diff options
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r-- | engine/battle/effect_commands.asm | 152 |
1 files changed, 84 insertions, 68 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index 376624e44..ea6c22dda 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -556,8 +556,8 @@ CheckEnemyTurn: ; 3421f and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND call z, PlayFXAnimID - ld c, $1 - call EnemyHurtItself + ld c, TRUE + call DoEnemyDamage call BattleCommand_RaiseSub call CantMove jp EndTurn @@ -676,8 +676,8 @@ HitConfusion: ; 343a5 call CallBattleCore ld a, $1 ld [hBGMapMode], a - ld c, $1 - call PlayerHurtItself + ld c, TRUE + call DoPlayerDamage jp BattleCommand_RaiseSub ; 343db @@ -2081,16 +2081,16 @@ BattleCommand_LowerSub: ; 34eee ; 34f57 -BattleCommand_HitTarget: ; 34f57 -; hittarget +BattleCommand_MoveAnim: ; 34f57 +; moveanim call BattleCommand_LowerSub - call BattleCommand_HitTargetNoSub + call BattleCommand_MoveAnimNoSub jp BattleCommand_RaiseSub ; 34f60 -BattleCommand_HitTargetNoSub: ; 34f60 +BattleCommand_MoveAnimNoSub: ; 34f60 ld a, [wAttackMissed] and a jp nz, BattleCommand_MoveDelay @@ -2274,65 +2274,68 @@ BattleCommand_FailureText: ; 35023 ; 3505e -BattleCommand_CheckFaint: ; 3505e -; checkfaint +BattleCommand_ApplyDamage: ; 3505e +; applydamage ld a, BATTLE_VARS_SUBSTATUS1_OPP call GetBattleVar bit SUBSTATUS_ENDURE, a - jr z, .not_enduring + jr z, .focus_band + call BattleCommand_FalseSwipe - ld b, $0 - jr nc, .okay - ld b, $1 - jr .okay + ld b, 0 + jr nc, .damage + ld b, 1 + jr .damage -.not_enduring +.focus_band call GetOpponentItem ld a, b cp HELD_FOCUS_BAND - ld b, $0 - jr nz, .okay + ld b, 0 + jr nz, .damage + call BattleRandom cp c - jr nc, .okay + jr nc, .damage call BattleCommand_FalseSwipe - ld b, $0 - jr nc, .okay - ld b, $2 -.okay + ld b, 0 + jr nc, .damage + ld b, 2 + +.damage push bc - call .check_sub - ld c, $0 + call .update_damage_taken + ld c, FALSE ld a, [hBattleTurn] and a jr nz, .damage_player - call EnemyHurtItself + call DoEnemyDamage jr .done_damage .damage_player - call PlayerHurtItself + call DoPlayerDamage .done_damage pop bc ld a, b and a ret z + dec a - jr nz, .not_enduring2 + jr nz, .focus_band_text ld hl, EnduredText jp StdBattleTextBox -.not_enduring2 +.focus_band_text call GetOpponentItem ld a, [hl] ld [wNamedObjectIndexBuffer], a call GetItemName - ld hl, HungOnText jp StdBattleTextBox -.check_sub +.update_damage_taken ld a, BATTLE_VARS_SUBSTATUS4_OPP call GetBattleVar bit SUBSTATUS_SUBSTITUTE, a @@ -2341,10 +2344,10 @@ BattleCommand_CheckFaint: ; 3505e ld de, wPlayerDamageTaken + 1 ld a, [hBattleTurn] and a - jr nz, .damage_taken + jr nz, .got_damage_taken ld de, wEnemyDamageTaken + 1 -.damage_taken +.got_damage_taken ld a, [wCurDamage + 1] ld b, a ld a, [de] @@ -2418,11 +2421,11 @@ GetFailureResultText: ; 350e4 ld a, $1 ld [wKickCounter], a call LoadMoveAnim - ld c, $1 + ld c, TRUE ld a, [hBattleTurn] and a - jp nz, EnemyHurtItself - jp PlayerHurtItself + jp nz, DoEnemyDamage + jp DoPlayerDamage FailText_CheckOpponentProtect: ; 35157 ld a, BATTLE_VARS_SUBSTATUS1_OPP @@ -2437,7 +2440,7 @@ FailText_CheckOpponentProtect: ; 35157 ; 35165 -BattleCommanda5: ; 35165 +BattleCommand_BideFailText: ; 35165 ld a, [wAttackMissed] and a ret z @@ -3620,15 +3623,13 @@ PlayFXAnimID: ; 35d08 ld c, 3 call DelayFrames - callfar PlayBattleAnim - ret ; 35d1c -EnemyHurtItself: ; 35d1c +DoEnemyDamage: ; 35d1c ld hl, wCurDamage ld a, [hli] ld b, a @@ -3638,13 +3639,14 @@ EnemyHurtItself: ; 35d1c ld a, c and a - jr nz, .mimic_sub_check - + jr nz, .ignore_substitute ld a, [wEnemySubStatus4] bit SUBSTATUS_SUBSTITUTE, a - jp nz, SelfInflictDamageToSubstitute + jp nz, DoSubstituteDamage -.mimic_sub_check +.ignore_substitute + ; Substract wCurDamage from wEnemyMonHP. + ; store original HP in little endian wBuffer3/4 ld a, [hld] ld b, a ld a, [wEnemyMonHP + 1] @@ -3657,19 +3659,18 @@ EnemyHurtItself: ; 35d1c ld [wBuffer4], a sbc b ld [wEnemyMonHP], a - jr nc, .mimic_faint + jr nc, .no_underflow ld a, [wBuffer4] ld [hli], a ld a, [wBuffer3] ld [hl], a - xor a ld hl, wEnemyMonHP ld [hli], a ld [hl], a -.mimic_faint +.no_underflow ld hl, wEnemyMonMaxHP ld a, [hli] ld [wBuffer2], a @@ -3680,6 +3681,7 @@ EnemyHurtItself: ; 35d1c ld [wBuffer6], a ld a, [hl] ld [wBuffer5], a + hlcoord 2, 2 xor a ld [wWhichHPBar], a @@ -3690,7 +3692,7 @@ EnemyHurtItself: ; 35d1c ; 35d7e -PlayerHurtItself: ; 35d7e +DoPlayerDamage: ; 35d7e ld hl, wCurDamage ld a, [hli] ld b, a @@ -3700,12 +3702,15 @@ PlayerHurtItself: ; 35d7e ld a, c and a - jr nz, .mimic_sub_check - + jr nz, .ignore_substitute ld a, [wPlayerSubStatus4] bit SUBSTATUS_SUBSTITUTE, a - jp nz, SelfInflictDamageToSubstitute -.mimic_sub_check + jp nz, DoSubstituteDamage + +.ignore_substitute + ; Substract wCurDamage from wBattleMonHP. + ; store original HP in little endian wBuffer3/4 + ; store new HP in little endian wBuffer5/6 ld a, [hld] ld b, a ld a, [wBattleMonHP + 1] @@ -3719,14 +3724,13 @@ PlayerHurtItself: ; 35d7e sbc b ld [wBattleMonHP], a ld [wBuffer6], a - jr nc, .mimic_faint + jr nc, .no_underflow ld a, [wBuffer4] ld [hli], a ld a, [wBuffer3] ld [hl], a xor a - ld hl, wBattleMonHP ld [hli], a ld [hl], a @@ -3734,14 +3738,15 @@ PlayerHurtItself: ; 35d7e ld [hli], a ld [hl], a -.mimic_faint +.no_underflow ld hl, wBattleMonMaxHP ld a, [hli] ld [wBuffer2], a ld a, [hl] ld [wBuffer1], a + hlcoord 10, 9 - ld a, $1 + ld a, 1 ld [wWhichHPBar], a predef AnimateHPBar .did_no_damage @@ -3750,8 +3755,7 @@ PlayerHurtItself: ; 35d7e ; 35de0 -SelfInflictDamageToSubstitute: ; 35de0 - +DoSubstituteDamage: ; 35de0 ld hl, SubTookDamageText call StdBattleTextBox @@ -4136,6 +4140,7 @@ BattleCommand_EatDream: ; 36008 SapHealth: ; 36011 + ; Divide damage by 2, store it in hDividend ld hl, wCurDamage ld a, [hli] srl a @@ -4145,10 +4150,11 @@ SapHealth: ; 36011 rr a ld [hDividend + 1], a or b - jr nz, .ok1 - ld a, $1 + jr nz, .at_least_one + ld a, 1 ld [hDividend + 1], a -.ok1 +.at_least_one + ld hl, wBattleMonHP ld de, wBattleMonMaxHP ld a, [hBattleTurn] @@ -4157,12 +4163,16 @@ SapHealth: ; 36011 ld hl, wEnemyMonHP ld de, wEnemyMonMaxHP .battlemonhp + + ; Store current HP in little endian wBuffer3/4 ld bc, wBuffer4 ld a, [hli] ld [bc], a ld a, [hl] dec bc ld [bc], a + + ; Store max HP in little endian wBuffer1/2 ld a, [de] dec bc ld [bc], a @@ -4170,6 +4180,8 @@ SapHealth: ; 36011 ld a, [de] dec bc ld [bc], a + + ; Add hDividend to current HP and copy it to little endian wBuffer5/6 ld a, [hDividend + 1] ld b, [hl] add b @@ -4180,7 +4192,9 @@ SapHealth: ; 36011 adc b ld [hli], a ld [wBuffer6], a - jr c, .okay2 + jr c, .max_hp + + ; Substract current HP from max HP (to see if we have more than max HP) ld a, [hld] ld b, a ld a, [de] @@ -4191,8 +4205,10 @@ SapHealth: ; 36011 ld a, [de] inc de sbc b - jr nc, .okay3 -.okay2 + jr nc, .finish + +.max_hp + ; Load max HP into current HP and copy it to little endian wBuffer5/6 ld a, [de] ld [hld], a ld [wBuffer5], a @@ -4201,7 +4217,8 @@ SapHealth: ; 36011 ld [hli], a ld [wBuffer6], a inc de -.okay3 + +.finish ld a, [hBattleTurn] and a hlcoord 10, 9 @@ -5638,7 +5655,7 @@ CheckPlayerHasMonToSwitchTo: ; 36994 BattleCommand_EndLoop: ; 369b6 ; endloop -; Loop back to the command before 'critical'. +; Loop back to 'critical'. ld de, wPlayerRolloutCount ld bc, wPlayerDamageTaken @@ -5701,7 +5718,7 @@ BattleCommand_EndLoop: ; 369b6 ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr res SUBSTATUS_IN_LOOP, [hl] - call BattleCommanda8 + call BattleCommand_BeatUpFailText jp EndMoveEffect .not_triple_kick @@ -5753,7 +5770,6 @@ BattleCommand_EndLoop: ; 369b6 ld [bc], a ret -; Loop back to the command before 'critical'. .loop_back_to_critical ld a, [wBattleScriptBufferAddress + 1] ld h, a |