diff options
Diffstat (limited to 'engine/battle_anims/core.asm')
-rw-r--r-- | engine/battle_anims/core.asm | 53 |
1 files changed, 33 insertions, 20 deletions
diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm index 65e16c792..171816f38 100644 --- a/engine/battle_anims/core.asm +++ b/engine/battle_anims/core.asm @@ -1,6 +1,6 @@ QueueBattleAnimation: ld hl, wActiveAnimObjects - ld e, 10 + ld e, NUM_ANIM_OBJECTS .loop ld a, [hl] and a @@ -15,7 +15,7 @@ QueueBattleAnimation: .done ld c, l ld b, h - ld hl, wNumActiveBattleAnims + ld hl, wLastAnimObjectIndex inc [hl] call InitBattleAnimation ret @@ -38,7 +38,7 @@ endr ld d, h ld hl, BATTLEANIMSTRUCT_INDEX add hl, bc - ld a, [wNumActiveBattleAnims] + ld a, [wLastAnimObjectIndex] ld [hli], a ; Index ld a, [de] inc de @@ -80,32 +80,36 @@ endr BattleAnimOAMUpdate: call InitBattleAnimBuffer call GetBattleAnimFrame - cp -3 + cp dowait_command jp z, .done - cp -4 + cp delanim_command jp z, .delete + push af ld hl, wBattleAnimTempOAMFlags - ld a, [wBattleAnimTempAddSubFlags] + ld a, [wBattleAnimTempFrameOAMFlags] xor [hl] - and $e0 + and PRIORITY | Y_FLIP | X_FLIP ld [hl], a pop af + push bc call GetBattleAnimOAMPointer ld a, [wBattleAnimTempTileID] - add [hl] + add [hl] ; tile offset ld [wBattleAnimTempTileID], a inc hl - ld a, [hli] + ld a, [hli] ; oam data length ld c, a - ld a, [hli] + ld a, [hli] ; oam data pointer ld h, [hl] ld l, a ld a, [wBattleAnimOAMPointerLo] ld e, a ld d, HIGH(wVirtualOAM) + .loop + ; Y Coord ld a, [wBattleAnimTempYCoord] ld b, a ld a, [wBattleAnimTempYOffset] @@ -114,16 +118,17 @@ BattleAnimOAMUpdate: push hl ld a, [hl] ld hl, wBattleAnimTempOAMFlags - bit 6, [hl] + bit OAM_Y_FLIP, [hl] jr z, .no_yflip add $8 xor $ff inc a - .no_yflip pop hl add b ld [de], a + + ; X Coord inc hl inc de ld a, [wBattleAnimTempXCoord] @@ -134,43 +139,47 @@ BattleAnimOAMUpdate: push hl ld a, [hl] ld hl, wBattleAnimTempOAMFlags - bit 5, [hl] + bit OAM_X_FLIP, [hl] jr z, .no_xflip add $8 xor $ff inc a - .no_xflip pop hl add b ld [de], a + + ; Tile ID inc hl inc de ld a, [wBattleAnimTempTileID] add BATTLEANIM_BASE_TILE add [hl] ld [de], a + + ; Attributes inc hl inc de ld a, [wBattleAnimTempOAMFlags] ld b, a ld a, [hl] xor b - and $e0 + and PRIORITY | Y_FLIP | X_FLIP ld b, a ld a, [hl] - and $10 + and OBP_NUM or b ld b, a ld a, [wBattleAnimTempPalette] - and $f + and (PRIORITY | Y_FLIP | X_FLIP | OBP_NUM) ^ $ff or b ld [de], a + inc hl inc de ld a, e ld [wBattleAnimOAMPointerLo], a - cp $a0 + cp LOW(wVirtualOAMEnd) jr nc, .exit_set_carry dec c jr nz, .loop @@ -193,10 +202,11 @@ InitBattleAnimBuffer: ld hl, BATTLEANIMSTRUCT_01 add hl, bc ld a, [hl] - and %10000000 + + and PRIORITY ld [wBattleAnimTempOAMFlags], a xor a - ld [wBattleAnimTempAddSubFlags], a + ld [wBattleAnimTempFrameOAMFlags], a ld hl, BATTLEANIMSTRUCT_PALETTE add hl, bc ld a, [hl] @@ -217,15 +227,18 @@ InitBattleAnimBuffer: ld [wBattleAnimTempXOffset], a ld a, [hli] ld [wBattleAnimTempYOffset], a + ldh a, [hBattleTurn] and a ret z + ld hl, BATTLEANIMSTRUCT_01 add hl, bc ld a, [hl] ld [wBattleAnimTempOAMFlags], a bit 0, [hl] ret z + ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hli] |