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-rw-r--r--constants/animation_constants.asm27
-rw-r--r--constants/sprite_constants.asm11
2 files changed, 30 insertions, 8 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm
index 8802cd579..21247a87f 100644
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -824,13 +824,24 @@ const_value SET 1
const BG_EFFECT_STRUCT_BATTLE_TURN
const BG_EFFECT_STRUCT_03
+; battle palettes
+ const_def
+ const PAL_BATTLE_BG_PLAYER ; 0
+ const PAL_BATTLE_BG_ENEMY ; 1
+ const PAL_BATTLE_BG_PLAYER_HP ; 2
+ const PAL_BATTLE_BG_ENEMY_HP ; 3
+ const PAL_BATTLE_BG_EXP ; 4
+ const PAL_BATTLE_BG_5 ; 5
+ const PAL_BATTLE_BG_6 ; 6
+ const PAL_BATTLE_BG_TEXT ; 7
+
; animation object palettes
const_def
- const PAL_BATTLE_ENEMY ; 0
- const PAL_BATTLE_PLAYER ; 1
- const PAL_BATTLE_GRAY ; 2
- const PAL_BATTLE_YELLOW ; 3
- const PAL_BATTLE_RED ; 4
- const PAL_BATTLE_GREEN ; 5
- const PAL_BATTLE_BLUE ; 6
- const PAL_BATTLE_BROWN ; 7
+ const PAL_BATTLE_OB_ENEMY ; 0
+ const PAL_BATTLE_OB_PLAYER ; 1
+ const PAL_BATTLE_OB_GRAY ; 2
+ const PAL_BATTLE_OB_YELLOW ; 3
+ const PAL_BATTLE_OB_RED ; 4
+ const PAL_BATTLE_OB_GREEN ; 5
+ const PAL_BATTLE_OB_BLUE ; 6
+ const PAL_BATTLE_OB_BROWN ; 7
diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm
index b0e20fd15..1a716f51b 100644
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -193,6 +193,17 @@ const_value SET 1
const PAL_OW_TREE ; 6
const PAL_OW_ROCK ; 7
+; person_events set bit 3 so as not to use the sprite's default palette
+const_value set (1 << 3)
+ const PAL_NPC_RED ; 8
+ const PAL_NPC_BLUE ; 9
+ const PAL_NPC_GREEN ; a
+ const PAL_NPC_BROWN ; b
+ const PAL_NPC_PINK ; c
+ const PAL_NPC_SILVER ; d
+ const PAL_NPC_TREE ; e
+ const PAL_NPC_ROCK ; f
+
; SpriteMovementData indexes (see data/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00