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AgeCommit message (Expand)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Add more constants for some maximum valuesRemy Oukaour
2017-12-24Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...Remy Oukaour
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24Fix issue #345:Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Misc fixes for the usage of constantsmid-kid
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Document one more bug/oversightRemy Oukaour
2017-12-14Replace two numbers with constants (found by pfero)Remy Oukaour
2017-12-12Document more bugsRemy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-11-30Label all of PARTYMENUACTION_*mid-kid
2017-11-19DetermineMobileBattleResult -> DisplayLinkBattleResultmid-kid
2017-11-15Clean up labels in battle/moves/move_effects.asmmid-kid
2017-06-24Merge pull request #354 from FredrIQ/commentsyenatch
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2017-01-16Labels for Trainer Rankings stat tracking functionshatschky
2017-01-08Reverse the LastEnemyCounterMove and LastPlayerCounterMove labelsFredrik Ljungdahl
2016-10-29Fix inverted labels for HandleStatBoostingHeldItemsFredrik Ljungdahl
2016-08-07Rename the variable at D264PikalaxALT
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-07Some mystery gift functionspikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Credit to chaos_lord2 for decoding that load in computing enemy statspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-18Prepare to mergePikalaxALT
2016-01-13Finish function labels in battle corePikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29Item effects, post-battle, and decoration flagsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT