diff options
Diffstat (limited to 'constants/move_constants.asm')
-rw-r--r-- | constants/move_constants.asm | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/constants/move_constants.asm b/constants/move_constants.asm index d88b0b560..e8392b45a 100644 --- a/constants/move_constants.asm +++ b/constants/move_constants.asm @@ -256,3 +256,44 @@ const_value SET const_value + -1 const NUM_ATTACKS ; $fb + +; Battle animations use the same constants +; as the moves up to this point. + const ANIM_FC ; $fc + const ANIM_FD ; $fd + const ANIM_FE ; $fe + const ANIM_SWEET_SCENT_2 ; $ff + const ANIM_THROW_POKE_BALL ; $100 + const ANIM_SEND_OUT_MON ; $101 + const ANIM_RETURN_MON ; $102 + const ANIM_CONFUSED ; $103 + const ANIM_SLP ; $104 + const ANIM_BRN ; $105 + const ANIM_PSN ; $106 + const ANIM_SAP ; $107 + const ANIM_FRZ ; $108 + const ANIM_PAR ; $109 + const ANIM_IN_LOVE ; $10a + const ANIM_IN_SANDSTORM ; $10b + const ANIM_IN_NIGHTMARE ; $10c + const ANIM_IN_WHIRLPOOL ; $10d +; battle anims + const ANIM_MISS ; $10e + const ANIM_ENEMY_DAMAGE ; $10f + const ANIM_ENEMY_STAT_DOWN ; $110 + const ANIM_PLAYER_STAT_DOWN ; $111 + const ANIM_PLAYER_DAMAGE ; $112 + const ANIM_WOBBLE ; $113 + const ANIM_SHAKE ; $114 + const ANIM_HIT_CONFUSION ; $115 + +; wcfca uses offsets from ANIM_MISS + const_def + const BATTLEANIM_NONE + const BATTLEANIM_ENEMY_DAMAGE + const BATTLEANIM_ENEMY_STAT_DOWN + const BATTLEANIM_PLAYER_STAT_DOWN + const BATTLEANIM_PLAYER_DAMAGE + const BATTLEANIM_WOBBLE + const BATTLEANIM_SHAKE + const BATTLEANIM_HIT_CONFUSION
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