diff options
Diffstat (limited to 'audio')
-rw-r--r-- | audio/cry_pointers.asm | 70 | ||||
-rw-r--r-- | audio/engine.asm | 3160 | ||||
-rw-r--r-- | audio/music_pointers.asm | 108 | ||||
-rw-r--r-- | audio/sfx_pointers.asm | 212 | ||||
-rw-r--r-- | audio/trainer_encounters.asm | 96 |
5 files changed, 3646 insertions, 0 deletions
diff --git a/audio/cry_pointers.asm b/audio/cry_pointers.asm new file mode 100644 index 000000000..8dffe7277 --- /dev/null +++ b/audio/cry_pointers.asm @@ -0,0 +1,70 @@ +; e91b0 + dbw $3c, $747d + dbw $3c, $7486 + dbw $3c, $748f + dbw $3c, $7498 + dbw $3c, $74a1 + dbw $3c, $74aa + dbw $3c, $74b3 + dbw $3c, $74bc + dbw $3c, $74c5 + dbw $3c, $74ce + dbw $3c, $74d7 + dbw $3c, $74e0 + dbw $3c, $74e9 + dbw $3c, $74f2 + dbw $3c, $74fb + dbw $3c, $7504 + dbw $3c, $750d + dbw $3c, $7516 + dbw $3c, $751f + dbw $3c, $7528 + dbw $3c, $7531 + dbw $3c, $753a + dbw $3c, $7543 + dbw $3c, $754c + dbw $3c, $7555 + dbw $3c, $755e + dbw $3c, $7567 + dbw $3c, $7570 + dbw $3c, $7579 + dbw $3c, $7582 + dbw $3c, $758b + dbw $3c, $7594 + dbw $3c, $759d + dbw $3c, $75a6 + dbw $3c, $75af + dbw $3c, $75b8 + dbw $3c, $75c1 + dbw $3c, $75ca + dbw $3c, $6d81 + dbw $3c, $6d96 + dbw $3c, $6d8a + dbw $3c, $6dde + dbw $3c, $6d9f + dbw $3c, $6dc0 + dbw $3c, $6d90 + dbw $3c, $6da8 + dbw $3c, $6db1 + dbw $3c, $6db7 + dbw $3c, $6dc6 + dbw $3c, $6dcf + dbw $3c, $6e35 + dbw $3c, $6dd8 + dbw $3c, $6e3e + dbw $3c, $6de7 + dbw $3c, $6ded + dbw $3c, $6e6b + dbw $3c, $6df6 + dbw $3c, $6e74 + dbw $3c, $6e08 + dbw $3c, $6e11 + dbw $3c, $6e1a + dbw $3c, $6e23 + dbw $3c, $6e2c + dbw $3c, $6e62 + dbw $3c, $6e47 + dbw $3c, $6e50 + dbw $3c, $6e59 + dbw $3c, $6dff +; e927c diff --git a/audio/engine.asm b/audio/engine.asm new file mode 100644 index 000000000..a45f6564c --- /dev/null +++ b/audio/engine.asm @@ -0,0 +1,3160 @@ +; The entire sound engine. Uses section "audio" in WRAM. + +; Interfaces are in bank 0. + +; Notable functions: +; UpdateSound (called during VBlank) +; FadeMusic +; PlaySFX +; PlayCry + +SoundRestart: ; e8000 +; restart sound operation +; clear all relevant hardware registers & wram + push hl + push de + push bc + push af + call MusicOff + ld hl, $ff24 ; channel control registers + xor a + ld [hli], a ; ff24 ; volume/vin + ld [hli], a ; ff25 ; sfx channels + ld a, $80 ; all channels on + ld [hli], a ; ff26 ; music channels + + ld hl, $ff10 ; sound channel registers + ld e, $04 ; number of channels +.clearsound +; sound channel 1 2 3 4 + xor a + ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 + + ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 + ld a, $08 + ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 + xor a + ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 + ld a, $80 + ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) + dec e + jr nz, .clearsound + + ld hl, Channel1 ; start of channel data + ld de, $01bf ; length of area to clear (entire sound wram area) +.clearchannels ; clear $c101-$c2bf + xor a + ld [hli], a + dec de + ld a, e + or d + jr nz, .clearchannels + ld a, $77 ; max + ld [Volume], a + call MusicOn + pop af + pop bc + pop de + pop hl + ret +; e803d + +MusicFadeRestart: ; e803d +; restart but keep the music id to fade in to + ld a, [MusicFadeIDHi] + push af + ld a, [MusicFadeIDLo] + push af + call SoundRestart + pop af + ld [MusicFadeIDLo], a + pop af + ld [MusicFadeIDHi], a + ret +; e8051 + +MusicOn: ; e8051 + ld a, $01 + ld [MusicPlaying], a + ret +; e8057 + +MusicOff: ; e8057 + xor a + ld [MusicPlaying], a + ret +; e805c + +UpdateSound: ; e805c +; called once per frame + ; no use updating audio if it's not playing + ld a, [MusicPlaying] + and a + ret z + ; start at ch1 + xor a + ld [CurChannel], a ; just + ld [SoundOutput], a ; off + ld bc, Channel1 +.loop + ; is the channel active? + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 0, [hl] + jp z, .nextchannel + ; check time left in the current note + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld a, [hl] + cp a, $02 ; 1 or 0? + jr c, .noteover + dec [hl] + jr .asm_e8093 +.noteover + ; reset vibrato delay + ld hl, Channel1VibratoDelay - Channel1 + add hl, bc + ld a, [hl] + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld [hl], a + ; turn vibrato off for now + ld hl, Channel1Flags2 - Channel1 + add hl, bc + res 1, [hl] + ; get next note + call ParseMusic +.asm_e8093 + ; + call Functione84f9 + ; duty cycle + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld a, [hli] + ld [$c292], a + ; intensity + ld a, [hli] + ld [$c293], a + ; frequency + ld a, [hli] + ld [$c294], a + ld a, [hl] + ld [$c295], a + ; + call Functione8466 ; handle vibrato and other things + call HandleNoise + ; turn off music when playing sfx? + ld a, [SFXPriority] + and a + jr z, .next + ; are we in a sfx channel right now? + ld a, [CurChannel] + cp a, $04 + jr nc, .next + ; are any sfx channels active? + ; if so, mute + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c1fe ; Channel6Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c230 ; Channel7Flags + bit 0, [hl] + jr nz, .restnote + ld hl, $c262 ; Channel8Flags + bit 0, [hl] + jr z, .next +.restnote + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] ; Rest +.next + ; are we in a sfx channel right now? + ld a, [CurChannel] + cp a, $04 ; sfx + jr nc, .asm_e80ee + ld hl, $00cb + add hl, bc + bit 0, [hl] + jr nz, .asm_e80fc +.asm_e80ee + call UpdateChannels + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld a, [SoundOutput] + or [hl] + ld [SoundOutput], a +.asm_e80fc + ; clear note flags + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + xor a + ld [hl], a +.nextchannel + ; next channel + ld hl, Channel2 - Channel1 + add hl, bc + ld c, l + ld b, h + ld a, [CurChannel] + inc a + ld [CurChannel], a + cp a, $08 ; are we done? + jp nz, .loop ; do it all again + ; writing to hardware registers? + call Functione8307 + ; fade music in/out + call FadeMusic + ; write volume to hardware register + ld a, [Volume] + ld [$ff24], a + ; write SO on/off to hardware register + ld a, [SoundOutput] + ld [$ff25], a + ret +; e8125 + +UpdateChannels: ; e8125 + ld hl, .ChannelFnPtrs + ld a, [CurChannel] + and a, $07 + add a + ld e, a + ld d, $00 + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] + +.ChannelFnPtrs + dw .Channel1 + dw .Channel2 + dw .Channel3 + dw .Channel4 +; sfx ch ptrs are identical to music chs +; ..except 5 + dw .Channel5 + dw .Channel6 + dw .Channel7 + dw .Channel8 + +.Channel1 + ld a, [$c2a6] + bit 7, a + ret nz +.Channel5 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 3, [hl] + jr z, .asm_e8159 + ; + ld a, [SoundInput] + ld [$ff10], a +.asm_e8159 + bit 5, [hl] ; rest + jr nz, .ch1rest + bit 4, [hl] + jr nz, .asm_e81a2 + bit 1, [hl] + jr nz, .asm_e816b + bit 6, [hl] + jr nz, .asm_e8184 + jr .asm_e8175 +.asm_e816b + ld a, [$c294] + ld [$ff13], a + ld a, [$c295] + ld [$ff14], a +.asm_e8175 + bit 0, [hl] + ret z + ld a, [$c292] + ld d, a + ld a, [$ff11] + and a, $3f ; sound length + or d + ld [$ff11], a + ret +.asm_e8184 + ld a, [$c292] + ld d, a + ld a, [$ff11] + and a, $3f ; sound length + or d + ld [$ff11], a + ld a, [$c294] + ld [$ff13], a + ret +.ch1rest + ld a, [$ff26] + and a, %10001110 ; ch1 off + ld [$ff26], a + ld hl, $ff10 + call ClearChannel + ret +.asm_e81a2 + ld hl, $c292 + ld a, $3f ; sound length + or [hl] + ld [$ff11], a + ld a, [$c293] + ld [$ff12], a + ld a, [$c294] + ld [$ff13], a + ld a, [$c295] + or a, $80 + ld [$ff14], a + ret + +.Channel2 +.Channel6 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch2rest + bit 4, [hl] + jr nz, .asm_e8204 + bit 6, [hl] + jr nz, .asm_e81e6 + bit 0, [hl] + ret z + ld a, [$c292] + ld d, a + ld a, [$ff16] + and a, $3f ; sound length + or d + ld [$ff16], a + ret +.asm_e81db ; unused + ld a, [$c294] + ld [$ff18], a + ld a, [$c295] + ld [$ff19], a + ret +.asm_e81e6 + ld a, [$c292] + ld d, a + ld a, [$ff16] + and a, $3f ; sound length + or d + ld [$ff16], a + ld a, [$c294] + ld [$ff18], a + ret +.ch2rest + ld a, [$ff26] + and a, %10001101 ; ch2 off + ld [$ff26], a + ld hl, $ff15 + call ClearChannel + ret +.asm_e8204 + ld hl, $c292 + ld a, $3f ; sound length + or [hl] + ld [$ff16], a + ld a, [$c293] + ld [$ff17], a + ld a, [$c294] + ld [$ff18], a + ld a, [$c295] + or a, $80 ; initial (restart) + ld [$ff19], a + ret + +.Channel3 +.Channel7 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch3rest + bit 4, [hl] + jr nz, .asm_e824d + bit 6, [hl] + jr nz, .asm_e823a + ret +.asm_e822f ; unused + ld a, [$c294] + ld [$ff1d], a + ld a, [$c295] + ld [$ff1e], a + ret +.asm_e823a + ld a, [$c294] + ld [$ff1d], a + ret +.ch3rest + ld a, [$ff26] + and a, %10001011 ; ch3 off + ld [$ff26], a + ld hl, $ff1a + call ClearChannel + ret +.asm_e824d + ld a, $3f + ld [$ff1b], a + xor a + ld [$ff1a], a + call .asm_e8268 + ld a, $80 + ld [$ff1a], a + ld a, [$c294] + ld [$ff1d], a + ld a, [$c295] + or a, $80 + ld [$ff1e], a + ret +.asm_e8268 + push hl + ld a, [$c293] + and a, $0f ; only 0-9 are valid + ld l, a + ld h, $00 + ; hl << 4 + ; each wavepattern is $0f bytes long + ; so seeking is done in $10s + add hl, hl + add hl, hl + add hl, hl + add hl, hl + ld de, WaveSamples + add hl, de + ; load wavepattern into $ff30-$ff3f + ld a, [hli] + ld [$ff30], a + ld a, [hli] + ld [$ff31], a + ld a, [hli] + ld [$ff32], a + ld a, [hli] + ld [$ff33], a + ld a, [hli] + ld [$ff34], a + ld a, [hli] + ld [$ff35], a + ld a, [hli] + ld [$ff36], a + ld a, [hli] + ld [$ff37], a + ld a, [hli] + ld [$ff38], a + ld a, [hli] + ld [$ff39], a + ld a, [hli] + ld [$ff3a], a + ld a, [hli] + ld [$ff3b], a + ld a, [hli] + ld [$ff3c], a + ld a, [hli] + ld [$ff3d], a + ld a, [hli] + ld [$ff3e], a + ld a, [hli] + ld [$ff3f], a + pop hl + ld a, [$c293] + and a, $f0 + sla a + ld [$ff1c], a + ret + +.Channel4 +.Channel8 + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + bit 5, [hl] ; rest + jr nz, .ch4rest + bit 4, [hl] + jr nz, .asm_e82d4 + ret +.asm_e82c1 ; unused + ld a, [$c294] + ld [$ff22], a + ret +.ch4rest + ld a, [$ff26] + and a, %10000111 ; ch4 off + ld [$ff26], a + ld hl, $ff1f + call ClearChannel + ret +.asm_e82d4 + ld a, $3f ; sound length + ld [$ff20], a + ld a, [$c293] + ld [$ff21], a + ld a, [$c294] + ld [$ff22], a + ld a, $80 + ld [$ff23], a + ret +; e82e7 + +_CheckSFX: ; e82e7 +; return carry if any sfx channels are active + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c1fe ; Channel6Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c230 ; Channel7Flags + bit 0, [hl] + jr nz, .sfxon + ld hl, $c262 ; Channel8Flags + bit 0, [hl] + jr nz, .sfxon + and a + ret +.sfxon + scf + ret +; e8307 + +Functione8307: ; e8307 +; what is $c2a6? + ld a, [$c2a6] + bit 7, a + ret z + and a, $7f + ld d, a + call _CheckSFX + jr c, .asm_e8335 + and a + jr z, .asm_e8323 + cp a, $10 + jr z, .asm_e831e + jr .asm_e8335 +.asm_e831e + ld hl, Tablee8354 + jr .updatehw +.asm_e8323 + ld hl, Tablee8350 +.updatehw + xor a + ld [$ff10], a ; sweep off + ld a, [hli] + ld [$ff11], a ; sound length / duty cycle + ld a, [hli] + ld [$ff12], a ; ch1 volume envelope + ld a, [hli] + ld [$ff13], a ; ch1 frequency lo + ld a, [hli] + ld [$ff14], a ; ch1 frequency hi +.asm_e8335 + ld a, d + inc a + cp a, $1e + jr c, .asm_e833c + xor a +.asm_e833c + or a, $80 + ld [$c2a6], a + ; is hw ch1 on? + ld a, [SoundOutput] + and a, $11 + ret nz + ; if not, turn it on + ld a, [SoundOutput] + or a, $11 + ld [SoundOutput], a + ret +; e8350 + +Tablee8350: ; e8350 + db $80 ; duty 50% + db $e2 ; volume $e, envelope decrease sweep 2 + db $50 ; frequency: $750 + db $87 ; restart sound +; e8354 + +Tablee8354: ; e8354 + db $80 ; duty 50% + db $e2 ; volume $e, envelope decrease sweep 2 + db $ee ; frequency: $6ee + db $86 ; restart sound +; e8358 + +FadeMusic: ; e8358 +; fade music if applicable +; usage: +; write to MusicFade +; song fades out at the given rate +; load song id in MusicFadeID +; fade new song in +; notes: +; max # frames per volume level is $3f + + ; fading? + ld a, [MusicFade] + and a + ret z + ; has the count ended? + ld a, [MusicFadeCount] + and a + jr z, .update + ; count down + dec a + ld [MusicFadeCount], a + ret +.update + ld a, [MusicFade] + ld d, a + ; get new count + and a, $3f + ld [MusicFadeCount], a + ; get SO1 volume + ld a, [Volume] + and a, $07 + ; which way are we fading? + bit 7, d + jr nz, .fadein + ; fading out + and a + jr z, .novolume + dec a + jr .updatevolume +.novolume + ; make sure volume is off + xor a + ld [Volume], a + ; did we just get on a bike? + ld a, [PlayerState] + cp a, $01 ; bicycle + jr z, .bicycle + push bc + ; restart sound + call MusicFadeRestart + ; get new song id + ld a, [MusicFadeIDLo] + and a + jr z, .quit ; this assumes there are fewer than 256 songs! + ld e, a + ld a, [MusicFadeIDHi] + ld d, a + ; load new song + call LoadMusic +.quit + ; cleanup + pop bc + ; stop fading + xor a + ld [MusicFade], a + ret +.bicycle + push bc + ; restart sound + call MusicFadeRestart + ; this turns the volume up + ; turn it back down + xor a + ld [Volume], a + ; get new song id + ld a, [MusicFadeIDLo] + ld e, a + ld a, [MusicFadeIDHi] + ld d, a + ; load new song + call LoadMusic + pop bc + ; fade in + ld hl, MusicFade + set 7, [hl] + ret +.fadein + ; are we done? + cp a, $07 + jr nc, .maxvolume + ; inc volume + inc a + jr .updatevolume +.maxvolume + ; we're done + xor a + ld [MusicFade], a + ret +.updatevolume + ; hi = lo + ld d, a + swap a + or d + ld [Volume], a + ret +; e83d1 + +LoadNote: ; e83d1 + ; check mute?? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 1, [hl] + ret z + ; get note duration + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld a, [hl] + ld hl, $c297 ; ???? + sub [hl] + jr nc, .ok + ld a, $01 +.ok + ld [hl], a + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, e + sub [hl] + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + sub [hl] + jr nc, .asm_e8420 + ; ???? + ld hl, Channel1Flags3 - Channel1 + add hl, bc + set 1, [hl] + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, [hl] + sub e + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + ld a, [hl] + sub d + ld d, a + jr .asm_e843e +.asm_e8420 + ; ???? + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 1, [hl] + ; get frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; ???? + ld hl, $0021 + add hl, bc + ld a, e + sub [hl] + ld e, a + ld a, d + sbc a, $00 + ld d, a + ; ???? + ld hl, $0022 + add hl, bc + sub [hl] + ld d, a +.asm_e843e + push bc + ld hl, $c297 + ld b, $00 ; loop count +.loop + inc b + ld a, e + sub [hl] + ld e, a + jr nc, .loop + ld a, d + and a + jr z, .quit + dec d + jr .loop +.quit + ld a, e ; result + add [hl] + ld d, b ; loop count + ; ???? + pop bc + ld hl, $0023 + add hl, bc + ld [hl], d + ld hl, $0024 + add hl, bc + ld [hl], a + ; clear ???? + ld hl, $0025 + add hl, bc + xor a + ld [hl], a + ret +; e8466 + +Functione8466: ; e8466 +; handle vibrato and other things +; unknowns: $c292, $c294 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 2, [hl] + jr z, .next + ld hl, $001c + add hl, bc + ld a, [hl] + rlca + rlca + ld [hl], a + and a, $c0 + ld [$c292], a + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 0, [hl] +.next + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 4, [hl] + jr z, .vibrato + ld hl, $0027 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, $c294 + ld a, [hli] + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + ld hl, $c294 + ld [hl], e + inc hl + ld [hl], d +.vibrato + ; is vibrato on? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 0, [hl] ; vibrato + jr z, .quit + ; is vibrato active for this note yet? + ; is the delay over? + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld a, [hl] + and a + jr nz, .subexit + ; is the extent nonzero? + ld hl, Channel1VibratoExtent - Channel1 + add hl, bc + ld a, [hl] + and a + jr z, .quit + ; save it for later + ld d, a + ; is it time to toggle vibrato up/down? + ld hl, Channel1VibratoRate - Channel1 + add hl, bc + ld a, [hl] + and a, $0f ; count + jr z, .toggle +.subexit + dec [hl] + jr .quit +.toggle + ; refresh count + ld a, [hl] + swap [hl] + or [hl] + ld [hl], a + ; ???? + ld a, [$c294] + ld e, a + ; toggle vibrato up/down + ld hl, Channel1Flags3 - Channel1 + add hl, bc + bit 0, [hl] ; vibrato up/down + jr z, .down +; up + ; vibrato down + res 0, [hl] + ; get the delay + ld a, d + and a, $0f ; lo + ; + ld d, a + ld a, e + sub d + jr nc, .asm_e84ef + ld a, $00 + jr .asm_e84ef +.down + ; vibrato up + set 0, [hl] + ; get the delay + ld a, d + and a, $f0 ; hi + swap a ; move it to lo + ; + add e + jr nc, .asm_e84ef + ld a, $ff +.asm_e84ef + ld [$c294], a + ; + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 6, [hl] +.quit + ret +; e84f9 + +Functione84f9: ; e84f9 + ; quit if ???? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + bit 1, [hl] + ret z + ; de = Frequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; + ld hl, Channel1Flags3 - Channel1 + add hl, bc + bit 1, [hl] + jr z, .next + ; + ld hl, $0023 + add hl, bc + ld l, [hl] + ld h, $00 + add hl, de + ld d, h + ld e, l + ; get ???? + ld hl, $0024 + add hl, bc + ld a, [hl] + ; add it to ???? + ld hl, $0025 + add hl, bc + add [hl] + ld [hl], a + ld a, $00 + adc e + ld e, a + ld a, $00 + adc d + ld d, a + ; + ld hl, $0022 + add hl, bc + ld a, [hl] + cp d + jp c, .quit1 + jr nz, .quit2 + ld hl, $0021 + add hl, bc + ld a, [hl] + cp e + jp c, .quit1 + jr .quit2 +.next + ld a, e + ld hl, $0023 + add hl, bc + ld e, [hl] + sub e + ld e, a + ld a, d + sbc a, $00 + ld d, a + ld hl, $0024 + add hl, bc + ld a, [hl] + add a + ld [hl], a + ld a, e + sbc a, $00 + ld e, a + ld a, d + sbc a, $00 + ld d,a + ld hl, $0022 + add hl, bc + ld a, d + cp [hl] + jr c, .quit1 + jr nz, .quit2 + ld hl, $0021 + add hl, bc + ld a, e + cp [hl] + jr nc, .quit2 +.quit1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + res 1, [hl] + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 1, [hl] + ret +.quit2 + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 1, [hl] + set 0, [hl] + ret +; e858c + +HandleNoise: ; e858c + ; is noise sampling on? + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] ; noise sampling + ret z + ; are we in a sfx channel? + ld a, [CurChannel] + bit 2, a ; sfx + jr nz, .next + ; is ch8 on? (noise) + ld hl, $c262 ; Channel8Flags + bit 0, [hl] ; on? + jr z, .next + ; is ch8 playing noise? + bit 4, [hl] + ret nz ; quit if so + ; +.next + ld a, [$c2a2] + and a + jr z, ReadNoiseSample + dec a + ld [$c2a2], a + ret +; e85af + +ReadNoiseSample: ; e85af +; sample struct: +; [wx] [yy] [zz] +; w: ? either 2 or 3 +; x: ? 0-7 +; zzyy: pointer to sample data +; NOTE: these seem to have $4000 added to them later + + ; de = NoiseSampleAddress + ld hl, NoiseSampleAddress + ld e, [hl] + inc hl + ld d, [hl] + ; is it empty? + ld a, e + or d + jr z, .quit + ; get the noise sample + ld a, [de] + inc de + ; are we done? + cp a, $ff + jr z, .quit + ; + and a, $0f ; bottom nybble + inc a + ld [$c2a2], a + ld a, [de] + inc de + ld [$c293], a + ld a, [de] + inc de + ld [$c294], a + xor a + ld [$c295], a + ; + ld hl, NoiseSampleAddress + ld [hl], e + inc hl + ld [hl], d + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] + ret +.quit + ret +; e85e1 + +ParseMusic: ; e85e1 +; parses until a note is read or the song is ended + call GetMusicByte ; store next byte in a + cp a, $ff ; is the song over? + jr z, .readff + cp a, $d0 ; is it a note? + jr c, .readnote + ; then it's a command +.readcommand + call ParseCommand + jr ParseMusic ; start over + +.readnote +; CurMusicByte contains current note +; special notes + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 3, [hl] + jp nz, Functione8698 + bit 5, [hl] + jp nz, Functione8698 + bit 4, [hl] ; noise sample + jp nz, GetNoiseSample +; normal note + ; set note duration (bottom nybble) + ld a, [CurMusicByte] + and a, $0f + call SetNoteDuration + ; get note pitch (top nybble) + ld a, [CurMusicByte] + swap a + and a, $0f + jr z, .rest ; pitch $0 -> rest + ; update pitch + ld hl, Channel1Pitch - Channel1 + add hl, bc + ld [hl], a + ; store pitch in e + ld e, a + ; store octave in d + ld hl, Channel1Octave - Channel1 + add hl, bc + ld d, [hl] + ; update frequency + call GetFrequency + ld hl, Channel1Frequency - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; ???? + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] + jp LoadNote +.rest +; note = rest + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] ; Rest + ret +; +.readff +; $ff is reached in music data + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 1, [hl] ; in a subroutine? + jr nz, .readcommand ; execute + ld a, [CurChannel] + cp a, $04 ; channels 0-3? + jr nc, .asm_e8651 + ; ???? + ld hl, $00cb + add hl, bc + bit 0, [hl] + jr nz, .ok +.asm_e8651 + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 5, [hl] + call nz, RestoreVolume + ; end music + ld a, [CurChannel] + cp a, $04 ; channel 5? + jr nz, .ok + ; ???? + xor a + ld [$ff10], a ; sweep = 0 +.ok +; stop playing + ; turn channel off + ld hl, Channel1Flags - Channel1 + add hl, bc + res 0, [hl] + ; note = rest + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 5, [hl] + ; clear music id & bank + ld hl, Channel1MusicID - Channel1 + add hl, bc + xor a + ld [hli], a ; id hi + ld [hli], a ; id lo + ld [hli], a ; bank + ret +; e8679 + +RestoreVolume: ; e8679 + ; ch5 only + ld a, [CurChannel] + cp a, $04 + ret nz + xor a + ld hl, $c222 + ld [hli], a + ld [hl], a + ld hl, $c286 + ld [hli], a + ld [hl], a + ld a, [LastVolume] + ld [Volume], a + xor a + ld [LastVolume], a + ld [SFXPriority], a + ret +; e8698 + +Functione8698: ; e8698 + ; turn noise sampling on + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 4, [hl] ; noise sample + ; update note duration + ld a, [CurMusicByte] + call SetNoteDuration ; top nybble doesnt matter? + ; update intensity from next param + call GetMusicByte + ld hl, Channel1Intensity - Channel1 + add hl, bc + ld [hl], a + ; update lo frequency from next param + call GetMusicByte + ld hl, Channel1FrequencyLo - Channel1 + add hl, bc + ld [hl], a + ; are we on the last channel? (noise sampling) + ld a, [CurChannel] + and a, $03 + cp a, $03 + ret z + ; update hi frequency from next param + call GetMusicByte + ld hl, Channel1FrequencyHi - Channel1 + add hl, bc + ld [hl], a + ret +; e86c5 + +GetNoiseSample: ; e86c5 +; load ptr to sample header in NoiseSampleAddress + ; are we on the last channel? + ld a, [CurChannel] + and a, $03 + cp a, $03 + ; ret if not + ret nz + ; update note duration + ld a, [CurMusicByte] + and a, $0f + call SetNoteDuration + ; check current channel + ld a, [CurChannel] + bit 2, a ; are we in a sfx channel? + jr nz, .sfx + ld hl, $c262 ; Channel8Flags + bit 0, [hl] ; is ch8 on? (noise) + ret nz + ld a, [MusicNoiseSampleSet] + jr .next +.sfx + ld a, [SFXNoiseSampleSet] +.next + ; load noise sample set id into de + ld e, a + ld d, $00 + ; load ptr to noise sample set in hl + ld hl, NoiseSampleSetsPointers + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ; get pitch + ld a, [CurMusicByte] + swap a + ; non-rest note? + and a, $0f + ret z + ; use 'pitch' to seek noise sample set + ld e, a + ld d, $00 + add hl, de + add hl, de + ; load sample pointer into NoiseSampleAddress + ld a, [hli] + ld [NoiseSampleAddressLo], a + ld a, [hl] + ld [NoiseSampleAddressHi], a + ; clear ???? + xor a + ld [$c2a2], a + ret +; e870f + +ParseCommand ; e870f + ; reload command + ld a, [CurMusicByte] + ; get command # + sub a, $d0 ; first command + ld e, a + ld d, $00 + ; seek command pointer + ld hl, MusicCommands + add hl, de + add hl, de + ; jump to the new pointer + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] +; e8720 + +MusicCommands: ; e8720 +; pointer to each command in order + ; octaves + dw MusicD0 ; octave 8 + dw MusicD0 ; octave 7 + dw MusicD0 ; octave 6 + dw MusicD0 ; octave 5 + dw MusicD0 ; octave 4 + dw MusicD0 ; octave 3 + dw MusicD0 ; octave 2 + dw MusicD0 ; octave 1 + dw MusicD8 ; note length + intensity + dw MusicD9 ; set starting octave + dw MusicDA ; tempo + dw MusicDB ; duty cycle + dw MusicDC ; intensity + dw MusicDD ; update sound status + dw MusicDE ; ???? + duty cycle + dw MusicDF ; + dw MusicE0 ; + dw MusicE1 ; vibrato + dw MusicE2 ; + dw MusicE3 ; music noise sampling + dw MusicE4 ; force panning + dw MusicE5 ; volume + dw MusicE6 ; tune + dw MusicE7 ; + dw MusicE8 ; + dw MusicE9 ; global tempo + dw MusicEA ; restart current channel from header + dw MusicEB ; new song + dw MusicEC ; sfx priority on + dw MusicED ; sfx priority off + dw MusicEE ; + dw MusicEF ; stereo panning + dw MusicF0 ; sfx noise sampling + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF1 ; nothing + dw MusicF9 ; + dw MusicFA ; + dw MusicFB ; + dw MusicFC ; jump + dw MusicFD ; loop + dw MusicFE ; call + dw MusicFF ; return +; e8780 + +MusicF1: ; e8780 + ret +; e8781 + +MusicFF: ; e8781 +; called when $ff is encountered w/ subroutine flag set +; end music stream +; return to caller of the subroutine + ; reset subroutine flag + ld hl, Channel1Flags - Channel1 + add hl, bc + res 1, [hl] + ; copy LastMusicAddress to MusicAddress + ld hl, Channel1LastMusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e8796 + +MusicFE: ; e8796 +; call music stream (subroutine) +; parameters: ll hh ; pointer to subroutine + ; get pointer from next 2 bytes + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + push de + ; copy MusicAddress to LastMusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ld hl, Channel1LastMusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; load pointer into MusicAddress + pop de + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; set subroutine flag + ld hl, Channel1Flags - Channel1 + add hl, bc + set 1, [hl] + ret +; e87bc + +MusicFC: ; e87bc +; jump +; parameters: ll hh ; pointer + ; get pointer from next 2 bytes + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e87cc + +MusicFD: ; e87cc +; loops xx - 1 times +; 00: infinite +; params: 3 +; xx ll hh +; xx : loop count +; ll hh : pointer + + ; get loop count + call GetMusicByte + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 2, [hl] ; has the loop been initiated? + jr nz, .checkloop + and a ; loop counter 0 = infinite + jr z, .loop + ; initiate loop + dec a + set 2, [hl] ; set loop flag + ld hl, Channel1LoopCount - Channel1 + add hl, bc + ld [hl], a ; store loop counter +.checkloop + ld hl, Channel1LoopCount - Channel1 + add hl, bc + ld a, [hl] + and a ; are we done? + jr z, .endloop + dec [hl] +.loop + ; get pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; load new pointer into MusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret + +.endloop + ; reset loop flag + ld hl, Channel1Flags - Channel1 + add hl, bc + res 2, [hl] + ; skip to next command + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + inc de ; skip + inc de ; pointer + ld [hl], d + dec hl + ld [hl], e + ret +; e880e + +MusicFA: ; e880e +; set condition for a jump +; used with FB +; params: 1 +; xx ; condition + + ; set condition + call GetMusicByte + ld hl, Channel1Condition - Channel1 + add hl, bc + ld [hl], a + ret +; e8817 + +MusicFB: ; e8817 +; conditional jump +; used with FA +; params: 3 +; xx: condition +; ll hh: pointer + +; check condition + ; a = condition + call GetMusicByte + ; if existing condition matches, jump to new address + ld hl, Channel1Condition - Channel1 + add hl, bc + cp [hl] + jr z, .jump +; skip to next command + ; get address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; skip pointer + inc de + inc de + ; update address + ld [hl], d + dec hl + ld [hl], e + ret +.jump +; jump to the new address + ; get pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; update pointer in MusicAddress + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e883e + +MusicEE; e883e +; conditional jump +; checks a byte in ram corresponding to the current channel +; doesn't seem to be set by any commands +; params: 2 +; ll hh ; pointer + +; if ????, jump + ; get channel + ld a, [CurChannel] + and a, $03 ; ch0-3 + ld e, a + ld d, $00 + ; hl = $c2b8 + channel id + ld hl, $c2b8 + add hl, de + ; if set, jump + ld a, [hl] + and a + jr nz, .jump +; skip to next command + ; get address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; skip pointer + inc de + inc de + ; update address + ld [hl], d + dec hl + ld [hl], e + ret +.jump + ; reset jump flag + ld [hl], $00 + ; de = pointer + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + ; update address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ret +; e886d + +MusicF9: ; e886d +; sets some flag +; seems to be unused +; params: 0 + ld a, $01 + ld [$c2b5], a + ret +; e8873 + +MusicE2: ; e8873 +; seems to have been dummied out +; params: 1 + call GetMusicByte + ld hl, $002c + add hl, bc + ld [hl], a + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 3, [hl] + ret +; e8882 + +MusicE1: ; e8882 +; vibrato +; params: 2 +; 1: [xx] + ; delay in frames +; 2: [yz] + ; y: extent + ; z: rate (# frames per cycle) + + ; set vibrato flag? + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 0, [hl] + ; start at lower frequency (extent is positive) + ld hl, Channel1Flags3 - Channel1 + add hl, bc + res 0, [hl] + ; get delay + call GetMusicByte +; update delay + ld hl, Channel1VibratoDelay - Channel1 + add hl, bc + ld [hl], a +; update delay count + ld hl, Channel1VibratoDelayCount - Channel1 + add hl, bc + ld [hl], a +; update extent +; this is split into halves only to get added back together at the last second + ; get extent/rate + call GetMusicByte + ld hl, Channel1VibratoExtent - Channel1 + add hl, bc + ld d, a + ; get top nybble + and a, $f0 + swap a + srl a ; halve + ld e, a + adc a, $00 ; round up + swap a + or e + ld [hl], a +; update rate + ld hl, Channel1VibratoRate - Channel1 + add hl, bc + ; get bottom nybble + ld a, d + and a, $0f + ld d, a + swap a + or d + ld [hl], a + ret +; e88bd + +MusicE0: ; e88bd +; ???? +; params: 2 + call GetMusicByte + ld [$c297], a + call GetMusicByte + ld d, a + and a, $0f + ld e, a + ld a, d + swap a + and a, $0f + ld d, a + call GetFrequency + ld hl, $0021 + add hl, bc + ld [hl], e + ld hl, $0022 + add hl, bc + ld [hl], d + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 1, [hl] + ret +; e88e4 + +MusicE6: ; e88e4 +; tone +; params: 2 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 4, [hl] + ld hl, $0028 + add hl, bc + call GetMusicByte + ld [hld], a + call GetMusicByte + ld [hl], a + ret +; e88f7 + +MusicE7: ; e88f7 +; shrug +; params: 1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 6, [hl] + call GetMusicByte + ld hl, $0029 + add hl, bc + ld [hl], a + ret +; e8906 + +MusicDE: ; e8906 +; ???? + duty cycle +; params: 1 + ; + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 2, [hl] ; duty cycle + ; + call GetMusicByte + rrca + rrca + ld hl, $001c + add hl, bc + ld [hl], a + ; update duty cycle + and a, $c0 ; only uses top 2 bits + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld [hl], a + ret +; e891e + +MusicE8: ; e891e +; shrug +; params: 1 + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 5, [hl] + call GetMusicByte + ld hl, $002a + add hl, bc + ld [hl], a + ret +; e892d + +MusicDF: ; e892d +; toggle something +; params: none + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 3, [hl] + jr z, .on + res 3, [hl] + ret +.on + set 3, [hl] + ret +; e893b + +MusicE3: ; e893b +; toggle music noise sampling +; can't be used as a straight toggle since the param is not read from on->off +; params: +; noise on: 1 +; noise off: 0 + ; check if noise sampling is on + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] + jr z, .on + ; turn noise sampling off + res 4, [hl] + ret +.on + ; turn noise sampling on + set 4, [hl] + call GetMusicByte + ld [MusicNoiseSampleSet], a + ret +; e894f + +MusicF0: ; e894f +; toggle sfx noise sampling +; params: +; on: 1 +; off: 0 + ; check if noise sampling is on + ld hl, Channel1Flags - Channel1 + add hl, bc + bit 4, [hl] + jr z, .on + ; turn noise sampling off + res 4, [hl] + ret +.on + ; turn noise sampling on + set 4, [hl] + call GetMusicByte + ld [SFXNoiseSampleSet], a + ret +; e8963 + +MusicD8: ; e8963 +; note length +; # frames per 16th note +; intensity: see MusicDC +; params: 2 + ; note length + call GetMusicByte + ld hl, $002d + add hl, bc + ld [hl], a + ld a, [CurChannel] + and a, $03 + cp a, $03 + ret z + ; intensity + call MusicDC + ret +; e8977 + +MusicDD: ; e8977 +; update sound status +; params: 1 + call GetMusicByte + ld [SoundInput], a + ld hl, Channel1NoteFlags - Channel1 + add hl, bc + set 3, [hl] + ret +; e8984 + +MusicDB: ; e8984 +; duty cycle +; params: 1 + call GetMusicByte + rrca + rrca + and a, $c0 + ld hl, Channel1DutyCycle - Channel1 + add hl, bc + ld [hl], a + ret +; e8991 + +MusicDC: ; e8991 +; intensity +; params: 1 +; hi: pressure +; lo: velocity + call GetMusicByte + ld hl, Channel1Intensity - Channel1 + add hl, bc + ld [hl], a + ret +; e899a + +MusicDA: ; e899a +; global tempo +; params: 2 +; de: tempo + call GetMusicByte + ld d, a + call GetMusicByte + ld e, a + call SetGlobalTempo + ret +; e89a6 + +MusicD0: ; e89a6 +; used by d0-d7 +; set octave based on lo nybble of the command + ld hl, Channel1Octave - Channel1 + add hl, bc + ld a, [CurMusicByte] ; get current command + and a, $07 + ld [hl], a + ret +; e89b1 + +MusicD9: ; e89b1 +; set starting octave +; this forces all notes up by the starting octave +; params: 1 + call GetMusicByte + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld [hl], a + ret +; e89ba + +MusicEF: ; e89ba +; stereo panning +; params: 1 + ; stereo on? + ld a, [Options] + bit 5, a ; stereo + jr nz, MusicE4 + ; skip param + call GetMusicByte + ret +; e89c5 + +MusicE4: ; e89c5 +; force panning +; params: 1 + call SetLRTracks + call GetMusicByte + ld hl, Channel1Tracks - Channel1 + add hl, bc + and [hl] + ld [hl], a + ret +; e89d2 + +MusicE5: ; e89d2 +; set volume +; params: 1 +; see Volume + ; read param even if it's not used + call GetMusicByte + ; is the song fading? + ld a, [MusicFade] + and a + ret nz + ; reload param + ld a, [CurMusicByte] + ; set volume + ld [Volume], a + ret +; e89e1 + +MusicE9: ; e89e1 +; set global tempo to current channel tempo +- param +; params: 1 signed + call GetMusicByte + ld e, a + ; check sign + cp a, $80 + jr nc, .negative +;positive + ld d, $00 + jr .ok +.negative + ld d, $ff +.ok + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + add hl, de + ld e, l + ld d, h + call SetGlobalTempo + ret +; e89fd + +MusicEC: ; e89fd +; turn sfx priority on +; params: none + ld a, $01 + ld [SFXPriority], a + ret +; e8a03 + +MusicED: ; e8a03 +; turn sfx priority off +; params: none + xor a + ld [SFXPriority], a + ret +; e8a08 + +MusicEA: ; e8a08 +; restart current channel from channel header (same bank) +; params: 2 (5) +; ll hh: pointer to new channel header +; header format: 0x yy zz +; x: channel # (0-3) +; zzyy: pointer to new music data + + ; update music id + ld hl, Channel1MusicID - Channel1 + add hl, bc + ld a, [hli] + ld [MusicIDLo], a + ld a, [hl] + ld [MusicIDHi], a + ; update music bank + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [hl] + ld [MusicBank], a + ; get pointer to new channel header + call GetMusicByte + ld l, a + call GetMusicByte + ld h, a + ld e, [hl] + inc hl + ld d, [hl] + push bc ; save current channel + call LoadChannel + call StartChannel + pop bc ; restore current channel + ret +; e8a30 + +MusicEB: ; e8a30 +; new song +; params: 2 +; de: song id + call GetMusicByte + ld e, a + call GetMusicByte + ld d, a + push bc + call LoadMusic + pop bc + ret +; e8a3e + +GetMusicByte: ; e8a3e +; returns byte from current address in a +; advances to next byte in music data +; input: bc = start of current channel + push hl + push de + ; load address into de + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld a, [hli] + ld e, a + ld d, [hl] + ; load bank into a + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [hl] + ; get byte + call LoadMusicByte ; load data into CurMusicByte + inc de ; advance to next byte for next time this is called + ; update channeldata address + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + ld a, e + ld [hli], a + ld [hl], d + ; cleanup + pop de + pop hl + ; store channeldata in a + ld a, [CurMusicByte] + ret +; e8a5d + +GetFrequency: ; e8a5d +; generate frequency +; input: +; d: octave +; e: pitch +; output: +; de: frequency + +; get octave + ; get starting octave + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld a, [hl] + swap a ; hi nybble + and a, $0f + ; add current octave + add d + push af ; we'll use this later + ; get starting octave + ld hl, Channel1StartingOctave - Channel1 + add hl, bc + ld a, [hl] + and a, $0f ; lo nybble + ; + ld l, a ; ok + ld d, $00 + ld h, d + add hl, de ; add current pitch + add hl, hl ; skip 2 bytes for each + ld de, FrequencyTable + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ; get our octave + pop af +.loop + ; [7 - octave] loops + cp a, $07 + jr nc, .ok + ; sra de + sra d + rr e + inc a + jr .loop +.ok + ld a, d + and a, $07 ; top 3 bits for frequency (11 total) + ld d, a + ret +; e8a8d + +SetNoteDuration: ; e8a8d +; input: a = note duration in 16ths + ; store delay units in de + inc a + ld e, a + ld d, $00 + ; store NoteLength in a + ld hl, Channel1NoteLength - Channel1 + add hl, bc + ld a, [hl] + ; multiply NoteLength by delay units + ld l, $00 ; just multiply + call MultiplySimple + ld a, l ; % $100 + ; store Tempo in de + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + ; add ???? to the next result + ld hl, $0016 + add hl, bc + ld l, [hl] + ; multiply Tempo by last result (NoteLength * delay % $100) + call MultiplySimple + ; copy result to de + ld e, l + ld d, h + ; store result in ???? + ld hl, $0016 + add hl, bc + ld [hl], e + ; store result in NoteDuration + ld hl, Channel1NoteDuration - Channel1 + add hl, bc + ld [hl], d + ret +; e8ab8 + +MultiplySimple: ; e8ab8 +; multiplies a and de +; adds the result to l +; stores the result in hl + ld h, $00 +.loop + ; halve a + srl a + ; is there a remainder? + jr nc, .skip + ; add it to the result + add hl, de +.skip + ; add de, de + sla e + rl d + ; are we done? + and a + jr nz, .loop + ret +; e8ac7 + +SetGlobalTempo: ; e8ac7 + push bc ; save current channel + ; are we dealing with music or sfx? + ld a, [CurChannel] + cp a, $04 + jr nc, .sfxchannels + ld bc, Channel1 + call SetTempo + ld bc, Channel2 + call SetTempo + ld bc, Channel3 + call SetTempo + ld bc, Channel4 + call SetTempo + jr .end +.sfxchannels + ld bc, Channel5 + call SetTempo + ld bc, Channel6 + call SetTempo + ld bc, Channel7 + call SetTempo + ld bc, Channel8 + call SetTempo +.end + pop bc ; restore current channel + ret +; e8b03 + +SetTempo: ; e8b03 +; input: +; de: note length + ; update Tempo + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld [hl], e + inc hl + ld [hl], d + ; clear ???? + xor a + ld hl, $0016 + add hl, bc + ld [hl], a + ret +; e8b11 + +StartChannel: ; e8b11 + call SetLRTracks + ld hl, Channel1Flags - Channel1 + add hl, bc + set 0, [hl] ; turn channel on + ret +; e8b1b + +SetLRTracks: ; e8b1b +; set tracks for a the current channel to default +; seems to be redundant since this is overwritten by stereo data later + push de + ; store current channel in de + ld a, [CurChannel] + and a, $03 + ld e, a + ld d, $00 + ; get this channel's lr tracks + call GetLRTracks + add hl, de ; de = channel 0-3 + ld a, [hl] + ; load lr tracks into Tracks + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a + pop de + ret +; e8b30 + +LoadMusic: ; e8b30 +; load music + call MusicOff + ld hl, MusicID + ld [hl], e ; song number + inc hl + ld [hl], d ; MusicIDHi (always $00) + ld hl, Music + add hl, de ; three + add hl, de ; byte + add hl, de ; pointer + ld a, [hli] + ld [MusicBank], a + ld e, [hl] + inc hl + ld d, [hl] ; music header address + call FarLoadMusicByte ; store first byte of music header in a + rlca + rlca + and a, $03 ; get number of channels + inc a +.loop +; start playing channels + push af + call LoadChannel + call StartChannel + pop af + dec a + jr nz, .loop + xor a + ld [$c2b5], a + ld [$c2b8], a + ld [$c2b9], a + ld [$c2ba], a + ld [$c2bb], a + ld [NoiseSampleAddressLo], a + ld [NoiseSampleAddressHi], a + ld [$c2a2], a + ld [MusicNoiseSampleSet], a + call MusicOn + ret +; e8b79 + +PlayCry: ; e8b79 +; input: de = cry id + call MusicOff + ; load cry id + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + ; seek pointer table + ld hl, Cries + add hl, de + add hl, de + add hl, de + ; get bank + ld a, [hli] + ld [MusicBank], a + ; get address + ld e, [hl] + inc hl + ld d, [hl] +; read cry header + ; get byte at bank:address + call FarLoadMusicByte + ; get top 2 bits (# chs) + rlca + rlca + and a, $03 + inc a ; ch count -> loop count +.loop + push af + call LoadChannel + ld hl, Channel1Flags - Channel1 + add hl, bc + set 5, [hl] + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 4, [hl] + ld hl, $0027 + add hl, bc + ld a, [$c2b0] + ld [hli], a + ld a, [$c2b1] + ld [hl], a + ; are we on the last channel? (music & sfx) + ld a, [CurChannel] + and a, $03 + cp a, $03 + jr nc, .start + ; update tempo + ld hl, Channel1Tempo - Channel1 + add hl, bc + ld a, [$c2b2] + ld [hli], a + ld a, [$c2b3] + ld [hl], a +.start + call StartChannel + ld a, [$c2bc] + and a + jr z, .next +; play cry from the side of the monster it's coming from (stereo only) +; outside of battles cries play on both tracks + ; is stereo on? + ld a, [Options] + bit 5, a ; stereo + jr z, .next + ; and [Tracks], [CryTracks] + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld a, [hl] + ld hl, CryTracks + and a, [hl] + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a +.next + pop af + dec a + jr nz, .loop + ; save current volume + ld a, [LastVolume] + and a + jr nz, .end + ld a, [Volume] + ld [LastVolume], a + ; cries have max volume + ld a, $77 + ld [Volume], a +.end + ld a, $01 ; stop playing music + ld [SFXPriority], a + call MusicOn + ret +; e8c04 + +LoadSFX: ; e8c04 +; clear channels if they aren't already + call MusicOff + ld hl, $c1cc ; Channel5Flags + bit 0, [hl] ; ch5 on? + jr z, .ch6 + res 0, [hl] ; turn it off + xor a + ld [$ff11], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff12], a ; envelope = 0 + xor a + ld [$ff13], a ; frequency lo = 0 + ld a, $80 + ld [$ff14], a ; restart sound (freq hi = 0) + xor a + ld [SoundInput], a ; global sound off + ld [$ff10], a ; sweep = 0 +.ch6 + ld hl, $c1fe ; ch6 on? + bit 0, [hl] + jr z, .ch7 + res 0, [hl] ; turn it off + xor a + ld [$ff16], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff17], a ; envelope = 0 + xor a + ld [$ff18], a ; frequency lo = 0 + ld a, $80 + ld [$ff19], a ; restart sound (freq hi = 0) +.ch7 + ld hl, $c230 ; ch7 on? + bit 0, [hl] + jr z, .ch8 + res 0, [hl] ; turn it off + xor a + ld [$ff1a], a ; sound mode #3 off + ld [$ff1b], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff1c], a ; envelope = 0 + xor a + ld [$ff1d], a ; frequency lo = 0 + ld a, $80 + ld [$ff1e], a ; restart sound (freq hi = 0) +.ch8 + ld hl, $c262 ; ch8 on? + bit 0, [hl] + jr z, .chscleared + res 0, [hl] ; turn it off + xor a + ld [$ff20], a ; length/wavepattern = 0 + ld a, $08 + ld [$ff21], a ; envelope = 0 + xor a + ld [$ff22], a ; frequency lo = 0 + ld a, $80 + ld [$ff23], a ; restart sound (freq hi = 0) + xor a + ld [NoiseSampleAddressLo], a + ld [NoiseSampleAddressHi], a +.chscleared +; start reading sfx header for # chs + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + ld hl, SFX + add hl, de ; three + add hl, de ; byte + add hl, de ; pointers + ; get bank + ld a, [hli] + ld [MusicBank], a + ; get address + ld e, [hl] + inc hl + ld d, [hl] + ; get # channels + call FarLoadMusicByte + rlca ; top 2 + rlca ; bits + and a, $03 + inc a ; # channels -> # loops +.startchannels + push af + call LoadChannel ; bc = current channel + ld hl, Channel1Flags - Channel1 + add hl, bc + set 3, [hl] + call StartChannel + pop af + dec a + jr nz, .startchannels + call MusicOn + xor a + ld [SFXPriority], a + ret +; e8ca6 + + +PlaySFX: ; e8ca6 +; play sfx de + + call MusicOff + +; standard procedure if stereo's off + ld a, [Options] + bit 5, a + jp z, LoadSFX + +; else, let's go ahead with this + ld hl, MusicID + ld [hl], e + inc hl + ld [hl], d + +; get sfx ptr + ld hl, SFX + add hl, de + add hl, de + add hl, de + +; bank + ld a, [hli] + ld [MusicBank], a +; address + ld e, [hl] + inc hl + ld d, [hl] + +; bit 2-3 + call FarLoadMusicByte + rlca + rlca + and 3 ; ch1-4 + inc a + +.loop + push af + call LoadChannel + + ld hl, Channel1Flags - Channel1 + add hl, bc + set 3, [hl] + + push de + ; get tracks for this channel + ld a, [CurChannel] + and 3 ; ch1-4 + ld e, a + ld d, $0 + call GetLRTracks + add hl, de + ld a, [hl] + ld hl, $c2bc + and [hl] + + ld hl, Channel1Tracks - Channel1 + add hl, bc + ld [hl], a + + ld hl, $0030 ; $c131 - Channel1 + add hl, bc + ld [hl], a + + ld a, [CryTracks] + cp 2 ; ch 1-2 + jr c, .asm_e8d0c + +; ch3-4 + ld a, [$c2be] + + ld hl, $002e ; $c12f - Channel1 + add hl, bc + ld [hl], a + + ld hl, $002f ; $c130 - Channel1 + add hl, bc + ld [hl], a + + ld hl, Channel1Flags2 - Channel1 + add hl, bc + set 7, [hl] + +.asm_e8d0c + pop de + +; turn channel on + ld hl, Channel1Flags - Channel1 + add hl, bc + set 0, [hl] ; on + +; done? + pop af + dec a + jr nz, .loop + +; we're done + call MusicOn + ret +; e8d1b + + +LoadChannel: ; e8d1b +; prep channel for use +; input: +; de: + ; get pointer to current channel + call FarLoadMusicByte + inc de + and a, $07 ; bit 0-2 (current channel) + ld [CurChannel], a + ld c, a + ld b, $00 + ld hl, ChannelPointers + add hl, bc + add hl, bc + ld c, [hl] + inc hl + ld b, [hl] ; bc = channel pointer + ld hl, Channel1Flags - Channel1 + add hl, bc + res 0, [hl] ; channel off + call ChannelInit + ; load music pointer + ld hl, Channel1MusicAddress - Channel1 + add hl, bc + call FarLoadMusicByte + ld [hli], a + inc de + call FarLoadMusicByte + ld [hl], a + inc de + ; load music id + ld hl, Channel1MusicID - Channel1 + add hl, bc + ld a, [MusicIDLo] + ld [hli], a + ld a, [MusicIDHi] + ld [hl], a + ; load music bank + ld hl, Channel1MusicBank - Channel1 + add hl, bc + ld a, [MusicBank] + ld [hl], a + ret +; e8d5b + +ChannelInit: ; e8d5b +; make sure channel is cleared +; set default tempo and note length in case nothing is loaded +; input: +; bc = channel struct pointer + push de + xor a + ; get channel struct location and length + ld hl, Channel1MusicID - Channel1 ; start + add hl, bc + ld e, Channel2 - Channel1 ; channel struct length + ; clear channel +.loop + ld [hli], a + dec e + jr nz, .loop + ; set tempo to default ($100) + ld hl, Channel1Tempo - Channel1 + add hl, bc + xor a + ld [hli], a + inc a + ld [hl], a + ; set note length to default ($01) (fast) + ld hl, Channel1NoteLength - Channel1 + add hl, bc + ld [hl], a + pop de + ret +; e8d76 + +FarLoadMusicByte: ; e8d76 +; input: +; de = current music address +; output: +; a = CurMusicByte + ld a, [MusicBank] + call LoadMusicByte + ld a, [CurMusicByte] + ret +; e8d80 + +FrequencyTable: ; e8d80 + dw $0000 ; filler + dw $f82c + dw $f89d + dw $f907 + dw $f96b + dw $f9ca + dw $fa23 + dw $fa77 + dw $fac7 + dw $fb12 + dw $fb58 + dw $fb9b + dw $fbda + dw $fc16 + dw $fc4e + dw $fc83 + dw $fcb5 + dw $fce5 + dw $fd11 + dw $fd3b + dw $fd63 + dw $fd89 + dw $fdac + dw $fdcd + dw $fded +; e8db2 + +WaveSamples: ; e8db2 + ; these are streams of 32 4-bit values used as wavepatterns + ; nothing interesting here! + db $02, $46, $8a, $ce, $ff, $fe, $ed, $dc, $cb, $a9, $87, $65, $44, $33, $22, $11 + db $02, $46, $8a, $ce, $ef, $ff, $fe, $ee, $dd, $cb, $a9, $87, $65, $43, $22, $11 + db $13, $69, $bd, $ee, $ee, $ff, $ff, $ed, $de, $ff, $ff, $ee, $ee, $db, $96, $31 + db $02, $46, $8a, $cd, $ef, $fe, $de, $ff, $ee, $dc, $ba, $98, $76, $54, $32, $10 + db $01, $23, $45, $67, $8a, $cd, $ee, $f7, $7f, $ee, $dc, $a8, $76, $54, $32, $10 + db $00, $11, $22, $33, $44, $33, $22, $11, $ff, $ee, $cc, $aa, $88, $aa, $cc, $ee + db $02, $46, $8a, $ce, $cb, $a9, $87, $65, $ff, $fe, $ed, $dc, $44, $33, $22, $11 + db $c0, $a9, $87, $f5, $ff, $fe, $ed, $dc, $44, $33, $22, $f1, $02, $46, $8a, $ce + db $44, $33, $22, $1f, $00, $46, $8a, $ce, $f8, $fe, $ed, $dc, $cb, $a9, $87, $65 + db $11, $00, $00, $08, $00, $13, $57, $9a, $b4, $ba, $a9, $98, $87, $65, $43, $21 +; e8e52 + +NoiseSampleSetsPointers: ; e8e52 + dw NoiseSampleSets0 + dw NoiseSampleSets1 + dw NoiseSampleSets2 + dw NoiseSampleSets3 + dw NoiseSampleSets4 + dw NoiseSampleSets5 +; e8e5e + +NoiseSampleSets: +NoiseSampleSets0: ; e8e5e + dw NoiseSampleSet00 ; rest + dw NoiseSampleSet01 ; c + dw NoiseSampleSet02 ; c# + dw NoiseSampleSet03 ; d + dw NoiseSampleSet04 ; d# + dw NoiseSampleSet05 ; e + dw NoiseSampleSet06 ; f + dw NoiseSampleSet07 ; f# + dw NoiseSampleSet08 ; g + dw NoiseSampleSet09 ; g# + dw NoiseSampleSet10 ; a + dw NoiseSampleSet11 ; a# + dw NoiseSampleSet12 ; b +NoiseSampleSets1: ; e8e78 + dw NoiseSampleSet00 + dw NoiseSampleSet08 + dw NoiseSampleSet09 + dw NoiseSampleSet10 + dw NoiseSampleSet11 + dw NoiseSampleSet12 + dw NoiseSampleSet13 + dw NoiseSampleSet14 + dw NoiseSampleSet15 + dw NoiseSampleSet16 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 +NoiseSampleSets2: ; e8e92 + dw NoiseSampleSet00 + dw NoiseSampleSet01 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 + dw NoiseSampleSet05 + dw NoiseSampleSet06 + dw NoiseSampleSet07 + dw NoiseSampleSet08 + dw NoiseSampleSet09 + dw NoiseSampleSet10 + dw NoiseSampleSet11 + dw NoiseSampleSet12 +NoiseSampleSets3: ; e8eac + dw NoiseSampleSet21 + dw NoiseSampleSet22 + dw NoiseSampleSet23 + dw NoiseSampleSet24 + dw NoiseSampleSet25 + dw NoiseSampleSet26 + dw NoiseSampleSet20 + dw NoiseSampleSet27 + dw NoiseSampleSet28 + dw NoiseSampleSet29 + dw NoiseSampleSet21 + dw NoiseSampleSet37 + dw NoiseSampleSet34 +NoiseSampleSets4: ; e8ec6 + dw NoiseSampleSet21 + dw NoiseSampleSet20 + dw NoiseSampleSet23 + dw NoiseSampleSet24 + dw NoiseSampleSet25 + dw NoiseSampleSet33 + dw NoiseSampleSet26 + dw NoiseSampleSet35 + dw NoiseSampleSet31 + dw NoiseSampleSet32 + dw NoiseSampleSet36 + dw NoiseSampleSet37 + dw NoiseSampleSet30 +NoiseSampleSets5: ; e8ee0 + dw NoiseSampleSet00 + dw NoiseSampleSet17 + dw NoiseSampleSet18 + dw NoiseSampleSet19 + dw NoiseSampleSet27 + dw NoiseSampleSet28 + dw NoiseSampleSet29 + dw NoiseSampleSet05 + dw NoiseSampleSet06 + dw NoiseSampleSet30 + dw NoiseSampleSet24 + dw NoiseSampleSet23 + dw NoiseSampleSet37 +; e8efa + +NoiseSampleSet00: ; e8efa +; unused + db $20, $11, $00 + db $ff ; end +; e8efe + +NoiseSampleSet01: ; e8efe + db $20, $c1, $33 + db $ff ; end +; e8f02 + +NoiseSampleSet02: ; e8f02 + db $20, $b1, $33 + db $ff ; end +; e8f06 + +NoiseSampleSet03: ; e8f06 + db $20, $a1, $33 + db $ff ; end +; e8f0a + +NoiseSampleSet04: ; e8f0a + db $20, $81, $33 + db $ff ; end +; e8f0e + +NoiseSampleSet05: ; e8f0e + db $27, $84, $37 + db $26, $84, $36 + db $25, $83, $35 + db $24, $83, $34 + db $23, $82, $33 + db $22, $81, $32 + db $ff ; end +; e8f21 + +NoiseSampleSet06: ; e8f21 + db $20, $51, $2a + db $ff ; end +; e8f25 + +NoiseSampleSet07: ; e8f25 + db $21, $41, $2b + db $20, $61, $2a + db $ff ; end +; e8f2c + +NoiseSampleSet08: ; e8f2c + db $20, $81, $10 + db $ff ; end +; e8f30 + +NoiseSampleSet09: ; e8f30 + db $20, $82, $23 + db $ff ; end +; e8f34 + +NoiseSampleSet10: ; e8f34 + db $20, $82, $25 + db $ff ; end +; e8f38 + +NoiseSampleSet11: ; e8f38 + db $20, $82, $26 + db $ff ; end +; e8f3c + +NoiseSampleSet12: ; e8f3c + db $20, $a1, $10 + db $ff ; end +; e8f40 + +NoiseSampleSet13: ; e8f40 + db $20, $a2, $11 + db $ff ; end +; e8f44 + +NoiseSampleSet14: ; e8f44 + db $20, $a2, $50 + db $ff ; end +; e8f48 + +NoiseSampleSet15: ; e8f48 + db $20, $a1, $18 + db $20, $31, $33 + db $ff ; end +; e8f4f + +NoiseSampleSet16: ; e8f4f + db $22, $91, $28 + db $20, $71, $18 + db $ff ; end +; e8f56 + +NoiseSampleSet17: ; e8f56 + db $20, $91, $22 + db $ff ; end +; e8f5a + +NoiseSampleSet18: ; e8f5a + db $20, $71, $22 + db $ff ; end +; e8f5e + +NoiseSampleSet19: ; e8f5e + db $20, $61, $22 + db $ff ; end +; e8f62 + +NoiseSampleSet20: ; e8f62 + db $20, $11, $11 + db $ff ; end +; e8f66 + +NoiseSampleSet21: ; e8f66 + db $ff +; e8f67 + +NoiseSampleSet22: ; e8f67 + db $20, $91, $33 + db $ff ; end +; e8f6b + +NoiseSampleSet23: ; e8f6b + db $20, $51, $32 + db $ff ; end +; e8f6f + +NoiseSampleSet24: ; e8f6f + db $20, $81, $31 + db $ff ; end +; e8f73 + +NoiseSampleSet25: ; e8f73 + db $20, $88, $6b + db $20, $71, $00 + db $ff ; end +; e8f7a + +NoiseSampleSet26: ; e8f7a + db $30, $91, $18 + db $ff ; end +; e8f7e + +NoiseSampleSet27: ; e8f7e + db $27, $92, $10 + db $ff ; end +; e8f82 + +NoiseSampleSet28: ; e8f82 + db $33, $91, $00 + db $33, $11, $00 + db $ff ; end +; e8f89 + +NoiseSampleSet29: ; e8f89 + db $33, $91, $11 + db $33, $11, $00 + db $ff ; end +; e8f90 + +NoiseSampleSet30: ; e8f90 + db $33, $88, $15 + db $20, $65, $12 + db $ff ; end +; e8f97 + +NoiseSampleSet31: ; e8f97 + db $33, $51, $21 + db $33, $11, $11 + db $ff ; end +; e8f9e + +NoiseSampleSet32: ; e8f9e + db $33, $51, $50 + db $33, $11, $11 + db $ff ; end +; e8fa5 + +NoiseSampleSet33: ; e8fa5 + db $20, $a1, $31 + db $ff ; end +; e8fa9 + +NoiseSampleSet34: ; e8fa9 + db $20, $84, $12 + db $ff ; end +; e8fad + +NoiseSampleSet35: ; e8fad + db $33, $81, $00 + db $33, $11, $00 + db $ff ; end +; e8fb4 + +NoiseSampleSet36: ; e8fb4 + db $33, $81, $21 + db $33, $11, $11 + db $ff ; end +; e8fbb + +NoiseSampleSet37: ; e8fbb + db $20, $a8, $6b + db $20, $71, $00 + db $ff ; end +; e8fc2 + +GetLRTracks: ; e8fc2 +; gets the default sound l/r channels +; stores mono/stereo table in hl + ld a, [Options] + bit 5, a ; stereo + ; made redundant, could have had a purpose in gold + jr nz, .stereo + ld hl, MonoTracks + ret +.stereo + ld hl, StereoTracks + ret +; e8fd1 + +MonoTracks: ; e8fd1 +; bit corresponds to track # +; hi: left channel +; lo: right channel + db $11, $22, $44, $88 +; e8fd5 + +StereoTracks: ; e8fd5 +; made redundant +; seems to be modified on a per-song basis + db $11, $22, $44, $88 +; e8fd9 + +ChannelPointers: ; e8fd9 +; music channels + dw Channel1 + dw Channel2 + dw Channel3 + dw Channel4 +; sfx channels + dw Channel5 + dw Channel6 + dw Channel7 + dw Channel8 +; e8fe9 + +ClearChannels: ; e8fe9 +; runs ClearChannel for all 4 channels +; doesn't seem to be used, but functionally identical to SoundRestart + ld hl, $ff24 + xor a + ld [hli], a + ld [hli], a + ld a, $80 + ld [hli], a + ld hl, $ff10 + ld e, $04 +.loop + call ClearChannel + dec e + jr nz, .loop + ret +; e8ffe + +ClearChannel: ; e8ffe +; input: hl = beginning hw sound register ($ff10, $ff15, $ff1a, $ff1f) +; output: 00 00 80 00 80 + +; sound channel 1 2 3 4 + xor a + ld [hli], a ; $ff10, $ff15, $ff1a, $ff1f ; sweep = 0 + + ld [hli], a ; $ff11, $ff16, $ff1b, $ff20 ; length/wavepattern = 0 + ld a, $08 + ld [hli], a ; $ff12, $ff17, $ff1c, $ff21 ; envelope = 0 + xor a + ld [hli], a ; $ff13, $ff18, $ff1d, $ff22 ; frequency lo = 0 + ld a, $80 + ld [hli], a ; $ff14, $ff19, $ff1e, $ff23 ; restart sound (freq hi = 0) + ret +; e900a diff --git a/audio/music_pointers.asm b/audio/music_pointers.asm new file mode 100644 index 000000000..8104f94a1 --- /dev/null +++ b/audio/music_pointers.asm @@ -0,0 +1,108 @@ +; e906e + dbw BANK(Music_Nothing), Music_Nothing ; 0xe91a3 + dbw BANK(Music_TitleScreen), Music_TitleScreen ; 0xeb808 + dbw BANK(Music_Route1), Music_Route1 ; 0xec000 + dbw BANK(Music_Route3), Music_Route3 ; 0xec2ca + dbw BANK(Music_Route12), Music_Route12 ; 0xec506 + dbw BANK(Music_MagnetTrain), Music_MagnetTrain ; 0xef5f0 + dbw BANK(Music_KantoGymLeaderBattle), Music_KantoGymLeaderBattle ; 0xec720 + dbw BANK(Music_KantoTrainerBattle), Music_KantoTrainerBattle ; 0xec9fa + dbw BANK(Music_KantoWildPokemonBattle), Music_KantoWildPokemonBattle ; 0xed06d + dbw BANK(Music_PokemonCenter), Music_PokemonCenter ; 0xed5c6 + dbw BANK(Music_LookHiker), Music_LookHiker ; 0xf7411 + dbw BANK(Music_LookLass), Music_LookLass ; 0xed79b + dbw BANK(Music_LookOfficer), Music_LookOfficer ; 0xed82d + dbw BANK(Music_HealPokemon), Music_HealPokemon ; 0xf0697 + dbw BANK(Music_LavenderTown), Music_LavenderTown ; 0xef72f + dbw BANK(Music_Route2), Music_Route2 ; 0xed8dd + dbw BANK(Music_MtMoon), Music_MtMoon ; 0xedb29 + dbw BANK(Music_ShowMeAround), Music_ShowMeAround ; 0xedbd8 + dbw BANK(Music_GameCorner), Music_GameCorner ; 0xedd6d + dbw BANK(Music_Bicycle), Music_Bicycle ; 0xee119 + dbw BANK(Music_HallOfFame), Music_HallOfFame ; 0xf05bf + dbw BANK(Music_ViridianCity), Music_ViridianCity ; 0xf4000 + dbw BANK(Music_CeladonCity), Music_CeladonCity ; 0xf435b + dbw BANK(Music_TrainerVictory), Music_TrainerVictory ; 0xebeab + dbw BANK(Music_WildPokemonVictory), Music_WildPokemonVictory ; 0xf4518 + dbw BANK(Music_GymLeaderVictory), Music_GymLeaderVictory ; 0xf462c + dbw BANK(Music_MtMoonSquare), Music_MtMoonSquare ; 0xf4815 + dbw BANK(Music_Gym), Music_Gym ; 0xf48ae + dbw BANK(Music_PalletTown), Music_PalletTown ; 0xf4b0c + dbw BANK(Music_ProfOaksPokemonTalk), Music_ProfOaksPokemonTalk ; 0xf4c9f + dbw BANK(Music_ProfOak), Music_ProfOak ; 0xf4dea + dbw BANK(Music_LookRival), Music_LookRival ; 0xf4f79 + dbw BANK(Music_AfterTheRivalFight), Music_AfterTheRivalFight ; 0xf5127 + dbw BANK(Music_Surf), Music_Surf ; 0xf518a + dbw BANK(Music_Evolution), Music_Evolution ; 0xf06e1 + dbw BANK(Music_NationalPark), Music_NationalPark ; 0xf54e8 + dbw BANK(Music_Credits), Music_Credits ; 0x1f31c + dbw BANK(Music_AzaleaTown), Music_AzaleaTown ; 0xf57e8 + dbw BANK(Music_CherrygroveCity), Music_CherrygroveCity ; 0xf5b03 + dbw BANK(Music_LookKimonoGirl), Music_LookKimonoGirl ; 0xf79b8 + dbw BANK(Music_UnionCave), Music_UnionCave ; 0xf5c60 + dbw BANK(Music_JohtoWildPokemonBattle), Music_JohtoWildPokemonBattle ; 0xf5dc5 + dbw BANK(Music_JohtoTrainerBattle), Music_JohtoTrainerBattle ; 0xf6096 + dbw BANK(Music_Route30), Music_Route30 ; 0xefc01 + dbw BANK(Music_EcruteakCity), Music_EcruteakCity ; 0xef2d0 + dbw BANK(Music_VioletCity), Music_VioletCity ; 0xf0000 + dbw BANK(Music_JohtoGymLeaderBattle), Music_JohtoGymLeaderBattle ; 0xea50d + dbw BANK(Music_ChampionBattle), Music_ChampionBattle ; 0xea9c1 + dbw BANK(Music_RivalBattle), Music_RivalBattle ; 0xe974f + dbw BANK(Music_RocketBattle), Music_RocketBattle ; 0xe9b6f + dbw BANK(Music_ElmsLab), Music_ElmsLab ; 0xea040 + dbw BANK(Music_DarkCave), Music_DarkCave ; 0xea2be + dbw BANK(Music_Route29), Music_Route29 ; 0xf0386 + dbw BANK(Music_Route36), Music_Route36 ; 0xe94e9 + dbw BANK(Music_SSAqua), Music_SSAqua ; 0xead99 + dbw BANK(Music_LookYoungster), Music_LookYoungster ; 0xf66c3 + dbw BANK(Music_LookBeauty), Music_LookBeauty ; 0xeee3e + dbw BANK(Music_LookRocket), Music_LookRocket ; 0xf74a2 + dbw BANK(Music_LookPokemaniac), Music_LookPokemaniac ; 0xebde1 + dbw BANK(Music_LookSage), Music_LookSage ; 0xee35e + dbw BANK(Music_NewBarkTown), Music_NewBarkTown ; 0xeb2d3 + dbw BANK(Music_GoldenrodCity), Music_GoldenrodCity ; 0xeb453 + dbw BANK(Music_VermilionCity), Music_VermilionCity ; 0xeb676 + dbw BANK(Music_PokemonChannel), Music_PokemonChannel ; 0xee45f + dbw BANK(Music_PokeFluteChannel), Music_PokeFluteChannel ; 0xf7b13 + dbw BANK(Music_TinTower), Music_TinTower ; 0xf6811 + dbw BANK(Music_SproutTower), Music_SproutTower ; 0xf6974 + dbw BANK(Music_BurnedTower), Music_BurnedTower ; 0xf6a99 + dbw BANK(Music_Lighthouse), Music_Lighthouse ; 0xee569 + dbw BANK(Music_LakeOfRage), Music_LakeOfRage ; 0xee6c5 + dbw BANK(Music_IndigoPlateau), Music_IndigoPlateau ; 0xee852 + dbw BANK(Music_Route37), Music_Route37 ; 0xee94b + dbw BANK(Music_RocketHideout), Music_RocketHideout ; 0xeeb75 + dbw BANK(Music_DragonsDen), Music_DragonsDen ; 0xeece8 + dbw BANK(Music_JohtoWildPokemonBattleNight), Music_JohtoWildPokemonBattleNight ; 0xf605c + dbw BANK(Music_RuinsOfAlphRadioSignal), Music_RuinsOfAlphRadioSignal ; 0xeedcb + dbw BANK(Music_SuccessfulCapture), Music_SuccessfulCapture ; 0xf4602 + dbw BANK(Music_Route26), Music_Route26 ; 0xeefb2 + dbw BANK(Music_Mom), Music_Mom ; 0xf6bf2 + dbw BANK(Music_VictoryRoad), Music_VictoryRoad ; 0xf6c72 + dbw BANK(Music_PokemonLullaby), Music_PokemonLullaby ; 0xf6d79 + dbw BANK(Music_PokemonMarch), Music_PokemonMarch ; 0xf6e23 + dbw BANK(Music_GoldSilverOpening), Music_GoldSilverOpening ; 0xf7055 + dbw BANK(Music_GoldSilverOpening2), Music_GoldSilverOpening2 ; 0xf7308 + dbw BANK(Music_MainMenu), Music_MainMenu ; 0xf78fd + dbw BANK(Music_RuinsOfAlphInterior), Music_RuinsOfAlphInterior ; 0xebd9e + dbw BANK(Music_RocketTheme), Music_RocketTheme ; 0xf766d + dbw BANK(Music_DancingHall), Music_DancingHall ; 0xef9bc + dbw BANK(Music_BugCatchingContestResults), Music_BugCatchingContestResults ; 0xefb3e + dbw BANK(Music_BugCatchingContest), Music_BugCatchingContest ; 0xf7c16 + dbw BANK(Music_LakeOfRageRocketsRadioSignal), Music_LakeOfRageRocketsRadioSignal ; 0xef5b1 + dbw BANK(Music_Printer), Music_Printer ; 0xf07fd + dbw BANK(Music_PostCredits), Music_PostCredits ; 0xcfd9e + +; Crystal adds the following songs: + + dbw BANK(Music_Clair), Music_Clair ; 0x1fa8d + dbw BANK(Music_MobileAdapterMenu), Music_MobileAdapterMenu ; 0x17801f + dbw BANK(Music_MobileAdapter), Music_MobileAdapter ; 0x1fc87 + dbw BANK(Music_BuenasPassword), Music_BuenasPassword ; 0x178153 + dbw BANK(Music_LookMysticalMan), Music_LookMysticalMan ; 0x17843b + dbw BANK(Music_CrystalOpening), Music_CrystalOpening ; 0x1786e8 + dbw BANK(Music_BattleTowerTheme), Music_BattleTowerTheme ; 0x178889 + dbw BANK(Music_SuicuneBattle), Music_SuicuneBattle ; 0x178b81 + dbw BANK(Music_BattleTowerLobby), Music_BattleTowerLobby ; 0x17948b + dbw BANK(Music_MobileCenter), Music_MobileCenter ; 0x17961d +; e91a3 diff --git a/audio/sfx_pointers.asm b/audio/sfx_pointers.asm new file mode 100644 index 000000000..fb06d931b --- /dev/null +++ b/audio/sfx_pointers.asm @@ -0,0 +1,212 @@ +; e927c + dbw $3c, $4b3f ; dex fanfare 50-79 + dbw $3c, $4c2f ; item + dbw $3c, $4c89 ; caught mon + dbw $3c, $4941 ; pokeballs placed on table + dbw $3c, $4947 ; potion + dbw $3c, $494a ; full heal + dbw $3c, $494d ; menu + dbw $3c, $4950 ; read text + dbw $3c, $4950 ; read text + dbw $3c, $4bd5 ; dex fanfare 20-49 + dbw $3c, $4cea ; dex fanfare 80-109 + dbw $3c, $4953 ; poison + dbw $3c, $4956 ; got safari balls + dbw $3c, $4959 ; boot pc + dbw $3c, $495c ; shut down pc + dbw $3c, $495f ; choose pc option + dbw $3c, $4962 ; bide / escape rope + dbw $3c, $4965 ; push button + dbw $3c, $4968 ; second part of itemfinder + dbw $3c, $496b ; warp to + dbw $3c, $496e ; warp from + dbw $3c, $4971 ; change dex mode + dbw $3c, $4974 ; jump over ledge + dbw $3c, $4977 ; grass rustle + dbw $3c, $497a ; fly + dbw $3c, $497d ; wrong + dbw $3c, $4983 ; squeak + dbw $3c, $4986 ; strength + dbw $3c, $4989 ; boat + dbw $3c, $498f ; wall open + dbw $3c, $4992 ; place puzzle piece down + dbw $3c, $4995 ; enter door + dbw $3c, $4998 ; switch pokemon + dbw $3c, $499e ; score tally? ; sounds like something out of game corner + dbw $3c, $49a4 ; buy/sell + dbw $3c, $49ad ; exit building + dbw $3c, $49aa ; bump + dbw $3c, $49b0 ; save + dbw $3c, $49f8 ; pokeflute + dbw $3c, $49fb ; elevator end + dbw $3c, $49fe ; throw ball + dbw $3c, $4a04 ; smokescreen + dbw $3c, $4a0a ; ; something skidding on water? + dbw $3c, $4a10 ; run + dbw $3c, $4a13 ; slot machine start + dbw $3c, $4dbe ; fanfare + dbw $3c, $4a3d ; peck + dbw $3c, $4a40 ; kinesis + dbw $3c, $4a43 ; lick + dbw $3c, $4a46 ; pound + dbw $3c, $4a49 ; move puzzle piece + dbw $3c, $4a4c ; comet punch + dbw $3c, $4a4f ; mega punch + dbw $3c, $4a52 ; scratch + dbw $3c, $4a55 ; vicegrip + dbw $3c, $4a58 ; razor wind + dbw $3c, $4a5b ; cut + dbw $3c, $4a5e ; wing attack + dbw $3c, $4a61 ; whirlwind + dbw $3c, $4a64 ; bind + dbw $3c, $4a67 ; vine whip + dbw $3c, $4a6a ; double kick + dbw $3c, $4a6d ; mega kick + dbw $3c, $4a70 ; headbutt + dbw $3c, $4a73 ; horn attack + dbw $3c, $4a76 ; tackle + dbw $3c, $4a79 ; poison sting + dbw $3c, $4a7c ; poisonpowder + dbw $3c, $4a7f ; doubleslap + dbw $3c, $4a82 ; bite + dbw $3c, $4a88 ; jump kick + dbw $3c, $4a8b ; stomp + dbw $3c, $4a8e ; tail whip + dbw $3c, $4a91 ; karate chop + dbw $3c, $4a94 ; submission + dbw $3c, $4a97 ; water gun + dbw $3c, $4a9d ; swords dance + dbw $3c, $4aa0 ; thunder + dbw $3c, $4aa3 ; supersonic + dbw $3c, $4aac ; leer + dbw $3c, $4ab5 ; ember + dbw $3c, $4abb ; bubblebeam + dbw $3c, $4ac4 ; hydro pump + dbw $3c, $4aca ; surf + dbw $3c, $4ad3 ; psybeam + dbw $3c, $4adc ; leech seed + dbw $3c, $4ae5 ; thundershock + dbw $3c, $4aee ; psychic + dbw $3c, $4af7 ; screech + dbw $3c, $4afd ; bone club + dbw $3c, $4b03 ; sharpen + dbw $3c, $4b09 ; egg bomb + dbw $3c, $4b12 ; sing + dbw $3c, $4b18 ; sky attack + dbw $3c, $4b21 ; hyper beam + dbw $3c, $4b24 ; shine + dbw $3c, $4a1c ; + dbw $3c, $4a1f ; $60 + dbw $3c, $4a22 ; tap + dbw $3c, $4a25 ; tap + dbw $3c, $4a28 ; burn ; that is not a burn + dbw $3c, $4a2b ; title screen sound + dbw $3c, $4a2e ; similar to $60 + dbw $3c, $4a31 ; get coin from slots + dbw $3c, $4a34 ; pay day + dbw $3c, $4a3a ; metronome + dbw $3c, $4a19 ; call + dbw $3c, $4b2d ; hang up + dbw $3c, $4b30 ; no signal + dbw $3c, $4b2a ; sandstorm + dbw $3c, $4b33 ; elevator + dbw $3c, $52b4 ; protect + dbw $3c, $52f6 ; sketch + dbw $3c, $5314 ; rain dance + dbw $3c, $5334 ; aeroblast + dbw $3c, $5352 ; spark + dbw $3c, $5360 ; curse + dbw $3c, $537d ; rage + dbw $3c, $539c ; thief + dbw $3c, $53b0 ; thief + dbw $3c, $53ca ; spider web + dbw $3c, $53f7 ; mind reader + dbw $3c, $541d ; nighmare + dbw $3c, $5453 ; snore + dbw $3c, $5469 ; sweet kiss + dbw $3c, $547f ; sweet kiss + dbw $3c, $54a5 ; belly drum + dbw $3c, $54ba ; + dbw $3c, $54d0 ; sludge bomb + dbw $3c, $54f5 ; foresight + dbw $3c, $5515 ; spite + dbw $3c, $553a ; outrage + dbw $3c, $554d ; perish song + dbw $3c, $5570 ; giga drain + dbw $3c, $55b4 ; attract + dbw $3c, $55cc ; kinesis + dbw $3c, $55de ; zap cannon + dbw $3c, $55ef ; mean look + dbw $3c, $5621 ; heal bell + dbw $3c, $5637 ; return + dbw $3c, $5653 ; exp bar + dbw $3c, $567f ; milk drink + dbw $3c, $569f ; present + dbw $3c, $56b9 ; morning sun + dbw $3c, $4b3f ; level up + dbw $3c, $4b86 ; key item + dbw $3c, $4d56 ; fanfare + dbw $3c, $4dc7 ; register phone # + dbw $3c, $4e26 ; 3rd place + dbw $3c, $4e66 ; get egg from daycare man + dbw $3c, $4e66 ; get egg from daycare lady + dbw $3c, $4edc ; move deleted + dbw $3c, $4f5e ; 2nd place + dbw $3c, $4fe2 ; 1st place + dbw $3c, $5069 ; choose a card + dbw $3c, $5104 ; get tm + dbw $3c, $517d ; get badge + dbw $3c, $5236 ; quit slots + dbw $3c, $5775 ; nothing + dbw $3c, $5878 ; dex fanfare <20 + dbw $3c, $58d2 ; dex fanfare 140-169 + dbw $3c, $5951 ; dex fanfare 170-199 + dbw $3c, $59d6 ; dex fanfare 200-229 + dbw $3c, $5a66 ; dex fanfare >=230 + dbw $3c, $5784 ; evolved + dbw $3c, $579b ; master ball + dbw $3c, $57c0 ; egg crack + dbw $3c, $57d9 ; charizard fireball (gs intro) + dbw $3c, $57ff ; pokemon appears (gs intro) + dbw $3c, $5818 ; flash + dbw $3c, $5846 ; game freak logo + dbw $3c, $5b33 ; not very effective + dbw $3c, $5b40 ; damage + dbw $3c, $5b50 ; super effective + dbw $3c, $5b63 ; ball bounce + dbw $3c, $56df ; moonlight + dbw $3c, $56fd ; encore + dbw $3c, $5721 ; beat up + dbw $3c, $574c ; batom pass + dbw $3c, $4944 ; ball wiggle + dbw $3c, $5734 ; sweet scent + dbw $3c, $5bb3 ; sweet scent + dbw $3c, $5bec ; hit end of exp bar + dbw $3c, $5c10 ; give trademon + dbw $3c, $5c3e ; get trademon + dbw $3c, $5c6c ; train arrived + dbw $3c, $675b ; stop slot + dbw $3c, $5cb4 ; 2 boops + dbw $3c, $6769 ; glass ting + dbw $3c, $6773 ; 2 glass ting + +; Crystal adds the following SFX: + + dbw $5e, $582d ; intro unown 1 + dbw $5e, $583e ; intro unown 2 + dbw $5e, $584f ; intro unown 3 + dbw $5e, $586e ; boop + dbw $5e, $5888 ; game freak ditto transform + dbw $5e, $58a0 ; intro suicune 1 + dbw $5e, $58aa ; intro pichu + dbw $5e, $58c0 ; intro suicune 2 + dbw $5e, $58f4 ; intro suicune 3 + dbw $5e, $5907 ; game freak ditto bounce + dbw $5e, $591d ; intro suicune 4 + dbw $5e, $5942 ; game freak presents + dbw $5e, $5961 ; tingle + dbw $3c, $5cd0 ; sand? + dbw $5e, $597c ; two pc beeps + dbw $5e, $5992 ; 4 note ditty + dbw $5e, $59cb ; twinkle +; e94e9 diff --git a/audio/trainer_encounters.asm b/audio/trainer_encounters.asm new file mode 100644 index 000000000..7c64d586a --- /dev/null +++ b/audio/trainer_encounters.asm @@ -0,0 +1,96 @@ +; Currently, must be in the same bank as the sound engine. + +PlayTrainerEncounterMusic: ; e900a +; input: e = trainer type + ; turn fade off + xor a + ld [MusicFade], a + ; play nothing for one frame + push de + ld de, $0000 ; id: Music_Nothing + call StartMusic + call DelayFrame + ; play new song + call MaxVolume + pop de + ld d, $00 + ld hl, TrainerEncounterMusic + add hl, de + ld e, [hl] + call StartMusic + ret +; e9027 + +TrainerEncounterMusic: ; e9027 + db MUSIC_HIKER_ENCOUNTER + db MUSIC_YOUNGSTER_ENCOUNTER ; falkner + db MUSIC_LASS_ENCOUNTER ; whitney + db MUSIC_YOUNGSTER_ENCOUNTER ; bugsy + db MUSIC_OFFICER_ENCOUNTER ; morty + db MUSIC_OFFICER_ENCOUNTER ; pryce + db MUSIC_LASS_ENCOUNTER ; jasmine + db MUSIC_OFFICER_ENCOUNTER ; chuck + db MUSIC_BEAUTY_ENCOUNTER ; clair + db MUSIC_RIVAL_ENCOUNTER ; rival1 + db MUSIC_HIKER_ENCOUNTER ; pokemon_prof + db MUSIC_HIKER_ENCOUNTER ; will + db MUSIC_HIKER_ENCOUNTER ; cal + db MUSIC_OFFICER_ENCOUNTER ; bruno + db MUSIC_HIKER_ENCOUNTER ; karen + db MUSIC_HIKER_ENCOUNTER ; koga + db MUSIC_OFFICER_ENCOUNTER ; champion + db MUSIC_YOUNGSTER_ENCOUNTER ; brock + db MUSIC_LASS_ENCOUNTER ; misty + db MUSIC_OFFICER_ENCOUNTER ; lt_surge + db MUSIC_ROCKET_ENCOUNTER ; scientist + db MUSIC_OFFICER_ENCOUNTER ; erika + db MUSIC_YOUNGSTER_ENCOUNTER ; youngster + db MUSIC_YOUNGSTER_ENCOUNTER ; schoolboy + db MUSIC_YOUNGSTER_ENCOUNTER ; bird_keeper + db MUSIC_LASS_ENCOUNTER ; lass + db MUSIC_LASS_ENCOUNTER ; janine + db MUSIC_HIKER_ENCOUNTER ; cooltrainerm + db MUSIC_BEAUTY_ENCOUNTER ; cooltrainerf + db MUSIC_BEAUTY_ENCOUNTER ; beauty + db MUSIC_POKEMANIAC_ENCOUNTER ; pokemaniac + db MUSIC_ROCKET_ENCOUNTER ; gruntm + db MUSIC_HIKER_ENCOUNTER ; gentleman + db MUSIC_BEAUTY_ENCOUNTER ; skier + db MUSIC_BEAUTY_ENCOUNTER ; teacher + db MUSIC_BEAUTY_ENCOUNTER ; sabrina + db MUSIC_YOUNGSTER_ENCOUNTER ; bug_catcher + db MUSIC_HIKER_ENCOUNTER ; fisher + db MUSIC_HIKER_ENCOUNTER ; swimmerm + db MUSIC_BEAUTY_ENCOUNTER ; swimmerf + db MUSIC_HIKER_ENCOUNTER ; sailor + db MUSIC_POKEMANIAC_ENCOUNTER ; super_nerd + db MUSIC_RIVAL_ENCOUNTER ; rival2 + db MUSIC_HIKER_ENCOUNTER ; guitarist + db MUSIC_HIKER_ENCOUNTER ; hiker + db MUSIC_HIKER_ENCOUNTER ; biker + db MUSIC_OFFICER_ENCOUNTER ; blaine + db MUSIC_POKEMANIAC_ENCOUNTER ; burglar + db MUSIC_HIKER_ENCOUNTER ; firebreather + db MUSIC_POKEMANIAC_ENCOUNTER ; juggler + db MUSIC_HIKER_ENCOUNTER ; blackbelt_t + db MUSIC_ROCKET_ENCOUNTER ; executivem + db MUSIC_YOUNGSTER_ENCOUNTER ; psychic_t + db MUSIC_LASS_ENCOUNTER ; picnicker + db MUSIC_YOUNGSTER_ENCOUNTER ; camper + db MUSIC_ROCKET_ENCOUNTER ; executivef + db MUSIC_SAGE_ENCOUNTER ; sage + db MUSIC_SAGE_ENCOUNTER ; medium + db MUSIC_HIKER_ENCOUNTER ; boarder + db MUSIC_HIKER_ENCOUNTER ; pokefanm + db MUSIC_KIMONO_ENCOUNTER ; kimono_girl + db MUSIC_LASS_ENCOUNTER ; twins + db MUSIC_BEAUTY_ENCOUNTER ; pokefanf + db MUSIC_HIKER_ENCOUNTER ; red + db MUSIC_RIVAL_ENCOUNTER ; blue + db MUSIC_HIKER_ENCOUNTER ; officer + db MUSIC_ROCKET_ENCOUNTER ; gruntf + db MUSIC_HIKER_ENCOUNTER ; mysticalman + db MUSIC_HIKER_ENCOUNTER + db MUSIC_HIKER_ENCOUNTER + db MUSIC_HIKER_ENCOUNTER +; e906e |