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diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 287b0324c..b38ec12ee 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -1,11 +1,62 @@ # Bugs and Glitches +## Contents + +- [Thick Club and Light Ball can decrease damage done with boosted (Special) Attack](#thick-club-and-light-ball-can-decrease-damage-done-with-boosted-special-attack) +- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense) +- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp) +- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute) +- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item) +- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle) +- [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived) +- [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig) +- [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles) +- [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles) +- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned) +- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup) +- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status) +- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp) +- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp) +- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate) +- [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly) +- [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate) +- [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate) +- [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender) +- [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pokémon) +- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves) +- [Daisy's grooming doesn't always increase happiness](#daisys-grooming-doesnt-always-increase-happiness) +- [Magikarp in Lake of Rage are shorter, not longer](#magikarp-in-lake-of-rage-are-shorter-not-longer) +- [Magikarp lengths can be miscalculated](#magikarp-lengths-can-be-miscalculated) +- [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level) +- [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off) +- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists) +- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e) +- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes) +- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high) +- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly) +- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks) +- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map) +- [`Function6ec1` does not correctly limit object movement](#function6ec1-does-not-correctly-limit-object-movement) +- [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names) +- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto) +- [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation) +- [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect) +- [Only the first three `EvosAttacks` evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evosattacks-evolution-entries-can-have-stone-compatibility-reported-correctly) +- [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash) +- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites) +- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species) +- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution) +- [`Special_CheckBugContestContestantFlag` can read beyond its data table](#special_checkbugcontestcontestantflag-can-read-beyond-its-data-table) +- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1) +- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad) + + ## Thick Club and Light Ball can decrease damage done with boosted (Special) Attack ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) -This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm ; Double the stat @@ -39,7 +90,7 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](battle/eff ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) -This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm ld a, c @@ -95,7 +146,7 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](battle/eff ([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y)) -This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](battle/effect_commands.asm): +This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](/battle/effect_commands.asm): ```asm BattleCommand_BellyDrum: ; 37c1a @@ -129,11 +180,256 @@ BattleCommand_BellyDrum: ; 37c1a ``` +## Moves that lower Defense can do so after breaking a Substitute + +([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI)) + +This bug affects Acid, Iron Tail, and Rock Smash. + +This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](/battle/moves/move_effects.asm): + +```asm +DefenseDownHit: + checkobedience + usedmovetext + doturn + critical + damagestats + damagecalc + stab + damagevariation + checkhit + effectchance + hittarget + failuretext + checkfaint + criticaltext + supereffectivetext + checkdestinybond + buildopponentrage + effectchance ; bug: duplicate effectchance shouldn't be here + defensedown + statdownmessage + endmove +``` + +**Fix:** Delete the second `effectchance`. + + +## Counter and Mirror Coat still work if the opponent uses an item + +([Video](https://www.youtube.com/watch?v=uRYyzKRatFk)) + +*To do:* Identify specific code causing this bug and fix it. + + +## A Disabled but PP Up–enhanced move may not trigger Struggle + +([Video](https://www.youtube.com/watch?v=1v9x4SgMggs)) + +This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](/battle/core.asm): + +```asm +.done + ; Bug: this will result in a move with PP Up confusing the game. + ; Replace with "and $3f" to fix. + and a + ret nz + +.force_struggle + ld hl, BattleText_PkmnHasNoMovesLeft + call StdBattleTextBox + ld c, 60 + call DelayFrames + xor a + ret +``` + +**Fix:** Change `and a` to `and $3f`. + + +## A Pokémon that fainted from Pursuit will have its old status condition when revived + +([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME)) + +*To do:* Identify specific code causing this bug and fix it. + + +## Lock-On and Mind Reader don't always bypass Fly and Dig + +This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig. + +This is a bug with `CheckHiddenOpponent` in [battle/effect_commands.asm](/battle/effect_commands.asm): + +```asm +CheckHiddenOpponent: ; 37daa +; BUG: This routine should account for Lock-On and Mind Reader. + ld a, BATTLE_VARS_SUBSTATUS3_OPP + call GetBattleVar + and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND + ret +``` + +*To do:* Fix this bug. + + +## Beat Up can desynchronize link battles + +([Video](https://www.youtube.com/watch?v=202-iAsrIa8)) + +This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](/battle/effect_commands.asm): + +```asm +.got_mon + ld a, [wd002] + ld hl, PartyMonNicknames + call GetNick + ld a, MON_HP + call GetBeatupMonLocation + ld a, [hli] + or [hl] + jp z, .beatup_fail ; fainted + ld a, [wd002] + ld c, a + ld a, [CurBattleMon] + ; BUG: this can desynchronize link battles + ; Change "cp [hl]" to "cp c" to fix + cp [hl] + ld hl, BattleMonStatus + jr z, .active_mon + ld a, MON_STATUS + call GetBeatupMonLocation +.active_mon + ld a, [hl] + and a + jp nz, .beatup_fail +``` + +**Fix:** Change `cp [hl]` to `cp c`. + + +## Present damage is incorrect in link battles + +([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw)) + +This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. + +This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](/battle/effects/present.asm): + +```asm +BattleCommand_Present: ; 37874 +; present + + ld a, [wLinkMode] + cp LINK_COLOSSEUM + jr z, .colosseum_skippush + push bc + push de +.colosseum_skippush + + call BattleCommand_Stab + + ld a, [wLinkMode] + cp LINK_COLOSSEUM + jr z, .colosseum_skippop + pop de + pop bc +.colosseum_skippop +``` + +**Fix:** + +```asm +BattleCommand_Present: ; 37874 +; present + + push bc + push de + call BattleCommand_Stab + pop de + pop bc +``` + + +## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned + +([Video](https://www.youtube.com/watch?v=cygMO-zHTls)) + +This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](/battle/ai/scoring.asm): + +```asm +; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy). +; Should check PlayerSubStatus5 instead. + ld a, [EnemySubStatus5] + bit SUBSTATUS_TOXIC, a + jr nz, .asm_38e26 +``` + +**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`. + + +## AI makes a false assumption about `CheckTypeMatchup` + +In [battle/effect_commands.asm](/battle/effect_commands.asm): + +```asm +BattleCheckTypeMatchup: ; 347c8 + ld hl, EnemyMonType1 + ld a, [hBattleTurn] + and a + jr z, CheckTypeMatchup + ld hl, BattleMonType1 +CheckTypeMatchup: ; 347d3 +; There is an incorrect assumption about this function made in the AI related code: when +; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the +; offensive type in a will make this function do the right thing. Since a is overwritten, +; this assumption is incorrect. A simple fix would be to load the move type for the +; current move into a in BattleCheckTypeMatchup, before falling through, which is +; consistent with how the rest of the code assumes this code works like. + push hl + push de + push bc + ld a, BATTLE_VARS_MOVE_TYPE + call GetBattleVar + ld d, a +``` + +*To do:* Fix this bug. + + +## NPC use of Full Heal or Full Restore does not cure Nightmare status + +([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322)) + +This is a bug with `AI_HealStatus` in [battle/ai/items.asm](/battle/ai/items.asm): + +```asm +AI_HealStatus: ; 384e0 + ld a, [CurOTMon] + ld hl, OTPartyMon1Status + ld bc, PARTYMON_STRUCT_LENGTH + call AddNTimes + xor a + ld [hl], a + ld [EnemyMonStatus], a + ; Bug: this should reset SUBSTATUS_NIGHTMARE too + ; Uncomment the lines below to fix + ; ld hl, EnemySubStatus1 + ; res SUBSTATUS_NIGHTMARE, [hl] + ld hl, EnemySubStatus5 + res SUBSTATUS_TOXIC, [hl] + ret +; 384f7 +``` + +**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`. + + ## HP bar animation is slow for high HP ([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM)) -This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](engine/anim_hp_bar.asm): +This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm): ```asm ; This routine is buggy. The result from ComputeHPBarPixels is stored @@ -161,7 +457,7 @@ This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](engine ([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI)) -This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](engine/anim_hp_bar.asm): +This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm): ```asm ld b, 0 @@ -189,7 +485,7 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](engin This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points. -This is a bug with `CalcExpAtLevel` in [main.asm](main.asm): +This is a bug with `CalcExpAtLevel` in [main.asm](/main.asm): ```asm CalcExpAtLevel: ; 50e47 @@ -235,7 +531,7 @@ CalcExpAtLevel: ; 50e47 ([Video](https://www.youtube.com/watch?v=o54VjpAEoO8)) -This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](text/common_2.asm): +This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](/text/common_2.asm): ```asm Text_ABoostedStringBuffer2ExpPoints:: @@ -257,129 +553,9 @@ Text_StringBuffer2ExpPoints:: **Fix:** Change both `deciram StringBuffer2, 2, 4` to `deciram StringBuffer2, 2, 5`. -## NPC use of Full Heal or Full Restore does not cure Nightmare status - -([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322)) - -This is a bug with `AI_HealStatus` in [battle/ai/items.asm](battle/ai/items.asm): - -```asm -AI_HealStatus: ; 384e0 - ld a, [CurOTMon] - ld hl, OTPartyMon1Status - ld bc, PARTYMON_STRUCT_LENGTH - call AddNTimes - xor a - ld [hl], a - ld [EnemyMonStatus], a - ; Bug: this should reset SUBSTATUS_NIGHTMARE too - ; Uncomment the lines below to fix - ; ld hl, EnemySubStatus1 - ; res SUBSTATUS_NIGHTMARE, [hl] - ld hl, EnemySubStatus5 - res SUBSTATUS_TOXIC, [hl] - ret -; 384f7 -``` - -**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`. - - -## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned - -([Video](https://www.youtube.com/watch?v=cygMO-zHTls)) - -This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](battle/ai/scoring.asm): - -```asm -; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy). -; Should check PlayerSubStatus5 instead. - ld a, [EnemySubStatus5] - bit SUBSTATUS_TOXIC, a - jr nz, .asm_38e26 -``` - -**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`. - - -## A Disabled, PP Up–enhanced move may not trigger automatic Struggling - -([Video](https://www.youtube.com/watch?v=1v9x4SgMggs)) - -This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](battle/core.asm): - -```asm -.done - ; Bug: this will result in a move with PP Up confusing the game. - ; Replace with "and $3f" to fix. - and a - ret nz - -.force_struggle - ld hl, BattleText_PkmnHasNoMovesLeft - call StdBattleTextBox - ld c, 60 - call DelayFrames - xor a - ret -``` - -**Fix:** Change `and a` to `and $3f`. - - -## Counter and Mirror Coat still work if the opponent uses an item - -([Video](https://www.youtube.com/watch?v=uRYyzKRatFk)) - -*To do:* Identify specific code causing this bug and fix it. - - -## Present damage is incorrect in link battles - -([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw)) - -This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. - -This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](battle/effects/present.asm): - -```asm -BattleCommand_Present: ; 37874 -; present - - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippush - push bc - push de -.colosseum_skippush - - call BattleCommand_Stab - - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippop - pop de - pop bc -.colosseum_skippop -``` - -**Fix:** - -```asm -BattleCommand_Present: ; 37874 -; present - - push bc - push de - call BattleCommand_Stab - pop de - pop bc -``` - - ## BRN/PSN/PAR do not affect catch rate -This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm): ```asm .statuscheck @@ -411,7 +587,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm ## Moon Ball does not boost catch rate -This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `MoonBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```asm MoonBallMultiplier: @@ -437,7 +613,7 @@ MoonBallMultiplier: ## Love Ball boosts catch rate for the wrong gender -This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `LoveBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```asm LoveBallMultiplier: @@ -459,7 +635,7 @@ LoveBallMultiplier: ## Fast Ball only boosts catch rate for three Pokémon -This is a bug with `FastBallMultiplier` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `FastBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```asm FastBallMultiplier: @@ -483,26 +659,9 @@ FastBallMultiplier: **Fix:** Change `jr nz, .next` to `jr nz, .loop`. -## Friend Ball catches sent to the PC overwrite the wrong Pokémon's happiness - -This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm): - -```asm - ld a, [CurItem] - cp FRIEND_BALL - jr nz, .SkipBoxMonFriendBall - ; Bug: overwrites the happiness of the first mon in the box! - ld a, FRIEND_BALL_HAPPINESS - ld [sBoxMon1Happiness], a -.SkipBoxMonFriendBall: -``` - -`sBoxMon1Happiness` is written *before* the Friend Ball Pokémon is deposited. - - ## Dragon Scale, not Dragon Fang, boosts Dragon-type moves -This is a bug with `ItemAttributes` in [items/item_attributes.asm](items/item_attributes.asm): +This is a bug with `ItemAttributes` in [items/item_attributes.asm](/items/item_attributes.asm): ```asm ; DRAGON FANG @@ -517,9 +676,9 @@ This is a bug with `ItemAttributes` in [items/item_attributes.asm](items/item_at **Fix:** Move `HELD_DRAGON_BOOST` to the `DRAGON FANG` attributes and `0` to `DRAGON SCALE`. -## Daisy's massages don't always increase happiness +## Daisy's grooming doesn't always increase happiness -This is a bug with `MassageOrHaircut` in [event/special.asm](event/special.asm): +This is a bug with `MassageOrHaircut` in [event/special.asm](/event/special.asm): ```asm ; Bug: Subtracting $ff from $ff fails to set c. @@ -568,7 +727,7 @@ Data_DaisyMassage: ; 746b ## Magikarp in Lake of Rage are shorter, not longer -This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](battle/core.asm): +This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](/battle/core.asm): ```asm .CheckMagikarpArea: @@ -592,11 +751,32 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](battle/ **Fix:** Change both `jr z, .Happiness` to `jr nz, .Happiness`. +## Magikarp lengths can be miscalculated + +This is a bug with `CalcMagikarpLength.BCLessThanDE` in [event/magikarp.asm](/event/magikarp.asm): + +```asm +.BCLessThanDE: ; fbc9a +; Intention: Return bc < de. +; Reality: Return b < d. + ld a, b + cp d + ret c + ret nc ; whoops + ld a, c + cp e + ret +; fbca1 +``` + +**Fix:** Delete `ret nc`. + + ## Battle transitions fail to account for the enemy's level ([Video](https://www.youtube.com/watch?v=eij_1060SMc)) -This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](engine/battle_start.asm): +This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](/engine/battle_start.asm): ```asm StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365) @@ -637,9 +817,61 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365) *To do:* Fix this bug. +## Slot machine payout sound effects cut each other off + +([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I)) + +This is a bug with `Slots_PayoutAnim` in [engine/slot_machine.asm](/engine/slot_machine.asm): + +```asm +.okay + ld [hl], e + dec hl + ld [hl], d + ld a, [wcf64] + and $7 + ret z ; ret nz would be more appropriate + ld de, SFX_GET_COIN_FROM_SLOTS + call PlaySFX + ret +``` + +**Fix:** Change `ret z` to `ret nz`. + + +## Team Rocket battle music is not used for Executives or Scientists + +This is a bug with `PlayBattleMusic` in [main.asm](/main.asm): + +```asm + ; really, they should have included admins and scientists here too... + ld de, MUSIC_ROCKET_BATTLE + cp GRUNTM + jr z, .done + cp GRUNTF + jr z, .done +``` + +**Fix:** + +```asm + ld de, MUSIC_ROCKET_BATTLE + cp GRUNTM + jr z, .done + cp GRUNTF + jr z, .done + cp EXECUTIVEM + jr z, .done + cp EXECUTIVEF + jr z, .done + cp SCIENTIST + jr z, .done +``` + + ## No bump noise if standing on tile `$3E` -This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](engine/player_movement.asm): +This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](/engine/player_movement.asm): ```asm ; Bug: Since no case is made for STANDING here, it will check @@ -648,6 +880,8 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm]( ; making bumps silent. ld a, [WalkingDirection] + ; cp STANDING + ; jr z, .not_warp ld e, a ld d, 0 ld hl, .EdgeWarps @@ -659,6 +893,7 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm]( ld a, 1 ld [wd041], a ld a, [WalkingDirection] + ; This is in the wrong place. cp STANDING jr z, .not_warp ``` @@ -683,9 +918,60 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm]( ``` -## `LoadMetatiles` wrap around past 128 blocks +## Playing Entei's Pokédex cry can distort Raikou's and Suicune's -[home/map.asm](home/map.asm): +([Video](https://www.youtube.com/watch?v=z305e4sIO24)) + +The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex.asm](/engine/pokedex.asm): + +```asm +.Cry: ; 40340 + call Pokedex_GetSelectedMon + ld a, [wd265] + call GetCryIndex + ld e, c + ld d, b + call PlayCryHeader + ret +``` + +**Workaround:** + +```asm +.Cry: ; 40340 + ld a, [CurPartySpecies] + call PlayCry + ret +``` + + +## In-battle “`…`” ellipsis is too high + +This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png](/gfx/battle/hp_exp_bar_border.png): + + + +**Fix:** Lower the ellipsis by two pixels: + + + + +## Two tiles in the `port` tileset are drawn incorrectly + +This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/port.png](/gfx/tilesets/port.png): + + + +**Fix:** Adjust them to match the right-hand corner tiles: + + + + +## `LoadMetatiles` wraps around past 128 blocks + +This bug prevents you from using blocksets with more than 128 blocks. + +In [home/map.asm](/home/map.asm): ```asm ; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles). @@ -716,13 +1002,29 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm]( *To do:* Identify specific code causing this bug and fix it. +## `Function6ec1` does not correctly limit object movement + +This bug is why the Lapras in Union Cave, which uses `SPRITEMOVEDATA_LAPRAS`, is not restricted by its `1, 1` movement radius. + +In [engine/npc_movement.asm](/engine/npc_movement.asm): + +```asm + ld hl, OBJECT_FLAGS1 + add hl, bc + bit 4, [hl] ; lost, uncomment next line to fix +; jr nz, .resume +``` + +**Fix:** Uncomment `jr nz, .resume`. + + ## `CheckOwnMon` only checks the first five letters of OT names ([Video](https://www.youtube.com/watch?v=GVTTmReM4nQ)) This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts. -[engine/search.asm](engine/search.asm): +In [engine/search.asm](/engine/search.asm): ```asm ; check OT @@ -756,9 +1058,108 @@ endr **Fix:** Change `rept NAME_LENGTH_JAPANESE +- 2` to `rept PLAYER_NAME_LENGTH +- 2`. +## Catching a Transformed Pokémon always catches a Ditto + +This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch. + +This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm): + +```asm + ld hl, EnemySubStatus5 + ld a, [hl] + push af + set SUBSTATUS_TRANSFORMED, [hl] + +; This code is buggy. Any wild Pokémon that has Transformed will be +; caught as a Ditto, even if it was something else like Mew. +; To fix, do not set [TempEnemyMonSpecies] to DITTO. + bit SUBSTATUS_TRANSFORMED, a + jr nz, .ditto + jr .not_ditto + +.ditto + ld a, DITTO + ld [TempEnemyMonSpecies], a + jr .load_data + +.not_ditto + set SUBSTATUS_TRANSFORMED, [hl] + ld hl, wEnemyBackupDVs + ld a, [EnemyMonDVs] + ld [hli], a + ld a, [EnemyMonDVs + 1] + ld [hl], a + +.load_data + ld a, [TempEnemyMonSpecies] + ld [CurPartySpecies], a + ld a, [EnemyMonLevel] + ld [CurPartyLevel], a + callba LoadEnemyMon + + pop af + ld [EnemySubStatus5], a +``` + +**Fix:** + +```asm + ld hl, EnemySubStatus5 + ld a, [hl] + push af + set SUBSTATUS_TRANSFORMED, [hl] + + bit SUBSTATUS_TRANSFORMED, a + jr nz, .load_data + + ld hl, wEnemyBackupDVs + ld a, [EnemyMonDVs] + ld [hli], a + ld a, [EnemyMonDVs + 1] + ld [hl], a + +.load_data + ld a, [TempEnemyMonSpecies] + ld [CurPartySpecies], a + ld a, [EnemyMonLevel] + ld [CurPartyLevel], a + callba LoadEnemyMon + + pop af + ld [EnemySubStatus5], a +``` + + +## Using a Park Ball in normal battles has a corrupt animation + +([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU)) + +This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.asm): + +```asm +.room_in_party + xor a + ld [wWildMon], a + ld a, [CurItem] + cp PARK_BALL + call nz, ReturnToBattle_UseBall +``` + +**Fix:** + +```asm +.room_in_party + xor a + ld [wWildMon], a + ld a, [BattleType] + cp BATTLETYPE_CONTEST + call nz, ReturnToBattle_UseBall +``` + + ## `HELD_CATCH_CHANCE` has no effect -This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm): +This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm): ```asm ; BUG: callba overwrites a, @@ -780,9 +1181,32 @@ This is a bug with `PokeBall` in [items/item_effects.asm](items/item_effects.asm **Fix:** Uncomment `ld b, a`. +## Only the first three `EvosAttacks` evolution entries can have Stone compatibility reported correctly + +This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/party_menu.asm](/engine/party_menu.asm): + +```asm +.DetermineCompatibility: ; 50268 + ld de, StringBuffer1 + ld a, BANK(EvosAttacksPointers) + ld bc, 2 + call FarCopyBytes + ld hl, StringBuffer1 + ld a, [hli] + ld h, [hl] + ld l, a + ld de, StringBuffer1 + ld a, BANK(EvosAttacks) + ld bc, $a + call FarCopyBytes +``` + +**Fix:** Change `ld bc, $a` to `ld bc, $10` to support up to five Stone entries. + + ## `ScriptCall` can overflow `wScriptStack` and crash -[engine/scripting.asm](engine/scripting.asm): +In [engine/scripting.asm](/engine/scripting.asm): ```asm ScriptCall: @@ -820,12 +1244,12 @@ ScriptCall: ## `LoadSpriteGFX` does not limit the capacity of `UsedSprites` -[engine/overworld.asm](engine/overworld.asm): +In [engine/overworld.asm](/engine/overworld.asm): ```asm LoadSpriteGFX: ; 14306 -; Bug: b is not preserved, so -; it's useless as a next count. +; Bug: b is not preserved, so it's useless as a next count. +; Uncomment the lines below to fix. ld hl, UsedSprites ld b, SPRITE_GFX_LIST_CAPACITY @@ -844,18 +1268,20 @@ LoadSpriteGFX: ; 14306 ret .LoadSprite: + ; push bc call GetSprite + ; pop bc ld a, l ret ; 1431e ``` -`GetSprite` modifies `b`. Surround it with `push bc`/`pop bc` to fix. +**Fix:** Uncomment `push bc` and `pop bc`. ## `ChooseWildEncounter` doesn't really validate the wild Pokémon species -[engine/wildmons.asm](engine/wildmons.asm): +In [engine/wildmons.asm](/engine/wildmons.asm): ```asm ChooseWildEncounter: ; 2a14f @@ -894,7 +1320,7 @@ ValidateTempWildMonSpecies: ; 2a4a0 ## `TryObjectEvent` arbitrary code execution -[engine/events.asm](engine/events.asm): +In [engine/events.asm](/engine/events.asm): ```asm ; Bug: If IsInArray returns nc, data at bc will be executed as code. @@ -922,7 +1348,7 @@ ValidateTempWildMonSpecies: ; 2a4a0 ## `Special_CheckBugContestContestantFlag` can read beyond its data table -[event/bug_contest_2.asm](event/bug_contest_2.asm): +In [event/bug_contest_2.asm](/event/bug_contest_2.asm): ```asm Special_CheckBugContestContestantFlag: ; 139ed @@ -960,7 +1386,7 @@ BugCatchingContestantEventFlagTable: ; 139fe ## `ClearWRAM` only clears WRAM bank 1 -[home/init.asm](home/init.asm): +In [home/init.asm](/home/init.asm): ```asm ClearWRAM:: ; 25a @@ -988,7 +1414,7 @@ ClearWRAM:: ; 25a ## `GetForestTreeFrame` works, but it's still bad -[tilesets/animations.asm](tilesets/animations.asm): +In [tilesets/animations.asm](/tilesets/animations.asm): ```asm GetForestTreeFrame: ; fc54c |