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-rw-r--r--battle/ai/items.asm2
-rw-r--r--battle/anims.asm4
-rw-r--r--battle/bg_effects.asm26
-rw-r--r--battle/core.asm2
-rw-r--r--battle/effect_commands.asm12
-rwxr-xr-xbattle/sliding_intro.asm10
-rwxr-xr-xbattle/trainer_huds.asm2
7 files changed, 29 insertions, 29 deletions
diff --git a/battle/ai/items.asm b/battle/ai/items.asm
index 90bfb840d..16511de79 100644
--- a/battle/ai/items.asm
+++ b/battle/ai/items.asm
@@ -416,7 +416,7 @@ AI_Items: ; 39196
jp .Use
; 382ae
-.asm_382ae: ; This appears to be unused
+.asm_382ae ; This appears to be unused
callab AICheckEnemyMaxHP
jr c, .dont_use
push bc
diff --git a/battle/anims.asm b/battle/anims.asm
index 3d7525ec5..7a4e8459c 100644
--- a/battle/anims.asm
+++ b/battle/anims.asm
@@ -3550,7 +3550,7 @@ BattleAnim_CottonSpore: ; cae84
anim_obp0 $54
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_POWDER
-.loop: ; cae8b
+.loop ; cae8b
anim_obj ANIM_OBJ_81, -16, 4, 4, 0, $0
anim_wait 8
anim_loop 5, .loop
@@ -3592,7 +3592,7 @@ BattleAnim_Spite: ; caed6
BattleAnim_PowderSnow: ; caee2
anim_1gfx ANIM_GFX_ICE
-.loop: ; caee4
+.loop ; caee4
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_8F, 8, 0, 11, 0, $23
anim_wait 2
diff --git a/battle/bg_effects.asm b/battle/bg_effects.asm
index f2ddde3e0..52917b61f 100644
--- a/battle/bg_effects.asm
+++ b/battle/bg_effects.asm
@@ -2218,7 +2218,7 @@ BattleBGEffect_VibrateMon: ; c8c61 (32:4c61)
dw .one
-.zero: ; c8c68 (32:4c68)
+.zero ; c8c68 (32:4c68)
call BattleBGEffects_IncrementJumptable
call BattleBGEffects_ClearLYOverrides
ld a, $43
@@ -2234,7 +2234,7 @@ BattleBGEffect_VibrateMon: ; c8c61 (32:4c61)
ld [hl], $20
ret
-.one: ; c8c85 (32:4c85)
+.one ; c8c85 (32:4c85)
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
@@ -2264,7 +2264,7 @@ BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
dw .two
-.zero: ; c8cab (32:4cab)
+.zero ; c8cab (32:4cab)
call BattleBGEffects_IncrementJumptable
call BattleBGEffects_ClearLYOverrides
ld a, $43
@@ -2278,7 +2278,7 @@ BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
ld [hl], $0
ret
-.one: ; c8cc3 (32:4cc3)
+.one ; c8cc3 (32:4cc3)
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
@@ -2294,7 +2294,7 @@ BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
ld [hl], a
ret
-.two: ; c8cdd (32:4cdd)
+.two ; c8cdd (32:4cdd)
call BattleAnim_ResetLCDStatCustom
ret
@@ -2429,7 +2429,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
dw .two_dmg
-.zero_dmg: ; c8d8b (32:4d8b)
+.zero_dmg ; c8d8b (32:4d8b)
call BattleBGEffects_IncrementJumptable
ld a, $e4
call BattleBGEffects_SetLYOverrides
@@ -2447,7 +2447,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
ld [hl], a
ret
-.one_dmg: ; c8daa (32:4daa)
+.one_dmg ; c8daa (32:4daa)
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
@@ -2472,7 +2472,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
dec [hl]
ret
-.two_dmg: ; c8dc9 (32:4dc9)
+.two_dmg ; c8dc9 (32:4dc9)
call BattleBGEffects_ResetVideoHRAM
ld a, %11100100
ld [rBGP], a
@@ -2494,7 +2494,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
dw .four_cgb
-.zero_cgb: ; c8de7 (32:4de7)
+.zero_cgb ; c8de7 (32:4de7)
call BGEffect_CheckBattleTurn
jr nz, .player_turn_cgb
call BattleBGEffects_IncrementJumptable
@@ -2510,7 +2510,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
ld [hl], a
ret
-.one_cgb: ; c8e02 (32:4e02)
+.one_cgb ; c8e02 (32:4e02)
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
@@ -2535,13 +2535,13 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
dec [hl]
ret
-.two_cgb: ; c8e21 (32:4e21)
+.two_cgb ; c8e21 (32:4e21)
ld a, $e4
call BGEffects_LoadBGPal0_OBPal1
call EndBattleBGEffect
ret
-.three_cgb: ; c8e2a (32:4e2a)
+.three_cgb ; c8e2a (32:4e2a)
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
@@ -2566,7 +2566,7 @@ BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
dec [hl]
ret
-.four_cgb: ; c8e49 (32:4e49)
+.four_cgb ; c8e49 (32:4e49)
ld a, $e4
call BGEffects_LoadBGPal1_OBPal0
call EndBattleBGEffect
diff --git a/battle/core.asm b/battle/core.asm
index 4a8d37997..eb73f77a2 100644
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -565,7 +565,7 @@ DetermineMoveOrder: ; 3c314
ret
; 3c3f3
-.enemy_first: ; 3c3f3
+.enemy_first ; 3c3f3
and a
ret
; 3c3f5
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index c791e9947..5c1214cb7 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -3337,7 +3337,7 @@ BattleCommand_BeatUp: ; 35461
; 355b0
-.beatup_fail: ; 355b0
+.beatup_fail ; 355b0
ld b, buildopponentrage_command
jp SkipToBattleCommand
@@ -5188,7 +5188,7 @@ BattleCommand_Poison: ; 35f2c
; 35fc0
-.apply_poison: ; 35fc0
+.apply_poison ; 35fc0
call AnimateCurrentMove
call PoisonOpponent
jp RefreshBattleHuds
@@ -5196,7 +5196,7 @@ BattleCommand_Poison: ; 35f2c
; 35fc9
-.check_toxic: ; 35fc9
+.check_toxic ; 35fc9
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
ld a, [hBattleTurn]
@@ -5671,14 +5671,14 @@ CheckIfStatCanBeRaised: ; 361ef
; 3626e
-.stats_already_max: ; 3626e
+.stats_already_max ; 3626e
pop hl
dec [hl]
; fallthrough
; 36270
-.cant_raise_stat: ; 36270
+.cant_raise_stat ; 36270
ld a, $2
ld [FailedMessage], a
ld a, $1
@@ -5688,7 +5688,7 @@ CheckIfStatCanBeRaised: ; 361ef
; 3627b
-.stat_raise_failed: ; 3627b
+.stat_raise_failed ; 3627b
ld a, $1
ld [FailedMessage], a
ret
diff --git a/battle/sliding_intro.asm b/battle/sliding_intro.asm
index 6361f7fa7..194a4cd1b 100755
--- a/battle/sliding_intro.asm
+++ b/battle/sliding_intro.asm
@@ -14,7 +14,7 @@ BattleIntroSlidingPics: ; 4e980
ret
; 4e998
-.subfunction1: ; 4e998
+.subfunction1 ; 4e998
call .subfunction4
ld a, $90
ld [hSCX], a
@@ -25,7 +25,7 @@ BattleIntroSlidingPics: ; 4e980
ret
; 4e9ab
-.subfunction2: ; 4e9ab
+.subfunction2 ; 4e9ab
ld d, $90
ld e, $72
ld a, $48
@@ -61,7 +61,7 @@ endr
ret
; 4e9d6
-.subfunction3: ; 4e9d6
+.subfunction3 ; 4e9d6
ld hl, Sprites + 1 ; x pixel
ld c, $12 ; 18
ld de, $4
@@ -75,7 +75,7 @@ endr
ret
; 4e9e5
-.subfunction4: ; 4e9e5
+.subfunction4 ; 4e9e5
ld hl, LYOverrides
ld a, $90
ld bc, SCREEN_HEIGHT_PX
@@ -83,7 +83,7 @@ endr
ret
; 4e9f1
-.subfunction5: ; 4e9f1
+.subfunction5 ; 4e9f1
ld hl, LYOverrides
ld a, d
ld c, $3e ; 62
diff --git a/battle/trainer_huds.asm b/battle/trainer_huds.asm
index 7a5e17bdd..ad32df1cd 100755
--- a/battle/trainer_huds.asm
+++ b/battle/trainer_huds.asm
@@ -238,7 +238,7 @@ LoadBallIconGFX: ; 2c165
ret
; 2c172
-.gfx: ; 2c172
+.gfx ; 2c172
INCBIN "gfx/battle/balls.2bpp"
; 2c1b2