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Author
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-25
LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try support...
Remy Oukaour
2017-12-25
Use percentages for AI scoring logic
Remy Oukaour
2017-12-25
More support for MAX_LEVEL = 255
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
Change a few Unknown labels
Remy Oukaour
2017-12-24
Add more constants for some maximum values
Remy Oukaour
2017-12-24
Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...
Remy Oukaour
2017-12-24
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-24
Fix issue #345:
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-24
Misc fixes for the usage of constants
mid-kid
2017-12-24
HELD_TRADE_EVOLVE -> HELD_FLINCH
mid-kid
2017-12-19
Document two more bugs
Remy Oukaour
2017-12-16
Ad some more constants for meaningful audio WRAM bits
Remy Oukaour
2017-12-15
Move more contiguous related code blocks from main.asm to engine/ and events/
Remy Oukaour
2017-12-15
Document another bug
Remy Oukaour
2017-12-15
Start documenting effect commands
Remy Oukaour
2017-12-15
Document one more bug/oversight
Remy Oukaour
2017-12-14
Document two more bugs found by Crystal_
Remy Oukaour
2017-12-14
Replace two numbers with constants (found by pfero)
Remy Oukaour
2017-12-14
Reorganize macros
Remy Oukaour
2017-12-12
Document more bugs
Remy Oukaour
2017-12-12
Document bugs and glitches
Remy Oukaour
2017-12-12
Identify more sprite-related constants
Remy Oukaour
2017-12-11
Move pic animation documentation to docs/
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Comments distinguish "move effects" and "effect commands"
Remy Oukaour
2017-12-11
Add member constants for the base data struct, same as most other structs
Remy Oukaour
2017-12-11
Factor out one more data table
Remy Oukaour
2017-12-11
Document macros/map.asm
Remy Oukaour
2017-12-10
Use new palette constants
Remy Oukaour
2017-12-10
Define more palette constants
Remy Oukaour
2017-12-10
Consistent code formatting: no redundant `a`s and spaces after commas
Remy Oukaour
2017-12-09
Add constants for battle object colors
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2017-12-09
Further WRAM organization
Remy Oukaour
2017-12-09
More WRAM organization
Remy Oukaour
2017-12-09
Define more charmap characters and use them in place of hard-coded numbers
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-30
Label all of PARTYMENUACTION_*
mid-kid
2017-11-19
DetermineMobileBattleResult -> DisplayLinkBattleResult
mid-kid
2017-11-18
SelfDestruct -> Selfdestruct
mid-kid
2017-11-15
Clean up labels in battle/moves/move_effects.asm
mid-kid
2017-06-24
Merge pull request #354 from FredrIQ/comments
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2017-01-16
Labels for Trainer Rankings stat tracking functions
hatschky
2017-01-08
Fix an overlooked replace
Fredrik Ljungdahl
2017-01-08
Explain a major AI-related bug with type matchup checks
Fredrik Ljungdahl
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