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-rw-r--r--constants/battle_constants.asm291
1 files changed, 291 insertions, 0 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
new file mode 100644
index 000000000..a1858da1f
--- /dev/null
+++ b/constants/battle_constants.asm
@@ -0,0 +1,291 @@
+MAX_LEVEL EQU 100
+NUM_MOVES EQU 4
+
+ATTACK EQU 0
+DEFENSE EQU 1
+SPEED EQU 2
+SP_ATTACK EQU 3
+SP_DEFENSE EQU 4
+ACCURACY EQU 5
+EVASION EQU 6
+
+; move struct
+MOVE_LENGTH EQU 7
+MOVE_ANIM EQU 0
+MOVE_EFFECT EQU 1
+MOVE_POWER EQU 2
+MOVE_TYPE EQU 3
+MOVE_ACC EQU 4
+MOVE_PP EQU 5
+MOVE_CHANCE EQU 6
+
+; stat constants
+NUM_STATS EQU 6
+STAT_HP EQU 1
+STAT_ATK EQU 2
+STAT_DEF EQU 3
+STAT_SPD EQU 4
+STAT_SATK EQU 5
+STAT_SDEF EQU 6
+STAT_MIN_NORMAL EQU 5
+STAT_MIN_HP EQU 10
+
+; shiny dvs
+ATKDEFDV_SHINY EQU $EA
+SPDSPCDV_SHINY EQU $AA
+
+; battle classes
+WILD_BATTLE EQU 1
+TRAINER_BATTLE EQU 2
+
+; battle types
+BATTLETYPE_NORMAL EQU $00
+BATTLETYPE_CANLOSE EQU $01
+BATTLETYPE_TUTORIAL EQU $03
+BATTLETYPE_FISH EQU $04
+BATTLETYPE_ROAMING EQU $05
+BATTLETYPE_SHINY EQU $07
+BATTLETYPE_TREE EQU $08
+BATTLETYPE_FORCEITEM EQU $0a
+BATTLETYPE_SUICUNE EQU $0c
+
+; battle variables
+BATTLE_VARS_SUBSTATUS1 EQU 0
+BATTLE_VARS_SUBSTATUS2 EQU 1
+BATTLE_VARS_SUBSTATUS3 EQU 2
+BATTLE_VARS_SUBSTATUS4 EQU 3
+BATTLE_VARS_SUBSTATUS5 EQU 4
+BATTLE_VARS_SUBSTATUS1_OPP EQU 5
+BATTLE_VARS_SUBSTATUS2_OPP EQU 6
+BATTLE_VARS_SUBSTATUS3_OPP EQU 7
+BATTLE_VARS_SUBSTATUS4_OPP EQU 8
+BATTLE_VARS_SUBSTATUS5_OPP EQU 9
+BATTLE_VARS_STATUS EQU 10
+BATTLE_VARS_STATUS_OPP EQU 11
+BATTLE_VARS_MOVE_ANIM EQU 12
+BATTLE_VARS_MOVE_EFFECT EQU 13
+BATTLE_VARS_MOVE_POWER EQU 14
+BATTLE_VARS_MOVE_TYPE EQU 15
+BATTLE_VARS_MOVE EQU 16
+BATTLE_VARS_LAST_COUNTER_MOVE EQU 17
+BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18
+BATTLE_VARS_LAST_MOVE EQU 19
+BATTLE_VARS_LAST_MOVE_OPP EQU 20
+
+; status
+SLP EQU 7 ; 7 turns
+PSN EQU 3
+BRN EQU 4
+FRZ EQU 5
+PAR EQU 6
+
+; substatus
+SUBSTATUS_IN_LOVE EQU 7
+SUBSTATUS_ENCORED EQU 6
+SUBSTATUS_ENDURE EQU 5
+SUBSTATUS_PERISH EQU 4
+SUBSTATUS_IDENTIFIED EQU 3
+SUBSTATUS_PROTECT EQU 2
+SUBSTATUS_CURSE EQU 1
+SUBSTATUS_NIGHTMARE EQU 0
+
+SUBSTATUS_CURLED EQU 0
+
+SUBSTATUS_CONFUSED EQU 7
+SUBSTATUS_FLYING EQU 6
+SUBSTATUS_UNDERGROUND EQU 5
+SUBSTATUS_CHARGED EQU 4
+SUBSTATUS_FLINCHED EQU 3
+SUBSTATUS_ROLLOUT EQU 1
+SUBSTATUS_BIDE EQU 0
+
+SUBSTATUS_LEECH_SEED EQU 7
+SUBSTATUS_RAGE EQU 6
+SUBSTATUS_RECHARGE EQU 5
+SUBSTATUS_SUBSTITUTE EQU 4
+SUBSTATUS_FOCUS_ENERGY EQU 2
+SUBSTATUS_MIST EQU 1
+SUBSTATUS_UNLEASH EQU 0
+
+SUBSTATUS_CANT_RUN EQU 7
+SUBSTATUS_DESTINY_BOND EQU 6
+SUBSTATUS_LOCK_ON EQU 5
+SUBSTATUS_TOXIC EQU 0
+
+; environmental
+SCREENS_REFLECT EQU 4
+SCREENS_LIGHT_SCREEN EQU 3
+SCREENS_SAFEGUARD EQU 2
+SCREENS_SPIKES EQU 0
+
+; weather
+WEATHER_RAIN EQU 1
+WEATHER_SUN EQU 2
+WEATHER_SANDSTORM EQU 3
+WEATHER_RAIN_END EQU 4
+WEATHER_SUN_END EQU 5
+WEATHER_SANDSTORM_END EQU 6
+
+; move animations are 1:1 with move ids
+ANIM_CONFUSED EQU $103
+ANIM_SLEEP EQU $104
+ANIM_INLOVE EQU $10a
+
+; move effects
+EFFECT_NORMAL_HIT EQU $00
+EFFECT_SLEEP EQU $01
+EFFECT_POISON_HIT EQU $02
+EFFECT_LEECH_HIT EQU $03
+EFFECT_BURN_HIT EQU $04
+EFFECT_FREEZE_HIT EQU $05
+EFFECT_PARALYZE_HIT EQU $06
+EFFECT_EXPLOSION EQU $07
+EFFECT_DREAM_EATER EQU $08
+EFFECT_MIRROR_MOVE EQU $09
+EFFECT_ATTACK_UP EQU $0a
+EFFECT_DEFENSE_UP EQU $0b
+EFFECT_SPEED_UP EQU $0c
+EFFECT_SP_ATTACK_UP EQU $0d
+EFFECT_SP_DEFENSE_UP EQU $0e
+EFFECT_ACCURACY_UP EQU $0f
+EFFECT_EVASION_UP EQU $10
+EFFECT_ALWAYS_HIT EQU $11
+EFFECT_ATTACK_DOWN EQU $12
+EFFECT_DEFENSE_DOWN EQU $13
+EFFECT_SPEED_DOWN EQU $14
+EFFECT_SP_ATTACK_DOWN EQU $15
+EFFECT_SP_DEFENSE_DOWN EQU $16
+EFFECT_ACCURACY_DOWN EQU $17
+EFFECT_EVASION_DOWN EQU $18
+EFFECT_HAZE EQU $19
+EFFECT_BIDE EQU $1a
+EFFECT_RAMPAGE EQU $1b
+EFFECT_WHIRLWIND EQU $1c
+EFFECT_MULTI_HIT EQU $1d
+EFFECT_CONVERSION EQU $1e
+EFFECT_FLINCH_HIT EQU $1f
+EFFECT_HEAL EQU $20
+EFFECT_TOXIC EQU $21
+EFFECT_PAY_DAY EQU $22
+EFFECT_LIGHT_SCREEN EQU $23
+EFFECT_TRI_ATTACK EQU $24
+EFFECT_UNUSED_25 EQU $25 ; unused
+EFFECT_OHKO EQU $26
+EFFECT_RAZOR_WIND EQU $27
+EFFECT_SUPER_FANG EQU $28
+EFFECT_STATIC_DAMAGE EQU $29
+EFFECT_BIND EQU $2a
+EFFECT_UNUSED_2B EQU $2b ; unused
+EFFECT_DOUBLE_HIT EQU $2c
+EFFECT_JUMP_KICK EQU $2d
+EFFECT_MIST EQU $2e
+EFFECT_FOCUS_ENERGY EQU $2f
+EFFECT_RECOIL_HIT EQU $30
+EFFECT_CONFUSE EQU $31
+EFFECT_ATTACK_UP_2 EQU $32
+EFFECT_DEFENSE_UP_2 EQU $33
+EFFECT_SPEED_UP_2 EQU $34
+EFFECT_SP_ATTACK_UP_2 EQU $35
+EFFECT_SP_DEFENSE_UP_2 EQU $36
+EFFECT_ACCURACY_UP_2 EQU $37
+EFFECT_EVASION_UP_2 EQU $38
+EFFECT_TRANSFORM EQU $39
+EFFECT_ATTACK_DOWN_2 EQU $3a
+EFFECT_DEFENSE_DOWN_2 EQU $3b
+EFFECT_SPEED_DOWN_2 EQU $3c
+EFFECT_SP_ATTACK_DOWN_2 EQU $3d
+EFFECT_SP_DEFENSE_DOWN_2 EQU $3e
+EFFECT_ACCURACY_DOWN_2 EQU $3f
+EFFECT_EVASION_DOWN_2 EQU $40
+EFFECT_REFLECT EQU $41
+EFFECT_POISON EQU $42
+EFFECT_PARALYZE EQU $43
+EFFECT_ATTACK_DOWN_HIT EQU $44
+EFFECT_DEFENSE_DOWN_HIT EQU $45
+EFFECT_SPEED_DOWN_HIT EQU $46
+EFFECT_SP_ATTACK_DOWN_HIT EQU $47
+EFFECT_SP_DEFENSE_DOWN_HIT EQU $48
+EFFECT_ACCURACY_DOWN_HIT EQU $49
+EFFECT_EVASION_DOWN_HIT EQU $4a
+EFFECT_SKY_ATTACK EQU $4b
+EFFECT_CONFUSE_HIT EQU $4c
+EFFECT_TWINEEDLE EQU $4d
+EFFECT_UNUSED_4E EQU $4e ; unused
+EFFECT_SUBSTITUTE EQU $4f
+EFFECT_HYPER_BEAM EQU $50
+EFFECT_RAGE EQU $51
+EFFECT_MIMIC EQU $52
+EFFECT_METRONOME EQU $53
+EFFECT_LEECH_SEED EQU $54
+EFFECT_SPLASH EQU $55
+EFFECT_DISABLE EQU $56
+EFFECT_LEVEL_DAMAGE EQU $57
+EFFECT_PSYWAVE EQU $58
+EFFECT_COUNTER EQU $59
+EFFECT_ENCORE EQU $5a
+EFFECT_PAIN_SPLIT EQU $5b
+EFFECT_SNORE EQU $5c
+EFFECT_CONVERSION2 EQU $5d
+EFFECT_LOCK_ON EQU $5e
+EFFECT_SKETCH EQU $5f
+EFFECT_DEFROST_OPPONENT EQU $60
+EFFECT_SLEEP_TALK EQU $61
+EFFECT_DESTINY_BOND EQU $62
+EFFECT_REVERSAL EQU $63
+EFFECT_SPITE EQU $64
+EFFECT_FALSE_SWIPE EQU $65
+EFFECT_HEAL_BELL EQU $66
+EFFECT_PRIORITY_HIT EQU $67
+EFFECT_TRIPLE_KICK EQU $68
+EFFECT_THIEF EQU $69
+EFFECT_MEAN_LOOK EQU $6a
+EFFECT_NIGHTMARE EQU $6b
+EFFECT_FLAME_WHEEL EQU $6c
+EFFECT_CURSE EQU $6d
+EFFECT_UNUSED_6E EQU $6e ; unused
+EFFECT_PROTECT EQU $6f
+EFFECT_SPIKES EQU $70
+EFFECT_FORESIGHT EQU $71
+EFFECT_PERISH_SONG EQU $72
+EFFECT_SANDSTORM EQU $73
+EFFECT_ENDURE EQU $74
+EFFECT_ROLLOUT EQU $75
+EFFECT_SWAGGER EQU $76
+EFFECT_FURY_CUTTER EQU $77
+EFFECT_ATTRACT EQU $78
+EFFECT_RETURN EQU $79
+EFFECT_PRESENT EQU $7a
+EFFECT_FRUSTRATION EQU $7b
+EFFECT_SAFEGUARD EQU $7c
+EFFECT_SACRED_FIRE EQU $7d
+EFFECT_MAGNITUDE EQU $7e
+EFFECT_BATON_PASS EQU $7f
+EFFECT_PURSUIT EQU $80
+EFFECT_RAPID_SPIN EQU $81
+EFFECT_UNUSED_82 EQU $82 ; unused
+EFFECT_UNUSED_83 EQU $83 ; unused
+EFFECT_MORNING_SUN EQU $84
+EFFECT_SYNTHESIS EQU $85
+EFFECT_MOONLIGHT EQU $86
+EFFECT_HIDDEN_POWER EQU $87
+EFFECT_RAIN_DANCE EQU $88
+EFFECT_SUNNY_DAY EQU $89
+EFFECT_STEEL_WING EQU $8a
+EFFECT_METAL_CLAW EQU $8b
+EFFECT_ANCIENTPOWER EQU $8c
+EFFECT_FAKE_OUT EQU $8d
+EFFECT_BELLY_DRUM EQU $8e
+EFFECT_PSYCH_UP EQU $8f
+EFFECT_MIRROR_COAT EQU $90
+EFFECT_SKULL_BASH EQU $91
+EFFECT_TWISTER EQU $92
+EFFECT_EARTHQUAKE EQU $93
+EFFECT_FUTURE_SIGHT EQU $94
+EFFECT_GUST EQU $95
+EFFECT_STOMP EQU $96
+EFFECT_SOLARBEAM EQU $97
+EFFECT_THUNDER EQU $98
+EFFECT_TELEPORT EQU $99
+EFFECT_BEAT_UP EQU $9a
+EFFECT_FLY EQU $9b
+EFFECT_DEFENSE_CURL EQU $9c