diff options
Diffstat (limited to 'battle/objects/engine.asm')
-rwxr-xr-x | battle/objects/engine.asm | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/battle/objects/engine.asm b/battle/objects/engine.asm deleted file mode 100755 index ae3bdde28..000000000 --- a/battle/objects/engine.asm +++ /dev/null @@ -1,314 +0,0 @@ -QueueBattleAnimation: ; cc9a1 (33:49a1) - ld hl, ActiveAnimObjects - ld e, 10 -.loop - ld a, [hl] - and a - jr z, .done - ld bc, BATTLEANIMSTRUCT_LENGTH - add hl, bc - dec e - jr nz, .loop - scf - ret - -.done - ld c, l - ld b, h - ld hl, wNumActiveBattleAnims - inc [hl] - call InitBattleAnimation - ret - -DeinitBattleAnimation: ; cc9bd - ld hl, BATTLEANIMSTRUCT_INDEX - add hl, bc - ld [hl], $0 - ret - -; cc9c4 - -InitBattleAnimation: ; cc9c4 (33:49c4) - ld a, [wBattleAnimTemp0] - ld e, a - ld d, 0 - ld hl, BattleAnimObjects -rept 6 - add hl, de -endr - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_INDEX - add hl, bc - ld a, [wNumActiveBattleAnims] - ld [hli], a ; Index - ld a, [de] - inc de - ld [hli], a ; 01 - ld a, [de] - inc de - ld [hli], a ; 02 - ld a, [de] - inc de - ld [hli], a ; Frameset ID - ld a, [de] - inc de - ld [hli], a ; Function - ld a, [de] - inc de - ld [hli], a ; 05 - ld a, [de] - call GetBattleAnimTileOffset - ld [hli], a ; Tile ID - ld a, [wBattleAnimTemp1] - ld [hli], a ; X Coord - ld a, [wBattleAnimTemp2] - ld [hli], a ; Y Coord - xor a - ld [hli], a ; X Offset - ld [hli], a ; Y Offset - ld a, [wBattleAnimTemp3] - ld [hli], a ; 0b - xor a - ld [hli], a ; 0c - dec a - ld [hli], a ; 0d - xor a - ld [hli], a ; 0e - ld [hli], a ; 0f - ld [hl], a ; 10 - ret - -BattleAnimOAMUpdate: ; cca09 - call InitBattleAnimBuffer - call GetBattleAnimFrame - cp -3 - jp z, .done - cp -4 - jp z, .delete - push af - ld hl, wBattleAnimTempOAMFlags - ld a, [wBattleAnimTemp7] - xor [hl] - and $e0 - ld [hl], a - pop af - push bc - call GetBattleAnimOAMPointer - ld a, [wBattleAnimTempTileID] - add [hl] - ld [wBattleAnimTempTileID], a - inc hl - ld a, [hli] - ld c, a - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [wBattleAnimOAMPointerLo] - ld e, a - ld d, HIGH(Sprites) -.loop - ld a, [wBattleAnimTempYCoord] - ld b, a - ld a, [wBattleAnimTempYOffset] - add b - ld b, a - push hl - ld a, [hl] - ld hl, wBattleAnimTempOAMFlags - bit 6, [hl] - jr z, .no_yflip - add $8 - xor $ff - inc a - -.no_yflip - pop hl - add b - ld [de], a - inc hl - inc de - ld a, [wBattleAnimTempXCoord] - ld b, a - ld a, [wBattleAnimTempXOffset] - add b - ld b, a - push hl - ld a, [hl] - ld hl, wBattleAnimTempOAMFlags - bit 5, [hl] - jr z, .no_xflip - add $8 - xor $ff - inc a - -.no_xflip - pop hl - add b - ld [de], a - inc hl - inc de - ld a, [wBattleAnimTempTileID] - add $31 - add [hl] - ld [de], a - inc hl - inc de - ld a, [wBattleAnimTempOAMFlags] - ld b, a - ld a, [hl] - xor b - and $e0 - ld b, a - ld a, [hl] - and $10 - or b - ld b, a - ld a, [wBattleAnimTempPalette] - and $f - or b - ld [de], a - inc hl - inc de - ld a, e - ld [wBattleAnimOAMPointerLo], a - cp $a0 - jr nc, .exit_set_carry - dec c - jr nz, .loop - pop bc - jr .done - -.delete - call DeinitBattleAnimation - -.done - and a - ret - -.exit_set_carry - pop bc - scf - ret - -; ccaaa - -InitBattleAnimBuffer: ; ccaaa - ld hl, BATTLEANIMSTRUCT_01 - add hl, bc - ld a, [hl] - and %10000000 - ld [wBattleAnimTempOAMFlags], a - xor a - ld [wBattleAnimTemp7], a - ld hl, BATTLEANIMSTRUCT_PALETTE - add hl, bc - ld a, [hl] - ld [wBattleAnimTempPalette], a - ld hl, BATTLEANIMSTRUCT_02 - add hl, bc - ld a, [hl] - ld [wBattleAnimTemp1], a - ld hl, BATTLEANIMSTRUCT_TILEID - add hl, bc - ld a, [hli] - ld [wBattleAnimTempTileID], a - ld a, [hli] - ld [wBattleAnimTempXCoord], a - ld a, [hli] - ld [wBattleAnimTempYCoord], a - ld a, [hli] - ld [wBattleAnimTempXOffset], a - ld a, [hli] - ld [wBattleAnimTempYOffset], a - ld a, [hBattleTurn] - and a - ret z - ld hl, BATTLEANIMSTRUCT_01 - add hl, bc - ld a, [hl] - ld [wBattleAnimTempOAMFlags], a - bit 0, [hl] - ret z - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hli] - ld d, a - ld a, (-10 * 8) + 4 - sub d - ld [wBattleAnimTempXCoord], a - ld a, [hli] - ld d, a - ld a, [wBattleAnimTemp1] - cp $ff - jr nz, .check_kinesis_softboiled_milkdrink - ld a, 5 * 8 - add d - jr .done - -.check_kinesis_softboiled_milkdrink - sub d - push af - ld a, [FXAnimID + 1] - or a - jr nz, .no_sub - ld a, [FXAnimID] - cp KINESIS - jr z, .kinesis - cp SOFTBOILED - jr z, .softboiled - cp MILK_DRINK - jr nz, .no_sub -.kinesis -.softboiled -.milk_drink - pop af - sub 1 * 8 - jr .done - -.no_sub - pop af -.done - ld [wBattleAnimTempYCoord], a - ld a, [hli] - xor $ff - inc a - ld [wBattleAnimTempXOffset], a - ret - -; ccb31 - -GetBattleAnimTileOffset: ; ccb31 (33:4b31) - push hl - push bc - ld hl, wBattleAnimTileDict - ld b, a - ld c, 10 / 2 -.loop - ld a, [hli] - cp b - jr z, .load - inc hl - dec c - jr nz, .loop - xor a - jr .done - -.load - ld a, [hl] -.done - pop bc - pop hl - ret - -_ExecuteBGEffects: ; ccb48 - callfar ExecuteBGEffects - ret - -; ccb4f - -_QueueBGEffect: ; ccb4f (33:4b4f) - callfar QueueBGEffect - ret - -; ccb56 (33:4b56) |