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-rw-r--r--audio/engine.asm20
1 files changed, 10 insertions, 10 deletions
diff --git a/audio/engine.asm b/audio/engine.asm
index 2017fa642..d1f3376a9 100644
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -2103,7 +2103,7 @@ GetMusicByte: ; e8a3e
add hl, bc
ld a, [hl]
; get byte
- call LoadMusicByte ; load data into CurMusicByte
+ call _LoadMusicByte ; load data into CurMusicByte
inc de ; advance to next byte for next time this is called
; update channeldata address
ld hl, Channel1MusicAddress - Channel1
@@ -2324,7 +2324,7 @@ _PlayMusic: ; e8b30
ld e, [hl]
inc hl
ld d, [hl] ; music header address
- call FarLoadMusicByte ; store first byte of music header in a
+ call LoadMusicByte ; store first byte of music header in a
rlca
rlca
and a, $03 ; get number of channels
@@ -2379,7 +2379,7 @@ PlayCry: ; e8b79
ld d, [hl]
; Read the cry's sound header
- call FarLoadMusicByte
+ call LoadMusicByte
; Top 2 bits contain the number of channels
rlca
rlca
@@ -2544,7 +2544,7 @@ _PlaySFX: ; e8c04
inc hl
ld d, [hl]
; get # channels
- call FarLoadMusicByte
+ call LoadMusicByte
rlca ; top 2
rlca ; bits
and a, $03
@@ -2597,7 +2597,7 @@ PlayStereoSFX: ; e8ca6
ld d, [hl]
; bit 2-3
- call FarLoadMusicByte
+ call LoadMusicByte
rlca
rlca
and 3 ; ch1-4
@@ -2674,7 +2674,7 @@ LoadChannel: ; e8d1b
; input:
; de:
; get pointer to current channel
- call FarLoadMusicByte
+ call LoadMusicByte
inc de
and a, $07 ; bit 0-2 (current channel)
ld [CurChannel], a
@@ -2693,10 +2693,10 @@ LoadChannel: ; e8d1b
; load music pointer
ld hl, Channel1MusicAddress - Channel1
add hl, bc
- call FarLoadMusicByte
+ call LoadMusicByte
ld [hli], a
inc de
- call FarLoadMusicByte
+ call LoadMusicByte
ld [hl], a
inc de
; load music id
@@ -2745,13 +2745,13 @@ ChannelInit: ; e8d5b
ret
; e8d76
-FarLoadMusicByte: ; e8d76
+LoadMusicByte: ; e8d76
; input:
; de = current music address
; output:
; a = CurMusicByte
ld a, [MusicBank]
- call LoadMusicByte
+ call _LoadMusicByte
ld a, [CurMusicByte]
ret
; e8d80