diff options
Diffstat (limited to 'engine/battle/battle_transition.asm')
-rw-r--r-- | engine/battle/battle_transition.asm | 873 |
1 files changed, 873 insertions, 0 deletions
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm new file mode 100644 index 000000000..bef74ad29 --- /dev/null +++ b/engine/battle/battle_transition.asm @@ -0,0 +1,873 @@ +Predef_StartBattle: ; 8c20f + call .InitGFX + ld a, [rBGP] + ld [wBGP], a + ld a, [rOBP0] + ld [wOBP0], a + ld a, [rOBP1] + ld [wOBP1], a + call DelayFrame + ld hl, hVBlank + ld a, [hl] + push af + ld [hl], $1 + +.loop + ld a, [wJumptableIndex] + bit 7, a + jr nz, .done + call FlashyTransitionToBattle + call DelayFrame + jr .loop + +.done + ld a, [rSVBK] + push af + ld a, $5 + ld [rSVBK], a + + ld hl, UnknBGPals + ld bc, 8 palettes + xor a + call ByteFill + + pop af + ld [rSVBK], a + + ld a, %11111111 + ld [wBGP], a + call DmgToCgbBGPals + call DelayFrame + xor a + ld [hLCDCPointer], a + ld [hLYOverrideStart], a + ld [hLYOverrideEnd], a + ld [hSCY], a + + ld a, $1 + ld [rSVBK], a + pop af + ld [hVBlank], a + call DelayFrame + ret +; 8c26d + +.InitGFX: ; 8c26d + ld a, [wLinkMode] + cp LINK_MOBILE + jr z, .mobile + farcall ReanchorBGMap_NoOAMUpdate + call UpdateSprites + call DelayFrame + call .NonMobile_LoadPokeballTiles + call BattleStart_CopyTilemapAtOnce + jr .resume + +.mobile + call LoadTrainerBattlePokeballTiles + +.resume + ld a, SCREEN_HEIGHT_PX + ld [hWY], a + call DelayFrame + xor a + ld [hBGMapMode], a + ld hl, wJumptableIndex + xor a + ld [hli], a + ld [hli], a + ld [hl], a + call WipeLYOverrides + ret +; 8c2a0 + +.NonMobile_LoadPokeballTiles: ; 8c2a0 + call LoadTrainerBattlePokeballTiles + hlbgcoord 0, 0 + call ConvertTrainerBattlePokeballTilesTo2bpp + ret +; 8c2aa + +LoadTrainerBattlePokeballTiles: +; Load the tiles used in the Pokeball Graphic that fills the screen +; at the start of every Trainer battle. + ld de, TrainerBattlePokeballTiles + ld hl, VTiles1 tile $7e + ld b, BANK(TrainerBattlePokeballTiles) + ld c, 2 + call Request2bpp + + ld a, [rVBK] + push af + ld a, $1 + ld [rVBK], a + + ld de, TrainerBattlePokeballTiles + ld hl, VTiles4 tile $7e + ld b, BANK(TrainerBattlePokeballTiles) + ld c, 2 + call Request2bpp + + pop af + ld [rVBK], a + ret +; 8c2cf + +ConvertTrainerBattlePokeballTilesTo2bpp: ; 8c2cf + ld a, [rSVBK] + push af + ld a, $6 + ld [rSVBK], a + push hl + ld hl, wDecompressScratch + ld bc, $28 tiles + +.loop + ld [hl], -1 + inc hl + dec bc + ld a, c + or b + jr nz, .loop + + pop hl + ld de, wDecompressScratch + ld b, BANK(ConvertTrainerBattlePokeballTilesTo2bpp) ; BANK(@) + ld c, $28 + call Request2bpp + pop af + ld [rSVBK], a + ret +; 8c2f4 + +TrainerBattlePokeballTiles: ; 8c2f4 +INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp" + + +FlashyTransitionToBattle: ; 8c314 + jumptable .dw, wJumptableIndex +; 8c323 + +.dw ; 8c323 (23:4323) + dw StartTrainerBattle_DetermineWhichAnimation ; 00 + + ; Animation 1: cave + dw StartTrainerBattle_LoadPokeBallGraphics ; 01 + dw StartTrainerBattle_SetUpBGMap ; 02 + dw StartTrainerBattle_Flash ; 03 + dw StartTrainerBattle_Flash ; 04 + dw StartTrainerBattle_Flash ; 05 + dw StartTrainerBattle_NextScene ; 06 + dw StartTrainerBattle_SetUpForWavyOutro ; 07 + dw StartTrainerBattle_SineWave ; 08 + + ; Animation 2: cave, stronger + dw StartTrainerBattle_LoadPokeBallGraphics ; 09 + dw StartTrainerBattle_SetUpBGMap ; 0a + dw StartTrainerBattle_Flash ; 0b + dw StartTrainerBattle_Flash ; 0c + dw StartTrainerBattle_Flash ; 0d + dw StartTrainerBattle_NextScene ; 0e + ; There is no setup for this one + dw StartTrainerBattle_ZoomToBlack ; 0f + + ; Animation 3: no cave + dw StartTrainerBattle_LoadPokeBallGraphics ; 10 + dw StartTrainerBattle_SetUpBGMap ; 11 + dw StartTrainerBattle_Flash ; 12 + dw StartTrainerBattle_Flash ; 13 + dw StartTrainerBattle_Flash ; 14 + dw StartTrainerBattle_NextScene ; 15 + dw StartTrainerBattle_SetUpForSpinOutro ; 16 + dw StartTrainerBattle_SpinToBlack ; 17 + + ; Animation 4: no cave, stronger + dw StartTrainerBattle_LoadPokeBallGraphics ; 18 + dw StartTrainerBattle_SetUpBGMap ; 19 + dw StartTrainerBattle_Flash ; 1a + dw StartTrainerBattle_Flash ; 1b + dw StartTrainerBattle_Flash ; 1c + dw StartTrainerBattle_NextScene ; 1d + dw StartTrainerBattle_SetUpForRandomScatterOutro ; 1e + dw StartTrainerBattle_SpeckleToBlack ; 1f + + ; All animations jump to here. + dw StartTrainerBattle_Finish ; 20 + + +StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365) +; The screen flashes a different number of times depending on the level of +; your lead Pokemon relative to the opponent's. +; BUG: BattleMonLevel and EnemyMonLevel are not set at this point, so whatever +; values happen to be there will determine the animation. + ld de, 0 + ld a, [BattleMonLevel] + add 3 + ld hl, EnemyMonLevel + cp [hl] + jr nc, .okay + set 0, e +.okay + ld a, [wEnvironment] + cp CAVE + jr z, .okay2 + cp ENVIRONMENT_5 + jr z, .okay2 + cp DUNGEON + jr z, .okay2 + set 1, e +.okay2 + ld hl, .StartingPoints + add hl, de + ld a, [hl] + ld [wJumptableIndex], a + ret +; 8c38f (23:438f) + +.StartingPoints: ; 8c38f + db 1, 9 + db 16, 24 +; 8c393 + +StartTrainerBattle_Finish: ; 8c393 (23:4393) + call ClearSprites + ld a, $80 + ld [wJumptableIndex], a + ret + +StartTrainerBattle_NextScene: ; 8c39c (23:439c) + ld hl, wJumptableIndex + inc [hl] + ret + +StartTrainerBattle_SetUpBGMap: ; 8c3a1 (23:43a1) + call StartTrainerBattle_NextScene + xor a + ld [wcf64], a + ld [hBGMapMode], a + ret + +StartTrainerBattle_Flash: ; 8c3ab (23:43ab) + call .DoFlashAnimation + ret nc + call StartTrainerBattle_NextScene + ret + +.DoFlashAnimation: ; 8c3b3 (23:43b3) + ld a, [wTimeOfDayPalset] + cp %11111111 ; dark cave + jr z, .done + ld hl, wcf64 + ld a, [hl] + inc [hl] + srl a + ld e, a + ld d, 0 + ld hl, .pals + add hl, de + ld a, [hl] + cp %00000001 + jr z, .done + ld [wBGP], a + call DmgToCgbBGPals + and a + ret + +.done + xor a + ld [wcf64], a + scf + ret +; 8c3db (23:43db) + +.pals ; 8c3db + db %11111001 ; 3321 + db %11111110 ; 3332 + db %11111111 ; 3333 + db %11111110 ; 3332 + db %11111001 ; 3321 + db %11100100 ; 3210 + db %10010000 ; 2100 + db %01000000 ; 1000 + db %00000000 ; 0000 + db %01000000 ; 1000 + db %10010000 ; 2100 + db %11100100 ; 3210 + db %00000001 ; 0001 +; 8c3e8 + +StartTrainerBattle_SetUpForWavyOutro: ; 8c3e8 (23:43e8) + farcall Function5602 + ld a, $5 ; BANK(LYOverrides) + ld [rSVBK], a + + call StartTrainerBattle_NextScene + + ld a, rSCX - $ff00 + ld [hLCDCPointer], a + xor a + ld [hLYOverrideStart], a + ld a, $90 + ld [hLYOverrideEnd], a + xor a + ld [wcf64], a + ld [wcf65], a + ret + +StartTrainerBattle_SineWave: ; 8c408 (23:4408) + ld a, [wcf64] + cp $60 + jr nc, .end + call .DoSineWave + ret + +.end + ld a, $20 + ld [wJumptableIndex], a + ret + +.DoSineWave: ; 8c419 (23:4419) + ld hl, wcf65 + ld a, [hl] + inc [hl] + ld hl, wcf64 + ld d, [hl] + add [hl] + ld [hl], a + ld a, LYOverridesEnd - LYOverrides + ld bc, LYOverrides + ld e, $0 + +.loop + push af + push de + ld a, e + call StartTrainerBattle_DrawSineWave + ld [bc], a + inc bc + pop de + ld a, e + add $2 + ld e, a + pop af + dec a + jr nz, .loop + ret + +StartTrainerBattle_SetUpForSpinOutro: ; 8c43d (23:443d) + farcall Function5602 + ld a, $5 ; BANK(LYOverrides) + ld [rSVBK], a + call StartTrainerBattle_NextScene + xor a + ld [wcf64], a + ret + +StartTrainerBattle_SpinToBlack: ; 8c44f (23:444f) + xor a + ld [hBGMapMode], a + ld a, [wcf64] + ld e, a + ld d, 0 + ld hl, .spintable +rept 5 + add hl, de +endr + ld a, [hli] + cp -1 + jr z, .end + ld [wcf65], a + call .load + ld a, $1 + ld [hBGMapMode], a + call DelayFrame + call DelayFrame + ld hl, wcf64 + inc [hl] + ret + +.end + ld a, $1 + ld [hBGMapMode], a + call DelayFrame + call DelayFrame + call DelayFrame + xor a + ld [hBGMapMode], a + ld a, $20 + ld [wJumptableIndex], a + ret +; 8c490 (23:4490) + +; quadrants + const_def + const UPPER_LEFT + const UPPER_RIGHT + const LOWER_LEFT + const LOWER_RIGHT + +.spintable ; 8c490 +spintable_entry: MACRO + db \1 + dw .wedge\2 + dwcoord \3, \4 +ENDM + spintable_entry UPPER_LEFT, 1, 1, 6 + spintable_entry UPPER_LEFT, 2, 0, 3 + spintable_entry UPPER_LEFT, 3, 1, 0 + spintable_entry UPPER_LEFT, 4, 5, 0 + spintable_entry UPPER_LEFT, 5, 9, 0 + spintable_entry UPPER_RIGHT, 5, 10, 0 + spintable_entry UPPER_RIGHT, 4, 14, 0 + spintable_entry UPPER_RIGHT, 3, 18, 0 + spintable_entry UPPER_RIGHT, 2, 19, 3 + spintable_entry UPPER_RIGHT, 1, 18, 6 + spintable_entry LOWER_RIGHT, 1, 18, 11 + spintable_entry LOWER_RIGHT, 2, 19, 14 + spintable_entry LOWER_RIGHT, 3, 18, 17 + spintable_entry LOWER_RIGHT, 4, 14, 17 + spintable_entry LOWER_RIGHT, 5, 10, 17 + spintable_entry LOWER_LEFT, 5, 9, 17 + spintable_entry LOWER_LEFT, 4, 5, 17 + spintable_entry LOWER_LEFT, 3, 1, 17 + spintable_entry LOWER_LEFT, 2, 0, 14 + spintable_entry LOWER_LEFT, 1, 1, 11 + db -1 +; 8c4f5 + +.load ; 8c4f5 (23:44f5) + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + ld a, [hli] + ld h, [hl] + ld l, a +.loop + push hl + ld a, [de] + ld c, a + inc de +.loop1 + ld [hl], $ff + ld a, [wcf65] + bit 0, a + jr z, .leftside + inc hl + jr .okay1 +.leftside + dec hl +.okay1 + dec c + jr nz, .loop1 + pop hl + ld a, [wcf65] + bit 1, a + ld bc, SCREEN_WIDTH + jr z, .upper + ld bc, -SCREEN_WIDTH +.upper + add hl, bc + ld a, [de] + inc de + cp -1 + ret z + and a + jr z, .loop + ld c, a +.loop2 + ld a, [wcf65] + bit 0, a + jr z, .leftside2 + dec hl + jr .okay2 +.leftside2 + inc hl +.okay2 + dec c + jr nz, .loop2 + jr .loop +; 8c538 (23:4538) + +.wedge1 db 2, 3, 5, 4, 9, -1 +.wedge2 db 1, 1, 2, 2, 4, 2, 4, 2, 3, -1 +.wedge3 db 2, 1, 3, 1, 4, 1, 4, 1, 4, 1, 3, 1, 2, 1, 1, 1, 1, -1 +.wedge4 db 4, 1, 4, 0, 3, 1, 3, 0, 2, 1, 2, 0, 1, -1 +.wedge5 db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1 +; 8c578 + +StartTrainerBattle_SetUpForRandomScatterOutro: ; 8c578 (23:4578) + farcall Function5602 + ld a, $5 ; BANK(LYOverrides) + ld [rSVBK], a + call StartTrainerBattle_NextScene + ld a, $10 + ld [wcf64], a + ld a, $1 + ld [hBGMapMode], a + ret + +StartTrainerBattle_SpeckleToBlack: ; 8c58f (23:458f) + ld hl, wcf64 + ld a, [hl] + and a + jr z, .done + dec [hl] + ld c, $c +.loop + push bc + call .BlackOutRandomTile + pop bc + dec c + jr nz, .loop + ret + +.done + ld a, $1 + ld [hBGMapMode], a + call DelayFrame + call DelayFrame + call DelayFrame + xor a + ld [hBGMapMode], a + ld a, $20 + ld [wJumptableIndex], a + ret + +.BlackOutRandomTile: ; 8c5b8 (23:45b8) +.y_loop + call Random + cp SCREEN_HEIGHT + jr nc, .y_loop + ld b, a + +.x_loop + call Random + cp SCREEN_WIDTH + jr nc, .x_loop + ld c, a + + hlcoord 0, -1 + ld de, SCREEN_WIDTH + inc b + +.row_loop + add hl, de + dec b + jr nz, .row_loop + add hl, bc + +; If the tile has already been blacked out, +; sample a new tile + ld a, [hl] + cp $ff + jr z, .y_loop + ld [hl], $ff + ret + +StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc) + ld a, [OtherTrainerClass] + and a + jp z, .nextscene ; don't need to be here if wild + + xor a + ld [hBGMapMode], a + hlcoord 0, 0, AttrMap + ld bc, SCREEN_HEIGHT * SCREEN_WIDTH + inc b + inc c + jr .enter_loop_midway + +.loop +; set all pals to 7 + ld a, [hl] + or %00000111 + ld [hli], a +.enter_loop_midway + dec c + jr nz, .loop + dec b + jr nz, .loop + + call .loadpokeballgfx ; ld a, [OtherTrainerClass] \ ld de, PokeBallTransition \ ret + hlcoord 2, 1 + + ld b, SCREEN_WIDTH - 4 +.loop2 + push hl + ld c, 2 +.loop3 + push hl + ld a, [de] + inc de +.loop4 +; Loading is done bit by bit + and a + jr z, .done + sla a + jr nc, .no_load + ld [hl], $fe +.no_load + inc hl + jr .loop4 + +.done + pop hl + push bc + ld bc, (SCREEN_WIDTH - 4) / 2 + add hl, bc + pop bc + dec c + jr nz, .loop3 + + pop hl + push bc + ld bc, SCREEN_WIDTH + add hl, bc + pop bc + dec b + jr nz, .loop2 + + ld a, [hCGB] + and a + jr nz, .cgb + ld a, $1 + ld [hBGMapMode], a + call DelayFrame + call DelayFrame + jr .nextscene + +.cgb + ld hl, .daypals + ld a, [TimeOfDayPal] + and (1 << 2) - 1 + cp 3 + jr nz, .daytime + ld hl, .nightpals +.daytime + ld a, [rSVBK] + push af + ld a, $5 ; WRAM5 = palettes + ld [rSVBK], a + call .copypals + push hl + ld de, UnknBGPals palette PAL_BG_TEXT + ld bc, 1 palettes + call CopyBytes + pop hl + ld de, BGPals palette PAL_BG_TEXT + ld bc, 1 palettes + call CopyBytes + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + call DelayFrame + call BattleStart_CopyTilemapAtOnce + +.nextscene ; 8c673 (23:4673) + call StartTrainerBattle_NextScene + ret + +.copypals ; 8c677 (23:4677) + ld de, UnknBGPals palette PAL_BG_TEXT + call .copy + ld de, BGPals palette PAL_BG_TEXT + call .copy + ld de, UnknOBPals palette PAL_OW_TREE + call .copy + ld de, OBPals palette PAL_OW_TREE + call .copy + ld de, UnknOBPals palette PAL_OW_ROCK + call .copy + ld de, OBPals palette PAL_OW_ROCK + +.copy ; 8c698 (23:4698) + push hl + ld bc, 1 palettes + call CopyBytes + pop hl + ret +; 8c6a1 (23:46a1) + +.daypals ; 8c6a1 + RGB 31, 18, 29 + RGB 31, 11, 15 + RGB 31, 05, 05 + RGB 07, 07, 07 +; 8c6a9 + +.nightpals ; 8c6a9 + RGB 31, 18, 29 + RGB 31, 05, 05 + RGB 31, 05, 05 + RGB 31, 05, 05 + +.loadpokeballgfx + ld a, [OtherTrainerClass] + ld de, PokeBallTransition + ret + +PokeBallTransition: + db %00000011, %11000000 + db %00001111, %11110000 + db %00111100, %00111100 + db %00110000, %00001100 + db %01100000, %00000110 + db %01100011, %11000110 + db %11000110, %01100011 + db %11111100, %00111111 + db %11111100, %00111111 + db %11000110, %01100011 + db %01100011, %11000110 + db %01100000, %00000110 + db %00110000, %00001100 + db %00111100, %00111100 + db %00001111, %11110000 + db %00000011, %11000000 + +WipeLYOverrides: ; 8c6d8 + ld a, [rSVBK] + push af + ld a, $5 + ld [rSVBK], a + + ld hl, LYOverrides + call .wipe + ld hl, LYOverridesBackup + call .wipe + + pop af + ld [rSVBK], a + ret +; 8c6ef + +.wipe ; 8c6ef + xor a + ld c, SCREEN_HEIGHT_PX +.loop + ld [hli], a + dec c + jr nz, .loop + ret +; 8c6f7 + + +StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7) + and (1 << 6) - 1 + cp 1 << 5 + jr nc, .okay + call .DoSineWave + ld a, h + ret + +.okay + and (1 << 5) - 1 + call .DoSineWave + ld a, h + xor -1 ; cpl + inc a + ret + +.DoSineWave: ; 8c70c (23:470c) + ld e, a + ld a, d + ld d, 0 + ld hl, .sinewave + add hl, de + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ld hl, 0 +.loop + srl a + jr nc, .skip + add hl, de +.skip + sla e + rl d + and a + jr nz, .loop + ret +; 8c728 (23:4728) + +.sinewave ; 8c728 + sine_wave $100 +; 8c768 + +StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768) + farcall Function5602 + ld de, .boxes + +.loop + ld a, [de] + cp -1 + jr z, .done + inc de + ld c, a + ld a, [de] + inc de + ld b, a + ld a, [de] + inc de + ld l, a + ld a, [de] + inc de + ld h, a + xor a + ld [hBGMapMode], a + call .Copy + call WaitBGMap + jr .loop + +.done + ld a, $20 + ld [wJumptableIndex], a + ret +; 8c792 (23:4792) + +.boxes ; 8c792 +zoombox: macro +; width, height, start y, start x + db \1, \2 + dwcoord \3, \4 +endm + zoombox 4, 2, 8, 8 + zoombox 6, 4, 7, 7 + zoombox 8, 6, 6, 6 + zoombox 10, 8, 5, 5 + zoombox 12, 10, 4, 4 + zoombox 14, 12, 3, 3 + zoombox 16, 14, 2, 2 + zoombox 18, 16, 1, 1 + zoombox 20, 18, 0, 0 + db -1 +; 8c7b7 + +.Copy: ; 8c7b7 (23:47b7) + ld a, $ff +.row + push bc + push hl +.col + ld [hli], a + dec c + jr nz, .col + pop hl + ld bc, SCREEN_WIDTH + add hl, bc + pop bc + dec b + jr nz, .row + ret +; 8c7c9 (23:47c9) + +Function8c7c9: +; XXX + ld a, $1 + ld [hBGMapMode], a + call WaitBGMap + xor a + ld [hBGMapMode], a + ret |