diff options
Diffstat (limited to 'battle/objects')
-rwxr-xr-x | battle/objects/data.asm | 774 | ||||
-rwxr-xr-x | battle/objects/engine.asm | 8 | ||||
-rwxr-xr-x | battle/objects/functions.asm | 20 | ||||
-rwxr-xr-x | battle/objects/gfx_headers.asm | 5 |
4 files changed, 215 insertions, 592 deletions
diff --git a/battle/objects/data.asm b/battle/objects/data.asm index fa5dff269..8117d8495 100755 --- a/battle/objects/data.asm +++ b/battle/objects/data.asm @@ -1,573 +1,209 @@ -BattleAnimObjects: ; ccb56 -battleanimobj: MACRO +ABSOLUTE_X EQU $00 +RELATIVE_X EQU $01 -; ??, ??, frameset, function, ??, tile offset - db \1, \2, \3, \4, \5, \6 +battleanimobj: MACRO + db \1 ; flags + ; bit 7: priority + ; bit 6: y flip (for enemy) + ; bit 5: x flip (for enemy) + ; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y) + db \2 ; enemy animation y fix param + ; if $FF: y = y + 5 tiles + ; else: y = -y - (1 tile) * (is_softboiled_animation) + db \3 ; video sequence + db \4 ; callback + db \5 ; palette + db \6 ; tile offset endm - -; ANIM_OBJ_00 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_01 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_02 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_03 - battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_04 - battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_05 - battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_06 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_07 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01 - -; ANIM_OBJ_08 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_09 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_0A - battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01 - -; ANIM_OBJ_0B - battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03 - -; ANIM_OBJ_0C - battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03 - -; ANIM_OBJ_0D - battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03 - -; ANIM_OBJ_0E - battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03 - -; ANIM_OBJ_0F - battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03 - -; ANIM_OBJ_BURNED - battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03 - -; ANIM_OBJ_BLIZZARD - battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a - -; ANIM_OBJ_12 - battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a - -; ANIM_OBJ_ICE_BEAM - battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a - -; ANIM_OBJ_RAZOR_LEAF - battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, $05, $06 - -; ANIM_OBJ_POKE_BALL - battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b - -; ANIM_OBJ_POKE_BALL_BLOCKED - battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b - -; ANIM_OBJ_17 - battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 - -; ANIM_OBJ_18 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 - -; ANIM_OBJ_19 - battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c - -; ANIM_OBJ_1A - battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c - -; ANIM_OBJ_1B - battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 - -; ANIM_OBJ_BALL_POOF - battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 - -; ANIM_OBJ_1D - battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09 - -; ANIM_OBJ_1E - battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09 - -; ANIM_OBJ_1F - battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09 - -; ANIM_OBJ_20 - battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21 - -; ANIM_OBJ_BUBBLE - battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d - -; ANIM_OBJ_22 - battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d - -; ANIM_OBJ_23 - battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e - -; ANIM_OBJ_24 - battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04 - -; ANIM_OBJ_25 - battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04 - -; ANIM_OBJ_26 - battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f - -; ANIM_OBJ_27 - battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10 - -; ANIM_OBJ_28 - battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 - -; ANIM_OBJ_ICE_BUILDUP - battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a - -; ANIM_OBJ_FROZEN - battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a - -; ANIM_OBJ_MASTER_BALL_SPARKLE - battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11 - -; ANIM_OBJ_2C - battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d - -; ANIM_OBJ_2D - battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05 - -; ANIM_OBJ_2E - battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05 - -; ANIM_OBJ_2F - battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05 - -; ANIM_OBJ_30 - battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05 - -; ANIM_OBJ_31 - battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 - -; ANIM_OBJ_LIGHTNING_BOLT - battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 - -; ANIM_OBJ_33 - battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05 - -; ANIM_OBJ_34 - battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08 - -; ANIM_OBJ_35 - battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02 - -; ANIM_OBJ_36 - battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02 - -; ANIM_OBJ_37 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_38 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_39 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_3A - battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_3B - battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_3C - battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12 - -; ANIM_OBJ_3D - battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12 - -; ANIM_OBJ_GUST - battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13 - -; ANIM_OBJ_3F - battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14 - -; ANIM_OBJ_40 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14 - -; ANIM_OBJ_41 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14 - -; ANIM_OBJ_42 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14 - -; ANIM_OBJ_43 - battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14 - -; ANIM_OBJ_44 - battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11 - -; ANIM_OBJ_ABSORB - battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12 - -; ANIM_OBJ_46 - battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15 - -; ANIM_OBJ_47 - battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11 - -; ANIM_OBJ_48 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16 - -; ANIM_OBJ_49 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16 - -; ANIM_OBJ_LEECH_SEED - battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, $05, $06 - -; ANIM_OBJ_4B - battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e - -; ANIM_OBJ_4C - battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17 - -; ANIM_OBJ_4D - battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11 - -; ANIM_OBJ_4E - battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10 - -; ANIM_OBJ_4F - battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 - -; ANIM_OBJ_50 - battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18 - -; ANIM_OBJ_51 - battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18 - -; ANIM_OBJ_CHICK - battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19 - -; ANIM_OBJ_53 - battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19 - -; ANIM_OBJ_54 - battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19 - -; ANIM_OBJ_SKULL - battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c - -; ANIM_OBJ_56 - battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a - -; ANIM_OBJ_57 - battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a - -; ANIM_OBJ_58 - battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a - -; ANIM_OBJ_PARALYZED - battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19 - -; ANIM_OBJ_5A - battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b - -; ANIM_OBJ_HAZE - battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c - -; ANIM_OBJ_MIST - battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c - -; ANIM_OBJ_SMOG - battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1c - -; ANIM_OBJ_POISON_GAS - battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, $02, $1c - -; ANIM_OBJ_HORN - battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, $02, $1d - -; ANIM_OBJ_60 - battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d - -; ANIM_OBJ_61 - battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e - -; ANIM_OBJ_62 - battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15 - -; ANIM_OBJ_63 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19 - -; ANIM_OBJ_64 - battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14 - -; ANIM_OBJ_65 - battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11 - -; ANIM_OBJ_66 - battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, $04, $23 - -; ANIM_OBJ_67 - battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f - -; ANIM_OBJ_68 - battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f - -; ANIM_OBJ_69 - battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f - -; ANIM_OBJ_6A - battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23 - -; ANIM_OBJ_6B - battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f - -; ANIM_OBJ_6C - battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 - -; ANIM_OBJ_6D - battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 - -; ANIM_OBJ_SKY_ATTACK_FEAROW - battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 - -; ANIM_OBJ_LICK - battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 - -; ANIM_OBJ_WITHDRAW - battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18 - -; ANIM_OBJ_71 - battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d - -; ANIM_OBJ_72 - battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12 - -; ANIM_OBJ_73 - battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08 - -; ANIM_OBJ_74 - battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c - -; ANIM_OBJ_75 - battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15 - -; ANIM_OBJ_76 - battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14 - -; ANIM_OBJ_77 - battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11 - -; ANIM_OBJ_78 - battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22 - -; ANIM_OBJ_79 - battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22 - -; ANIM_OBJ_7A - battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f - -; ANIM_OBJ_7B - battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11 - -; ANIM_OBJ_7C - battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05 - -; ANIM_OBJ_7D - battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13 - -; ANIM_OBJ_HEART - battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23 - -; ANIM_OBJ_7F - battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03 - -; ANIM_OBJ_80 - battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03 - -; ANIM_OBJ_COTTON_SPORE - battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, $02, $1f - -; ANIM_OBJ_82 - battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f - -; ANIM_OBJ_83 - battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f - -; ANIM_OBJ_84 - battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f - -; ANIM_OBJ_85 - battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e - -; ANIM_OBJ_86 - battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f - -; ANIM_OBJ_87 - battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f - -; ANIM_OBJ_88 - battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f - -; ANIM_OBJ_89 - battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f - -; ANIM_OBJ_8A - battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23 - -; ANIM_OBJ_8B - battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19 - -; ANIM_OBJ_8C - battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15 - -; ANIM_OBJ_8D - battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 - -; ANIM_OBJ_SPIKES - battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f - -; ANIM_OBJ_8F - battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a - -; ANIM_OBJ_90 - battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03 - -; ANIM_OBJ_91 - battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08 - -; ANIM_OBJ_92 - battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b - -; ANIM_OBJ_93 - battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23 - -; ANIM_OBJ_94 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25 - -; ANIM_OBJ_95 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25 - -; ANIM_OBJ_96 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25 - -; ANIM_OBJ_97 - battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25 - -; ANIM_OBJ_98 - battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23 - -; ANIM_OBJ_99 - battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23 - -; ANIM_OBJ_9A - battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23 - -; ANIM_OBJ_9B - battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25 - -; ANIM_OBJ_9C - battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24 - -; ANIM_OBJ_9D - battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24 - -; ANIM_OBJ_9E - battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24 - -; ANIM_OBJ_9F - battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12 - -; ANIM_OBJ_A0 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_A1 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02 - -; ANIM_OBJ_A2 - battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f - -; ANIM_OBJ_A3 - battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05 - -; ANIM_OBJ_A4 - battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25 - -; ANIM_OBJ_A5 - battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 - -; ANIM_OBJ_PERISH_SONG - battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e - -; ANIM_OBJ_A7 - battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24 - -; ANIM_OBJ_A8 - battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13 - -; ANIM_OBJ_A9 - battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13 - -; ANIM_OBJ_AA - battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 - -; ANIM_OBJ_AB - battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e - -; ANIM_OBJ_AC - battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17 - -; ANIM_OBJ_AD - battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01 - -; ANIM_OBJ_AE - battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11 - -; ANIM_OBJ_AF - battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04 - -; ANIM_OBJ_B0 - battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c - -; ANIM_OBJ_B1 - battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19 - -; ANIM_OBJ_B2 - battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09 - -; ANIM_OBJ_B3 - battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27 - -; ANIM_OBJ_B4 - battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15 - -; ANIM_OBJ_B5 - battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09 - -; ANIM_OBJ_FLOWER - battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e - -; ANIM_OBJ_COTTON - battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f - -; ANIM_OBJ_PLAYERFEETFOLLOW - battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28 - -; ANIM_OBJ_ENEMYFEETFOLLOW - battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29 - -; ANIM_OBJ_BA - battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28 - -; ANIM_OBJ_BB - battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29 - +BattleAnimObjects: ; ccb56 +; entries correspond to ANIM_OBJ_* constants + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_00 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_01 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_02 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_03 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_04 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_05 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_06 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_07 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_08 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_09 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_0A + battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0B + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0C + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0D + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0E + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0F + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_BURNED + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_BLIZZARD + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_12 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BEAM + battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_RAZOR_LEAF + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL_BLOCKED + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_17 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_18 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_19 + battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_1A + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_1B + battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_BALL_POOF + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1D + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1E + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1F + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BLUE, $21 ; ANIM_OBJ_20 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_BUBBLE + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_22 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_23 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_24 + battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_25 + battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GREEN, $0f ; ANIM_OBJ_26 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_27 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_28 + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BUILDUP + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_FROZEN + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_OB_BROWN, $11 ; ANIM_OBJ_MASTER_BALL_SPARKLE + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_OB_YELLOW, $0d ; ANIM_OBJ_2C + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2D + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2E + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2F + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_30 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_31 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_LIGHTNING_BOLT + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_33 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_34 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_35 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_36 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_37 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_38 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_39 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3A + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3B + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3C + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3D + battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_GUST + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_3F + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_40 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_41 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_42 + battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_43 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_44 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_ABSORB + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_46 + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_47 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_48 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_49 + battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_LEECH_SEED + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_4B + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $17 ; ANIM_OBJ_4C + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_4D + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4E + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4F + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $18 ; ANIM_OBJ_50 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_51 + battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_CHICK + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_53 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_54 + battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_SKULL + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_56 + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_57 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $1a ; ANIM_OBJ_58 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_PARALYZED + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_5A + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_HAZE + battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_MIST + battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_SMOG + battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_POISON_GAS + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_HORN + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_60 + battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_61 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_62 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_BROWN, $19 ; ANIM_OBJ_63 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_64 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_65 + battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_66 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_67 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_68 + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_69 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_6A + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_6B + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6C + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6D + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_OB_GRAY, $20 ; ANIM_OBJ_SKY_ATTACK_FEAROW + battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_LICK + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_WITHDRAW + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_71 + battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_OB_YELLOW, $12 ; ANIM_OBJ_72 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_73 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_74 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_75 + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_76 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_77 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_78 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_79 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_7A + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_7B + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_7C + battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_HEART + battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_7F + battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_80 + battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_COTTON_SPORE + battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_82 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_83 + battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $1f ; ANIM_OBJ_84 + battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_85 + battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_86 + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_87 + battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_88 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_89 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_8A + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_8B + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_8C + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $19 ; ANIM_OBJ_8D + battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_SPIKES + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_OB_GRAY, $0a ; ANIM_OBJ_8F + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_90 + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_91 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_92 + battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_93 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_94 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_95 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_96 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $25 ; ANIM_OBJ_97 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_GREEN, $23 ; ANIM_OBJ_98 + battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_99 + battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_9A + battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_9B + battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9C + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_9D + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9E + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_OB_RED, $12 ; ANIM_OBJ_9F + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A0 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A1 + battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_BROWN, $0f ; ANIM_OBJ_A2 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_A3 + battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_A4 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_A5 + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_PERISH_SONG + battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_A7 + battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A8 + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A9 + battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AA + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_AB + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $17 ; ANIM_OBJ_AC + battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AD + battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_AE + battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_AF + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_OB_RED, $1c ; ANIM_OBJ_B0 + battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_B1 + battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B2 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $27 ; ANIM_OBJ_B3 + battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_OB_BLUE, $15 ; ANIM_OBJ_B4 + battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B5 + battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_FLOWER + battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_COTTON + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_PLAYERFEETFOLLOW + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_ENEMYFEETFOLLOW + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_BA + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_BB ; ccfbe diff --git a/battle/objects/engine.asm b/battle/objects/engine.asm index eca0af8a1..6a4f86902 100755 --- a/battle/objects/engine.asm +++ b/battle/objects/engine.asm @@ -249,10 +249,10 @@ InitBattleAnimBuffer: ; ccaaa .check_kinesis_softboiled_milkdrink sub d push af - ld a, [FXAnimIDHi] + ld a, [FXAnimID + 1] or a jr nz, .no_sub - ld a, [FXAnimIDLo] + ld a, [FXAnimID] cp KINESIS jr z, .kinesis cp SOFTBOILED @@ -302,13 +302,13 @@ GetBattleAnimTileOffset: ; ccb31 (33:4b31) ret _ExecuteBGEffects: ; ccb48 - callab ExecuteBGEffects + callfar ExecuteBGEffects ret ; ccb4f _QueueBGEffect: ; ccb4f (33:4b4f) - callab QueueBGEffect + callfar QueueBGEffect ret ; ccb56 (33:4b56) diff --git a/battle/objects/functions.asm b/battle/objects/functions.asm index debfcf04d..64c390cbe 100755 --- a/battle/objects/functions.asm +++ b/battle/objects/functions.asm @@ -424,7 +424,7 @@ BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212) ret GetBallAnimPal: ; cd249 (33:5249) - ld hl, .balls + ld hl, BallColors ld a, [rSVBK] push af ld a, $1 @@ -448,22 +448,10 @@ GetBallAnimPal: ; cd249 (33:5249) add hl, bc ld [hl], a ret - ; cd26c (33:526c) -.balls - db MASTER_BALL, 5 - db ULTRA_BALL, 3 - db GREAT_BALL, 6 - db POKE_BALL, 4 - db HEAVY_BALL, 2 - db LEVEL_BALL, 7 - db LURE_BALL, 6 - db FAST_BALL, 6 - db FRIEND_BALL, 3 - db MOON_BALL, 2 - db LOVE_BALL, 4 - db -1, 2 -; cd284 + +INCLUDE "data/battle/ball_colors.asm" + BattleAnimFunction_10: ; cd284 (33:5284) call BattleAnim_AnonJumptable .anon_dw diff --git a/battle/objects/gfx_headers.asm b/battle/objects/gfx_headers.asm index 60164918b..901144ec7 100755 --- a/battle/objects/gfx_headers.asm +++ b/battle/objects/gfx_headers.asm @@ -1,12 +1,11 @@ - -AnimObjGFX: ; cfcf6 - object_gfx: MACRO ; # tiles, label db \1 dba \2 ENDM +AnimObjGFX: ; cfcf6 +; entries correspond to ANIM_GFX_* constants object_gfx 0, AnimObj00GFX object_gfx 21, AnimObjHitGFX object_gfx 6, AnimObjCutGFX |