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-rw-r--r--constants/audio_constants.asm2
-rw-r--r--constants/battle_anim_constants.asm17
-rw-r--r--constants/misc_constants.asm7
3 files changed, 16 insertions, 10 deletions
diff --git a/constants/audio_constants.asm b/constants/audio_constants.asm
index ec8311dfe..1d092edf5 100644
--- a/constants/audio_constants.asm
+++ b/constants/audio_constants.asm
@@ -24,11 +24,11 @@
const CHAN3 ; 2
const CHAN4 ; 3
NUM_MUSIC_CHANS EQU const_value
-NUM_NOISE_CHANS EQU const_value
const CHAN5 ; 4
const CHAN6 ; 5
const CHAN7 ; 6
const CHAN8 ; 7
+NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
NUM_CHANNELS EQU const_value
; channel_struct members (see macros/wram.asm)
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm
index 58e19462e..91733cd34 100644
--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -26,6 +26,9 @@
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
+; Start tile for battle animation graphics
+BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
+
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def
const ANIM_OBJ_00
@@ -212,10 +215,10 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_ROCK_SMASH
const ANIM_OBJ_FLOWER
const ANIM_OBJ_COTTON
- const ANIM_OBJ_PLAYERFEETFOLLOW
- const ANIM_OBJ_ENEMYFEETFOLLOW
- const ANIM_OBJ_PLAYERHEADFOLLOW
- const ANIM_OBJ_ENEMYHEADFOLLOW
+ const ANIM_OBJ_ENEMYFEET_1ROW
+ const ANIM_OBJ_PLAYERHEAD_1ROW
+ const ANIM_OBJ_ENEMYFEET_2ROW
+ const ANIM_OBJ_PLAYERHEAD_2ROW
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
@@ -725,8 +728,8 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_BG_WHIRLPOOL
const ANIM_BG_TELEPORT
const ANIM_BG_NIGHT_SHADE
- const ANIM_BG_FEET_FOLLOW
- const ANIM_BG_HEAD_FOLLOW
+ const ANIM_BG_BATTLEROBJ_1ROW
+ const ANIM_BG_BATTLEROBJ_2ROW
const ANIM_BG_DOUBLE_TEAM
const ANIM_BG_ACID_ARMOR
const ANIM_BG_RAPID_FLASH
@@ -804,6 +807,8 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_GFX_ANGELS
const ANIM_GFX_WAVE
const ANIM_GFX_AEROBLAST
+ const ANIM_GFX_PLAYERHEAD
+ const ANIM_GFX_ENEMYFEET
; battle_bg_effect struct members (see macros/wram.asm)
const_def
diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm
index 03911c50a..b492e958e 100644
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -7,9 +7,10 @@ MALE EQU 0
FEMALE EQU 1
; FlagAction arguments (see home/flag.asm)
-RESET_FLAG EQU 0
-SET_FLAG EQU 1
-CHECK_FLAG EQU 2
+ const_def
+ const RESET_FLAG
+ const SET_FLAG
+ const CHECK_FLAG
; G/S version ID: 0 = Gold, 1 = Silver (used by checkver)
GS_VERSION EQU 0