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-rw-r--r--battle/effects/protect.asm81
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diff --git a/battle/effects/protect.asm b/battle/effects/protect.asm
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+BattleCommand55: ; 37618
+; protect
+ call ProtectChance
+ ret c
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ set SUBSTATUS_PROTECT, [hl]
+
+ call Function0x37e01
+
+ ld hl, ProtectedItselfText
+ jp StdBattleTextBox
+; 3762c
+
+
+ProtectChance: ; 3762c
+
+ ld de, PlayerProtectCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37637
+ ld de, EnemyProtectCount
+.asm_37637
+
+ call Function0x36abf
+ jr nz, .failed
+
+; Can't have a substitute.
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_SUBSTITUTE, a
+ jr nz, .failed
+
+; Halve the chance of a successful Protect for each consecutive use.
+
+ ld b, $ff
+ ld a, [de]
+ ld c, a
+.loop
+ ld a, c
+ and a
+ jr z, .done
+ dec c
+
+ srl b
+ ld a, b
+ and a
+ jr nz, .loop
+ jr .failed
+.done
+
+.rand
+ call BattleRandom
+ and a
+ jr z, .rand
+
+ dec a
+ cp b
+ jr nc, .failed
+
+; Another consecutive Protect use.
+
+ ld a, [de]
+ inc a
+ ld [de], a
+
+ and a
+ ret
+
+
+.failed
+ xor a
+ ld [de], a
+ call Function0x37e77
+ call PrintButItFailed
+ scf
+ ret
+; 3766f
+