diff options
Diffstat (limited to 'data/std_text.asm')
-rw-r--r-- | data/std_text.asm | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/data/std_text.asm b/data/std_text.asm new file mode 100644 index 000000000..4b027abac --- /dev/null +++ b/data/std_text.asm @@ -0,0 +1,388 @@ +NurseMornText: + text "Good morning!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseDayText: + text "Hello!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseNiteText: + text "Good evening!" + line "You're out late." + + para "Welcome to our" + line "#MON CENTER." + done + +PokeComNurseMornText: + text "Good morning!" + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +PokeComNurseDayText: + text "Hello!" + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +PokeComNurseNiteText: + text "Good to see you" + line "working so late." + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +NurseAskHealText: + text "We can heal your" + line "#MON to perfect" + cont "health." + + para "Shall we heal your" + line "#MON?" + done + +NurseTakePokemonText: + text "OK, may I see your" + line "#MON?" + done + +NurseReturnPokemonText: + text "Thank you for" + line "waiting." + + para "Your #MON are" + line "fully healed." + done + +NurseGoodbyeText: + text "We hope to see you" + line "again." + done + +; not used + text "We hope to see you" + line "again." + done + +NursePokerusText: + text "Your #MON" + line "appear to be" + + para "infected by tiny" + line "life forms." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more" + + para "at a #MON" + line "CENTER." + done + +PokeComNursePokerusText: + text "Your #MON" + line "appear to be" + + para "infected by tiny" + line "life forms." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more." + done + +DifficultBookshelfText: + text "It's full of" + line "difficult books." + done + +PictureBookshelfText: + text "A whole collection" + line "of #MON picture" + cont "books!" + done + +MagazineBookshelfText: + text "#MON magazines…" + line "#MON PAL," + + para "#MON HANDBOOK," + line "#MON GRAPH…" + done + +TeamRocketOathText: + text "TEAM ROCKET OATH" + + para "Steal #MON for" + line "profit!" + + para "Exploit #MON" + line "for profit!" + + para "All #MON exist" + line "for the glory of" + cont "TEAM ROCKET!" + done + +IncenseBurnerText: + text "What is this?" + + para "Oh, it's an" + line "incense burner!" + done + +MerchandiseShelfText: + text "Lots of #MON" + line "merchandise!" + done + +TownMapText: + text "It's the TOWN MAP." + done + +WindowText: + text "My reflection!" + line "Lookin' good!" + done + +TVText: + text "It's a TV." + done + +HomepageText: + text "#MON JOURNAL" + line "HOME PAGE…" + + para "It hasn't been" + line "updated…" + done + +; not used + text "#MON RADIO!" + + para "Call in with your" + line "requests now!" + done + +TrashCanText: + text "There's nothing in" + line "here…" + done + +; not used + text "A #MON may be" + line "able to move this." + done + +; not used + text "Maybe a #MON" + line "can break this." + done + +PokecenterSignText: + text "Heal Your #MON!" + line "#MON CENTER" + done + +MartSignText: + text "For All Your" + line "#MON Needs" + + para "#MON MART" + done + +ContestResults_ReadyToJudgeText: + text "We will now judge" + line "the #MON you've" + cont "caught." + + para $56 + line $56 + + para "We have chosen the" + line "winners!" + + para "Are you ready for" + line "this?" + done + +ContestResults_PlayerWonAPrizeText: + text "<PLAYER>, the No.@" + text_from_ram StringBuffer3 + text_start + line "finisher, wins" + cont "@" + text_from_ram StringBuffer4 + text "!" + done + +ReceivedItemText: + text "<PLAYER> received" + line "@" + text_from_ram StringBuffer4 + text "." + done + +ContestResults_JoinUsNextTimeText: + text "Please join us for" + line "the next Contest!" + done + +ContestResults_ConsolationPrizeText: + text "Everyone else gets" + line "a BERRY as a con-" + cont "solation prize!" + done + +ContestResults_DidNotWinText: + text "We hope you do" + line "better next time." + done + +ContestResults_ReturnPartyText: + text "We'll return the" + line "#MON we kept" + + para "for you." + line "Here you go!" + done + +ContestResults_PartyFullText: + text "Your party's full," + line "so the #MON was" + + para "sent to your BOX" + line "in BILL's PC." + done + +GymStatue_CityGymText: + text_from_ram StringBuffer3 + text_start + line "#MON GYM" + done + +GymStatue_WinningTrainersText: + text "LEADER: @" + text_from_ram StringBuffer4 + text_start + para "WINNING TRAINERS:" + line "<PLAYER>" + done + +CoinVendor_WelcomeText: + text "Welcome to the" + line "GAME CORNER." + done + +CoinVendor_NoCoinCaseText: + text "Do you need game" + line "coins?" + + para "Oh, you don't have" + line "a COIN CASE for" + cont "your coins." + done + +CoinVendor_IntroText: + text "Do you need some" + line "game coins?" + + para "It costs ¥1000 for" + line "50 coins. Do you" + cont "want some?" + done + +CoinVendor_Buy50CoinsText: + text "Thank you!" + line "Here are 50 coins." + done + +CoinVendor_Buy500CoinsText: + text "Thank you! Here" + line "are 500 coins." + done + +CoinVendor_NotEnoughMoneyText: + text "You don't have" + line "enough money." + done + +CoinVendor_CoinCaseFullText: + text "Whoops! Your COIN" + line "CASE is full." + done + +CoinVendor_CancelText: + text "No coins for you?" + line "Come again!" + done + +BugContestPrizeNoRoomText: + text "Oh? Your PACK is" + line "full." + + para "We'll keep this" + line "for you today, so" + + para "come back when you" + line "make room for it." + done + +HappinessText3: + text "Wow! You and your" + line "#MON are really" + cont "close!" + done + +HappinessText2: + text "#MON get more" + line "friendly if you" + + para "spend time with" + line "them." + done + +HappinessText1: + text "You haven't tamed" + line "your #MON." + + para "If you aren't" + line "nice, it'll pout." + done + +RegisteredNumber1Text: + text "<PLAYER> registered" + line "@" + text_from_ram StringBuffer3 + text "'s number." + done + +RegisteredNumber2Text: + text "<PLAYER> registered" + line "@" + text_from_ram StringBuffer3 + text "'s number." + done |