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-rwxr-xr-xbattle/ai/redundant.asm198
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diff --git a/battle/ai/redundant.asm b/battle/ai/redundant.asm
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--- a/battle/ai/redundant.asm
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-AI_Redundant: ; 2c41a
-; Check if move effect c will fail because it's already been used.
-; Return z if the move is a good choice.
-; Return nz if the move is a bad choice.
- ld a, c
- ld de, 3
- ld hl, .Moves
- call IsInArray
- jp nc, .NotRedundant
- inc hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-.Moves: ; 2c42c
- dbw EFFECT_DREAM_EATER, .DreamEater
- dbw EFFECT_HEAL, .Heal
- dbw EFFECT_LIGHT_SCREEN, .LightScreen
- dbw EFFECT_MIST, .Mist
- dbw EFFECT_FOCUS_ENERGY, .FocusEnergy
- dbw EFFECT_CONFUSE, .Confuse
- dbw EFFECT_TRANSFORM, .Transform
- dbw EFFECT_REFLECT, .Reflect
- dbw EFFECT_SUBSTITUTE, .Substitute
- dbw EFFECT_LEECH_SEED, .LeechSeed
- dbw EFFECT_DISABLE, .Disable
- dbw EFFECT_ENCORE, .Encore
- dbw EFFECT_SNORE, .Snore
- dbw EFFECT_SLEEP_TALK, .SleepTalk
- dbw EFFECT_MEAN_LOOK, .MeanLook
- dbw EFFECT_NIGHTMARE, .Nightmare
- dbw EFFECT_SPIKES, .Spikes
- dbw EFFECT_FORESIGHT, .Foresight
- dbw EFFECT_PERISH_SONG, .PerishSong
- dbw EFFECT_SANDSTORM, .Sandstorm
- dbw EFFECT_ATTRACT, .Attract
- dbw EFFECT_SAFEGUARD, .Safeguard
- dbw EFFECT_RAIN_DANCE, .RainDance
- dbw EFFECT_SUNNY_DAY, .SunnyDay
- dbw EFFECT_TELEPORT, .Teleport
- dbw EFFECT_MORNING_SUN, .MorningSun
- dbw EFFECT_SYNTHESIS, .Synthesis
- dbw EFFECT_MOONLIGHT, .Moonlight
- dbw EFFECT_SWAGGER, .Swagger
- dbw EFFECT_FUTURE_SIGHT, .FutureSight
- db -1
-
-.LightScreen: ; 2c487
- ld a, [EnemyScreens]
- bit SCREENS_LIGHT_SCREEN, a
- ret
-
-.Mist: ; 2c48d
- ld a, [EnemySubStatus4]
- bit SUBSTATUS_MIST, a
- ret
-
-.FocusEnergy: ; 2c493
- ld a, [EnemySubStatus4]
- bit SUBSTATUS_FOCUS_ENERGY, a
- ret
-
-.Confuse: ; 2c499
- ld a, [PlayerSubStatus3]
- bit SUBSTATUS_CONFUSED, a
- ret nz
- ld a, [PlayerScreens]
- bit SCREENS_SAFEGUARD, a
- ret
-
-.Transform: ; 2c4a5
- ld a, [EnemySubStatus5]
- bit SUBSTATUS_TRANSFORMED, a
- ret
-
-.Reflect: ; 2c4ab
- ld a, [EnemyScreens]
- bit SCREENS_REFLECT, a
- ret
-
-.Substitute: ; 2c4b1
- ld a, [EnemySubStatus4]
- bit SUBSTATUS_SUBSTITUTE, a
- ret
-
-.LeechSeed: ; 2c4b7
- ld a, [PlayerSubStatus4]
- bit SUBSTATUS_LEECH_SEED, a
- ret
-
-.Disable: ; 2c4bd
- ld a, [PlayerDisableCount]
- and a
- ret
-
-.Encore: ; 2c4c2
- ld a, [PlayerSubStatus5]
- bit SUBSTATUS_ENCORED, a
- ret
-
-.Snore:
-.SleepTalk: ; 2c4c8
- ld a, [EnemyMonStatus]
- and SLP
- jr z, .Redundant
- jr .NotRedundant
-
-.MeanLook: ; 2c4d1
- ld a, [EnemySubStatus5]
- bit SUBSTATUS_CANT_RUN, a
- ret
-
-.Nightmare: ; 2c4d7
- ld a, [BattleMonStatus]
- and a
- jr z, .Redundant
- ld a, [PlayerSubStatus1]
- bit SUBSTATUS_NIGHTMARE, a
- ret
-
-.Spikes: ; 2c4e3
- ld a, [PlayerScreens]
- bit SCREENS_SPIKES, a
- ret
-
-.Foresight: ; 2c4e9
- ld a, [PlayerSubStatus1]
- bit SUBSTATUS_IDENTIFIED, a
- ret
-
-.PerishSong: ; 2c4ef
- ld a, [PlayerSubStatus1]
- bit SUBSTATUS_PERISH, a
- ret
-
-.Sandstorm: ; 2c4f5
- ld a, [Weather]
- cp WEATHER_SANDSTORM
- jr z, .Redundant
- jr .NotRedundant
-
-.Attract: ; 2c4fe
- farcall CheckOppositeGender
- jr c, .Redundant
- ld a, [PlayerSubStatus1]
- bit SUBSTATUS_IN_LOVE, a
- ret
-
-.Safeguard: ; 2c50c
- ld a, [EnemyScreens]
- bit SCREENS_SAFEGUARD, a
- ret
-
-.RainDance: ; 2c512
- ld a, [Weather]
- cp WEATHER_RAIN
- jr z, .Redundant
- jr .NotRedundant
-
-.SunnyDay: ; 2c51b
- ld a, [Weather]
- cp WEATHER_SUN
- jr z, .Redundant
- jr .NotRedundant
-
-.DreamEater: ; 2c524
- ld a, [BattleMonStatus]
- and SLP
- jr z, .Redundant
- jr .NotRedundant
-
-.Swagger: ; 2c52d
- ld a, [PlayerSubStatus3]
- bit SUBSTATUS_CONFUSED, a
- ret
-
-.FutureSight: ; 2c533
- ld a, [EnemyScreens]
- bit 5, a
- ret
-
-.Heal:
-.MorningSun:
-.Synthesis:
-.Moonlight: ; 2c539
- farcall AICheckEnemyMaxHP
- jr nc, .NotRedundant
-
-.Teleport:
-.Redundant: ; 2c541
- ld a, 1
- and a
- ret
-
-.NotRedundant: ; 2c545
- xor a
- ret