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-rw-r--r--constants/animation_constants.asm34
1 files changed, 11 insertions, 23 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm
index ea57f7230..27cb1f319 100644
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -1,26 +1,3 @@
-ANIM_SWEET_SCENT_2 EQU 255 ; unused?
-ANIM_THROW_POKE_BALL EQU 256
-ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny
-ANIM_RETURN_MON EQU 258
-ANIM_CONFUSED EQU 259
-ANIM_SLP EQU 260
-ANIM_BRN EQU 261
-ANIM_PSN EQU 262
-ANIM_SAP EQU 263
-ANIM_FRZ EQU 264
-ANIM_PAR EQU 265
-ANIM_IN_LOVE EQU 266
-ANIM_IN_SANDSTORM EQU 267
-ANIM_IN_NIGHTMARE EQU 268
-ANIM_IN_WHIRLPOOL EQU 269
-ANIM_MISS EQU 270
-ANIM_ENEMY_DAMAGE EQU 271
-ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally
-ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally
-ANIM_PLAYER_DAMAGE EQU 274
-ANIM_WOBBLE EQU 275
-ANIM_SHAKE EQU 276
-ANIM_HIT_CONFUSION EQU 277
ANIM_OBJ_BURNED EQU $10
ANIM_OBJ_FROZEN EQU $2a
@@ -60,3 +37,14 @@ ANIM_BG_PSYCHIC EQU $29
ANIM_BG_VIBRATE_MON EQU $33
ANIM_BG_WOBBLE_MON EQU $34
+
+ const_def
+ const ANIM_MON_SLOW ; 0
+ const ANIM_MON_NORMAL ; 1
+ const ANIM_MON_MENU ; 2
+ const ANIM_MON_TRADE ; 3
+ const ANIM_MON_EVOLVE ; 4
+ const ANIM_MON_HATCH ; 5
+ const ANIM_MON_UNUSED ; 6
+ const ANIM_MON_EGG1 ; 7
+ const ANIM_MON_EGG2 ; 8