diff options
Diffstat (limited to 'engine/battle')
-rw-r--r-- | engine/battle/core.asm | 6 | ||||
-rw-r--r-- | engine/battle/trainer_huds.asm | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index edb8023c2..2d5e85cef 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -5989,7 +5989,7 @@ LoadEnemyMon: ; Used for Ho-Oh, Lugia and Snorlax encounters ld a, [wBattleType] cp BATTLETYPE_FORCEITEM - ld a, [wBaseItems] + ld a, [wBaseItem1] jr z, .UpdateItem ; Failing that, it's all up to chance @@ -6007,9 +6007,9 @@ LoadEnemyMon: ; From there, an 8% chance for Item2 call BattleRandom cp 8 percent ; 8% of 25% = 2% Item2 - ld a, [wBaseItems] + ld a, [wBaseItem1] jr nc, .UpdateItem - ld a, [wBaseItems+1] + ld a, [wBaseItem2] .UpdateItem: ld [wEnemyMonItem], a diff --git a/engine/battle/trainer_huds.asm b/engine/battle/trainer_huds.asm index 488f55462..7a971e21f 100644 --- a/engine/battle/trainer_huds.asm +++ b/engine/battle/trainer_huds.asm @@ -157,21 +157,21 @@ DrawEnemyHUDBorder: .tiles_end PlaceHUDBorderTiles: - ld a, [wTrainerHUDTiles+0] + ld a, [wTrainerHUDTiles + 0] ld [hl], a ld bc, SCREEN_WIDTH add hl, bc - ld a, [wTrainerHUDTiles+1] + ld a, [wTrainerHUDTiles + 1] ld [hl], a ld b, 8 .loop add hl, de - ld a, [wTrainerHUDTiles+3] + ld a, [wTrainerHUDTiles + 3] ld [hl], a dec b jr nz, .loop add hl, de - ld a, [wTrainerHUDTiles+2] + ld a, [wTrainerHUDTiles + 2] ld [hl], a ret |