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-rw-r--r--battle/effect_commands.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index ccd3c3748..2b9ac4eab 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2808,15 +2808,15 @@ BattleCommand0b: ; 34f60
ld [$cfca], a
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $1d ; multihit
+ cp EFFECT_MULTI_HIT
jr z, .asm_34fb0
- cp $1e ; conversion
+ cp EFFECT_CONVERSION
jr z, .asm_34fb0
- cp $2c ; double kick / bonemerang
+ cp EFFECT_DOUBLE_HIT
jr z, .asm_34fb0
- cp $4d ; twineedle
+ cp EFFECT_TWINEEDLE
jr z, .asm_34fb0
- cp $68 ; triple kick
+ cp EFFECT_TRIPLE_KICK
jr z, .asm_34f96
xor a
ld [$c689], a
@@ -4042,7 +4042,7 @@ BattleCommand62: ; 35612
call CleanGetBattleVarPair
; Selfdestruct and Explosion halve defense.
- cp $7 ; selfdestruct / explosion
+ cp EFFECT_EXPLOSION
jr nz, .asm_35620
srl c
@@ -4052,10 +4052,10 @@ BattleCommand62: ; 35612
.asm_35620
; Variable-hit moves and Conversion can have a power of 0.
- cp $1d ; multihit
+ cp EFFECT_MULTI_HIT
jr z, .asm_3562b
- cp $1e ; conversion
+ cp EFFECT_CONVERSION
jr z, .asm_3562b
; No damage if move power is 0.