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-rwxr-xr-xdata/sprite_anim_frames.asm150
1 files changed, 75 insertions, 75 deletions
diff --git a/data/sprite_anim_frames.asm b/data/sprite_anim_frames.asm
index e61c528dd..10f9244f3 100755
--- a/data/sprite_anim_frames.asm
+++ b/data/sprite_anim_frames.asm
@@ -47,8 +47,8 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_2c
dw .Frameset_BlueWalk
dw .Frameset_MagnetTrainBlue
- dw .Frameset_2f
- dw .Frameset_30
+ dw .Frameset_MobileTradeSentBall
+ dw .Frameset_MobileTradeOTBall
dw .Frameset_31
dw .Frameset_32
dw .Frameset_33
@@ -117,10 +117,10 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_MagnetTrainBlue:
- frame SPRITE_ANIM_FRAME_IDX_65, 8
- frame SPRITE_ANIM_FRAME_IDX_66, 8
- frame SPRITE_ANIM_FRAME_IDX_65, 8
- frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
dorestart
.Frameset_GSTitleTrail:
@@ -129,7 +129,7 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_TextEntryCursor:
- frame SPRITE_ANIM_FRAME_IDX_20, 1
+ frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
dorepeat 1
dorestart
@@ -139,59 +139,59 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_GameFreakLogo:
- frame SPRITE_ANIM_FRAME_IDX_81, 12
- frame SPRITE_ANIM_FRAME_IDX_82, 1
- frame SPRITE_ANIM_FRAME_IDX_83, 1
- frame SPRITE_ANIM_FRAME_IDX_82, 4
- frame SPRITE_ANIM_FRAME_IDX_81, 12
- frame SPRITE_ANIM_FRAME_IDX_82, 12
- frame SPRITE_ANIM_FRAME_IDX_83, 4
- frame SPRITE_ANIM_FRAME_IDX_84, 32
- frame SPRITE_ANIM_FRAME_IDX_85, 3
- frame SPRITE_ANIM_FRAME_IDX_86, 3
- frame SPRITE_ANIM_FRAME_IDX_87, 4
- frame SPRITE_ANIM_FRAME_IDX_88, 4
- frame SPRITE_ANIM_FRAME_IDX_89, 4
- frame SPRITE_ANIM_FRAME_IDX_8A, 10
- frame SPRITE_ANIM_FRAME_IDX_8B, 7
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
endanim
.Frameset_GSIntroStar:
- frame SPRITE_ANIM_FRAME_IDX_23, 3
- frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
dorestart
.Frameset_GSIntroSparkle:
- frame SPRITE_ANIM_FRAME_IDX_24, 2
- frame SPRITE_ANIM_FRAME_IDX_25, 2
- frame SPRITE_ANIM_FRAME_IDX_26, 2
- frame SPRITE_ANIM_FRAME_IDX_25, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
dorestart
.Frameset_SlotsGolem:
- frame SPRITE_ANIM_FRAME_IDX_27, 7
- frame SPRITE_ANIM_FRAME_IDX_28, 7
- frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
dorestart
.Frameset_SlotsChansey:
- frame SPRITE_ANIM_FRAME_IDX_29, 7
- frame SPRITE_ANIM_FRAME_IDX_2A, 7
- frame SPRITE_ANIM_FRAME_IDX_29, 7
- frame SPRITE_ANIM_FRAME_IDX_2B, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
dorestart
.Frameset_SlotsChansey2:
- frame SPRITE_ANIM_FRAME_IDX_29, 7
- frame SPRITE_ANIM_FRAME_IDX_2C, 7
- frame SPRITE_ANIM_FRAME_IDX_2D, 7
- frame SPRITE_ANIM_FRAME_IDX_2C, 7
- frame SPRITE_ANIM_FRAME_IDX_29, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
endanim
.Frameset_SlotsEgg:
- frame SPRITE_ANIM_FRAME_IDX_2E, 20
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
endanim
.Frameset_StillCursor:
@@ -199,14 +199,14 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_TradePokeBall:
- frame SPRITE_ANIM_FRAME_IDX_30, 32
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
endanim
.Frameset_TradePokeBall0:
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
dorestart
.Frameset_TradePoof:
@@ -370,37 +370,37 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_FRAME_IDX_62, 2
endanim
-.Frameset_2f:
+.Frameset_MobileTradeSentBall:
frame SPRITE_ANIM_FRAME_IDX_32, 3
frame SPRITE_ANIM_FRAME_IDX_33, 3
frame SPRITE_ANIM_FRAME_IDX_34, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- endanim
-
-.Frameset_30:
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ endanim
+
+.Frameset_MobileTradeOTBall:
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_32, 3
frame SPRITE_ANIM_FRAME_IDX_33, 3
frame SPRITE_ANIM_FRAME_IDX_34, 3