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-rw-r--r--constants/map_data_constants.asm4
-rw-r--r--constants/text_constants.asm4
2 files changed, 4 insertions, 4 deletions
diff --git a/constants/map_data_constants.asm b/constants/map_data_constants.asm
index 1b4bb5d92..7bb9dbd70 100644
--- a/constants/map_data_constants.asm
+++ b/constants/map_data_constants.asm
@@ -132,10 +132,6 @@ OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
-; NPCs disappear if standing on tile $60-$7f or $e0-$ff,
-; since those IDs are for text characters and textbox frames.
-MAPOBJECT_VISIBLE_TILE_LIMIT EQU $60
-
; object_struct members (see macros/wram.asm)
const_def
diff --git a/constants/text_constants.asm b/constants/text_constants.asm
index d867c77f7..6311fe715 100644
--- a/constants/text_constants.asm
+++ b/constants/text_constants.asm
@@ -39,3 +39,7 @@ const_value set 5
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
+
+; character sets (see charmap.asm)
+FIRST_REGULAR_TEXT_CHAR EQU $60
+FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20