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-rw-r--r--data/battle/ai/constant_damage_effects.asm3
-rw-r--r--data/battle/ai/encore_moves.asm3
-rw-r--r--data/battle/ai/rain_dance_moves.asm3
-rw-r--r--data/battle/ai/reckless_moves.asm3
-rw-r--r--data/battle/ai/residual_moves.asm1
-rw-r--r--data/battle/ai/risky_effects.asm3
-rw-r--r--data/battle/ai/stall_moves.asm3
-rw-r--r--data/battle/ai/status_only_effects.asm3
-rw-r--r--data/battle/ai/sunny_day_moves.asm3
-rw-r--r--data/battle/ai/useful_moves.asm3
10 files changed, 9 insertions, 19 deletions
diff --git a/data/battle/ai/constant_damage_effects.asm b/data/battle/ai/constant_damage_effects.asm
index 0ce67c191..cd812d415 100644
--- a/data/battle/ai/constant_damage_effects.asm
+++ b/data/battle/ai/constant_damage_effects.asm
@@ -2,10 +2,9 @@
; to calculate damage for these instead of
; BattleCommand_DamageCalc and BattleCommand_Stab.
-ConstantDamageEffects: ; 39413
+ConstantDamageEffects:
db EFFECT_SUPER_FANG
db EFFECT_STATIC_DAMAGE
db EFFECT_LEVEL_DAMAGE
db EFFECT_PSYWAVE
db -1 ; end
-; 39418
diff --git a/data/battle/ai/encore_moves.asm b/data/battle/ai/encore_moves.asm
index b18f2419d..03e028bd1 100644
--- a/data/battle/ai/encore_moves.asm
+++ b/data/battle/ai/encore_moves.asm
@@ -1,6 +1,6 @@
; AI_SMART encourages these moves with Encore.
-EncoreMoves: ; 38c85
+EncoreMoves:
db SWORDS_DANCE
db WHIRLWIND
db LEER
@@ -32,4 +32,3 @@ EncoreMoves: ; 38c85
db COTTON_SPORE
db POWDER_SNOW
db -1 ; end
-; 38ca4
diff --git a/data/battle/ai/rain_dance_moves.asm b/data/battle/ai/rain_dance_moves.asm
index 05cf68670..c00e0b60a 100644
--- a/data/battle/ai/rain_dance_moves.asm
+++ b/data/battle/ai/rain_dance_moves.asm
@@ -1,6 +1,6 @@
; AI_SMART prefers these moves during rain.
-RainDanceMoves: ; 390e7
+RainDanceMoves:
db WATER_GUN
db HYDRO_PUMP
db SURF
@@ -13,4 +13,3 @@ RainDanceMoves: ; 390e7
db OCTAZOOKA
db WHIRLPOOL
db -1 ; end
-; 390f3
diff --git a/data/battle/ai/reckless_moves.asm b/data/battle/ai/reckless_moves.asm
index 40bc070d8..67252979b 100644
--- a/data/battle/ai/reckless_moves.asm
+++ b/data/battle/ai/reckless_moves.asm
@@ -1,10 +1,9 @@
; AI_AGGRESSIVE does not discourage these moves
; even if a stronger one is available.
-RecklessMoves: ; 393e2
+RecklessMoves:
db EFFECT_SELFDESTRUCT
db EFFECT_RAMPAGE
db EFFECT_MULTI_HIT
db EFFECT_DOUBLE_HIT
db -1 ; end
-; 393e7
diff --git a/data/battle/ai/residual_moves.asm b/data/battle/ai/residual_moves.asm
index 99407e238..c99ac0f5e 100644
--- a/data/battle/ai/residual_moves.asm
+++ b/data/battle/ai/residual_moves.asm
@@ -14,4 +14,3 @@ ResidualMoves:
db SUBSTITUTE
db SPIKES
db -1 ; end
-; 39453
diff --git a/data/battle/ai/risky_effects.asm b/data/battle/ai/risky_effects.asm
index 2ca0bc655..529436c48 100644
--- a/data/battle/ai/risky_effects.asm
+++ b/data/battle/ai/risky_effects.asm
@@ -1,8 +1,7 @@
; AI_RISKY will not use these effects at max HP
; even if they would KO the player.
-RiskyEffects: ; 394ff
+RiskyEffects:
db EFFECT_SELFDESTRUCT
db EFFECT_OHKO
db -1 ; end
-; 39502
diff --git a/data/battle/ai/stall_moves.asm b/data/battle/ai/stall_moves.asm
index 5a017dadf..65838e0f0 100644
--- a/data/battle/ai/stall_moves.asm
+++ b/data/battle/ai/stall_moves.asm
@@ -1,7 +1,7 @@
; AI_OPPORTUNIST discourages these moves
; when the player's HP is low.
-StallMoves: ; 39348
+StallMoves:
db SWORDS_DANCE
db TAIL_WHIP
db LEER
@@ -35,4 +35,3 @@ StallMoves: ; 39348
db SUBSTITUTE
db FLAME_WHEEL
db -1 ; end
-; 39369
diff --git a/data/battle/ai/status_only_effects.asm b/data/battle/ai/status_only_effects.asm
index daeadb46c..8748d93b3 100644
--- a/data/battle/ai/status_only_effects.asm
+++ b/data/battle/ai/status_only_effects.asm
@@ -1,10 +1,9 @@
; AI_BASIC discourages these effects if the player
; already has a status condition.
-StatusOnlyEffects: ; 385db
+StatusOnlyEffects:
db EFFECT_SLEEP
db EFFECT_TOXIC
db EFFECT_POISON
db EFFECT_PARALYZE
db -1 ; end
-; 385e0
diff --git a/data/battle/ai/sunny_day_moves.asm b/data/battle/ai/sunny_day_moves.asm
index 0ec59bc9e..38d6a8ee7 100644
--- a/data/battle/ai/sunny_day_moves.asm
+++ b/data/battle/ai/sunny_day_moves.asm
@@ -1,6 +1,6 @@
; AI_SMART prefers these moves during harsh sunlight.
-SunnyDayMoves: ; 39134
+SunnyDayMoves:
db FIRE_PUNCH
db EMBER
db FLAMETHROWER
@@ -10,4 +10,3 @@ SunnyDayMoves: ; 39134
db MORNING_SUN
db SYNTHESIS
db -1 ; end
-; 3913d
diff --git a/data/battle/ai/useful_moves.asm b/data/battle/ai/useful_moves.asm
index 3bab9e598..456bda2da 100644
--- a/data/battle/ai/useful_moves.asm
+++ b/data/battle/ai/useful_moves.asm
@@ -1,6 +1,6 @@
; AI_SMART knows these moves are usable all-around.
-UsefulMoves: ; 39301
+UsefulMoves:
db DOUBLE_EDGE
db SING
db FLAMETHROWER
@@ -21,4 +21,3 @@ UsefulMoves: ; 39301
db SOFTBOILED
db SUPER_FANG
db -1 ; end
-; 39315