diff options
Diffstat (limited to 'docs/design_flaws.md')
-rw-r--r-- | docs/design_flaws.md | 37 |
1 files changed, 2 insertions, 35 deletions
diff --git a/docs/design_flaws.md b/docs/design_flaws.md index 57119f67e..aa7c1fa79 100644 --- a/docs/design_flaws.md +++ b/docs/design_flaws.md @@ -13,8 +13,6 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc - [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids) - [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times) - [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad) -- [Second rival battle's DVs are lower than the first](#second-rival-battles-dvs-are-lower-than-the-first) -- [The Ruins of Alph research center's roof color at night looks wrong](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong) ## Pic banks are offset by `PICS_FIX` @@ -590,7 +588,7 @@ Edit [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/ma ld a, BANK(PokedexDataPointerTable) call GetFarWord + pop de - + .SkipText: - call GetPokedexEntryBank + ld a, d @@ -598,7 +596,7 @@ Edit [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/ma inc hl cp "@" jr nz, .SkipText - + - call GetPokedexEntryBank + ld a, d push bc @@ -793,34 +791,3 @@ Edit `GetForestTreeFrame`: + add a ret ``` - - -## Second rival battle's DVs are lower than the first - -The second rival battle has Pokémon whose DVs are actually *lower* than the DVs of the Pokémon from the first rival battle, which doesn't align with Silver's beliefs throughout the game. - -**Fix:** - -Edit [data/trainers/dvs.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm) to adjust the DVs of RIVAL2 to those of RIVAL1: - -```diff - dn 13, 13, 13, 13 ; RIVAL1 - ... -- dn 9, 8, 8, 8 ; RIVAL2 -+ dn 13, 13, 13, 13 ; RIVAL2 -``` - -## The Ruins of Alph research center's roof color at night looks wrong - -The Ruins of Alph research center's roof looks wonky during the night, making it look unprofessional. - -**Fix:** - -Edit [gfx/tilesets/roofs.pal](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal) to adjust Group 3's night palette to a suitable one (that of Pewter City's roofs in this instance): - -```diff -; group 3 (dungeons) - RGB 21,21,21, 11,11,11 ; morn/day -- RGB 21,21,21, 17,08,07 ; nite -+ RGB 09,09,11, 04,05,07 ; nite -``` |