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-rw-r--r--constants/move_constants.asm41
1 files changed, 41 insertions, 0 deletions
diff --git a/constants/move_constants.asm b/constants/move_constants.asm
index d88b0b560..e8392b45a 100644
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -256,3 +256,44 @@
const_value SET const_value + -1
const NUM_ATTACKS ; $fb
+
+; Battle animations use the same constants
+; as the moves up to this point.
+ const ANIM_FC ; $fc
+ const ANIM_FD ; $fd
+ const ANIM_FE ; $fe
+ const ANIM_SWEET_SCENT_2 ; $ff
+ const ANIM_THROW_POKE_BALL ; $100
+ const ANIM_SEND_OUT_MON ; $101
+ const ANIM_RETURN_MON ; $102
+ const ANIM_CONFUSED ; $103
+ const ANIM_SLP ; $104
+ const ANIM_BRN ; $105
+ const ANIM_PSN ; $106
+ const ANIM_SAP ; $107
+ const ANIM_FRZ ; $108
+ const ANIM_PAR ; $109
+ const ANIM_IN_LOVE ; $10a
+ const ANIM_IN_SANDSTORM ; $10b
+ const ANIM_IN_NIGHTMARE ; $10c
+ const ANIM_IN_WHIRLPOOL ; $10d
+; battle anims
+ const ANIM_MISS ; $10e
+ const ANIM_ENEMY_DAMAGE ; $10f
+ const ANIM_ENEMY_STAT_DOWN ; $110
+ const ANIM_PLAYER_STAT_DOWN ; $111
+ const ANIM_PLAYER_DAMAGE ; $112
+ const ANIM_WOBBLE ; $113
+ const ANIM_SHAKE ; $114
+ const ANIM_HIT_CONFUSION ; $115
+
+; wcfca uses offsets from ANIM_MISS
+ const_def
+ const BATTLEANIM_NONE
+ const BATTLEANIM_ENEMY_DAMAGE
+ const BATTLEANIM_ENEMY_STAT_DOWN
+ const BATTLEANIM_PLAYER_STAT_DOWN
+ const BATTLEANIM_PLAYER_DAMAGE
+ const BATTLEANIM_WOBBLE
+ const BATTLEANIM_SHAKE
+ const BATTLEANIM_HIT_CONFUSION \ No newline at end of file