diff options
Diffstat (limited to 'engine/movement.asm')
-rw-r--r-- | engine/movement.asm | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engine/movement.asm b/engine/movement.asm index ea661abbb..66c501909 100644 --- a/engine/movement.asm +++ b/engine/movement.asm @@ -60,8 +60,8 @@ MovementPointers: ; 5075 dw Movement_set_sliding ; 39 dw Movement_remove_fixed_facing ; 3a dw Movement_fix_facing ; 3b - dw Movement_show_person ; 3c - dw Movement_hide_person ; 3d + dw Movement_show_object ; 3c + dw Movement_hide_object ; 3d dw Movement_step_sleep_1 ; 3e dw Movement_step_sleep_2 ; 3f dw Movement_step_sleep_3 ; 40 @@ -73,7 +73,7 @@ MovementPointers: ; 5075 dw Movement_step_sleep ; 46 dw Movement_step_end ; 47 dw Movement_48 ; 48 - dw Movement_remove_person ; 49 + dw Movement_remove_object ; 49 dw Movement_step_loop ; 4a dw Movement_4b ; 4b dw Movement_teleport_from ; 4c @@ -130,7 +130,7 @@ Movement_step_dig: ; 5145 ld [hl], a ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SPIN + ld [hl], OBJECT_ACTION_SPIN call JumpMovementPointer ld hl, OBJECT_STEP_DURATION add hl, bc @@ -167,7 +167,7 @@ Movement_return_dig: ; 516a Movement_fish_got_bite: ; 5189 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_FISHING + ld [hl], OBJECT_ACTION_FISHING ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_GOT_BITE @@ -181,7 +181,7 @@ Movement_rock_smash: ; 5196 ld [hl], a ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_ROCK_SMASH @@ -191,7 +191,7 @@ Movement_rock_smash: ; 5196 Movement_fish_cast_rod: ; 51ab ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_FISHING + ld [hl], OBJECT_ACTION_FISHING ld hl, OBJECT_STEP_TYPE add hl, bc ld [hl], STEP_TYPE_SLEEP @@ -248,7 +248,7 @@ Movement_48: ; 51db ret ; 51fd -Movement_remove_person: ; 51fd +Movement_remove_object: ; 51fd call DeleteMapObject ld hl, wObjectFollow_Leader ld a, [hMapObjectIndexBuffer] @@ -265,7 +265,7 @@ Movement_remove_person: ; 51fd Movement_4b: ; 5210 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_STEP_TYPE add hl, bc @@ -326,7 +326,7 @@ Movement_step_sleep_common: ; 5247 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -346,7 +346,7 @@ Movement_step_bump: ; 525f ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_BUMP + ld [hl], OBJECT_ACTION_BUMP ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -366,7 +366,7 @@ Movement_tree_shake: ; 5279 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_WEIRD_TREE + ld [hl], OBJECT_ACTION_WEIRD_TREE ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -402,14 +402,14 @@ Movement_fix_facing: ; 52ae jp ContinueReadingMovement ; 52b7 -Movement_show_person: ; 52b7 +Movement_show_object: ; 52b7 ld hl, OBJECT_FLAGS1 add hl, bc res INVISIBLE, [hl] jp ContinueReadingMovement ; 52c0 -Movement_hide_person: ; 52c0 +Movement_hide_object: ; 52c0 ld hl, OBJECT_FLAGS1 add hl, bc set INVISIBLE, [hl] @@ -458,7 +458,7 @@ TurnHead: ; 52ee ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, OBJECT_DIRECTION_WALKING add hl, bc @@ -733,7 +733,7 @@ TurnStep: ; 5400 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STEP + ld [hl], OBJECT_ACTION_STEP ld hl, OBJECT_STEP_TYPE add hl, bc @@ -746,7 +746,7 @@ NormalStep: ; 5412 call UpdateTallGrassFlags ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STEP + ld [hl], OBJECT_ACTION_STEP ld hl, OBJECT_NEXT_TILE add hl, bc @@ -784,7 +784,7 @@ TurningStep: ; 5446 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_SPIN + ld [hl], OBJECT_ACTION_SPIN ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] @@ -810,7 +810,7 @@ SlideStep: ; 5468 ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STAND + ld [hl], OBJECT_ACTION_STAND ld hl, wCenteredObject ld a, [hMapObjectIndexBuffer] @@ -842,7 +842,7 @@ JumpStep: ; 548a ld hl, OBJECT_ACTION add hl, bc - ld [hl], PERSON_ACTION_STEP + ld [hl], OBJECT_ACTION_STEP call SpawnShadow |