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-rw-r--r--docs/bugs_and_glitches.md83
1 files changed, 81 insertions, 2 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index e59530db4..a24399931 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -247,7 +247,65 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
([Video](https://twitter.com/crystal_rby/status/874626362287562752))
-*To do:* Identify specific code causing this bug and fix it.
+**Fix:** Edit the end of [hram.asm](/hram.asm) to create a new temporary variable:
+
+```diff
+ hClockResetTrigger:: db ; ffeb
++hIsConfusionDamage:: db ; ffec
+```
+
+Then edit `HitSelfInConfusion` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
+
+```diff
+ pop af
+ ld e, a
++ ld a, 1
++ ldh [hIsConfusionDamage], a
+ ret
+```
+
+Then, in the same file, edit `BattleCommand_DamageCalc`:
+
+```diff
+ .skip_zero_damage_check
+
++ xor a ; Not confusion damage
++ ldh [hIsConfusionDamage], a
++
++ConfusionDamageCalc:
+ ; Minimum defense value is 1.
+ ld a, c
+ and a
+ jr nz, .not_dividing_by_zero
+ ld c, 1
+ .not_dividing_by_zero
+```
+
+```diff
+ ; Item boosts
++ ldh a, [hIsConfusionDamage]
++ and a
++ jr nz, .DoneItem ; Item boosts don't apply to confusion damage
+ call GetUserItem
+```
+
+Finally, replace the calls in `CheckEnemyTurn` and `HitConfusion`, still in the same file:
+
+```diff
+ ld hl, HurtItselfText
+ call StdBattleTextBox
+ call HitSelfInConfusion
+- call BattleCommand_DamageCalc
++ call ConfusionDamageCalc
+ call BattleCommand_LowerSub
+```
+
+```diff
+ call HitSelfInConfusion
+- call BattleCommand_DamageCalc
++ call ConfusionDamageCalc
+ call BattleCommand_LowerSub
+```
## Moves that lower Defense can do so after breaking a Substitute
@@ -345,7 +403,28 @@ Add this to the end of each file:
([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))
-*To do:* Identify specific code causing this bug and fix it.
+**Fix:** Edit `PursuitSwitch` in [engine/battle/core.asm](/engine/battle/core.asm)
+
+```diff
+ ld a, $f0
+ ld [wCryTracks], a
+ ld a, [wBattleMonSpecies]
+ call PlayStereoCry
++ ld a, [wCurBattleMon]
++ push af
+ ld a, [wLastPlayerMon]
++ ld [wCurBattleMon], a
++ call UpdateFaintedPlayerMon
++ pop af
++ ld [wCurBattleMon], a
+- ld c, a
+- ld hl, wBattleParticipantsNotFainted
+- ld b, RESET_FLAG
+- predef SmallFarFlagAction
+ call PlayerMonFaintedAnimation
+ ld hl, BattleText_MonFainted
+ jr .done_fainted
+```
## Lock-On and Mind Reader don't always bypass Fly and Dig