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AgeCommit message (Expand)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-15Document one more bug/oversightRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Factor out one more data tableRemy Oukaour
2017-12-10Define more palette constantsRemy Oukaour
2017-12-09Add constants for battle object colorsRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-04-10Finish renaming battle anim gfx pointers and filespikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24Split up anim objects into several filesPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle animsPikalaxALT