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AgeCommit message (Expand)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try support...Remy Oukaour
2017-12-25Use percentages for AI scoring logicRemy Oukaour
2017-12-25More support for MAX_LEVEL = 255Remy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Change a few Unknown labelsRemy Oukaour
2017-12-24Add more constants for some maximum valuesRemy Oukaour
2017-12-24Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...Remy Oukaour
2017-12-24Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-24Fix issue #345:Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Misc fixes for the usage of constantsmid-kid
2017-12-24HELD_TRADE_EVOLVE -> HELD_FLINCHmid-kid
2017-12-19Document two more bugsRemy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Document another bugRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-15Document one more bug/oversightRemy Oukaour
2017-12-14Document two more bugs found by Crystal_Remy Oukaour
2017-12-14Replace two numbers with constants (found by pfero)Remy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Document more bugsRemy Oukaour
2017-12-12Document bugs and glitchesRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-11Move pic animation documentation to docs/Remy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Factor out one more data tableRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10Define more palette constantsRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Add constants for battle object colorsRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-12-09Further WRAM organizationRemy Oukaour
2017-12-09More WRAM organizationRemy Oukaour
2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-30Label all of PARTYMENUACTION_*mid-kid
2017-11-19DetermineMobileBattleResult -> DisplayLinkBattleResultmid-kid
2017-11-18SelfDestruct -> Selfdestructmid-kid
2017-11-15Clean up labels in battle/moves/move_effects.asmmid-kid
2017-06-24Merge pull request #354 from FredrIQ/commentsyenatch
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2017-01-16Labels for Trainer Rankings stat tracking functionshatschky
2017-01-08Fix an overlooked replaceFredrik Ljungdahl
2017-01-08Explain a major AI-related bug with type matchup checksFredrik Ljungdahl