diff options
Diffstat (limited to 'constants/battle_constants.asm')
-rw-r--r-- | constants/battle_constants.asm | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm new file mode 100644 index 000000000..a1858da1f --- /dev/null +++ b/constants/battle_constants.asm @@ -0,0 +1,291 @@ +MAX_LEVEL EQU 100 +NUM_MOVES EQU 4 + +ATTACK EQU 0 +DEFENSE EQU 1 +SPEED EQU 2 +SP_ATTACK EQU 3 +SP_DEFENSE EQU 4 +ACCURACY EQU 5 +EVASION EQU 6 + +; move struct +MOVE_LENGTH EQU 7 +MOVE_ANIM EQU 0 +MOVE_EFFECT EQU 1 +MOVE_POWER EQU 2 +MOVE_TYPE EQU 3 +MOVE_ACC EQU 4 +MOVE_PP EQU 5 +MOVE_CHANCE EQU 6 + +; stat constants +NUM_STATS EQU 6 +STAT_HP EQU 1 +STAT_ATK EQU 2 +STAT_DEF EQU 3 +STAT_SPD EQU 4 +STAT_SATK EQU 5 +STAT_SDEF EQU 6 +STAT_MIN_NORMAL EQU 5 +STAT_MIN_HP EQU 10 + +; shiny dvs +ATKDEFDV_SHINY EQU $EA +SPDSPCDV_SHINY EQU $AA + +; battle classes +WILD_BATTLE EQU 1 +TRAINER_BATTLE EQU 2 + +; battle types +BATTLETYPE_NORMAL EQU $00 +BATTLETYPE_CANLOSE EQU $01 +BATTLETYPE_TUTORIAL EQU $03 +BATTLETYPE_FISH EQU $04 +BATTLETYPE_ROAMING EQU $05 +BATTLETYPE_SHINY EQU $07 +BATTLETYPE_TREE EQU $08 +BATTLETYPE_FORCEITEM EQU $0a +BATTLETYPE_SUICUNE EQU $0c + +; battle variables +BATTLE_VARS_SUBSTATUS1 EQU 0 +BATTLE_VARS_SUBSTATUS2 EQU 1 +BATTLE_VARS_SUBSTATUS3 EQU 2 +BATTLE_VARS_SUBSTATUS4 EQU 3 +BATTLE_VARS_SUBSTATUS5 EQU 4 +BATTLE_VARS_SUBSTATUS1_OPP EQU 5 +BATTLE_VARS_SUBSTATUS2_OPP EQU 6 +BATTLE_VARS_SUBSTATUS3_OPP EQU 7 +BATTLE_VARS_SUBSTATUS4_OPP EQU 8 +BATTLE_VARS_SUBSTATUS5_OPP EQU 9 +BATTLE_VARS_STATUS EQU 10 +BATTLE_VARS_STATUS_OPP EQU 11 +BATTLE_VARS_MOVE_ANIM EQU 12 +BATTLE_VARS_MOVE_EFFECT EQU 13 +BATTLE_VARS_MOVE_POWER EQU 14 +BATTLE_VARS_MOVE_TYPE EQU 15 +BATTLE_VARS_MOVE EQU 16 +BATTLE_VARS_LAST_COUNTER_MOVE EQU 17 +BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18 +BATTLE_VARS_LAST_MOVE EQU 19 +BATTLE_VARS_LAST_MOVE_OPP EQU 20 + +; status +SLP EQU 7 ; 7 turns +PSN EQU 3 +BRN EQU 4 +FRZ EQU 5 +PAR EQU 6 + +; substatus +SUBSTATUS_IN_LOVE EQU 7 +SUBSTATUS_ENCORED EQU 6 +SUBSTATUS_ENDURE EQU 5 +SUBSTATUS_PERISH EQU 4 +SUBSTATUS_IDENTIFIED EQU 3 +SUBSTATUS_PROTECT EQU 2 +SUBSTATUS_CURSE EQU 1 +SUBSTATUS_NIGHTMARE EQU 0 + +SUBSTATUS_CURLED EQU 0 + +SUBSTATUS_CONFUSED EQU 7 +SUBSTATUS_FLYING EQU 6 +SUBSTATUS_UNDERGROUND EQU 5 +SUBSTATUS_CHARGED EQU 4 +SUBSTATUS_FLINCHED EQU 3 +SUBSTATUS_ROLLOUT EQU 1 +SUBSTATUS_BIDE EQU 0 + +SUBSTATUS_LEECH_SEED EQU 7 +SUBSTATUS_RAGE EQU 6 +SUBSTATUS_RECHARGE EQU 5 +SUBSTATUS_SUBSTITUTE EQU 4 +SUBSTATUS_FOCUS_ENERGY EQU 2 +SUBSTATUS_MIST EQU 1 +SUBSTATUS_UNLEASH EQU 0 + +SUBSTATUS_CANT_RUN EQU 7 +SUBSTATUS_DESTINY_BOND EQU 6 +SUBSTATUS_LOCK_ON EQU 5 +SUBSTATUS_TOXIC EQU 0 + +; environmental +SCREENS_REFLECT EQU 4 +SCREENS_LIGHT_SCREEN EQU 3 +SCREENS_SAFEGUARD EQU 2 +SCREENS_SPIKES EQU 0 + +; weather +WEATHER_RAIN EQU 1 +WEATHER_SUN EQU 2 +WEATHER_SANDSTORM EQU 3 +WEATHER_RAIN_END EQU 4 +WEATHER_SUN_END EQU 5 +WEATHER_SANDSTORM_END EQU 6 + +; move animations are 1:1 with move ids +ANIM_CONFUSED EQU $103 +ANIM_SLEEP EQU $104 +ANIM_INLOVE EQU $10a + +; move effects +EFFECT_NORMAL_HIT EQU $00 +EFFECT_SLEEP EQU $01 +EFFECT_POISON_HIT EQU $02 +EFFECT_LEECH_HIT EQU $03 +EFFECT_BURN_HIT EQU $04 +EFFECT_FREEZE_HIT EQU $05 +EFFECT_PARALYZE_HIT EQU $06 +EFFECT_EXPLOSION EQU $07 +EFFECT_DREAM_EATER EQU $08 +EFFECT_MIRROR_MOVE EQU $09 +EFFECT_ATTACK_UP EQU $0a +EFFECT_DEFENSE_UP EQU $0b +EFFECT_SPEED_UP EQU $0c +EFFECT_SP_ATTACK_UP EQU $0d +EFFECT_SP_DEFENSE_UP EQU $0e +EFFECT_ACCURACY_UP EQU $0f +EFFECT_EVASION_UP EQU $10 +EFFECT_ALWAYS_HIT EQU $11 +EFFECT_ATTACK_DOWN EQU $12 +EFFECT_DEFENSE_DOWN EQU $13 +EFFECT_SPEED_DOWN EQU $14 +EFFECT_SP_ATTACK_DOWN EQU $15 +EFFECT_SP_DEFENSE_DOWN EQU $16 +EFFECT_ACCURACY_DOWN EQU $17 +EFFECT_EVASION_DOWN EQU $18 +EFFECT_HAZE EQU $19 +EFFECT_BIDE EQU $1a +EFFECT_RAMPAGE EQU $1b +EFFECT_WHIRLWIND EQU $1c +EFFECT_MULTI_HIT EQU $1d +EFFECT_CONVERSION EQU $1e +EFFECT_FLINCH_HIT EQU $1f +EFFECT_HEAL EQU $20 +EFFECT_TOXIC EQU $21 +EFFECT_PAY_DAY EQU $22 +EFFECT_LIGHT_SCREEN EQU $23 +EFFECT_TRI_ATTACK EQU $24 +EFFECT_UNUSED_25 EQU $25 ; unused +EFFECT_OHKO EQU $26 +EFFECT_RAZOR_WIND EQU $27 +EFFECT_SUPER_FANG EQU $28 +EFFECT_STATIC_DAMAGE EQU $29 +EFFECT_BIND EQU $2a +EFFECT_UNUSED_2B EQU $2b ; unused +EFFECT_DOUBLE_HIT EQU $2c +EFFECT_JUMP_KICK EQU $2d +EFFECT_MIST EQU $2e +EFFECT_FOCUS_ENERGY EQU $2f +EFFECT_RECOIL_HIT EQU $30 +EFFECT_CONFUSE EQU $31 +EFFECT_ATTACK_UP_2 EQU $32 +EFFECT_DEFENSE_UP_2 EQU $33 +EFFECT_SPEED_UP_2 EQU $34 +EFFECT_SP_ATTACK_UP_2 EQU $35 +EFFECT_SP_DEFENSE_UP_2 EQU $36 +EFFECT_ACCURACY_UP_2 EQU $37 +EFFECT_EVASION_UP_2 EQU $38 +EFFECT_TRANSFORM EQU $39 +EFFECT_ATTACK_DOWN_2 EQU $3a +EFFECT_DEFENSE_DOWN_2 EQU $3b +EFFECT_SPEED_DOWN_2 EQU $3c +EFFECT_SP_ATTACK_DOWN_2 EQU $3d +EFFECT_SP_DEFENSE_DOWN_2 EQU $3e +EFFECT_ACCURACY_DOWN_2 EQU $3f +EFFECT_EVASION_DOWN_2 EQU $40 +EFFECT_REFLECT EQU $41 +EFFECT_POISON EQU $42 +EFFECT_PARALYZE EQU $43 +EFFECT_ATTACK_DOWN_HIT EQU $44 +EFFECT_DEFENSE_DOWN_HIT EQU $45 +EFFECT_SPEED_DOWN_HIT EQU $46 +EFFECT_SP_ATTACK_DOWN_HIT EQU $47 +EFFECT_SP_DEFENSE_DOWN_HIT EQU $48 +EFFECT_ACCURACY_DOWN_HIT EQU $49 +EFFECT_EVASION_DOWN_HIT EQU $4a +EFFECT_SKY_ATTACK EQU $4b +EFFECT_CONFUSE_HIT EQU $4c +EFFECT_TWINEEDLE EQU $4d +EFFECT_UNUSED_4E EQU $4e ; unused +EFFECT_SUBSTITUTE EQU $4f +EFFECT_HYPER_BEAM EQU $50 +EFFECT_RAGE EQU $51 +EFFECT_MIMIC EQU $52 +EFFECT_METRONOME EQU $53 +EFFECT_LEECH_SEED EQU $54 +EFFECT_SPLASH EQU $55 +EFFECT_DISABLE EQU $56 +EFFECT_LEVEL_DAMAGE EQU $57 +EFFECT_PSYWAVE EQU $58 +EFFECT_COUNTER EQU $59 +EFFECT_ENCORE EQU $5a +EFFECT_PAIN_SPLIT EQU $5b +EFFECT_SNORE EQU $5c +EFFECT_CONVERSION2 EQU $5d +EFFECT_LOCK_ON EQU $5e +EFFECT_SKETCH EQU $5f +EFFECT_DEFROST_OPPONENT EQU $60 +EFFECT_SLEEP_TALK EQU $61 +EFFECT_DESTINY_BOND EQU $62 +EFFECT_REVERSAL EQU $63 +EFFECT_SPITE EQU $64 +EFFECT_FALSE_SWIPE EQU $65 +EFFECT_HEAL_BELL EQU $66 +EFFECT_PRIORITY_HIT EQU $67 +EFFECT_TRIPLE_KICK EQU $68 +EFFECT_THIEF EQU $69 +EFFECT_MEAN_LOOK EQU $6a +EFFECT_NIGHTMARE EQU $6b +EFFECT_FLAME_WHEEL EQU $6c +EFFECT_CURSE EQU $6d +EFFECT_UNUSED_6E EQU $6e ; unused +EFFECT_PROTECT EQU $6f +EFFECT_SPIKES EQU $70 +EFFECT_FORESIGHT EQU $71 +EFFECT_PERISH_SONG EQU $72 +EFFECT_SANDSTORM EQU $73 +EFFECT_ENDURE EQU $74 +EFFECT_ROLLOUT EQU $75 +EFFECT_SWAGGER EQU $76 +EFFECT_FURY_CUTTER EQU $77 +EFFECT_ATTRACT EQU $78 +EFFECT_RETURN EQU $79 +EFFECT_PRESENT EQU $7a +EFFECT_FRUSTRATION EQU $7b +EFFECT_SAFEGUARD EQU $7c +EFFECT_SACRED_FIRE EQU $7d +EFFECT_MAGNITUDE EQU $7e +EFFECT_BATON_PASS EQU $7f +EFFECT_PURSUIT EQU $80 +EFFECT_RAPID_SPIN EQU $81 +EFFECT_UNUSED_82 EQU $82 ; unused +EFFECT_UNUSED_83 EQU $83 ; unused +EFFECT_MORNING_SUN EQU $84 +EFFECT_SYNTHESIS EQU $85 +EFFECT_MOONLIGHT EQU $86 +EFFECT_HIDDEN_POWER EQU $87 +EFFECT_RAIN_DANCE EQU $88 +EFFECT_SUNNY_DAY EQU $89 +EFFECT_STEEL_WING EQU $8a +EFFECT_METAL_CLAW EQU $8b +EFFECT_ANCIENTPOWER EQU $8c +EFFECT_FAKE_OUT EQU $8d +EFFECT_BELLY_DRUM EQU $8e +EFFECT_PSYCH_UP EQU $8f +EFFECT_MIRROR_COAT EQU $90 +EFFECT_SKULL_BASH EQU $91 +EFFECT_TWISTER EQU $92 +EFFECT_EARTHQUAKE EQU $93 +EFFECT_FUTURE_SIGHT EQU $94 +EFFECT_GUST EQU $95 +EFFECT_STOMP EQU $96 +EFFECT_SOLARBEAM EQU $97 +EFFECT_THUNDER EQU $98 +EFFECT_TELEPORT EQU $99 +EFFECT_BEAT_UP EQU $9a +EFFECT_FLY EQU $9b +EFFECT_DEFENSE_CURL EQU $9c |