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path: root/engine/battle/battle_transition.asm
AgeCommit message (Expand)Author
2022-03-12Build the Virtual Console patch with `make crystal11_vc` (#882)vulcandth
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-19Battle transition spin quadrants are like pokered's half circlesRangi
2020-10-05Identify more unnamed labelsRangi
2020-08-18Merge pull request #756 from mid-kid/masterRangi
2020-08-11Identify some time-related dataRangi
2020-08-05Use TRUE for hCGBPalUpdatemid-kid
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-16Harmonize engine/{battle, battle_anims, events, games} with pokegoldRangi
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
2019-06-30Define constants for both battle transition tilesRangi
2019-02-16Update to rgbds 0.3.8Rangi
2019-01-12Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bankRangi
2018-09-09Use existing bigdw macroRangi
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-08-25hLabel - $ff00 -> LOW(hLabel)Rangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-06-25Use specific constants for overwritten text tilesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-04-05Use constants for bit/set/res moreRangi
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...Rangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-12More gfx/**/*.pal filesRemy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/Remy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2018-01-02Use BANK for all hardcoded banks with BANK in comments.Adelaide Walter
2018-01-02Consistent predef function namesxCrystal
2018-01-02Clean up Predef function namesxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2017-12-28endm -> ENDMxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour