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path: root/engine/map_objects.asm
AgeCommit message (Expand)Author
2018-03-13Organize the engine/ directorymid-kid
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-01-30Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix ...Rangi
2018-01-30wSpritesEnd -> wVirtualOAMEnd.luckytyphlosion
2018-01-26Define more bit flag constantsRangi
2018-01-24Rename some routines to avoid conflicts when removing "Special_" prefixesRangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
2018-01-22More engine flag constantsRangi
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-18More constants, related to map objectsRemy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-02No more mobile EQUS ret (replace with Stubbed_ + ret)xCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-09-27Person action and facing labels, part 2PikalaxALT
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14Unify step_sleep macropikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-04-10Local labels starting with underscores have colons depending on whether the f...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-17Phone scripts and specialsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-16Further decoding of SpriteMovementDataPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT