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-rw-r--r--engine/battle/effect_commands.asm362
1 files changed, 181 insertions, 181 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 91c021a72..8ad52ef3c 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -130,7 +130,7 @@ BattleCommand_CheckTurn:
ld a, EFFECTIVE
ld [wTypeModifier], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, CheckEnemyTurn
@@ -171,7 +171,7 @@ CheckPlayerTurn:
ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld hl, wPlayerSubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
jr .not_asleep
@@ -402,7 +402,7 @@ CheckEnemyTurn:
ld hl, UpdateEnemyHUD
call CallBattleCore
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld hl, wEnemySubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
jr .not_asleep
@@ -623,7 +623,7 @@ HitConfusion:
ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld c, TRUE
call DoPlayerDamage
jp BattleCommand_RaiseSub
@@ -632,7 +632,7 @@ BattleCommand_CheckObedience:
; checkobedience
; Enemy can't disobey
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ret nz
@@ -945,7 +945,7 @@ BattleCommand_UsedMoveText:
ret
CheckUserIsCharging:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wPlayerCharging] ; player
jr z, .end
@@ -962,7 +962,7 @@ BattleCommand_DoTurn:
ld de, wPlayerSubStatus3
ld bc, wPlayerTurnsTaken
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .proceed
@@ -999,7 +999,7 @@ BattleCommand_DoTurn:
bit SUBSTATUS_TRANSFORMED, a
ret nz
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wPartyMon1PP
@@ -1022,7 +1022,7 @@ BattleCommand_DoTurn:
ret c
.consume_pp
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wCurMoveNum]
jr z, .okay
@@ -1091,7 +1091,7 @@ BattleCommand_DoTurn:
db -1
CheckMimicUsed:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wCurMoveNum]
jr z, .player
@@ -1133,7 +1133,7 @@ BattleCommand_Critical:
and a
ret z
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonItem
ld a, [wEnemyMonSpecies]
@@ -1232,7 +1232,7 @@ BattleCommand_Stab:
ld d, a
ld e, [hl]
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go ; Who Attacks and who Defends
@@ -1339,48 +1339,48 @@ BattleCommand_Stab:
ld [wAttackMissed], a
xor a
.NotImmune:
- ld [hMultiplier], a
+ ldh [hMultiplier], a
add b
ld [wTypeModifier], a
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld hl, wCurDamage
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hld]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
call Multiply
- ld a, [hProduct + 1]
+ ldh a, [hProduct + 1]
ld b, a
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
or b
ld b, a
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
or b
jr z, .ok ; This is a very convoluted way to get back that we've essentially dealt no damage.
; Take the product and divide it by 10.
ld a, 10
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
or b
jr nz, .ok
ld a, 1
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
.ok
- ld a, [hMultiplicand + 1]
+ ldh a, [hMultiplicand + 1]
ld [hli], a
- ld a, [hMultiplicand + 2]
+ ldh a, [hMultiplicand + 2]
ld [hl], a
pop bc
pop hl
@@ -1402,7 +1402,7 @@ BattleCommand_Stab:
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
ld hl, wBattleMonType1
@@ -1455,21 +1455,21 @@ CheckTypeMatchup:
.Yup:
xor a
- ld [hDividend + 0], a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hDividend + 0], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, [hli]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, [wTypeMatchup]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, 10
- ld [hDivisor], a
+ ldh [hDivisor], a
push bc
ld b, 4
call Divide
pop bc
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [wTypeMatchup], a
jr .TypesLoop
@@ -1523,12 +1523,12 @@ BattleCommand_DamageVariation:
.go
; Start with the maximum damage.
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
dec hl
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
; Multiply by 85-100%...
.loop
@@ -1537,20 +1537,20 @@ BattleCommand_DamageVariation:
cp 85 percent + 1
jr c, .loop
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
; ...divide by 100%...
ld a, $ff ; 100%
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, $4
call Divide
; ...to get .85-1.00x damage.
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld hl, wCurDamage
ld [hli], a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [hl], a
ret
@@ -1588,7 +1588,7 @@ BattleCommand_CheckHit:
ld a, [wPlayerMoveStruct + MOVE_ACC]
ld b, a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .BrightPowder
ld a, [wEnemyMoveStruct + MOVE_ACC]
@@ -1769,7 +1769,7 @@ BattleCommand_CheckHit:
ret
.StatModifiers:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
; load the user's accuracy into b and the opponent's evasion into c.
@@ -1805,10 +1805,10 @@ BattleCommand_CheckHit:
ld c, a
; store the base move accuracy for math ops
xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
push hl
ld d, 2 ; do this twice, once for the user's accuracy and once for the target's evasion
@@ -1824,22 +1824,22 @@ BattleCommand_CheckHit:
pop bc
; multiply by the first byte in that row...
ld a, [hli]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
; ... and divide by the second byte
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
; minimum accuracy is $0001
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld b, a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
or b
jr nz, .min_accuracy
- ld [hQuotient + 1], a
+ ldh [hQuotient + 1], a
ld a, 1
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
.min_accuracy
; do the same thing to the target's evasion
@@ -1848,9 +1848,9 @@ BattleCommand_CheckHit:
jr nz, .accuracy_loop
; if the result is more than 2 bytes, max out at 100%
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
and a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
jr z, .finish_accuracy
ld a, $ff
@@ -1871,7 +1871,7 @@ BattleCommand_EffectChance:
push hl
ld hl, wPlayerMoveStruct + MOVE_CHANCE
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_move_chance
ld hl, wEnemyMoveStruct + MOVE_CHANCE
@@ -1967,7 +1967,7 @@ BattleCommand_MoveAnimNoSub:
and a
jp nz, BattleCommand_MoveDelay
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld de, wPlayerRolloutCount
ld a, BATTLEANIM_ENEMY_DAMAGE
@@ -2039,7 +2039,7 @@ BattleCommand_StatDownAnim:
and a
jp nz, BattleCommand_MoveDelay
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, BATTLEANIM_ENEMY_STAT_DOWN
jr z, BattleCommand_StatUpDownAnim
@@ -2060,9 +2060,9 @@ BattleCommand_StatUpDownAnim:
BattleCommand_SwitchTurn:
; switchturn
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
xor 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ret
BattleCommand_RaiseSub:
@@ -2159,7 +2159,7 @@ BattleCommand_ApplyDamage:
push bc
call .update_damage_taken
ld c, FALSE
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .damage_player
call DoEnemyDamage
@@ -2194,7 +2194,7 @@ BattleCommand_ApplyDamage:
ret nz
ld de, wPlayerDamageTaken + 1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .got_damage_taken
ld de, wEnemyDamageTaken + 1
@@ -2271,7 +2271,7 @@ endr
ld [wKickCounter], a
call LoadMoveAnim
ld c, TRUE
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, DoEnemyDamage
jp DoPlayerDamage
@@ -2331,7 +2331,7 @@ BattleCommand_StartLoop:
; startloop
ld hl, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyRolloutCount
@@ -2371,7 +2371,7 @@ BattleCommand_CheckFaint:
; Ends the move effect if the opponent faints.
ld hl, wEnemyMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wBattleMonHP
@@ -2389,7 +2389,7 @@ BattleCommand_CheckFaint:
ld hl, TookDownWithItText
call StdBattleTextBox
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonMaxHP + 1
bccoord 2, 2 ; hp bar
@@ -2468,7 +2468,7 @@ BattleCommand_BuildOpponentRage:
ret z
ld de, wEnemyRageCounter
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld de, wPlayerRageCounter
@@ -2492,7 +2492,7 @@ BattleCommand_RageDamage:
ld a, [wCurDamage + 1]
ld l, a
ld c, a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wPlayerRageCounter]
jr z, .rage_loop
@@ -2525,7 +2525,7 @@ EndMoveEffect:
DittoMetalPowder:
ld a, MON_SPECIES
call BattlePartyAttr
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [hl]
jr nz, .Ditto
@@ -2561,7 +2561,7 @@ DittoMetalPowder:
BattleCommand_DamageStats:
; damagestats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, EnemyAttackDamage
@@ -2706,7 +2706,7 @@ CheckDamageStatsCritical:
push hl
push bc
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .enemy
ld a, [wPlayerMoveStructType]
@@ -2784,7 +2784,7 @@ SpeciesItemBoost:
ld a, MON_SPECIES
call BattlePartyAttr
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [hl]
jr z, .CompareSpecies
@@ -2900,7 +2900,7 @@ BattleCommand_ClearMissDamage:
HitSelfInConfusion:
call ResetDamage
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wBattleMonDefense
ld de, wPlayerScreens
@@ -3049,12 +3049,12 @@ BattleCommand_DamageCalc:
; * 100 + item effect amount
ld a, c
add 100
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
; / 100
ld a, 100
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
@@ -3065,44 +3065,44 @@ BattleCommand_DamageCalc:
; Update wCurDamage (capped at 997).
ld hl, wCurDamage
ld b, [hl]
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
add b
- ld [hProduct + 3], a
+ ldh [hProduct + 3], a
jr nc, .dont_cap_1
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
inc a
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
and a
jr z, .Cap
.dont_cap_1
- ld a, [hProduct]
+ ldh a, [hProduct]
ld b, a
- ld a, [hProduct + 1]
+ ldh a, [hProduct + 1]
or a
jr nz, .Cap
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_2
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
jr nc, .Cap
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr nc, .Cap
.dont_cap_2
inc hl
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
ld b, [hl]
add b
ld [hld], a
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
ld b, [hl]
adc b
ld [hl], a
@@ -3146,20 +3146,20 @@ BattleCommand_DamageCalc:
ret z
; x2
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
add a
- ld [hProduct + 3], a
+ ldh [hProduct + 3], a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
rl a
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
; Cap at $ffff.
ret nc
ld a, $ff
- ld [hProduct + 2], a
- ld [hProduct + 3], a
+ ldh [hProduct + 2], a
+ ldh [hProduct + 3], a
ret
@@ -3169,7 +3169,7 @@ BattleCommand_ConstantDamage:
; constantdamage
ld hl, wBattleMonLevel
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, wEnemyMonLevel
@@ -3216,7 +3216,7 @@ BattleCommand_ConstantDamage:
.super_fang
ld hl, wEnemyMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wBattleMonHP
@@ -3245,50 +3245,50 @@ BattleCommand_ConstantDamage:
.reversal
ld hl, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .reversal_got_hp
ld hl, wEnemyMonHP
.reversal_got_hp
xor a
- ld [hDividend], a
- ld [hMultiplicand + 0], a
+ ldh [hDividend], a
+ ldh [hMultiplicand + 0], a
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hli]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, $30
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, [hli]
ld b, a
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld a, b
and a
jr z, .skip_to_divide
- ld a, [hProduct + 4]
+ ldh a, [hProduct + 4]
srl b
rr a
srl b
rr a
- ld [hDivisor], a
- ld a, [hProduct + 2]
+ ldh [hDivisor], a
+ ldh a, [hProduct + 2]
ld b, a
srl b
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
rr a
srl b
rr a
- ld [hDividend + 3], a
+ ldh [hDividend + 3], a
ld a, b
- ld [hDividend + 2], a
+ ldh [hDividend + 2], a
.skip_to_divide
ld b, 4
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld b, a
ld hl, FlailReversalPower
@@ -3300,7 +3300,7 @@ BattleCommand_ConstantDamage:
jr .reversal_loop
.break_loop
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [hl]
jr nz, .notPlayersTurn
@@ -3521,7 +3521,7 @@ DoSubstituteDamage:
call StdBattleTextBox
ld de, wEnemySubstituteHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld de, wPlayerSubstituteHP
@@ -3662,7 +3662,7 @@ BattleCommand_SleepTarget:
.CheckAIRandomFail:
; Enemy turn
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .dont_fail
@@ -3758,7 +3758,7 @@ BattleCommand_Poison:
and a
jr nz, .failed
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .dont_sample_failure
@@ -3819,7 +3819,7 @@ BattleCommand_Poison:
.check_toxic
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld de, wEnemyToxicCount
jr z, .ok
@@ -3832,7 +3832,7 @@ BattleCommand_Poison:
CheckIfTargetIsPoisonType:
ld de, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wBattleMonType1
@@ -3868,20 +3868,20 @@ SapHealth:
ld hl, wCurDamage
ld a, [hli]
srl a
- ld [hDividend], a
+ ldh [hDividend], a
ld b, a
ld a, [hl]
rr a
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
or b
jr nz, .at_least_one
ld a, 1
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
.at_least_one
ld hl, wBattleMonHP
ld de, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .battlemonhp
ld hl, wEnemyMonHP
@@ -3906,12 +3906,12 @@ SapHealth:
ld [bc], a
; Add hDividend to current HP and copy it to little endian wBuffer5/6
- ld a, [hDividend + 1]
+ ldh a, [hDividend + 1]
ld b, [hl]
add b
ld [hld], a
ld [wBuffer5], a
- ld a, [hDividend]
+ ldh a, [hDividend]
ld b, [hl]
adc b
ld [hli], a
@@ -3943,7 +3943,7 @@ SapHealth:
inc de
.finish
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
hlcoord 10, 9
ld a, $1
@@ -4005,7 +4005,7 @@ Defrost:
xor a
ld [hl], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Status
@@ -4067,7 +4067,7 @@ BattleCommand_FreezeTarget:
call OpponentCantMove
call EndRechargeOpp
ld hl, wEnemyJustGotFrozen
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .finish
ld hl, wPlayerJustGotFrozen
@@ -4193,7 +4193,7 @@ RaiseStat:
ld a, b
ld [wLoweredStat], a
ld hl, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_stat_levels
ld hl, wEnemyStatLevels
@@ -4230,7 +4230,7 @@ RaiseStat:
jr nc, .done_calcing_stats
ld hl, wBattleMonStats + 1
ld de, wPlayerStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_stats_pointer
ld hl, wEnemyMonStats + 1
@@ -4254,7 +4254,7 @@ RaiseStat:
sbc HIGH(MAX_STAT_VALUE)
jp z, .stats_already_max
.not_already_max
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .calc_player_stats
call CalcEnemyStats
@@ -4290,7 +4290,7 @@ MinimizeDropSub:
ld bc, wPlayerMinimized
ld hl, DropPlayerSub
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .do_player
ld bc, wEnemyMinimized
@@ -4307,7 +4307,7 @@ MinimizeDropSub:
ret nc
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call CallBattleCore
call WaitBGMap
jp BattleCommand_MoveDelay
@@ -4390,7 +4390,7 @@ BattleCommand_StatDown:
jp nz, .Mist
ld hl, wEnemyStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .GetStatLevel
ld hl, wPlayerStatLevels
@@ -4416,7 +4416,7 @@ BattleCommand_StatDown:
.ComputerMiss:
; Computer opponents have a 25% chance of failing.
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .DidntMiss
@@ -4467,7 +4467,7 @@ BattleCommand_StatDown:
push hl
ld hl, wEnemyMonAttack + 1
ld de, wEnemyStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .do_enemy
ld hl, wBattleMonAttack + 1
@@ -4613,7 +4613,7 @@ TryLowerStat:
ret z
.not_min
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .Player
@@ -4728,7 +4728,7 @@ LowerStat:
ld [wLoweredStat], a
ld hl, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_target
ld hl, wEnemyStatLevels
@@ -4759,7 +4759,7 @@ LowerStat:
push hl
ld hl, wBattleMonStats + 1
ld de, wPlayerStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_target_2
ld hl, wEnemyMonStats + 1
@@ -4771,7 +4771,7 @@ LowerStat:
jr z, .failed
.accuracy_evasion
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -4825,25 +4825,25 @@ BattleCommand_Curl:
BattleCommand_RaiseSubNoAnim:
ld hl, GetBattleMonBackpic
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, GetEnemyMonFrontpic
.PlayerTurn:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call CallBattleCore
jp WaitBGMap
BattleCommand_LowerSubNoAnim:
ld hl, DropPlayerSub
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, DropEnemySub
.PlayerTurn:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call CallBattleCore
jp WaitBGMap
@@ -4901,51 +4901,51 @@ CalcStats:
add hl, bc
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld a, [de]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
inc de
ld a, [de]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
inc de
ld a, [hli]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
or b
jr nz, .check_maxed_out
ld a, 1
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
jr .not_maxed_out
.check_maxed_out
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
cp LOW(MAX_STAT_VALUE)
ld a, b
sbc HIGH(MAX_STAT_VALUE)
jr c, .not_maxed_out
ld a, LOW(MAX_STAT_VALUE)
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
ld a, HIGH(MAX_STAT_VALUE)
- ld [hQuotient + 1], a
+ ldh [hQuotient + 1], a
.not_maxed_out
pop bc
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld [bc], a
inc bc
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [bc], a
inc bc
pop hl
@@ -4961,7 +4961,7 @@ BattleCommand_CheckRampage:
; checkrampage
ld de, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld de, wEnemyRolloutCount
@@ -5004,7 +5004,7 @@ BattleCommand_Rampage:
ret nz
ld de, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wEnemyRolloutCount
@@ -5042,7 +5042,7 @@ BattleCommand_ForceSwitch:
jp z, .fail
cp BATTLETYPE_SUICUNE
jp z, .fail
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, .force_player_switch
ld a, [wAttackMissed]
@@ -5285,7 +5285,7 @@ BattleCommand_EndLoop:
ld de, wPlayerRolloutCount
ld bc, wPlayerDamageTaken
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_addrs
ld de, wEnemyRolloutCount
@@ -5321,7 +5321,7 @@ BattleCommand_EndLoop:
jr .done_loop
.beat_up
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .check_ot_beat_up
ld a, [wPartyCount]
@@ -5377,7 +5377,7 @@ BattleCommand_EndLoop:
res SUBSTATUS_IN_LOOP, [hl]
ld hl, PlayerHitTimesText
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hit_n_times_text
ld hl, EnemyHitTimesText
@@ -5463,7 +5463,7 @@ CheckOpponentWentFirst:
push bc
ld a, [wEnemyGoesFirst] ; 0 if player went first
ld b, a
- ld a, [hBattleTurn] ; 0 if it's the player's turn
+ ldh a, [hBattleTurn] ; 0 if it's the player's turn
xor b ; 1 if opponent went first
pop bc
ret
@@ -5506,7 +5506,7 @@ BattleCommand_OHKO:
ld hl, wEnemyMonLevel
ld de, wBattleMonLevel
ld bc, wPlayerMoveStruct + MOVE_ACC
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_move_accuracy
push hl
@@ -5708,7 +5708,7 @@ BattleCommand_TrapTarget:
ret nz
ld hl, wEnemyWrapCount
ld de, wEnemyTrappingMove
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_trap
ld hl, wPlayerWrapCount
@@ -5764,7 +5764,7 @@ BattleCommand_Recoil:
; recoil
ld hl, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wEnemyMonMaxHP
@@ -5811,7 +5811,7 @@ BattleCommand_Recoil:
ld [hl], a
.dont_ko
hlcoord 10, 9
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, 1
jr z, .animate_hp_bar
@@ -5875,7 +5875,7 @@ BattleCommand_Confuse:
jr nz, BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit
BattleCommand_FinishConfusingTarget:
ld bc, wEnemyConfuseCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_confuse_count
ld bc, wPlayerConfuseCount
@@ -5949,7 +5949,7 @@ BattleCommand_Paralyze:
jp StdBattleTextBox
.no_item_protection
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .dont_sample_failure
@@ -5983,7 +5983,7 @@ BattleCommand_Paralyze:
call DelayFrames
call AnimateCurrentMove
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set PAR, [hl]
@@ -6015,7 +6015,7 @@ CheckMoveTypeMatchesTarget:
push hl
ld hl, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wBattleMonType1
@@ -6112,7 +6112,7 @@ BattleCommand_ResetStats:
ld hl, wEnemyStatLevels
call .Fill
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
push af
call SetPlayerTurn
@@ -6121,7 +6121,7 @@ BattleCommand_ResetStats:
call CalcEnemyStats
pop af
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
call AnimateCurrentMove
@@ -6141,7 +6141,7 @@ BattleCommand_Heal:
ld de, wBattleMonHP
ld hl, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld de, wEnemyMonHP
@@ -6180,7 +6180,7 @@ BattleCommand_Heal:
ld hl, RestedText
.no_status_to_heal
call StdBattleTextBox
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats
@@ -6223,7 +6223,7 @@ INCLUDE "engine/battle/move_effects/transform.asm"
BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.
; Copy bc bytes from de to hl if it's the enemy's turn.
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .copy
@@ -6252,7 +6252,7 @@ ClearLastMove:
ret
ResetActorDisable:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -6272,7 +6272,7 @@ BattleCommand_Screen:
ld hl, wPlayerScreens
ld bc, wPlayerLightScreenCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_screens_pointer
ld hl, wEnemyScreens
@@ -6375,7 +6375,7 @@ CheckUserMove:
; Return z if the user has move a.
ld b, a
ld de, wBattleMonMoves
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wEnemyMonMoves
@@ -6397,7 +6397,7 @@ CheckUserMove:
ResetTurn:
ld hl, wPlayerCharging
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyCharging
@@ -6452,7 +6452,7 @@ BattleCommand_Defrost:
; Don't update the enemy's party struct in a wild battle.
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .party
@@ -6505,7 +6505,7 @@ INCLUDE "engine/battle/move_effects/safeguard.asm"
SafeCheckSafeguard:
push hl
ld hl, wEnemyScreens
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, wPlayerScreens
@@ -6518,7 +6518,7 @@ SafeCheckSafeguard:
BattleCommand_CheckSafeguard:
; checksafeguard
ld hl, wEnemyScreens
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, wPlayerScreens
@@ -6560,7 +6560,7 @@ BattleCommand_TimeBasedHealContinue:
ld hl, wBattleMonMaxHP
ld de, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .start
ld hl, wEnemyMonMaxHP
@@ -6653,7 +6653,7 @@ BattleCommand_DoubleMinimizeDamage:
; doubleminimizedamage
ld hl, wEnemyMinimized
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wPlayerMinimized
@@ -6693,7 +6693,7 @@ CheckHiddenOpponent:
GetUserItem:
; Return the effect of the user's item in bc, and its id at hl.
ld hl, wBattleMonItem
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld hl, wEnemyMonItem
@@ -6704,7 +6704,7 @@ GetUserItem:
GetOpponentItem:
; Return the effect of the opponent's item in bc, and its id at hl.
ld hl, wEnemyMonItem
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld hl, wBattleMonItem
@@ -6775,7 +6775,7 @@ PlayDamageAnim:
ld [wFXAnimID], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, BATTLEANIM_ENEMY_DAMAGE
jr z, .player