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Author
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Add more constants for some maximum values
Remy Oukaour
2017-12-24
Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...
Remy Oukaour
2017-12-24
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-24
Fix issue #345:
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-24
Misc fixes for the usage of constants
mid-kid
2017-12-16
Ad some more constants for meaningful audio WRAM bits
Remy Oukaour
2017-12-15
Document one more bug/oversight
Remy Oukaour
2017-12-14
Replace two numbers with constants (found by pfero)
Remy Oukaour
2017-12-12
Document more bugs
Remy Oukaour
2017-12-11
Add member constants for the base data struct, same as most other structs
Remy Oukaour
2017-12-11
Document macros/map.asm
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2017-11-30
Label all of PARTYMENUACTION_*
mid-kid
2017-11-19
DetermineMobileBattleResult -> DisplayLinkBattleResult
mid-kid
2017-11-15
Clean up labels in battle/moves/move_effects.asm
mid-kid
2017-06-24
Merge pull request #354 from FredrIQ/comments
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2017-01-16
Labels for Trainer Rankings stat tracking functions
hatschky
2017-01-08
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
Fredrik Ljungdahl
2016-10-29
Fix inverted labels for HandleStatBoostingHeldItems
Fredrik Ljungdahl
2016-08-07
Rename the variable at D264
PikalaxALT
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-06-07
Some mystery gift functions
pikalaxalt
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-11
Name all printer functions
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-08
All functions in main.asm have non-generic names
pikalaxalt
2016-05-05
Credit to chaos_lord2 for decoding that load in computing enemy stats
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-04-30
Copycat labels; macro for the Crystal-only Unown chamber unlock words
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-18
Prepare to merge
PikalaxALT
2016-01-13
Finish function labels in battle core
PikalaxALT
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-10
Pokegear
PikalaxALT
2016-01-04
more gfx-related labels
PikalaxALT
2015-12-29
Item effects, post-battle, and decoration flags
PikalaxALT
2015-12-29
More movement stuff
PikalaxALT
2015-12-28
trainer card
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-23
More battle anims and bg effects
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
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