summaryrefslogtreecommitdiff
path: root/constants/sprite_data_constants.asm
diff options
context:
space:
mode:
Diffstat (limited to 'constants/sprite_data_constants.asm')
-rw-r--r--constants/sprite_data_constants.asm376
1 files changed, 188 insertions, 188 deletions
diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm
index 1b2f9fa46..25ea42242 100644
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -1,18 +1,18 @@
; sprite_header struct members (see gfx/sprite_headers.asm)
const_def
- const SPRITEHEADER_ADDR_LO
- const SPRITEHEADER_ADDR_HI
- const SPRITEHEADER_SIZE
- const SPRITEHEADER_BANK
- const SPRITEHEADER_TYPE
- const SPRITEHEADER_PALETTE
+ const SPRITEHEADER_ADDR_LO ; 0
+ const SPRITEHEADER_ADDR_HI ; 1
+ const SPRITEHEADER_SIZE ; 2
+ const SPRITEHEADER_BANK ; 3
+ const SPRITEHEADER_TYPE ; 4
+ const SPRITEHEADER_PALETTE ; 5
NUM_SPRITEHEADER_FIELDS EQU const_value
; sprite types
const_value SET 1
- const WALKING_SPRITE
- const STANDING_SPRITE
- const STILL_SPRITE
+ const WALKING_SPRITE ; 1
+ const STANDING_SPRITE ; 2
+ const STILL_SPRITE ; 3
; sprite palettes
const_def
@@ -80,118 +80,118 @@ SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
const_def
- const SPRITEMOVEFN_00
- const SPRITEMOVEFN_RANDOM_WALK_Y
- const SPRITEMOVEFN_RANDOM_WALK_X
- const SPRITEMOVEFN_RANDOM_WALK_XY
- const SPRITEMOVEFN_SLOW_RANDOM_SPIN
- const SPRITEMOVEFN_FAST_RANDOM_SPIN
- const SPRITEMOVEFN_STANDING
- const SPRITEMOVEFN_OBEY_DPAD
- const SPRITEMOVEFN_08
- const SPRITEMOVEFN_09
- const SPRITEMOVEFN_0A
- const SPRITEMOVEFN_0B
- const SPRITEMOVEFN_0C
- const SPRITEMOVEFN_0D
- const SPRITEMOVEFN_0E
- const SPRITEMOVEFN_FOLLOW
- const SPRITEMOVEFN_SCRIPTED
- const SPRITEMOVEFN_STRENGTH
- const SPRITEMOVEFN_FOLLOWNOTEXACT
- const SPRITEMOVEFN_SHADOW
- const SPRITEMOVEFN_EMOTE
- const SPRITEMOVEFN_BIG_SNORLAX
- const SPRITEMOVEFN_BOUNCE
- const SPRITEMOVEFN_SCREENSHAKE
- const SPRITEMOVEFN_SPIN_CLOCKWISE
- const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
- const SPRITEMOVEFN_BOULDERDUST
- const SPRITEMOVEFN_GRASS
+ const SPRITEMOVEFN_00 ; 00
+ const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
+ const SPRITEMOVEFN_RANDOM_WALK_X ; 02
+ const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
+ const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
+ const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
+ const SPRITEMOVEFN_STANDING ; 06
+ const SPRITEMOVEFN_OBEY_DPAD ; 07
+ const SPRITEMOVEFN_08 ; 08
+ const SPRITEMOVEFN_09 ; 09
+ const SPRITEMOVEFN_0A ; 0a
+ const SPRITEMOVEFN_0B ; 0b
+ const SPRITEMOVEFN_0C ; 0c
+ const SPRITEMOVEFN_0D ; 0d
+ const SPRITEMOVEFN_0E ; 0e
+ const SPRITEMOVEFN_FOLLOW ; 0f
+ const SPRITEMOVEFN_SCRIPTED ; 10
+ const SPRITEMOVEFN_STRENGTH ; 11
+ const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
+ const SPRITEMOVEFN_SHADOW ; 13
+ const SPRITEMOVEFN_EMOTE ; 14
+ const SPRITEMOVEFN_BIG_SNORLAX ; 15
+ const SPRITEMOVEFN_BOUNCE ; 16
+ const SPRITEMOVEFN_SCREENSHAKE ; 17
+ const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
+ const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
+ const SPRITEMOVEFN_BOULDERDUST ; 1a
+ const SPRITEMOVEFN_GRASS ; 1b
; StepTypesJumptable indexes (see engine/map_objects.asm)
const_def
- const STEP_TYPE_00
- const STEP_TYPE_SLEEP
- const STEP_TYPE_NPC_WALK
- const STEP_TYPE_03
- const STEP_TYPE_04
- const STEP_TYPE_05
- const STEP_TYPE_PLAYER_WALK
- const STEP_TYPE_07
- const STEP_TYPE_NPC_JUMP
- const STEP_TYPE_PLAYER_JUMP
- const STEP_TYPE_HALF_STEP
- const STEP_TYPE_BUMP
- const STEP_TYPE_TELEPORT_FROM
- const STEP_TYPE_TELEPORT_TO
- const STEP_TYPE_SKYFALL
- const STEP_TYPE_0F
- const STEP_TYPE_GOT_BITE
- const STEP_TYPE_ROCK_SMASH
- const STEP_TYPE_RETURN_DIG
- const STEP_TYPE_TRACKING_OBJECT
- const STEP_TYPE_14
- const STEP_TYPE_15
- const STEP_TYPE_16
- const STEP_TYPE_17
- const STEP_TYPE_18
- const STEP_TYPE_SKYFALL_TOP
+ const STEP_TYPE_00 ; 00
+ const STEP_TYPE_SLEEP ; 01
+ const STEP_TYPE_NPC_WALK ; 02
+ const STEP_TYPE_03 ; 03
+ const STEP_TYPE_04 ; 04
+ const STEP_TYPE_05 ; 05
+ const STEP_TYPE_PLAYER_WALK ; 06
+ const STEP_TYPE_07 ; 07
+ const STEP_TYPE_NPC_JUMP ; 08
+ const STEP_TYPE_PLAYER_JUMP ; 09
+ const STEP_TYPE_HALF_STEP ; 0a
+ const STEP_TYPE_BUMP ; 0b
+ const STEP_TYPE_TELEPORT_FROM ; 0c
+ const STEP_TYPE_TELEPORT_TO ; 0d
+ const STEP_TYPE_SKYFALL ; 0e
+ const STEP_TYPE_0F ; 0f
+ const STEP_TYPE_GOT_BITE ; 10
+ const STEP_TYPE_ROCK_SMASH ; 11
+ const STEP_TYPE_RETURN_DIG ; 12
+ const STEP_TYPE_TRACKING_OBJECT ; 13
+ const STEP_TYPE_14 ; 14
+ const STEP_TYPE_15 ; 15
+ const STEP_TYPE_16 ; 16
+ const STEP_TYPE_17 ; 17
+ const STEP_TYPE_18 ; 18
+ const STEP_TYPE_SKYFALL_TOP ; 19
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
const_def
- const PERSON_ACTION_00
- const PERSON_ACTION_STAND
- const PERSON_ACTION_STEP
- const PERSON_ACTION_BUMP
- const PERSON_ACTION_SPIN
- const PERSON_ACTION_SPIN_FLICKER
- const PERSON_ACTION_FISHING
- const PERSON_ACTION_SHADOW
- const PERSON_ACTION_EMOTE
- const PERSON_ACTION_BIG_SNORLAX
- const PERSON_ACTION_BOUNCE
- const PERSON_ACTION_WEIRD_TREE
- const PERSON_ACTION_BIG_LAPRAS
- const PERSON_ACTION_BIG_DOLL
- const PERSON_ACTION_BOULDER_DUST
- const PERSON_ACTION_GRASS_SHAKE
- const PERSON_ACTION_SKYFALL
+ const PERSON_ACTION_00 ; 00
+ const PERSON_ACTION_STAND ; 01
+ const PERSON_ACTION_STEP ; 02
+ const PERSON_ACTION_BUMP ; 03
+ const PERSON_ACTION_SPIN ; 04
+ const PERSON_ACTION_SPIN_FLICKER ; 05
+ const PERSON_ACTION_FISHING ; 06
+ const PERSON_ACTION_SHADOW ; 07
+ const PERSON_ACTION_EMOTE ; 08
+ const PERSON_ACTION_BIG_SNORLAX ; 09
+ const PERSON_ACTION_BOUNCE ; 0a
+ const PERSON_ACTION_WEIRD_TREE ; 0b
+ const PERSON_ACTION_BIG_LAPRAS ; 0c
+ const PERSON_ACTION_BIG_DOLL ; 0d
+ const PERSON_ACTION_BOULDER_DUST ; 0e
+ const PERSON_ACTION_GRASS_SHAKE ; 0f
+ const PERSON_ACTION_SKYFALL ; 10
; Facings indexes (see data/facings.asm)
const_def
- const FACING_STEP_DOWN_0
- const FACING_STEP_DOWN_1
- const FACING_STEP_DOWN_2
- const FACING_STEP_DOWN_3
- const FACING_STEP_UP_0
- const FACING_STEP_UP_1
- const FACING_STEP_UP_2
- const FACING_STEP_UP_3
- const FACING_STEP_LEFT_0
- const FACING_STEP_LEFT_1
- const FACING_STEP_LEFT_2
- const FACING_STEP_LEFT_3
- const FACING_STEP_RIGHT_0
- const FACING_STEP_RIGHT_1
- const FACING_STEP_RIGHT_2
- const FACING_STEP_RIGHT_3
- const FACING_FISH_DOWN
- const FACING_FISH_UP
- const FACING_FISH_LEFT
- const FACING_FISH_RIGHT
- const FACING_EMOTE
- const FACING_SHADOW
- const FACING_BIG_DOLL_ASYM
- const FACING_BIG_DOLL_SYM
- const FACING_WEIRD_TREE_0
- const FACING_WEIRD_TREE_1
- const FACING_WEIRD_TREE_2
- const FACING_WEIRD_TREE_3
- const FACING_BOULDER_DUST_1
- const FACING_BOULDER_DUST_2
- const FACING_GRASS_1
- const FACING_GRASS_2
+ const FACING_STEP_DOWN_0 ; 00
+ const FACING_STEP_DOWN_1 ; 01
+ const FACING_STEP_DOWN_2 ; 02
+ const FACING_STEP_DOWN_3 ; 03
+ const FACING_STEP_UP_0 ; 04
+ const FACING_STEP_UP_1 ; 05
+ const FACING_STEP_UP_2 ; 06
+ const FACING_STEP_UP_3 ; 07
+ const FACING_STEP_LEFT_0 ; 08
+ const FACING_STEP_LEFT_1 ; 09
+ const FACING_STEP_LEFT_2 ; 0a
+ const FACING_STEP_LEFT_3 ; 0b
+ const FACING_STEP_RIGHT_0 ; 0c
+ const FACING_STEP_RIGHT_1 ; 0d
+ const FACING_STEP_RIGHT_2 ; 0e
+ const FACING_STEP_RIGHT_3 ; 0f
+ const FACING_FISH_DOWN ; 10
+ const FACING_FISH_UP ; 11
+ const FACING_FISH_LEFT ; 12
+ const FACING_FISH_RIGHT ; 13
+ const FACING_EMOTE ; 14
+ const FACING_SHADOW ; 15
+ const FACING_BIG_DOLL_ASYM ; 16
+ const FACING_BIG_DOLL_SYM ; 17
+ const FACING_WEIRD_TREE_0 ; 18
+ const FACING_WEIRD_TREE_1 ; 19
+ const FACING_WEIRD_TREE_2 ; 1a
+ const FACING_WEIRD_TREE_3 ; 1b
+ const FACING_BOULDER_DUST_1 ; 1c
+ const FACING_BOULDER_DUST_2 ; 1d
+ const FACING_GRASS_1 ; 1e
+ const FACING_GRASS_2 ; 1f
; sprite_anim_struct members (see macros/wram.asm)
const_def
@@ -214,51 +214,51 @@ SPRITEMOVEDATA_FIELDS EQU 6
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
- const SPRITE_ANIM_INDEX_PARTY_MON
- const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
- const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
- const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
- const SPRITE_ANIM_INDEX_GS_INTRO_STAR
- const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
- const SPRITE_ANIM_INDEX_SLOTS_GOLEM
- const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
- const SPRITE_ANIM_INDEX_SLOTS_EGG
- const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
- const SPRITE_ANIM_INDEX_RED_WALK
- const SPRITE_ANIM_INDEX_0B
- const SPRITE_ANIM_INDEX_DUMMY_GAME
- const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
- const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
- const SPRITE_ANIM_INDEX_TRADE_POOF
- const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
- const SPRITE_ANIM_INDEX_TRADEMON_ICON
- const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
- const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
- const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
- const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
- const SPRITE_ANIM_INDEX_LEAF
- const SPRITE_ANIM_INDEX_CUT_TREE
- const SPRITE_ANIM_INDEX_FLY_LEAF
- const SPRITE_ANIM_INDEX_EGG_CRACK
- const SPRITE_ANIM_INDEX_1A
- const SPRITE_ANIM_INDEX_HEADBUTT
- const SPRITE_ANIM_INDEX_EGG_HATCH
- const SPRITE_ANIM_INDEX_1D
- const SPRITE_ANIM_INDEX_BLUE_WALK
- const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
- const SPRITE_ANIM_INDEX_20
- const SPRITE_ANIM_INDEX_21
- const SPRITE_ANIM_INDEX_22
- const SPRITE_ANIM_INDEX_23
- const SPRITE_ANIM_INDEX_24
- const SPRITE_ANIM_INDEX_25
- const SPRITE_ANIM_INDEX_INTRO_SUICUNE
- const SPRITE_ANIM_INDEX_INTRO_PICHU
- const SPRITE_ANIM_INDEX_INTRO_WOOPER
- const SPRITE_ANIM_INDEX_INTRO_UNOWN
- const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
- const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
- const SPRITE_ANIM_INDEX_CELEBI
+ const SPRITE_ANIM_INDEX_PARTY_MON ; 00
+ const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
+ const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
+ const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
+ const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
+ const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
+ const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
+ const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
+ const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
+ const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
+ const SPRITE_ANIM_INDEX_RED_WALK ; 0a
+ const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
+ const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
+ const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
+ const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
+ const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
+ const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
+ const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
+ const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
+ const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
+ const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
+ const SPRITE_ANIM_INDEX_LEAF ; 16
+ const SPRITE_ANIM_INDEX_CUT_TREE ; 17
+ const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
+ const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
+ const SPRITE_ANIM_INDEX_1A ; 1a
+ const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
+ const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
+ const SPRITE_ANIM_INDEX_1D ; 1d
+ const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
+ const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
+ const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
+ const SPRITE_ANIM_INDEX_22 ; 22
+ const SPRITE_ANIM_INDEX_23 ; 23
+ const SPRITE_ANIM_INDEX_24 ; 24
+ const SPRITE_ANIM_INDEX_25 ; 25
+ const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
+ const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
+ const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
+ const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
+ const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
+ const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
+ const SPRITE_ANIM_INDEX_CELEBI ; 2c
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
@@ -275,7 +275,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
- const SPRITE_ANIM_SEQ_0D
+ const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
@@ -347,8 +347,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAMESET_2C ; unused?
const SPRITE_ANIM_FRAMESET_BLUE_WALK
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
- const SPRITE_ANIM_FRAMESET_2F
- const SPRITE_ANIM_FRAMESET_30
+ const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL
+ const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL
const SPRITE_ANIM_FRAMESET_31
const SPRITE_ANIM_FRAMESET_32
const SPRITE_ANIM_FRAMESET_33
@@ -401,24 +401,24 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
- const SPRITE_ANIM_FRAME_IDX_20
+ const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_FRAME_IDX_22
- const SPRITE_ANIM_FRAME_IDX_23
- const SPRITE_ANIM_FRAME_IDX_24
- const SPRITE_ANIM_FRAME_IDX_25
- const SPRITE_ANIM_FRAME_IDX_26
- const SPRITE_ANIM_FRAME_IDX_27
- const SPRITE_ANIM_FRAME_IDX_28
- const SPRITE_ANIM_FRAME_IDX_29
- const SPRITE_ANIM_FRAME_IDX_2A
- const SPRITE_ANIM_FRAME_IDX_2B
- const SPRITE_ANIM_FRAME_IDX_2C
- const SPRITE_ANIM_FRAME_IDX_2D
- const SPRITE_ANIM_FRAME_IDX_2E
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
- const SPRITE_ANIM_FRAME_IDX_30
- const SPRITE_ANIM_FRAME_IDX_31
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
const SPRITE_ANIM_FRAME_IDX_32
const SPRITE_ANIM_FRAME_IDX_33
const SPRITE_ANIM_FRAME_IDX_34
@@ -470,8 +470,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
- const SPRITE_ANIM_FRAME_IDX_65
- const SPRITE_ANIM_FRAME_IDX_66
+ const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
+ const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
const SPRITE_ANIM_FRAME_IDX_67
const SPRITE_ANIM_FRAME_IDX_68
const SPRITE_ANIM_FRAME_IDX_69
@@ -498,14 +498,14 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
- const SPRITE_ANIM_FRAME_IDX_81
- const SPRITE_ANIM_FRAME_IDX_82
- const SPRITE_ANIM_FRAME_IDX_83
- const SPRITE_ANIM_FRAME_IDX_84
- const SPRITE_ANIM_FRAME_IDX_85
- const SPRITE_ANIM_FRAME_IDX_86
- const SPRITE_ANIM_FRAME_IDX_87
- const SPRITE_ANIM_FRAME_IDX_88
- const SPRITE_ANIM_FRAME_IDX_89
- const SPRITE_ANIM_FRAME_IDX_8A
- const SPRITE_ANIM_FRAME_IDX_8B
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B