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-rw-r--r--data/sprites/emotes.asm22
-rw-r--r--data/sprites/facings.asm264
-rwxr-xr-xdata/sprites/map_objects.asm47
-rw-r--r--data/sprites/sprite_mons.asm38
-rw-r--r--data/sprites/sprites.asm111
5 files changed, 482 insertions, 0 deletions
diff --git a/data/sprites/emotes.asm b/data/sprites/emotes.asm
new file mode 100644
index 000000000..2e25e52b5
--- /dev/null
+++ b/data/sprites/emotes.asm
@@ -0,0 +1,22 @@
+emote: MACRO
+; graphics pointer, length, starting tile
+ dw \1
+ db \2 tiles, BANK(\1)
+ dw vTiles1 tile \3
+ENDM
+
+Emotes: ; 144d
+; entries correspond to EMOTE_* constants
+ emote ShockEmote, 4, $78
+ emote QuestionEmote, 4, $78
+ emote HappyEmote, 4, $78
+ emote SadEmote, 4, $78
+ emote HeartEmote, 4, $78
+ emote BoltEmote, 4, $78
+ emote SleepEmote, 4, $78
+ emote FishEmote, 4, $78
+ emote JumpShadowGFX, 1, $7c
+ emote FishingRodGFX, 2, $7c
+ emote BoulderDustGFX, 2, $7e
+ emote GrassRustleGFX, 1, $7e
+; 14495
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm
new file mode 100644
index 000000000..4d2a55364
--- /dev/null
+++ b/data/sprites/facings.asm
@@ -0,0 +1,264 @@
+Facings: ; 4049
+; entries correspond to FACING_* constants
+ dw FacingStepDown0
+ dw FacingStepDown1
+ dw FacingStepDown2
+ dw FacingStepDown3
+ dw FacingStepUp0
+ dw FacingStepUp1
+ dw FacingStepUp2
+ dw FacingStepUp3
+ dw FacingStepLeft0
+ dw FacingStepLeft1
+ dw FacingStepLeft2
+ dw FacingStepLeft3
+ dw FacingStepRight0
+ dw FacingStepRight1
+ dw FacingStepRight2
+ dw FacingStepRight3
+ dw FacingFishDown
+ dw FacingFishUp
+ dw FacingFishLeft
+ dw FacingFishRight
+ dw FacingEmote
+ dw FacingShadow
+ dw FacingBigDollAsymmetric
+ dw FacingBigDollSymmetric
+ dw FacingWeirdTree0
+ dw FacingWeirdTree1
+ dw FacingWeirdTree2
+ dw FacingWeirdTree3
+ dw FacingBoulderDust1
+ dw FacingBoulderDust2
+ dw FacingGrass1
+ dw FacingGrass2
+FacingsEnd:
+ dw 0
+
+NUM_FACINGS EQU (FacingsEnd - Facings) / 2
+
+
+; Tables used as a reference to transform OAM data.
+
+; Format:
+; db y, x, attributes, tile index
+
+FacingStepDown0:
+FacingStepDown2:
+FacingWeirdTree0:
+FacingWeirdTree2: ; standing down
+ db 4 ; #
+ db 0, 0, 0, $00
+ db 0, 8, 0, $01
+ db 8, 0, 2, $02
+ db 8, 8, 2, $03
+; 409c
+
+FacingStepDown1: ; walking down 1
+ db 4 ; #
+ db 0, 0, 0, $80
+ db 0, 8, 0, $81
+ db 8, 0, 2, $82
+ db 8, 8, 2, $83
+; 40ad
+
+FacingStepDown3: ; walking down 2
+ db 4 ; #
+ db 0, 8, X_FLIP, $80
+ db 0, 0, X_FLIP, $81
+ db 8, 8, 2 | X_FLIP, $82
+ db 8, 0, 2 | X_FLIP, $83
+; 40be
+
+FacingStepUp0:
+FacingStepUp2: ; standing up
+ db 4 ; #
+ db 0, 0, 0, $04
+ db 0, 8, 0, $05
+ db 8, 0, 2, $06
+ db 8, 8, 2, $07
+; 40cf
+
+FacingStepUp1: ; walking up 1
+ db 4 ; #
+ db 0, 0, 0, $84
+ db 0, 8, 0, $85
+ db 8, 0, 2, $86
+ db 8, 8, 2, $87
+; 40e0
+
+FacingStepUp3: ; walking up 2
+ db 4 ; #
+ db 0, 8, X_FLIP, $84
+ db 0, 0, X_FLIP, $85
+ db 8, 8, 2 | X_FLIP, $86
+ db 8, 0, 2 | X_FLIP, $87
+; 40f1
+
+FacingStepLeft0:
+FacingStepLeft2: ; standing left
+ db 4 ; #
+ db 0, 0, 0, $08
+ db 0, 8, 0, $09
+ db 8, 0, 2, $0a
+ db 8, 8, 2, $0b
+; 4102
+
+FacingStepRight0:
+FacingStepRight2: ; standing right
+ db 4 ; #
+ db 0, 8, X_FLIP, $08
+ db 0, 0, X_FLIP, $09
+ db 8, 8, 2 | X_FLIP, $0a
+ db 8, 0, 2 | X_FLIP, $0b
+; 4113
+
+FacingStepLeft1:
+FacingStepLeft3: ; walking left
+ db 4 ; #
+ db 0, 0, 0, $88
+ db 0, 8, 0, $89
+ db 8, 0, 2, $8a
+ db 8, 8, 2, $8b
+; 4124
+
+FacingStepRight1:
+FacingStepRight3: ; walking right
+ db 4 ; #
+ db 0, 8, X_FLIP, $88
+ db 0, 0, X_FLIP, $89
+ db 8, 8, 2 | X_FLIP, $8a
+ db 8, 0, 2 | X_FLIP, $8b
+; 4135
+
+FacingFishDown: ; fishing down
+ db 5 ; #
+ db 0, 0, 0, $00
+ db 0, 8, 0, $01
+ db 8, 0, 2, $02
+ db 8, 8, 2, $03
+ db 16, 0, 4, $fc
+; 414a
+
+FacingFishUp: ; fishing up
+ db 5 ; #
+ db 0, 0, 0, $04
+ db 0, 8, 0, $05
+ db 8, 0, 2, $06
+ db 8, 8, 2, $07
+ db -8, 0, 4, $fc
+; 415f
+
+FacingFishLeft: ; fishing left
+ db 5 ; #
+ db 0, 0, 0, $08
+ db 0, 8, 0, $09
+ db 8, 0, 2, $0a
+ db 8, 8, 2, $0b
+ db 5, -8, 4 | X_FLIP, $fd
+; 4174
+
+FacingFishRight: ; fishing right
+ db 5 ; #
+ db 0, 8, X_FLIP, $08
+ db 0, 0, X_FLIP, $09
+ db 8, 8, 2 | X_FLIP, $0a
+ db 8, 0, 2 | X_FLIP, $0b
+ db 5, 16, 4, $fd
+; 4189
+
+FacingEmote: ; emote
+ db 4 ; #
+ db 0, 0, 4, $f8
+ db 0, 8, 4, $f9
+ db 8, 0, 4, $fa
+ db 8, 8, 4, $fb
+; 419a
+
+FacingShadow: ; shadow
+ db 2 ; #
+ db 0, 0, 4, $fc
+ db 0, 8, 4 | X_FLIP, $fc
+; 41a3
+
+FacingBigDollSymmetric: ; big snorlax or lapras doll
+ db 16 ; #
+ db 0, 0, 0, $00
+ db 0, 8, 0, $01
+ db 8, 0, 0, $02
+ db 8, 8, 0, $03
+ db 16, 0, 0, $04
+ db 16, 8, 0, $05
+ db 24, 0, 0, $06
+ db 24, 8, 0, $07
+ db 0, 24, X_FLIP, $00
+ db 0, 16, X_FLIP, $01
+ db 8, 24, X_FLIP, $02
+ db 8, 16, X_FLIP, $03
+ db 16, 24, X_FLIP, $04
+ db 16, 16, X_FLIP, $05
+ db 24, 24, X_FLIP, $06
+ db 24, 16, X_FLIP, $07
+; 41e4
+
+FacingWeirdTree1: ; 41e4
+ db 4 ; #
+ db 0, 0, 0, $04
+ db 0, 8, 0, $05
+ db 8, 0, 0, $06
+ db 8, 8, 0, $07
+; 41f5
+
+FacingWeirdTree3: ; 41f5
+ db 4 ; #
+ db 0, 8, X_FLIP, $04
+ db 0, 0, X_FLIP, $05
+ db 8, 8, X_FLIP, $06
+ db 8, 0, X_FLIP, $07
+; 4206
+
+FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
+ db 14 ; #
+ db 0, 0, 0, $00
+ db 0, 8, 0, $01
+ db 8, 0, 0, $04
+ db 8, 8, 0, $05
+ db 16, 8, 0, $07
+ db 24, 8, 0, $0a
+ db 0, 24, 0, $03
+ db 0, 16, 0, $02
+ db 8, 24, X_FLIP, $02
+ db 8, 16, 0, $06
+ db 16, 24, 0, $09
+ db 16, 16, 0, $08
+ db 24, 24, X_FLIP, $04
+ db 24, 16, 0, $0b
+; 423f
+
+FacingBoulderDust1: ; boulder dust 1
+ db 4 ; #
+ db 0, 0, 4, $fe
+ db 0, 8, 4, $fe
+ db 8, 0, 4, $fe
+ db 8, 8, 4, $fe
+; 4250
+
+FacingBoulderDust2: ; boulder dust 2
+ db 4 ; #
+ db 0, 0, 4, $ff
+ db 0, 8, 4, $ff
+ db 8, 0, 4, $ff
+ db 8, 8, 4, $ff
+; 4261
+
+FacingGrass1: ; 4261
+ db 2 ; #
+ db 8, 0, 4, $fe
+ db 8, 8, 4 | X_FLIP, $fe
+; 426a
+
+FacingGrass2: ; 426a
+ db 2 ; #
+ db 9, -1, 4, $fe
+ db 9, 9, 4 | X_FLIP, $fe
+; 4273
diff --git a/data/sprites/map_objects.asm b/data/sprites/map_objects.asm
new file mode 100755
index 000000000..19a7c8d27
--- /dev/null
+++ b/data/sprites/map_objects.asm
@@ -0,0 +1,47 @@
+sprite_movement_data: MACRO
+ db \1, \2, \3, \4, \5
+ dn \6, 0
+ENDM
+
+SpriteMovementData:: ; 4273
+; entries correspond to SPRITEMOVEDATA_* constants
+ ; function, facing, action, flags1, flags2, palette flags
+ sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER
+ sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN
+ sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP
+ sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT
+ sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT
+ sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST
+ sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER
+ sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C
+ sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D
+ sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E
+ sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F
+ sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10
+ sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11
+ sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12
+ sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING
+ sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED
+ sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX
+ sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO
+ sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK
+ sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER
+ sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT
+ sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW
+ sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE
+ sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE
+ sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
+ sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE
+ sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20
+ sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL
+ sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST
+ sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS
+ sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS
+ sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
+; 4357
diff --git a/data/sprites/sprite_mons.asm b/data/sprites/sprite_mons.asm
new file mode 100644
index 000000000..d3000e2b7
--- /dev/null
+++ b/data/sprites/sprite_mons.asm
@@ -0,0 +1,38 @@
+SpriteMons: ; 14495
+; entries correspond to SPRITE_* constants past SPRITE_POKEMON
+ db UNOWN
+ db GEODUDE
+ db GROWLITHE
+ db WEEDLE
+ db SHELLDER
+ db ODDISH
+ db GENGAR
+ db ZUBAT
+ db MAGIKARP
+ db SQUIRTLE
+ db TOGEPI
+ db BUTTERFREE
+ db DIGLETT
+ db POLIWAG
+ db PIKACHU
+ db CLEFAIRY
+ db CHARMANDER
+ db JYNX
+ db STARMIE
+ db BULBASAUR
+ db JIGGLYPUFF
+ db GRIMER
+ db EKANS
+ db PARAS
+ db TENTACOOL
+ db TAUROS
+ db MACHOP
+ db VOLTORB
+ db LAPRAS
+ db RHYDON
+ db MOLTRES
+ db SNORLAX
+ db GYARADOS
+ db LUGIA
+ db HO_OH
+; 144b8
diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm
new file mode 100644
index 000000000..214b14757
--- /dev/null
+++ b/data/sprites/sprites.asm
@@ -0,0 +1,111 @@
+overworld_sprite: MACRO
+; pointer, length, type, palette
+ dw \1
+ db \2 * 4 tiles, BANK(\1)
+ db \3, \4
+ENDM
+
+OverworldSprites: ; 14736
+; entries correspond to SPRITE_* constants
+ overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN
+ overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
+ overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
+ overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
+ overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
+ overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
+ overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
+ overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
+ overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
+ overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
+ overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN
+ overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
+ overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
+ overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE
+ overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN
+ overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED
+ overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN
+ overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
+ overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN
+ overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
+ overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
+ overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
+ overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
+ overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED
+ overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK
+ overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK
+ overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
+ overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
+ overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE
+ overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN
+ overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER
+ overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE
+ overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN
+ overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE
+ overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
+ overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED
+ overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE