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Author
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-15
Document one more bug/oversight
Remy Oukaour
2017-12-14
Reorganize macros
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Factor out one more data table
Remy Oukaour
2017-12-10
Define more palette constants
Remy Oukaour
2017-12-09
Add constants for battle object colors
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-04-10
Finish renaming battle anim gfx pointers and files
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-27
Fix marts using hard-coded bank number
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
Split up anim objects into several files
PikalaxALT
2015-12-24
More battle anim object constants
PikalaxALT
2015-12-23
More labels related to battle anims
PikalaxALT
2015-12-23
More battle anims and bg effects
PikalaxALT
2015-12-23
Battle anims
PikalaxALT