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Diffstat (limited to 'docs/event_commands.md')
-rw-r--r-- | docs/event_commands.md | 256 |
1 files changed, 128 insertions, 128 deletions
diff --git a/docs/event_commands.md b/docs/event_commands.md index dfbe943f1..91486ad06 100644 --- a/docs/event_commands.md +++ b/docs/event_commands.md @@ -3,147 +3,147 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/scripting.asm:ScriptCommandTable](/engine/scripting.asm). -## `$00`: `scall` *script* +## `$00`: <code>scall <i>script</i></code> -## `$01`: `farscall` *script* +## `$01`: <code>farscall <i>script</i></code> -## `$02`: `ptcall` *script* +## `$02`: <code>ptcall <i>script</i></code> -## `$03`: `jump` *script* +## `$03`: <code>jump <i>script</i></code> -## `$04`: `farjump` *script* +## `$04`: <code>farjump <i>script</i></code> -## `$05`: `ptjump` *script* +## `$05`: <code>ptjump <i>script</i></code> -## `$06`: `if_equal` *byte*, *script* +## `$06`: <code>if_equal <i>byte</i>, <i>script</i></code> -## `$07`: `if_not_equal` *byte*, *script* +## `$07`: <code>if_not_equal <i>byte</i>, <i>script</i></code> -## `$08`: `iffalse` *script* +## `$08`: <code>iffalse <i>script</i></code> -## `$09`: `iftrue` *script* +## `$09`: <code>iftrue <i>script</i></code> -## `$0A`: `if_greater_than` *byte*, *script* +## `$0A`: <code>if_greater_than <i>byte</i>, <i>script</i></code> -## `$0B`: `if_less_than` *byte*, *script* +## `$0B`: <code>if_less_than <i>byte</i>, <i>script</i></code> -## `$0C`: `jumpstd` *std_script* +## `$0C`: <code>jumpstd <i>std_script</i></code> -## `$0D`: `callstd` *std_script* +## `$0D`: <code>callstd <i>std_script</i></code> -## `$0E`: `callasm` *asm* +## `$0E`: <code>callasm <i>asm</i></code> -## `$0F`: `special` *special_pointer* +## `$0F`: <code>special <i>special_pointer</i></code> -## `$10`: `ptcallasm` *asm* +## `$10`: <code>ptcallasm <i>asm</i></code> -## `$11`: `checkmapscene` *map* +## `$11`: <code>checkmapscene <i>map</i></code> -## `$12`: `setmapscene` *map*, *scene_id* +## `$12`: <code>setmapscene <i>map</i>, <i>scene_id</i></code> ## `$13`: `checkscene` -## `$14`: `setscene` *scene_id* +## `$14`: <code>setscene <i>scene_id</i></code> -## `$15`: `writebyte` *value* +## `$15`: <code>writebyte <i>value</i></code> -## `$16`: `addvar` *value* +## `$16`: <code>addvar <i>value</i></code> -## `$17`: `random` *value* +## `$17`: <code>random <i>value</i></code> ## `$18`: `checkver` -## `$19`: `copybytetovar` *address* +## `$19`: <code>copybytetovar <i>address</i></code> -## `$1A`: `copyvartobyte` *address* +## `$1A`: <code>copyvartobyte <i>address</i></code> -## `$1B`: `loadvar` *address*, *value* +## `$1B`: <code>loadvar <i>address</i>, <i>value</i></code> -## `$1C`: `checkcode` *variable* +## `$1C`: <code>checkcode <i>variable</i></code> -## `$1D`: `writevarcode` *variable* +## `$1D`: <code>writevarcode <i>variable</i></code> -## `$1E`: `writecode` *variable*, *value* +## `$1E`: <code>writecode <i>variable</i>, <i>value</i></code> -## `$1F`: `giveitem` *item_id*[, *quantity*=1] +## `$1F`: <code>giveitem <i>item_id</i>[, <i>quantity</i>=1]</code> -## `$20`: `takeitem` *item_id*[, *quantity*=1] +## `$20`: <code>takeitem <i>item_id</i>[, <i>quantity</i>=1]</code> -## `$21`: `checkitem` *item_id* +## `$21`: <code>checkitem <i>item_id</i></code> -## `$22`: `givemoney` *account*, *value* +## `$22`: <code>givemoney <i>account</i>, <i>value</i></code> -## `$23`: `takemoney` *account*, *value* +## `$23`: <code>takemoney <i>account</i>, <i>value</i></code> -## `$24`: `checkmoney` *account*, *value* +## `$24`: <code>checkmoney <i>account</i>, <i>value</i></code> -## `$25`: `givecoins` *value* +## `$25`: <code>givecoins <i>value</i></code> -## `$26`: `takecoins` *value* +## `$26`: <code>takecoins <i>value</i></code> -## `$27`: `checkcoins` *value* +## `$27`: <code>checkcoins <i>value</i></code> -## `$28`: `addcellnum` *contact_id* +## `$28`: <code>addcellnum <i>contact_id</i></code> -## `$29`: `delcellnum` *contact_id* +## `$29`: <code>delcellnum <i>contact_id</i></code> -## `$2A`: `checkcellnum` *contact_id* +## `$2A`: <code>checkcellnum <i>contact_id</i></code> -## `$2B`: `checktime` *time* +## `$2B`: <code>checktime <i>time</i></code> - **`checkmorn`:** `checktime MORN` - **`checkday`:** `checktime DAY` - **`checknite`:** `checktime NITE` -## `$2C`: `checkpoke` *mon_id* +## `$2C`: <code>checkpoke <i>mon_id</i></code> -## `$2D`: `givepoke` *mon_id*, *level*[, *item*=0[, *trainer*=0, *ot_name*, *nickname*]] +## `$2D`: <code>givepoke <i>mon_id</i>, <i>level</i>[, <i>item</i>=0[, <i>trainer</i>=0, <i>ot_name</i>, <i>nickname</i>]]</code> -## `$2E`: `giveegg` *mon_id*, *level* +## `$2E`: <code>giveegg <i>mon_id</i>, <i>level</i></code> -## `$2F`: `givepokeitem` *pointer* +## `$2F`: <code>givepokeitem <i>pointer</i></code> -## `$30`: `checkpokeitem` *pointer* +## `$30`: <code>checkpokeitem <i>pointer</i></code> -## `$31`: `checkevent` *event_flag* +## `$31`: <code>checkevent <i>event_flag</i></code> -## `$32`: `clearevent` *event_flag* +## `$32`: <code>clearevent <i>event_flag</i></code> -## `$33`: `setevent` *event_flag* +## `$33`: <code>setevent <i>event_flag</i></code> -## `$34`: `checkflag` *engine_flag* +## `$34`: <code>checkflag <i>engine_flag</i></code> -## `$35`: `clearflag` *engine_flag* +## `$35`: <code>clearflag <i>engine_flag</i></code> -## `$36`: `setflag` *engine_flag* +## `$36`: <code>setflag <i>engine_flag</i></code> ## `$37`: `wildon` ## `$38`: `wildoff` -## `$39`: `xycompare` *pointer* +## `$39`: <code>xycompare <i>pointer</i></code> -## `$3A`: `warpmod` *warp_id*, *map* +## `$3A`: <code>warpmod <i>warp_id</i>, <i>map</i></code> -## `$3B`: `blackoutmod` *map* +## `$3B`: <code>blackoutmod <i>map</i></code> -## `$3C`: `warp` *map*, *x*, *y* +## `$3C`: <code>warp <i>map</i>, <i>x</i>, <i>y</i></code> -## `$3D`: `readmoney` *account*, *memory* +## `$3D`: <code>readmoney <i>account</i>, <i>memory</i></code> -## `$3E`: `readcoins` *memory* +## `$3E`: <code>readcoins <i>memory</i></code> -## `$3F`: `vartomem` *memory* +## `$3F`: <code>vartomem <i>memory</i></code> -## `$40`: `pokenamemem` *mon_id*, *memory* +## `$40`: <code>pokenamemem <i>mon_id</i>, <i>memory</i></code> -## `$41`: `itemtotext` *item_id*, *memory* +## `$41`: <code>itemtotext <i>item_id</i>, <i>memory</i></code> -## `$42`: `mapnametotext` *memory* +## `$42`: <code>mapnametotext <i>memory</i></code> -## `$43`: `trainertotext` *trainer_id*, *trainer_group*, *memory* +## `$43`: <code>trainertotext <i>trainer_id</i>, <i>trainer_group</i>, <i>memory</i></code> -## `$44`: `stringtotext` *text_pointer*, *memory* +## `$44`: <code>stringtotext <i>text_pointer</i>, <i>memory</i></code> ## `$45`: `itemnotify` @@ -151,35 +151,35 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s ## `$47`: `opentext` -## `$48`: `refreshscreen` [*dummy*=0] +## `$48`: <code>refreshscreen [<i>dummy</i>=0]</code> ## `$49`: `closetext` -## `$4A`: `loadbytec2cf` *byte* +## `$4A`: <code>loadbytec2cf <i>byte</i></code> -## `$4B`: `farwritetext` *text_pointer* +## `$4B`: <code>farwritetext <i>text_pointer</i></code> -## `$4C`: `writetext` *text_pointer* +## `$4C`: <code>writetext <i>text_pointer</i></code> -## `$4D`: `repeattext` *byte1*, *byte2* +## `$4D`: <code>repeattext <i>byte1</i>, <i>byte2</i></code> ## `$4E`: `yesorno` -## `$4F`: `loadmenudata` *data_pointer* +## `$4F`: <code>loadmenudata <i>data_pointer</i></code> ## `$50`: `closewindow` -## `$51`: `jumptextfaceplayer` *text_pointer* +## `$51`: <code>jumptextfaceplayer <i>text_pointer</i></code> -## `$52`: `farjumptext` *text_pointer* +## `$52`: <code>farjumptext <i>text_pointer</i></code> -## `$53`: `jumptext` *text_pointer* +## `$53`: <code>jumptext <i>text_pointer</i></code> ## `$54`: `waitbutton` ## `$55`: `buttonsound` -## `$56`: `pokepic` *mon_id* +## `$56`: <code>pokepic <i>mon_id</i></code> ## `$57`: `closepokepic` @@ -193,21 +193,21 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s ## `$5C`: `loadmemtrainer` -## `$5D`: `loadwildmon` *mon_id*, *level* +## `$5D`: <code>loadwildmon <i>mon_id</i>, <i>level</i></code> -## `$5E`: `loadtrainer` *trainer_group*, *trainer_id* +## `$5E`: <code>loadtrainer <i>trainer_group</i>, <i>trainer_id</i></code> ## `$5F`: `startbattle` ## `$60`: `reloadmapafterbattle` -## `$61`: `catchtutorial` *byte* +## `$61`: <code>catchtutorial <i>byte</i></code> -## `$62`: `trainertext` *which_text* +## `$62`: <code>trainertext <i>which_text</i></code> -## `$63`: `trainerflagaction` *action* +## `$63`: <code>trainerflagaction <i>action</i></code> -## `$64`: `winlosstext` *win_text_pointer*, *loss_text_pointer* +## `$64`: <code>winlosstext <i>win_text_pointer</i>, <i>loss_text_pointer</i></code> ## `$65`: `scripttalkafter` @@ -215,65 +215,65 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s ## `$67`: `check_just_battled` -## `$68`: `setlasttalked` *object_id* +## `$68`: <code>setlasttalked <i>object_id</i></code> -## `$69`: `applymovement` *object_id*, *data_pointer* +## `$69`: <code>applymovement <i>object_id</i>, <i>data_pointer</i></code> -## `$6A`: `applymovement2` *data_pointer* +## `$6A`: <code>applymovement2 <i>data_pointer</i></code> ## `$6B`: `faceplayer` -## `$6C`: `faceobject` *object1*, *object2* +## `$6C`: <code>faceobject <i>object1</i>, <i>object2</i></code> -## `$6D`: `variablesprite` *variable_sprite_id*, *sprite_id* +## `$6D`: <code>variablesprite <i>variable_sprite_id</i>, <i>sprite_id</i></code> -## `$6E`: `disappear` *object_id* +## `$6E`: <code>disappear <i>object_id</i></code> -## `$6F`: `appear` *object_id* +## `$6F`: <code>appear <i>object_id</i></code> -## `$70`: `follow` *object2*, *object1* +## `$70`: <code>follow <i>object2</i>, <i>object1</i></code> ## `$71`: `stopfollow` -## `$72`: `moveobject` *object_id*, *x*, *y* +## `$72`: <code>moveobject <i>object_id</i>, <i>x</i>, <i>y</i></code> -## `$73`: `writeobjectxy` *object_id* +## `$73`: <code>writeobjectxy <i>object_id</i></code> -## `$74`: `loademote` *emote_id* +## `$74`: <code>loademote <i>emote_id</i></code> -## `$75`: `showemote` *emote_id*, *object_id*, *length* +## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code> -## `$76`: `spriteface` *object_id*, *facing* +## `$76`: <code>spriteface <i>object_id</i>, <i>facing</i></code> -## `$77`: `follownotexact` *object2*, *object1* +## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code> -## `$78`: `earthquake` *param* +## `$78`: <code>earthquake <i>param</i></code> -## `$79`: `changemap` *bank*, *blockdata_pointer* +## `$79`: <code>changemap <i>bank</i>, <i>blockdata_pointer</i></code> -## `$7A`: `changeblock` *x*, *y*, *block* +## `$7A`: <code>changeblock <i>x</i>, <i>y</i>, <i>block</i></code> ## `$7B`: `reloadmap` ## `$7C`: `reloadmappart` -## `$7D`: `writecmdqueue` *queue_pointer* +## `$7D`: <code>writecmdqueue <i>queue_pointer</i></code> -## `$7E`: `delcmdqueue` *byte* +## `$7E`: <code>delcmdqueue <i>byte</i></code> -## `$7F`: `playmusic` *music_id* +## `$7F`: <code>playmusic <i>music_id</i></code> ## `$80`: `encountermusic` -## `$81`: `musicfadeout` *music_id*, *length* +## `$81`: <code>musicfadeout <i>music_id</i>, <i>length</i></code> ## `$82`: `playmapmusic` ## `$83`: `dontrestartmapmusic` -## `$84`: `cry` *mon_id* +## `$84`: <code>cry <i>mon_id</i></code> -## `$85`: `playsound` *sfx_id* +## `$85`: <code>playsound <i>sfx_id</i></code> ## `$86`: `waitsfx` @@ -281,68 +281,68 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s ## `$88`: `specialsound` -## `$89`: `passtoengine` *data_pointer* +## `$89`: <code>passtoengine <i>data_pointer</i></code> -## `$8A`: `newloadmap` *which_method* +## `$8A`: <code>newloadmap <i>which_method</i></code> -## `$8B`: `pause` *length* +## `$8B`: <code>pause <i>length</i></code> -## `$8C`: `deactivatefacing` *length* +## `$8C`: <code>deactivatefacing <i>length</i></code> -## `$8D`: `priorityjump` *script* +## `$8D`: <code>priorityjump <i>script</i></code> ## `$8E`: `warpcheck` -## `$8F`: `ptpriorityjump` *script* +## `$8F`: <code>ptpriorityjump <i>script</i></code> ## `$90`: `return` ## `$91`: `end` -## `$92`: `reloadandreturn` *which_method* +## `$92`: <code>reloadandreturn <i>which_method</i></code> ## `$93`: `end_all` -## `$94`: `pokemart` *dialog_id*, *mart_id* +## `$94`: <code>pokemart <i>dialog_id</i>, <i>mart_id</i></code> -## `$95`: `elevator` *floor_list* +## `$95`: <code>elevator <i>floor_list</i></code> -## `$96`: `trade` *trade_id* +## `$96`: <code>trade <i>trade_id</i></code> -## `$97`: `askforphonenumber` *contact_id* +## `$97`: <code>askforphonenumber <i>contact_id</i></code> -## `$98`: `phonecall` *call_id* +## `$98`: <code>phonecall <i>call_id</i></code> ## `$99`: `hangup` -## `$9A`: `describedecoration` *byte* +## `$9A`: <code>describedecoration <i>byte</i></code> -## `$9B`: `fruittree` *tree_id* +## `$9B`: <code>fruittree <i>tree_id</i></code> -## `$9C`: `specialphonecall` *call_id* +## `$9C`: <code>specialphonecall <i>call_id</i></code> ## `$9D`: `checkphonecall` -## `$9E`: `verbosegiveitem` *item_id*[, *quantity*=1] +## `$9E`: <code>verbosegiveitem <i>item_id</i>[, <i>quantity</i>=1]</code> -## `$9F`: `verbosegiveitem2` *item_id*, *variable* +## `$9F`: <code>verbosegiveitem2 <i>item_id</i>, <i>variable</i></code> -## `$A0`: `swarm` *swarm_id*, *map* +## `$A0`: <code>swarm <i>swarm_id</i>, <i>map</i></code> ## `$A1`: `halloffame` ## `$A2`: `credits` -## `$A3`: `warpfacing` *facing*, *map*, *x*, *y* +## `$A3`: <code>warpfacing <i>facing</i>, <i>map</i>, <i>x</i>, <i>y</i></code> -## `$A4`: `battletowertext` *memory* +## `$A4`: <code>battletowertext <i>memory</i></code> -## `$A5`: `landmarktotext` *landmark_id*, *memory* +## `$A5`: <code>landmarktotext <i>landmark_id</i>, <i>memory</i></code> -## `$A6`: `trainerclassname` *trainer_group*, *memory* +## `$A6`: <code>trainerclassname <i>trainer_group</i>, <i>memory</i></code> -## `$A7`: `name` *type*, *id*, *memory* +## `$A7`: <code>name <i>type</i>, <i>id</i>, <i>memory</i></code> -## `$A8`: `wait` *duration* +## `$A8`: <code>wait <i>duration</i></code> ## `$A9`: `check_save` |