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-rw-r--r--engine/battle_anims/bg_effects.asm4
-rw-r--r--engine/battle_anims/core.asm4
-rw-r--r--wram.asm2
3 files changed, 5 insertions, 5 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
index 0f2e716ca..a510038a5 100644
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -416,7 +416,7 @@ BattleBGEffect_BattlerObj_1Row:
.zero
call BGEffect_CheckFlyDigStatus
jr z, .not_flying_digging
- ld hl, wNumActiveBattleAnims
+ ld hl, wLastAnimObjectIndex
inc [hl]
call EndBattleBGEffect
ret
@@ -483,7 +483,7 @@ BattleBGEffect_BattlerObj_2Row:
.zero
call BGEffect_CheckFlyDigStatus
jr z, .not_flying_digging
- ld hl, wNumActiveBattleAnims
+ ld hl, wLastAnimObjectIndex
inc [hl]
call EndBattleBGEffect
ret
diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm
index 86863389c..c5afb53ba 100644
--- a/engine/battle_anims/core.asm
+++ b/engine/battle_anims/core.asm
@@ -15,7 +15,7 @@ QueueBattleAnimation:
.done
ld c, l
ld b, h
- ld hl, wNumActiveBattleAnims
+ ld hl, wLastAnimObjectIndex
inc [hl]
call InitBattleAnimation
ret
@@ -38,7 +38,7 @@ endr
ld d, h
ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
- ld a, [wNumActiveBattleAnims]
+ ld a, [wLastAnimObjectIndex]
ld [hli], a ; Index
ld a, [de]
inc de
diff --git a/wram.asm b/wram.asm
index e81f01d1a..4f37aa32f 100644
--- a/wram.asm
+++ b/wram.asm
@@ -3045,7 +3045,7 @@ wBGEffect4:: battle_bg_effect wBGEffect4
wBGEffect5:: battle_bg_effect wBGEffect5
wActiveBGEffectsEnd::
-wNumActiveBattleAnims:: db ; d40e
+wLastAnimObjectIndex:: db ; d40e
wBattleAnimFlags:: db ; d40f
wBattleAnimAddress:: dw ; d410