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-rw-r--r--battle/core.asm24
1 files changed, 12 insertions, 12 deletions
diff --git a/battle/core.asm b/battle/core.asm
index dcc4fe31d..7bc7d54f1 100644
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -2098,7 +2098,7 @@ UpdateHPBar: ; 3cd3c
xor a
.ok
push bc
- ld [wd10a], a
+ ld [wWhichHPBar], a
predef AnimateHPBar
pop bc
ret
@@ -2494,7 +2494,7 @@ WinTrainerBattle: ; 3cfa4
jr nz, .skip_heal
predef HealParty
.skip_heal
- ld a, [wc2cc]
+ ld a, [wMonStatusFlags]
bit 0, a
jr nz, .skip_win_loss_text
call PrintWinLossText
@@ -2888,7 +2888,7 @@ AskUseNextPokemon: ; 3d1f8
ForcePlayerMonChoice: ; 3d227
call EmptyBattleTextBox
call LoadStandardMenuDataHeader
- call Function3d2f7
+ call SetUpBattlePartyMenu_NoLoop
call ForcePickPartyMonInBattle
ld a, [wLinkMode]
and a
@@ -2992,12 +2992,12 @@ IsMobileBattle: ; 3d2f1
ret
; 3d2f7
-Function3d2f7: ; 3d2f7
+SetUpBattlePartyMenu_NoLoop: ; 3d2f7
call ClearBGPalettes
-Function3d2fa: ; switch to fullscreen menu?
+SetUpBattlePartyMenu: ; switch to fullscreen menu?
callba LoadPartyMenuGFX
callba InitPartyMenuWithCancel
- callba Function8e85
+ callba InitBattlePartyMenuPals
callba InitPartyMenuGFX
ret
; 3d313
@@ -3113,7 +3113,7 @@ LostBattle: ; 3d38e
ld c, 40
call DelayFrames
- ld a, [wc2cc]
+ ld a, [wMonStatusFlags]
bit 0, a
jr nz, .skip_win_loss_text
call PrintWinLossText
@@ -3701,7 +3701,7 @@ OfferSwitch: ; 3d74b
ld a, [wMenuCursorY]
dec a
jr nz, .said_no
- call Function3d2f7
+ call SetUpBattlePartyMenu_NoLoop
call PickSwitchMonInBattle
jr c, .canceled_switch
ld a, [CurBattleMon]
@@ -4563,14 +4563,14 @@ HandleHPHealingItem: ; 3dd2f
ld a, [Buffer5]
ld [de], a
ld a, [hBattleTurn]
- ld [wd10a], a
+ ld [wWhichHPBar], a
and a
hlcoord 2, 2
jr z, .got_hp_bar_coords
hlcoord 10, 9
.got_hp_bar_coords
- ld [wd10a], a
+ ld [wWhichHPBar], a
predef AnimateHPBar
UseOpponentItem:
call RefreshBattleHuds
@@ -5113,7 +5113,7 @@ DrawEnemyHUD: ; 3e043
.draw_bar
xor a
- ld [wd10a], a
+ ld [wWhichHPBar], a
hlcoord 2, 2
ld b, 0
call DrawBattleHPBar
@@ -5332,7 +5332,7 @@ Function3e290:
call LoadStandardMenuDataHeader
call ClearBGPalettes
BattleMenuPKMN_Loop:
- call Function3d2fa
+ call SetUpBattlePartyMenu
xor a
ld [PartyMenuActionText], a
call Function3d313