diff options
Diffstat (limited to 'constants/animation_constants.asm')
-rw-r--r-- | constants/animation_constants.asm | 34 |
1 files changed, 11 insertions, 23 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm index ea57f7230..27cb1f319 100644 --- a/constants/animation_constants.asm +++ b/constants/animation_constants.asm @@ -1,26 +1,3 @@ -ANIM_SWEET_SCENT_2 EQU 255 ; unused? -ANIM_THROW_POKE_BALL EQU 256 -ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny -ANIM_RETURN_MON EQU 258 -ANIM_CONFUSED EQU 259 -ANIM_SLP EQU 260 -ANIM_BRN EQU 261 -ANIM_PSN EQU 262 -ANIM_SAP EQU 263 -ANIM_FRZ EQU 264 -ANIM_PAR EQU 265 -ANIM_IN_LOVE EQU 266 -ANIM_IN_SANDSTORM EQU 267 -ANIM_IN_NIGHTMARE EQU 268 -ANIM_IN_WHIRLPOOL EQU 269 -ANIM_MISS EQU 270 -ANIM_ENEMY_DAMAGE EQU 271 -ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally -ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally -ANIM_PLAYER_DAMAGE EQU 274 -ANIM_WOBBLE EQU 275 -ANIM_SHAKE EQU 276 -ANIM_HIT_CONFUSION EQU 277 ANIM_OBJ_BURNED EQU $10 ANIM_OBJ_FROZEN EQU $2a @@ -60,3 +37,14 @@ ANIM_BG_PSYCHIC EQU $29 ANIM_BG_VIBRATE_MON EQU $33 ANIM_BG_WOBBLE_MON EQU $34 + + const_def + const ANIM_MON_SLOW ; 0 + const ANIM_MON_NORMAL ; 1 + const ANIM_MON_MENU ; 2 + const ANIM_MON_TRADE ; 3 + const ANIM_MON_EVOLVE ; 4 + const ANIM_MON_HATCH ; 5 + const ANIM_MON_UNUSED ; 6 + const ANIM_MON_EGG1 ; 7 + const ANIM_MON_EGG2 ; 8 |