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-rw-r--r--docs/battle_anim_commands.md12
-rw-r--r--docs/map_scripts.md4
2 files changed, 8 insertions, 8 deletions
diff --git a/docs/battle_anim_commands.md b/docs/battle_anim_commands.md
index cc5949e7f..e7eb4a98f 100644
--- a/docs/battle_anim_commands.md
+++ b/docs/battle_anim_commands.md
@@ -1,6 +1,6 @@
# Battle Animation Commands
-Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [data/moves/animations.asm:BattleAnimations](/data/moves/animations.asm).
+Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [engine/battle_anims/anim_commands.asm:BattleAnimCommands](/engine/battle_anims/anim_commands.asm).
## `$00`−`$CF`: `anim_wait` *length*
@@ -80,7 +80,7 @@ Temporarily creates sprites from the top row of the player backpic, so that the
## `$DB`: `anim_checkpokeball`
-Sets `var` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
+Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
## `$DC`: `anim_transform`
@@ -190,19 +190,19 @@ Does nothing. Unused.
## `$F8`: `anim_if_param_equal` *value*, *address*
-Jumps to another script if `wKickCounter` is equal to *value*.
+Jumps to another script if `wBattleAnimParam` (aka `wKickCounter` or `wPresentPower`) is equal to *value*.
## `$F9`: `anim_setvar` *value*
-Sets `var` to *value*.
+Sets `BattleAnimVar` to *value*.
## `$FA`: `anim_incvar`
-Increments `var` by 1.
+Increments `BattleAnimVar` by 1.
## `$FB`: `anim_if_var_equal` *value*, *address*
-Jumps to another script if `var` is equal to *value*.
+Jumps to another script if `BattleAnimVar` is equal to *value*.
## `$FC`: `anim_jump` *address*
diff --git a/docs/map_scripts.md b/docs/map_scripts.md
index 4206c7a86..c6b1c58ba 100644
--- a/docs/map_scripts.md
+++ b/docs/map_scripts.md
@@ -65,7 +65,7 @@ Callback types:
## `.CoordEvents: db` *N*
-- **`coord_event` *x*, *y*, *scene id*, *script***
+- **`coord_event` *x*, *y*, *scene_id*, *script***
## `.BGEvents: db` *N*
@@ -90,7 +90,7 @@ BG event types:
## `.ObjectEvents: db` *N*
-- **`object_event` *x*, *y*, *sprite*, *movement*, *ry*, *rx*, *h1*, *h2*, *palette*, *type*, *range*, *script*, *event_flag***
+- **`object_event` *x*, *y*, *sprite*, *movement*, *rx*, *ry*, *h1*, *h2*, *palette*, *type*, *range*, *script*, *event_flag***
Movement types: