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-rw-r--r--engine/battle_anims/anim_commands.asm7
1 files changed, 4 insertions, 3 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
index fd2457bb3..34ef87f61 100644
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -245,7 +245,8 @@ BattleAnim_ClearOAM:
ld c, NUM_SPRITE_OAM_STRUCTS
.loop
ld a, [hl]
- and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0)
+ and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; zeros out the palette bits
+ assert PAL_BATTLE_OB_ENEMY == 0
ld [hli], a
rept SPRITEOAMSTRUCT_LENGTH - 1
inc hl
@@ -1050,7 +1051,7 @@ GetMinimizePic:
and a
jr z, .player
- ld de, sScratch + $1a tiles
+ ld de, sScratch + (3 * 7 + 5) tiles
call CopyMinimizePic
ld hl, vTiles2 tile $00
ld de, sScratch
@@ -1058,7 +1059,7 @@ GetMinimizePic:
ret
.player
- ld de, sScratch + $160
+ ld de, sScratch + (3 * 6 + 4) tiles
call CopyMinimizePic
ld hl, vTiles2 tile $31
ld de, sScratch