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-rw-r--r--docs/bugs_and_glitches.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index df7790b1b..852a1138d 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -68,7 +68,7 @@ Fixes are written in the `diff` format. If you've used Git before, this should l
- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
-- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6⅔-objects)
+- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
@@ -1597,7 +1597,7 @@ This supports up to six entries.
-; BUG: This function only clears the first 6⅔ objects
ld hl, wActiveAnimObjects
- ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
-- ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
++ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
.loop
ld [hl], 0
inc hl