diff options
Diffstat (limited to 'engine/map_objects.asm')
-rw-r--r-- | engine/map_objects.asm | 334 |
1 files changed, 165 insertions, 169 deletions
diff --git a/engine/map_objects.asm b/engine/map_objects.asm index 8e3bd49f0..3c509642c 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -49,7 +49,7 @@ sprite_movement_data: macro ; 4357 -Function4357:: ; 4357 +DeleteMapObject:: ; 4357 push bc ld hl, OBJECT_MAP_OBJECT_INDEX add hl, bc @@ -76,14 +76,14 @@ Function4357:: ; 4357 ; 437b Function437b: ; 437b - call Function4386 + call .CheckObjectStillVisible ret c call Function43f3 call Function4427 ret ; 4386 -Function4386: ; 4386 +.CheckObjectStillVisible: ; 4386 ld hl, OBJECT_FLAGS2 add hl, bc res 6, [hl] @@ -143,7 +143,7 @@ Function4386: ; 4386 add hl, bc bit 1, [hl] jr nz, .yes2 - call Function4357 + call DeleteMapObject scf ret @@ -167,26 +167,26 @@ Function43f3: ; 43f3 bit 5, [hl] jr nz, .bit5 - cp STEP_TYPE_STANDING + cp STEP_TYPE_SLEEP jr z, .one jr .ok .zero - call Function47bc + call ObjectMovementReset ld hl, OBJECT_FLAGS2 add hl, bc bit 5, [hl] jr nz, .bit5 .one - call Function47dd + call MapObjectMovementPattern ld hl, OBJECT_STEP_TYPE add hl, bc ld a, [hl] and a ret z - cp STEP_TYPE_STANDING + cp STEP_TYPE_SLEEP ret z .ok @@ -553,7 +553,7 @@ Function45ed: ; 45ed ret ; 4600 -Function4600: ; 4600 +CopyNextCoordsTileToStandingCoordsTile: ; 4600 ld hl, OBJECT_NEXT_MAP_X add hl, bc @@ -604,7 +604,7 @@ Function462a: ; 462a ret ; 463f -Function463f: ; 463f +UpdateTallGrassFlags: ; 463f ld hl, OBJECT_FLAGS2 add hl, bc bit 3, [hl] ; is current tile grass? @@ -651,7 +651,7 @@ UselessAndA: ; 4679 ret ; 467b -Function467b: ; 467b +EndSpriteMovement: ; 467b xor a ld hl, OBJECT_STEP_FRAME add hl, bc @@ -668,7 +668,7 @@ endr ret ; 4690 -Function4690: ; 4690 +InitStep: ; 4690 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], a @@ -676,7 +676,6 @@ Function4690: ; 4690 add hl, bc bit FIXED_FACING, [hl] jr nz, GetNextTile - rept 2 add a endr @@ -684,7 +683,6 @@ endr ld hl, OBJECT_FACING add hl, bc ld [hl], a - GetNextTile: ; 46a6 call GetStepVector @@ -794,7 +792,7 @@ GetStepVectorSign: ; 4730 ret ; 129 - 255 ; 4738 -Function4738: ; 4738 +UpdatePlayerStep: ; 4738 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld a, [hl] @@ -913,7 +911,7 @@ SetValueObjectStructField28: ; 47b6 ret ; 47bc -Function47bc: ; 47bc +ObjectMovementReset: ; 47bc ld hl, OBJECT_NEXT_MAP_X add hl, bc ld d, [hl] @@ -926,15 +924,15 @@ Function47bc: ; 47bc ld hl, OBJECT_NEXT_TILE add hl, bc ld [hl], a - call Function4600 - call Function467b + call CopyNextCoordsTileToStandingCoordsTile + call EndSpriteMovement ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 47dd -Function47dd: ; 47dd +MapObjectMovementPattern: ; 47dd call ClearObjectStructField28 call GetSpriteMovementFunction ld a, [hl] @@ -944,34 +942,35 @@ Function47dd: ; 47dd ; 47e9 .Pointers ; 47e9 - dw .Null_00 ; 00 - dw .RandomWalkY ; 01 - dw .RandomWalkX ; 02 - dw .RandomWalkXY ; 03 - dw .RandomSpin1 ; 04 - dw .RandomSpin2 ; 05 - dw .Standing ; 06 - dw .ObeyDPad ; 07 - dw .Movement08 ; 08 - dw .Movement09 ; 09 - dw .Movement0a ; 0a - dw .Movement0b ; 0b - dw .Movement0c ; 0c - dw .Movement0d ; 0d - dw .Movement0e ; 0e - dw .Follow ; 0f - dw .Script ; 10 - dw .Strength ; 11 - dw .FollowNotExact ; 12 - dw .MovementShadow ; 13 - dw .MovementEmote ; 14 - dw .MovementBigStanding ; 15 - dw .MovementBouncing ; 16 - dw .MovementScreenShake ; 17 - dw .MovementSpinClockwise ; 18 - dw .MovementSpinCounterclockwise ; 19 - dw .MovementBoulderDust ; 1a - dw .MovementShakingGrass ; 1b + jumptable_start + jumptable .Null_00 ; 00 + jumptable .RandomWalkY ; 01 + jumptable .RandomWalkX ; 02 + jumptable .RandomWalkXY ; 03 + jumptable .RandomSpin1 ; 04 + jumptable .RandomSpin2 ; 05 + jumptable .Standing ; 06 + jumptable .ObeyDPad ; 07 + jumptable .Movement08 ; 08 + jumptable .Movement09 ; 09 + jumptable .Movement0a ; 0a + jumptable .Movement0b ; 0b + jumptable .Movement0c ; 0c + jumptable .Movement0d ; 0d + jumptable .Movement0e ; 0e + jumptable .Follow ; 0f + jumptable .Script ; 10 + jumptable .Strength ; 11 + jumptable .FollowNotExact ; 12 + jumptable .MovementShadow ; 13 + jumptable .MovementEmote ; 14 + jumptable .MovementBigStanding ; 15 + jumptable .MovementBouncing ; 16 + jumptable .MovementScreenShake ; 17 + jumptable .MovementSpinClockwise ; 18 + jumptable .MovementSpinCounterclockwise ; 19 + jumptable .MovementBoulderDust ; 1a + jumptable .MovementShakingGrass ; 1b ; 4821 .Null_00: ; 4821 @@ -1030,7 +1029,7 @@ Function47dd: ; 47dd .Standing: ; 4869 call Function462a - call Function467b + call EndSpriteMovement ld hl, OBJECT_ACTION add hl, bc ld [hl], PERSON_ACTION_STAND @@ -1110,14 +1109,14 @@ Function47dd: ; 47dd ld a, [hl] and %00000011 or 0 - call Function4690 + call InitStep call Function6ec1 jr c, .ok2 ld de, SFX_STRENGTH call PlaySFX call SpawnStrengthBoulderDust - call Function463f + call UpdateTallGrassFlags ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_0F @@ -1211,7 +1210,7 @@ Function47dd: ; 47dd ; 4958 .MovementBigStanding: ; 4958 - call Function467b + call EndSpriteMovement ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING @@ -1225,7 +1224,7 @@ Function47dd: ; 47dd ; 496e .MovementBouncing: ; 496e - call Function467b + call EndSpriteMovement ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING @@ -1253,7 +1252,7 @@ Function47dd: ; 47dd ; 4996 .MovementSpinInit: ; 4996 - call Function467b + call EndSpriteMovement call IncrementObjectMovementByteIndex .MovementSpinRepeat: ; 499c ld hl, OBJECT_ACTION @@ -1329,12 +1328,12 @@ Function47dd: ; 47dd add hl, de ld a, [hl] and 3 - ld d, $e + ld d, 1 * 8 + 6 cp DOWN jr z, .ok_13 cp UP jr z, .ok_13 - ld d, $c + ld d, 1 * 8 + 4 .ok_13 ld hl, OBJECT_SPRITE_Y_OFFSET @@ -1345,12 +1344,12 @@ Function47dd: ; 47dd ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_13 + ld [hl], STEP_TYPE_TRACKING_OBJECT ret ; 4a21 .MovementEmote: ; 4a21 - call Function467b + call EndSpriteMovement call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc @@ -1360,18 +1359,18 @@ Function47dd: ; 47dd ld [hl], 0 ld hl, OBJECT_SPRITE_Y_OFFSET add hl, bc - ld [hl], -$10 + ld [hl], -2 * 8 ld hl, OBJECT_SPRITE_X_OFFSET add hl, bc ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_13 + ld [hl], STEP_TYPE_TRACKING_OBJECT ret ; 4a46 .MovementBoulderDust: ; 4a46 - call Function467b + call EndSpriteMovement call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc @@ -1405,7 +1404,7 @@ endr ld [hl], e ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_13 + ld [hl], STEP_TYPE_TRACKING_OBJECT ret ; 4a81 @@ -1418,7 +1417,7 @@ endr ; 4a89 .MovementShakingGrass: ; 4a89 - call Function467b + call EndSpriteMovement call ._MovementShadow_Grass_Emote_BoulderDust ld hl, OBJECT_ACTION add hl, bc @@ -1432,7 +1431,7 @@ endr ld [hl], a ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_13 + ld [hl], STEP_TYPE_TRACKING_OBJECT ret ; 4aa8 @@ -1454,7 +1453,7 @@ endr ; 4abc .MovementScreenShake: ; 4abc - call Function467b + call EndSpriteMovement ld hl, OBJECT_ACTION add hl, bc ld [hl], PERSON_ACTION_00 @@ -1493,11 +1492,11 @@ endr ; 4af0 .RandomWalkContinue: ; 4af0 - call Function4690 + call InitStep call Function6ec1 ; check whether the object can move in that direction jr c, .NewDuration - call Function463f + call UpdateTallGrassFlags ld hl, OBJECT_ACTION add hl, bc ld [hl], PERSON_ACTION_STEP @@ -1519,7 +1518,7 @@ endr ret .NewDuration: ; 4b17 - call Function467b + call EndSpriteMovement call Function462a RandomStepDuration_Slow: ; 4b1d call Random @@ -1550,32 +1549,33 @@ SetRandomStepDuration: ; 4b2d Pointers4b45: ; 4b45 ; These pointers use OBJECT_STEP_TYPE. See constants/sprite_constants.asm - dw Function47bc ; 00 - dw Function47dd ; 01 - dw Function4e2b ; 02 npc walk - dw Function4ddd ; 03 - dw Function4e21 ; 04 - dw Function4e0c ; 05 - dw Function4e56 ; 06 player walk - dw Function4e47 ; 07 - dw Function4b86 ; 08 npc jump step - dw Function4bbf ; 09 player jump step - dw Function4e83 ; 0a half step - dw Function4dff ; 0b - dw Function4c18 ; 0c teleport from - dw Function4c89 ; 0d teleport to - dw Function4d14 ; 0e skyfall - dw Function4ecd ; 0f - dw Function4d7e ; 10 - dw Function4daf ; 11 - dw Function4dc8 ; 12 - dw Function4f04 ; 13 - dw Function4f33 ; 14 - dw Function4f33 ; 15 - dw Function4f77 ; 16 - dw Function4f7a ; 17 - dw Function4df0 ; 18 - dw Function4f83 ; 19 + jumptable_start + jumptable ObjectMovementReset ; 00 + jumptable MapObjectMovementPattern ; 01 + jumptable NPCStep ; 02 npc walk + jumptable Function4ddd ; 03 + jumptable Function4e21 ; 04 + jumptable Function4e0c ; 05 + jumptable PlayerStep ; 06 player walk + jumptable Function4e47 ; 07 + jumptable NPCJump ; 08 npc jump step + jumptable PlayerJump ; 09 player jump step + jumptable PlayerOrNPCHalfStep ; 0a half step + jumptable Function4dff ; 0b + jumptable TeleportFrom ; 0c teleport from + jumptable TeleportTo ; 0d teleport to + jumptable Skyfall ; 0e skyfall + jumptable Function4ecd ; 0f + jumptable GotBiteStep ; 10 + jumptable RockSmashStep ; 11 + jumptable ReturnDigStep ; 12 + jumptable Function4f04 ; 13 + jumptable Function4f33 ; 14 + jumptable Function4f33 ; 15 + jumptable Function4f77 ; 16 + jumptable Function4f7a ; 17 + jumptable Function4df0 ; 18 + jumptable SkyfallTop ; 19 ; 4b79 Function4b79: ; 4b79 @@ -1585,11 +1585,11 @@ Function4b79: ; 4b79 ret nz ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4b86 -Function4b86: ; 4b86 +NPCJump: ; 4b86 call Object28AnonymousJumptable ; anonymous jumptable dw Function4b8d @@ -1603,7 +1603,7 @@ Function4b8d: ; 4b8d add hl, bc dec [hl] ret nz - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile call GetNextTile ld hl, OBJECT_FLAGS2 add hl, bc @@ -1619,34 +1619,34 @@ Function4ba9: ; 4ba9 add hl, bc dec [hl] ret nz - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4bbf -Function4bbf: ; 4bbf +PlayerJump: ; 4bbf call Object28AnonymousJumptable ; anonymous jumptable - dw Function4bca - dw Function4bd2 - dw Function4bf2 - dw Function4bfd + dw .initjump + dw .stepjump + dw .initland + dw .stepland ; 4bca -Function4bca: ; 4bca +.initjump: ; 4bca ld hl, wPlayerStepFlags set 7, [hl] call IncrementObjectStructField28 -Function4bd2: ; 4bd2 +.stepjump: ; 4bd2 call UpdateJumpPosition - call Function4738 + call UpdatePlayerStep ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile ld hl, OBJECT_FLAGS2 add hl, bc res 3, [hl] @@ -1657,28 +1657,28 @@ Function4bd2: ; 4bd2 ret ; 4bf2 -Function4bf2: ; 4bf2 +.initland: ; 4bf2 call GetNextTile ld hl, wPlayerStepFlags set 7, [hl] call IncrementObjectStructField28 -Function4bfd: ; 4bfd +.stepland: ; 4bfd call UpdateJumpPosition - call Function4738 + call UpdatePlayerStep ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, wPlayerStepFlags set 6, [hl] - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4c18 -Function4c18: ; 4c18 +TeleportFrom: ; 4c18 call Object28AnonymousJumptable ; anonymous jumptable dw Function4c23 @@ -1745,11 +1745,11 @@ Function4c5d: ; 4c5d ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4c89 -Function4c89: ; 4c89 +TeleportTo: ; 4c89 call Object28AnonymousJumptable ; anonymous jumptable dw Function4c9a @@ -1837,11 +1837,11 @@ Function4d01: ; 4d01 ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4d14 -Function4d14: ; 4d14 +Skyfall: ; 4d14 call Object28AnonymousJumptable ; anonymous jumptable dw Function4d1f @@ -1902,11 +1902,11 @@ Function4d6b: ; 4d6b ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4d7e -Function4d7e: ; 4d7e +GotBiteStep: ; 4d7e call Object28AnonymousJumptable ; anonymous jumptable dw Function4d85 @@ -1936,11 +1936,11 @@ Function4d94: ; 4d94 ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4daf -Function4daf: ; 4daf +RockSmashStep: ; 4daf call Function4db5 jp Function4b79 ; 4db5 @@ -1961,7 +1961,7 @@ Function4db5: ; 4db5 ret ; 4dc8 -Function4dc8: ; 4dc8 +ReturnDigStep: ; 4dc8 ld hl, OBJECT_STEP_DURATION add hl, bc ld a, [hl] @@ -1987,7 +1987,7 @@ Function4ddd: ; 4ddd ret nz ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4df0 @@ -1999,7 +1999,7 @@ Function4df0: ; 4df0 add hl, bc dec [hl] ret nz - jp Function4357 + jp DeleteMapObject ; 4dff Function4dff: ; 4dff @@ -2009,7 +2009,7 @@ Function4dff: ; 4dff ret nz ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4e0c @@ -2028,27 +2028,27 @@ Function4e13: ; 4e13 ld [hl], a call IncrementObjectStructField28 Function4e21: ; 4e21 - call Function4fb2 + call MobileFn_4fb2 ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ret ; 4e2b -Function4e2b: ; 4e2b - call Function4fb2 +NPCStep: ; 4e2b + call MobileFn_4fb2 call AddStepVector ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4e47 @@ -2058,24 +2058,24 @@ Function4e47: ; 4e47 add hl, bc dec [hl] ret nz - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile jp RandomStepDuration_Slow ; 4e56 -Function4e56: ; 4e56 +PlayerStep: ; 4e56 ; AnimateStep? call Object28AnonymousJumptable ; anonymous jumptable - dw Function4e5d - dw Function4e65 + dw .init + dw .step ; 4e5d -Function4e5d: ; 4e5d +.init: ; 4e5d ld hl, wPlayerStepFlags set 7, [hl] call IncrementObjectStructField28 -Function4e65: ; 4e65 - call Function4738 +.step: ; 4e65 + call UpdatePlayerStep ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] @@ -2083,26 +2083,26 @@ Function4e65: ; 4e65 ld hl, wPlayerStepFlags set 6, [hl] - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4e83 -Function4e83: ; 4e83 +PlayerOrNPCHalfStep: ; 4e83 call Object28AnonymousJumptable ; anonymous jumptable - dw Function4e8e - dw Function4ea4 - dw Function4ead - dw Function4ec0 + dw .init1 + dw .step1 + dw .init2 + dw .step2 ; 4e8e -Function4e8e: ; 4e8e +.init1: ; 4e8e ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING @@ -2114,14 +2114,14 @@ Function4e8e: ; 4e8e add hl, bc ld [hl], 2 call IncrementObjectStructField28 -Function4ea4: ; 4ea4 +.step1: ; 4ea4 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz call IncrementObjectStructField28 -Function4ead: ; 4ead - ld hl, OBJECT_29 +.init2: ; 4ead + ld hl, OBJECT_29 ; new facing add hl, bc ld a, [hl] ld hl, OBJECT_FACING @@ -2129,16 +2129,16 @@ Function4ead: ; 4ead ld [hl], a ld hl, OBJECT_STEP_DURATION add hl, bc - ld [hl], $2 + ld [hl], 2 call IncrementObjectStructField28 -Function4ec0: ; 4ec0 +.step2: ; 4ec0 ld hl, OBJECT_STEP_DURATION add hl, bc dec [hl] ret nz ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4ecd @@ -2164,13 +2164,13 @@ Function4ecd: ; 4ecd ld hl, OBJECT_FLAGS2 add hl, bc res 2, [hl] - call Function4600 + call CopyNextCoordsTileToStandingCoordsTile ld hl, OBJECT_DIRECTION_WALKING add hl, bc ld [hl], STANDING ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4f04 @@ -2206,7 +2206,7 @@ Function4f04: ; 4f04 ret nz .nope - jp Function4357 + jp DeleteMapObject ; 4f33 Function4f33: ; 4f33 @@ -2245,7 +2245,7 @@ Function4f43: ; 4f43 ret .ok - call Function4357 + call DeleteMapObject ret ; 4f6c @@ -2267,12 +2267,12 @@ Function4f77: ; 4f77 Function4f7a: ; 4f7a call Object28AnonymousJumptable ; anonymous jumptable - dw Function4f83 - dw Function4f83 - dw Function4f83 + dw SkyfallTop + dw SkyfallTop + dw SkyfallTop ; 4f83 -Function4f83: ; 4f83 +SkyfallTop: ; 4f83 call Object28AnonymousJumptable ; anonymous jumptable dw Function4f8a @@ -2302,15 +2302,11 @@ Function4f99: ; 4f99 ld [hl], 0 ld hl, OBJECT_STEP_TYPE add hl, bc - ld [hl], STEP_TYPE_STANDING + ld [hl], STEP_TYPE_SLEEP ret ; 4fb2 -Function4fb2: ; 4fb2 - ret -; 4fb3 - -Function4fb3: ; 4fb3 +MobileFn_4fb2: mobile ld hl, OBJECT_29 add hl, bc inc [hl] @@ -2839,7 +2835,7 @@ Function5688: ; 5688 ld hl, OBJECT_NEXT_TILE add hl, bc ld [hl], a - callba Function463f ; no need to farcall + callba UpdateTallGrassFlags ; no need to farcall ret ; 56a3 @@ -2996,12 +2992,12 @@ Function56cd: ; 56cd ; 576a Function576a:: ; 576a - call Function5771 + call .ResetStepVector call Function5781 ret ; 5771 -Function5771: ; 5771 +.ResetStepVector: ; 5771 xor a ld [wPlayerStepVectorX], a ld [wPlayerStepVectorY], a |