diff options
Diffstat (limited to 'engine/map_objects.asm')
-rw-r--r-- | engine/map_objects.asm | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/map_objects.asm b/engine/map_objects.asm index b3efc5fb7..78d9062ef 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -233,7 +233,7 @@ Function462a: ; 462a UpdateTallGrassFlags: ; 463f ld hl, OBJECT_FLAGS2 add hl, bc - bit 3, [hl] ; is current tile grass? + bit OVERHEAD, [hl] jr z, .ok ld hl, OBJECT_NEXT_TILE add hl, bc @@ -260,13 +260,13 @@ SetTallGrassFlags: ; 4661 .set ld hl, OBJECT_FLAGS2 add hl, bc - set 3, [hl] + set OVERHEAD, [hl] ret .reset ld hl, OBJECT_FLAGS2 add hl, bc - res 3, [hl] + res OVERHEAD, [hl] ret ; 4679 @@ -792,7 +792,7 @@ MapObjectMovementPattern: ; 47dd ld [hl], STANDING ld hl, OBJECT_ACTION add hl, bc - ld [hl], OBJECT_ACTION_BIG_SNORLAX + ld [hl], OBJECT_ACTION_BIG_DOLL_SYM ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_04 @@ -1103,20 +1103,20 @@ SetRandomStepDuration: ; 4b2d StepTypesJumptable: ; 4b45 ; entries correspond to STEP_TYPE_* constants dw ObjectMovementReset ; 00 - dw MapObjectMovementPattern ; unused - dw NPCStep ; 02 npc walk + dw MapObjectMovementPattern ; 01 + dw NPCStep ; 02 dw StepType03 ; 03 dw StepType04 ; 04 dw StepType05 ; 05 - dw PlayerStep ; 06 player walk + dw PlayerStep ; 06 dw StepType07 ; 07 - dw NPCJump ; 08 npc jump step - dw PlayerJump ; 09 player jump step - dw PlayerOrNPCTurnStep ; 0a half step + dw NPCJump ; 08 + dw PlayerJump ; 09 + dw PlayerOrNPCTurnStep ; 0a dw StepTypeBump ; 0b - dw TeleportFrom ; 0c teleport from - dw TeleportTo ; 0d teleport to - dw Skyfall ; 0e skyfall + dw TeleportFrom ; 0c + dw TeleportTo ; 0d + dw Skyfall ; 0e dw StepType0f ; 0f dw GotBiteStep ; 10 dw RockSmashStep ; 11 @@ -2543,7 +2543,7 @@ RefreshPlayerSprite: ; 579d .TryResetPlayerAction: ; 57bc ld hl, wPlayerSpriteSetupFlags - bit 7, [hl] + bit PLAYERSPRITESETUP_RESET_ACTION_F, [hl] jr nz, .ok ret @@ -2555,10 +2555,10 @@ RefreshPlayerSprite: ; 579d .SpawnInCustomFacing: ; 57ca ld hl, wPlayerSpriteSetupFlags - bit 5, [hl] + bit PLAYERSPRITESETUP_CUSTOM_FACING_F, [hl] ret z ld a, [wPlayerSpriteSetupFlags] - and 3 + and PLAYERSPRITESETUP_FACING_MASK add a add a jr ContinueSpawnFacing @@ -2572,7 +2572,7 @@ ContinueSpawnFacing: ; 57db ret ; 57e2 -SetPlayerPalette: ; 57e2 +_SetPlayerPalette: ; 57e2 ld a, d and %10000000 ret z @@ -2918,10 +2918,10 @@ InitSprites: ; 5991 ld e, PRIORITY_LOW ld hl, OBJECT_FLAGS2 add hl, bc - bit 0, [hl] + bit LOW_PRIORITY, [hl] jr nz, .add ld e, PRIORITY_NORM - bit 1, [hl] + bit HIGH_PRIORITY, [hl] jr z, .add ld e, PRIORITY_HIGH jr .add |