diff options
Diffstat (limited to 'battle/ai/redundant.asm')
-rwxr-xr-x | battle/ai/redundant.asm | 198 |
1 files changed, 0 insertions, 198 deletions
diff --git a/battle/ai/redundant.asm b/battle/ai/redundant.asm deleted file mode 100755 index 2e8f7c6df..000000000 --- a/battle/ai/redundant.asm +++ /dev/null @@ -1,198 +0,0 @@ -AI_Redundant: ; 2c41a -; Check if move effect c will fail because it's already been used. -; Return z if the move is a good choice. -; Return nz if the move is a bad choice. - ld a, c - ld de, 3 - ld hl, .Moves - call IsInArray - jp nc, .NotRedundant - inc hl - ld a, [hli] - ld h, [hl] - ld l, a - jp hl - -.Moves: ; 2c42c - dbw EFFECT_DREAM_EATER, .DreamEater - dbw EFFECT_HEAL, .Heal - dbw EFFECT_LIGHT_SCREEN, .LightScreen - dbw EFFECT_MIST, .Mist - dbw EFFECT_FOCUS_ENERGY, .FocusEnergy - dbw EFFECT_CONFUSE, .Confuse - dbw EFFECT_TRANSFORM, .Transform - dbw EFFECT_REFLECT, .Reflect - dbw EFFECT_SUBSTITUTE, .Substitute - dbw EFFECT_LEECH_SEED, .LeechSeed - dbw EFFECT_DISABLE, .Disable - dbw EFFECT_ENCORE, .Encore - dbw EFFECT_SNORE, .Snore - dbw EFFECT_SLEEP_TALK, .SleepTalk - dbw EFFECT_MEAN_LOOK, .MeanLook - dbw EFFECT_NIGHTMARE, .Nightmare - dbw EFFECT_SPIKES, .Spikes - dbw EFFECT_FORESIGHT, .Foresight - dbw EFFECT_PERISH_SONG, .PerishSong - dbw EFFECT_SANDSTORM, .Sandstorm - dbw EFFECT_ATTRACT, .Attract - dbw EFFECT_SAFEGUARD, .Safeguard - dbw EFFECT_RAIN_DANCE, .RainDance - dbw EFFECT_SUNNY_DAY, .SunnyDay - dbw EFFECT_TELEPORT, .Teleport - dbw EFFECT_MORNING_SUN, .MorningSun - dbw EFFECT_SYNTHESIS, .Synthesis - dbw EFFECT_MOONLIGHT, .Moonlight - dbw EFFECT_SWAGGER, .Swagger - dbw EFFECT_FUTURE_SIGHT, .FutureSight - db -1 - -.LightScreen: ; 2c487 - ld a, [EnemyScreens] - bit SCREENS_LIGHT_SCREEN, a - ret - -.Mist: ; 2c48d - ld a, [EnemySubStatus4] - bit SUBSTATUS_MIST, a - ret - -.FocusEnergy: ; 2c493 - ld a, [EnemySubStatus4] - bit SUBSTATUS_FOCUS_ENERGY, a - ret - -.Confuse: ; 2c499 - ld a, [PlayerSubStatus3] - bit SUBSTATUS_CONFUSED, a - ret nz - ld a, [PlayerScreens] - bit SCREENS_SAFEGUARD, a - ret - -.Transform: ; 2c4a5 - ld a, [EnemySubStatus5] - bit SUBSTATUS_TRANSFORMED, a - ret - -.Reflect: ; 2c4ab - ld a, [EnemyScreens] - bit SCREENS_REFLECT, a - ret - -.Substitute: ; 2c4b1 - ld a, [EnemySubStatus4] - bit SUBSTATUS_SUBSTITUTE, a - ret - -.LeechSeed: ; 2c4b7 - ld a, [PlayerSubStatus4] - bit SUBSTATUS_LEECH_SEED, a - ret - -.Disable: ; 2c4bd - ld a, [PlayerDisableCount] - and a - ret - -.Encore: ; 2c4c2 - ld a, [PlayerSubStatus5] - bit SUBSTATUS_ENCORED, a - ret - -.Snore: -.SleepTalk: ; 2c4c8 - ld a, [EnemyMonStatus] - and SLP - jr z, .Redundant - jr .NotRedundant - -.MeanLook: ; 2c4d1 - ld a, [EnemySubStatus5] - bit SUBSTATUS_CANT_RUN, a - ret - -.Nightmare: ; 2c4d7 - ld a, [BattleMonStatus] - and a - jr z, .Redundant - ld a, [PlayerSubStatus1] - bit SUBSTATUS_NIGHTMARE, a - ret - -.Spikes: ; 2c4e3 - ld a, [PlayerScreens] - bit SCREENS_SPIKES, a - ret - -.Foresight: ; 2c4e9 - ld a, [PlayerSubStatus1] - bit SUBSTATUS_IDENTIFIED, a - ret - -.PerishSong: ; 2c4ef - ld a, [PlayerSubStatus1] - bit SUBSTATUS_PERISH, a - ret - -.Sandstorm: ; 2c4f5 - ld a, [Weather] - cp WEATHER_SANDSTORM - jr z, .Redundant - jr .NotRedundant - -.Attract: ; 2c4fe - farcall CheckOppositeGender - jr c, .Redundant - ld a, [PlayerSubStatus1] - bit SUBSTATUS_IN_LOVE, a - ret - -.Safeguard: ; 2c50c - ld a, [EnemyScreens] - bit SCREENS_SAFEGUARD, a - ret - -.RainDance: ; 2c512 - ld a, [Weather] - cp WEATHER_RAIN - jr z, .Redundant - jr .NotRedundant - -.SunnyDay: ; 2c51b - ld a, [Weather] - cp WEATHER_SUN - jr z, .Redundant - jr .NotRedundant - -.DreamEater: ; 2c524 - ld a, [BattleMonStatus] - and SLP - jr z, .Redundant - jr .NotRedundant - -.Swagger: ; 2c52d - ld a, [PlayerSubStatus3] - bit SUBSTATUS_CONFUSED, a - ret - -.FutureSight: ; 2c533 - ld a, [EnemyScreens] - bit 5, a - ret - -.Heal: -.MorningSun: -.Synthesis: -.Moonlight: ; 2c539 - farcall AICheckEnemyMaxHP - jr nc, .NotRedundant - -.Teleport: -.Redundant: ; 2c541 - ld a, 1 - and a - ret - -.NotRedundant: ; 2c545 - xor a - ret |