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-rw-r--r--engine/battle/effect_commands.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 4d670b4b1..d3f9290fa 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -134,7 +134,7 @@ BattleCommand_CheckTurn:
and a
jp nz, CheckEnemyTurn
-CheckPlayerTurn:
+; check player turn
ld hl, wPlayerSubStatus4
bit SUBSTATUS_RECHARGE, [hl]
jr z, .no_recharge
@@ -2586,7 +2586,7 @@ PlayerAttackDamage:
cp SPECIAL
jr nc, .special
-.physical
+; physical
ld hl, wEnemyMonDefense
ld a, [hli]
ld b, a
@@ -2826,9 +2826,9 @@ EnemyAttackDamage:
ld a, [hl]
cp SPECIAL
- jr nc, .Special
+ jr nc, .special
-.physical
+; physical
ld hl, wBattleMonDefense
ld a, [hli]
ld b, a
@@ -2852,7 +2852,7 @@ EnemyAttackDamage:
ld hl, wEnemyAttack
jr .thickclub
-.Special:
+.special
ld hl, wBattleMonSpclDef
ld a, [hli]
ld b, a
@@ -6124,7 +6124,7 @@ INCLUDE "engine/battle/move_effects/conversion.asm"
BattleCommand_ResetStats:
; resetstats
- ld a, 7 ; neutral
+ ld a, BASE_STAT_LEVEL
ld hl, wPlayerStatLevels
call .Fill
ld hl, wEnemyStatLevels
@@ -6147,7 +6147,7 @@ BattleCommand_ResetStats:
jp StdBattleTextbox
.Fill:
- ld b, wPlayerStatLevelsEnd - wPlayerStatLevels
+ ld b, NUM_LEVEL_STATS
.next
ld [hli], a
dec b