsfx end -WillScript_0x180526: +WillScript_AfterBattle: writetext WillScript_WillDefeatText waitbutton closetext end -MovementData_0x18052c: +WillsRoom_EnterMovement: step UP step UP step UP |