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-rw-r--r--engine/movement.asm104
1 files changed, 58 insertions, 46 deletions
diff --git a/engine/movement.asm b/engine/movement.asm
index 0a6851ed4..21dd89e9f 100644
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -61,32 +61,32 @@ MovementPointers: ; 5075
dw Movement_fix_facing ; 3b
dw Movement_3c ; 3c
dw Movement_hide_person ; 3d
- dw Movement_show_person ; 3e
- dw Movement_3f ; 3f
- dw Movement_40 ; 40
- dw Movement_41 ; 41
- dw Movement_42 ; 42
- dw Movement_43 ; 43
- dw Movement_44 ; 44
- dw Movement_accelerate_last ; 45
+ dw Movement_step_sleep_1 ; 3e
+ dw Movement_step_sleep_2 ; 3f
+ dw Movement_step_sleep_3 ; 40
+ dw Movement_step_sleep_4 ; 41
+ dw Movement_step_sleep_5 ; 42
+ dw Movement_step_sleep_6 ; 43
+ dw Movement_step_sleep_7 ; 44
+ dw Movement_step_sleep_8 ; 45
dw Movement_step_sleep ; 46
dw Movement_step_end ; 47
dw Movement_48 ; 48
dw Movement_remove_person ; 49
- dw Movement_4a ; 4a
+ dw Movement_step_loop ; 4a
dw Movement_4b ; 4b
dw Movement_teleport_from ; 4c
dw Movement_teleport_to ; 4d
dw Movement_skyfall ; 4e
dw Movement_step_wait5 ; 4f
dw Movement_50 ; 50
- dw Movement_51 ; 51
- dw Movement_52 ; 52
+ dw Movement_fish_got_bite ; 51
+ dw Movement_fish_cast_rod ; 52
dw Movement_hide_emote ; 53
dw Movement_show_emote ; 54
dw Movement_step_shake ; 55
dw Movement_56 ; 56
- dw Movement_57 ; 57
+ dw Movement_rock_smash ; 57
dw Movement_58 ; 58
dw Movement_59 ; 59
; 5129
@@ -139,7 +139,7 @@ Movement_step_wait5: ; 5145
ld [hl], $3
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
- ld [hl], $ff
+ ld [hl], STANDING
ret
; 516a
@@ -156,14 +156,14 @@ Movement_58: ; 516a
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
- ld [hl], $ff
+ ld [hl], STANDING
ld hl, OBJECT_09
add hl, bc
ld [hl], $12
ret
; 5189
-Movement_51: ; 5189
+Movement_fish_got_bite: ; 5189
ld hl, OBJECT_11
add hl, bc
ld [hl], $6
@@ -173,7 +173,7 @@ Movement_51: ; 5189
ret
; 5196
-Movement_57: ; 5196
+Movement_rock_smash: ; 5196
call GetMovementByte
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -187,7 +187,7 @@ Movement_57: ; 5196
ret
; 51ab
-Movement_52: ; 51ab
+Movement_fish_cast_rod: ; 51ab
ld hl, OBJECT_11
add hl, bc
ld [hl], $6
@@ -197,11 +197,11 @@ Movement_52: ; 51ab
ret
; 51b8
-Movement_4a: ; 51b8
- ld hl, OBJECT_27
+Movement_step_loop: ; 51b8
+ ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld [hl], $0
- jp Function5065
+ jp ContinueReadingMovement
; 51c1
Movement_step_end: ; 51c1
@@ -209,11 +209,14 @@ Movement_step_end: ; 51c1
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld [hl], a
- ld hl, OBJECT_27
+
+ ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld [hl], $0
+
ld hl, VramState
res 7, [hl]
+
ld hl, OBJECT_09
add hl, bc
ld [hl], $1
@@ -225,16 +228,20 @@ Movement_48: ; 51db
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld [hl], a
- ld hl, OBJECT_27
+
+ ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld [hl], $0
+
call GetMovementByte
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
+
ld hl, OBJECT_09
add hl, bc
ld [hl], $3
+
ld hl, VramState
res 7, [hl]
ret
@@ -245,10 +252,10 @@ Movement_remove_person: ; 51fd
ld hl, wObjectFollow_Leader
ld a, [hMapObjectIndexBuffer]
cp [hl]
- jr nz, .asm_520a
- ld [hl], $ff
+ jr nz, .not_leading
+ ld [hl], -1
-.asm_520a
+.not_leading
ld hl, VramState
res 7, [hl]
ret
@@ -258,43 +265,45 @@ Movement_4b: ; 5210
ld hl, OBJECT_11
add hl, bc
ld [hl], $1
+
ld hl, OBJECT_09
add hl, bc
ld [hl], $4
+
ld hl, VramState
res 7, [hl]
ret
; 5222
-Movement_show_person: ; 5222
+Movement_step_sleep_1: ; 5222
ld a, $1
jr Function5247
-Movement_3f: ; 5226
+Movement_step_sleep_2: ; 5226
ld a, $2
jr Function5247
-Movement_40: ; 522a
+Movement_step_sleep_3: ; 522a
ld a, $3
jr Function5247
-Movement_41: ; 522e
+Movement_step_sleep_4: ; 522e
ld a, $4
jr Function5247
-Movement_42: ; 5232
+Movement_step_sleep_5: ; 5232
ld a, $5
jr Function5247
-Movement_43: ; 5236
+Movement_step_sleep_6: ; 5236
ld a, $6
jr Function5247
-Movement_44: ; 523a
+Movement_step_sleep_7: ; 523a
ld a, $7
jr Function5247
-Movement_accelerate_last: ; 523e
+Movement_step_sleep_8: ; 523e
ld a, $8
jr Function5247
@@ -309,15 +318,18 @@ Function5247: ; 5247
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
+
ld hl, OBJECT_09
add hl, bc
ld [hl], $3
+
ld hl, OBJECT_11
add hl, bc
ld [hl], $1
+
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
- ld [hl], $ff
+ ld [hl], STANDING
ret
; 525f
@@ -334,7 +346,7 @@ Movement_50: ; 525f
ld [hl], $3
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
- ld [hl], $ff
+ ld [hl], STANDING
ret
; 5279
@@ -351,7 +363,7 @@ Movement_56: ; 5279
ld [hl], $b
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
- ld [hl], $ff
+ ld [hl], STANDING
ret
; 5293
@@ -359,52 +371,52 @@ Movement_38: ; 5293
ld hl, OBJECT_FLAGS1
add hl, bc
res 3, [hl]
- jp Function5065
+ jp ContinueReadingMovement
; 529c
Movement_39: ; 529c
ld hl, OBJECT_FLAGS1
add hl, bc
set 3, [hl]
- jp Function5065
+ jp ContinueReadingMovement
; 52a5
Movement_remove_fixed_facing: ; 52a5
ld hl, OBJECT_FLAGS1
add hl, bc
res 2, [hl]
- jp Function5065
+ jp ContinueReadingMovement
; 52ae
Movement_fix_facing: ; 52ae
ld hl, OBJECT_FLAGS1
add hl, bc
set 2, [hl]
- jp Function5065
+ jp ContinueReadingMovement
; 52b7
Movement_3c: ; 52b7
ld hl, OBJECT_FLAGS1
add hl, bc
res 0, [hl]
- jp Function5065
+ jp ContinueReadingMovement
; 52c0
Movement_hide_person: ; 52c0
ld hl, OBJECT_FLAGS1
add hl, bc
set 0, [hl]
- jp Function5065
+ jp ContinueReadingMovement
; 52c9
Movement_hide_emote: ; 52c9
call Function5579
- jp Function5065
+ jp ContinueReadingMovement
; 52cf
Movement_show_emote: ; 52cf
call Function5547
- jp Function5065
+ jp ContinueReadingMovement
; 52d5
Movement_step_shake: ; 52d5
@@ -413,7 +425,7 @@ Movement_step_shake: ; 52d5
call GetMovementByte
call Function5565
- jp Function5065
+ jp ContinueReadingMovement
; 52de
Movement_turn_head_down: ; 52de
@@ -441,7 +453,7 @@ TurnHead: ; 52ee
ld [hl], $1
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
- ld [hl], $ff
+ ld [hl], STANDING
ret
; 5300